Yukitsu
2008-11-02, 04:51 PM
My DM is starting up a new campaign in a few months (I'm like batman. I'm crazy prepared. :smallamused:) and I figured since I'm here, I may as well use you folk as a testing ground for my character concepts.
I got a lot of mechanical crunch done up, already, and since rules are homebrewed, I don't want any mechanical recommendations, but rather, I'm looking for character goals. I have a backstory and personality down, up to very recent in campaign.
Small background of the campaign world, very recently due to actions of our characters (different ones) a large portion of the multiverse was forced to immigrate into the domain of a Baelnorn lord who was able to shield his domain from the end of existance. The other primary force in the setting of note is another PC who is a merchant lord, who is ruthless. Coincidently, the merchant is a capitalist while the Baelnorn is a communist, if that gives any idea as to why those two powerful PCs didn't work together.
My character is an experimental Elan created for the great war centuries before either of these two powers were created. An ancient society twisted and warped the bodies and minds of people from birth to become supernatural soldiers, melding powerful magic into their core being. They did this by casting spells on them over and over again, until that person was infused by magic much like a living spell. The only spells that are stable in this manner are emotion based spells (cause fear, crushing despair, etc) The experiments as is typical for their sort rebelled and escaped, though only 7 in total live at this point in campaign. (2 of fear, one of sorrow, one of rage, one of joy, one of calm, and one who has the powers of all the others, though to a lesser degree.) I am playing a living fear. She is not immune to fear, so her own power makes her insanely afraid of all things. As such, she takes drugs every day to make herself blank in emotions. (To contrast, the others are variably, a cutter with regenerate, transmuter who changes into fearless creatures, a berserker, an anemic, and a manic.)
Current world of occupation is based loosely on the Norse societies, but with greater cultural diversity, if you are willing to look for it. I very obviously don't fit in, naturally make people uncomfortable, and will likely play my character as someone in the shadows.
As the merchant empire seeks all forms of weapons without regard to morals (both of the PC overlords typify the ideology of their sides, not the practice.) my character has fled to the protected lands, and was rendered unconcious after crash landing on Luna. (space jamming is available, but too expensive for us to start with.) After waking with amnesia, my character has been taken into the campaigns main world of Terra where she began to study necromancy (curses only) and illusions (mostly fear based). She doesn't know where she is from, what she was doing, where he family is (only her brother, the other fear is alive) or even what she is. (aberrant subtype, but visibly human. Doesn't think of herself as not human.)
Anyway, I'm looking to find some character goals. Character is neutral with evil tendancies. I have played evil before, and can do so without being disruptive. (ie my being evil is both subtle and doesn't interfere with other characters. I hide my alignment from people both in actions and in conversations.) Some ones I have in mind are regaining her memories (which are all traumatic) to no longer be afraid from the innate magic, or to become reunited with the others of her kind. Or perhaps to just fit in in this world.
Characters of inspiration are Alma Wade, Rei Ayanami, and the entire cast of Higurashi no naku kuro ni. :smalleek: Anyone have any good character goals given what I have here? Or perhaps, a way to prioritize them as they exist? I may play the character as one who has trouble deciding between conflicting goals, if I like several of them.
I got a lot of mechanical crunch done up, already, and since rules are homebrewed, I don't want any mechanical recommendations, but rather, I'm looking for character goals. I have a backstory and personality down, up to very recent in campaign.
Small background of the campaign world, very recently due to actions of our characters (different ones) a large portion of the multiverse was forced to immigrate into the domain of a Baelnorn lord who was able to shield his domain from the end of existance. The other primary force in the setting of note is another PC who is a merchant lord, who is ruthless. Coincidently, the merchant is a capitalist while the Baelnorn is a communist, if that gives any idea as to why those two powerful PCs didn't work together.
My character is an experimental Elan created for the great war centuries before either of these two powers were created. An ancient society twisted and warped the bodies and minds of people from birth to become supernatural soldiers, melding powerful magic into their core being. They did this by casting spells on them over and over again, until that person was infused by magic much like a living spell. The only spells that are stable in this manner are emotion based spells (cause fear, crushing despair, etc) The experiments as is typical for their sort rebelled and escaped, though only 7 in total live at this point in campaign. (2 of fear, one of sorrow, one of rage, one of joy, one of calm, and one who has the powers of all the others, though to a lesser degree.) I am playing a living fear. She is not immune to fear, so her own power makes her insanely afraid of all things. As such, she takes drugs every day to make herself blank in emotions. (To contrast, the others are variably, a cutter with regenerate, transmuter who changes into fearless creatures, a berserker, an anemic, and a manic.)
Current world of occupation is based loosely on the Norse societies, but with greater cultural diversity, if you are willing to look for it. I very obviously don't fit in, naturally make people uncomfortable, and will likely play my character as someone in the shadows.
As the merchant empire seeks all forms of weapons without regard to morals (both of the PC overlords typify the ideology of their sides, not the practice.) my character has fled to the protected lands, and was rendered unconcious after crash landing on Luna. (space jamming is available, but too expensive for us to start with.) After waking with amnesia, my character has been taken into the campaigns main world of Terra where she began to study necromancy (curses only) and illusions (mostly fear based). She doesn't know where she is from, what she was doing, where he family is (only her brother, the other fear is alive) or even what she is. (aberrant subtype, but visibly human. Doesn't think of herself as not human.)
Anyway, I'm looking to find some character goals. Character is neutral with evil tendancies. I have played evil before, and can do so without being disruptive. (ie my being evil is both subtle and doesn't interfere with other characters. I hide my alignment from people both in actions and in conversations.) Some ones I have in mind are regaining her memories (which are all traumatic) to no longer be afraid from the innate magic, or to become reunited with the others of her kind. Or perhaps to just fit in in this world.
Characters of inspiration are Alma Wade, Rei Ayanami, and the entire cast of Higurashi no naku kuro ni. :smalleek: Anyone have any good character goals given what I have here? Or perhaps, a way to prioritize them as they exist? I may play the character as one who has trouble deciding between conflicting goals, if I like several of them.