Thurbane
2008-11-01, 05:57 PM
Consider the following scenario: a wizard wants to put himself in stasis, to be revived at some distant point in the future. To this end, he arranges to have himself turned into stone. He has his homunculus watch over him, initially applying unguent of timelessness to the statue. He has a scroll of stone to flesh placed nearby for his eventual awakening.
My questions are these: could you see any reason this would not work? Also, would there be an easier way for the wizard to put himself in stasis to revivify at some point in the distant future.
Petrified: A petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character’s petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation.
If the creature’s master is slain, the homunculus also dies, and its body swiftly melts away into a pool of ichor.
Unguent of Timelessness: When applied to any matter that was once alive this ointment allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object gains a +1 resistance bonus on all saving throws. The unguent never wears off, although it can be magically removed (by dispelling the effect, for instance). One flask contains enough material to coat eight Medium or smaller objects. A Large object counts as two Medium objects, and a Huge object counts as two Large objects.
My questions are these: could you see any reason this would not work? Also, would there be an easier way for the wizard to put himself in stasis to revivify at some point in the distant future.
Petrified: A petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character’s petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation.
If the creature’s master is slain, the homunculus also dies, and its body swiftly melts away into a pool of ichor.
Unguent of Timelessness: When applied to any matter that was once alive this ointment allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object gains a +1 resistance bonus on all saving throws. The unguent never wears off, although it can be magically removed (by dispelling the effect, for instance). One flask contains enough material to coat eight Medium or smaller objects. A Large object counts as two Medium objects, and a Huge object counts as two Large objects.