Lyndworm
2008-10-30, 06:48 AM
OK, I'll be playing in a PvP arena with this character. The idea is to use mobility to run circles around bewildered opponents while unloading arrows.
Stats are 16, 16, 16, 15, 11, 10. If we can't make something good out of that, then we also have the option of 32-point buy.
I'm thinking 16 Str, 16 Con, 16 Dex, 11 Wis, 15 Int, 10 Cha. With a centaur's adjustments, that's 24 Str, 20 Con, 20 Dex, 13 Wis, 13 Int, 10 Cha. I'd put all four stat points from leveling up into Dex. I also get 200,000GP for gear and such.
My build so far is full fighter/scout. With the centaur's HD and LA, I only have enough space for twelve class levels, but I think it'll be enough. I'm thinking of taking the Aggressive trait, trading 1 point of AC for +2 Initiative. That's probably overkill, though. Perhaps the Quick trait, trading 1hp gained at each level for +10ft movement (this would be 80ft after scout bonuses). I'm also considering the Inattentive flaw, taking a -4 penalty to Listen and Spot in exchange for a feat. I already have three open feats, though...
Build
LA 1 | LA 2
HD 1 | HD 2 (Blank|L1)
HD 3 | HD 4
Fighter 1 | Scout 1 (Exotic WP|F1, E-Dodge|L3)
Fighter 2 | Scout 2 (W-Focus|F2)
Fighter 3 | Scout 3
Fighter 4 | Scout 4 (W-Specialization|F4, I-Initiative|S4, Mobility|L6)
Fighter 5 | Scout 5
Fighter 6 | Scout 6 (Point Blank Shot|F6)
Fighter 7 | Scout 7 (Blank|L9)
Fighter 8 | Scout 8 (GW-Focus|F8, Improved Skirmish|S8)
Fighter 9 | Scout 9
Fighter 10 | Scout 10 (Shot on the Run|F10, Blank|L12)
Fighter 11 | Scout 11
Fighter 12 | Scout 12 (GW-Specialization|F12, Danger Sense|S12)
Feats
Level One - None
Fighter One - Exotic Weapon Proficiency (Greatbow)
Level Three - Expeditious Dodge
Fighter Two - Weapon Focus (Longbow/Greatbow)
Fighter Four - Weapon Specialization (Longbow/Greatbow)
Scout Four - Improved Initiative
Level Six - Mobility
Fighter Six - Point Blank Shot
Level Nine - None, perhaps Rapid Shot
Fighter Eight - Greater Weapon Focus (Longbow/Greatbow)
Scout Eight - Improved Skirmish
Fighter Ten - Shot on the Run
Level Twelve - None, perhaps Manyshot
Fighter Twelve - Greater Weapon Specialization (Longbow/Greatbow)
Scout Twelve - Danger Sense
I've been considering ditching the twelfth level of Scout for a dip. I'd just push Danger Sense back to level 12 and lose the bonus feat. Could be worth it.
Any help would be greatly appreciated. Nothing is set in stone, yet, so all ideas are welcome. Thanks.
Books
Books allowed are Complete Aventurer, Complete Arcane, Complete Divine, Complete Scoundrel, Complete Warrior, Races of Destiny, Races of the Dragon, Races of Stone, Races of the Wild, Frostburn, Sandstorm, Stormwrack, Tome of Battle, and Magic Item Compendium in addition to the SRD. I have access to all of these, as well.
Zack
Stats are 16, 16, 16, 15, 11, 10. If we can't make something good out of that, then we also have the option of 32-point buy.
I'm thinking 16 Str, 16 Con, 16 Dex, 11 Wis, 15 Int, 10 Cha. With a centaur's adjustments, that's 24 Str, 20 Con, 20 Dex, 13 Wis, 13 Int, 10 Cha. I'd put all four stat points from leveling up into Dex. I also get 200,000GP for gear and such.
My build so far is full fighter/scout. With the centaur's HD and LA, I only have enough space for twelve class levels, but I think it'll be enough. I'm thinking of taking the Aggressive trait, trading 1 point of AC for +2 Initiative. That's probably overkill, though. Perhaps the Quick trait, trading 1hp gained at each level for +10ft movement (this would be 80ft after scout bonuses). I'm also considering the Inattentive flaw, taking a -4 penalty to Listen and Spot in exchange for a feat. I already have three open feats, though...
Build
LA 1 | LA 2
HD 1 | HD 2 (Blank|L1)
HD 3 | HD 4
Fighter 1 | Scout 1 (Exotic WP|F1, E-Dodge|L3)
Fighter 2 | Scout 2 (W-Focus|F2)
Fighter 3 | Scout 3
Fighter 4 | Scout 4 (W-Specialization|F4, I-Initiative|S4, Mobility|L6)
Fighter 5 | Scout 5
Fighter 6 | Scout 6 (Point Blank Shot|F6)
Fighter 7 | Scout 7 (Blank|L9)
Fighter 8 | Scout 8 (GW-Focus|F8, Improved Skirmish|S8)
Fighter 9 | Scout 9
Fighter 10 | Scout 10 (Shot on the Run|F10, Blank|L12)
Fighter 11 | Scout 11
Fighter 12 | Scout 12 (GW-Specialization|F12, Danger Sense|S12)
Feats
Level One - None
Fighter One - Exotic Weapon Proficiency (Greatbow)
Level Three - Expeditious Dodge
Fighter Two - Weapon Focus (Longbow/Greatbow)
Fighter Four - Weapon Specialization (Longbow/Greatbow)
Scout Four - Improved Initiative
Level Six - Mobility
Fighter Six - Point Blank Shot
Level Nine - None, perhaps Rapid Shot
Fighter Eight - Greater Weapon Focus (Longbow/Greatbow)
Scout Eight - Improved Skirmish
Fighter Ten - Shot on the Run
Level Twelve - None, perhaps Manyshot
Fighter Twelve - Greater Weapon Specialization (Longbow/Greatbow)
Scout Twelve - Danger Sense
I've been considering ditching the twelfth level of Scout for a dip. I'd just push Danger Sense back to level 12 and lose the bonus feat. Could be worth it.
Any help would be greatly appreciated. Nothing is set in stone, yet, so all ideas are welcome. Thanks.
Books
Books allowed are Complete Aventurer, Complete Arcane, Complete Divine, Complete Scoundrel, Complete Warrior, Races of Destiny, Races of the Dragon, Races of Stone, Races of the Wild, Frostburn, Sandstorm, Stormwrack, Tome of Battle, and Magic Item Compendium in addition to the SRD. I have access to all of these, as well.
Zack