BRC
2008-10-30, 09:32 AM
Just some Feats I homebrewed. The First (Guard Training) was because I was bothered that fighters and warriors didn't get Spot and Listen as class skills, making them bad guards.
Guard Training: You have been received the training required to be an effective Guard. Add Spot, Listen Sense Motive, and profession (Guard) to your Class Skills. A fighter may take this as a bonus feat.
Scholarly Training: You have received a formal education that has exposed you to a wide variety of different academic subjects. Add all knowledge skills, as well as Profession (Scholar) to your class skills.
Artesian Training: You have received training in a certain craft, Add any Craft skill to your Class skills list, along with an Appraise, and an appropriate profession skill (Craft: stone would give Profession: Mason).
Merchants Training: You have received the training necessary to be a successful merchant, add Diplomacy, Sense Motive, Appraise, and Profession (Merchant) to your class skill list.
Guard Training: You have been received the training required to be an effective Guard. Add Spot, Listen Sense Motive, and profession (Guard) to your Class Skills. A fighter may take this as a bonus feat.
Scholarly Training: You have received a formal education that has exposed you to a wide variety of different academic subjects. Add all knowledge skills, as well as Profession (Scholar) to your class skills.
Artesian Training: You have received training in a certain craft, Add any Craft skill to your Class skills list, along with an Appraise, and an appropriate profession skill (Craft: stone would give Profession: Mason).
Merchants Training: You have received the training necessary to be a successful merchant, add Diplomacy, Sense Motive, Appraise, and Profession (Merchant) to your class skill list.