Kagehime
2008-11-02, 06:57 PM
I saw the other thread before, but it didn't seem to have come to anything, sooo...I'm going to be posting my own homebrew content based on The Legend of Zelda, specificallly Twilight Princess (the best, IMHO). Now, I've DMed before, but this will be my first time creating homebrew, so please keep that in mind. Still, honest questions, comments and suggestions are welcome! :smallsmile:
First off, we've got the Shadow Beasts, also known as the Twilit Messengers. They can be tough to beat in-game. Speaking of which, if someone could playtest this to determine the CR, that would helpful, too!
Shadow Beast
Size/Type: Large Outsider (Extraplanar, Twilit)
Hit Dice: 12d8+24 (78 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 21, touch 11, flat-footed 19 (-1 size, +2 dex, +10 natural)
Base Attack/Grapple: +12/+21
Attack: Claw +16 melee / Bite +13 melee (2d8+5)
Full Attack: +16/+11/+6
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Fast healing 3, howl of dark resurrection, spell-like abilities, Twilit traits
Saves: Fort +10, Ref +10, Will +5
Abilities: Str 20, Dex 15, Con 14, Int 8, Wis 5, Cha 4
Skills: Intimidate +15; Jump +15; Listen +15; Spot +15; Survival +15; Climb +15
Feats: Power Attack; Cleave; Great Cleave; Combat Expertise; Improved Sunder
Enviroment: Any Twilit
Organization: Solitary, pack (3-5)
Challange Rating: ???
Treasure: None
Alignment: Always chaotic evil
Advancement: 13-21 HD (Huge)
Level Adjustment: —
This vile creature stands about as tall as a horse, its humanoid form hunched over and covered with a pattern. Whatever face it has is hidden behind a heavy mask, from above and below which tentacles project.
Shadow Beasts are dark beings created by the tainted magic of the Shadow Crystals, transformed by the false king Zant from the peaceful Twili people. As long as the power that created them exists, they cannot be changed back.
COMBAT
Shadow Beasts hunt in packs, to ensure a swift and easy kill, and almost always ambush; their default method is to wait for potential victims to enter a narrow area, trap them in walls of force, and drop on them through a portal. Occasionally, one of them can be found in the Twilight as a guard. Though not especially bright as a result of the transformation, they make up for it in sheer ferocity.
Improved grab: To use this ability, the Shadow Beast must hit with an arm or tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Howl of dark resurrection: If more than one Shadow Beast is present in an encounter, and all of them are killed but one, the remaining Beast may howl as a full-round action to revive the others as if they had received true resurrection spells, but with half hit points.
Spell-like abilities: Wall of force 2/day up to 200 ft.; Deeper darkness 3/day, caster level 12th.
And, to go with that, the Twilit subtype:
Twilit Subtype: Twilit beings are creatures that were born in the Twilight Realm, touched by either the natural magic of the plane or its corrupted form, transformed directly by magic or by the contact of Twilight on the Material Plane. They can be found both there and in Twilit areas on the Material Plane, but none can withstand the light of the sun.
Traits: A twilit creature possesses the following traits (unless otherwise noted in a creature’s entry):
--Immunity to cold and acid.
--Resistance to electricity 10.
--Shadow dependence: Twilit beings can only exist physically in areas of Twilight (that is, the permanent form as found in the Twilight Realm). Anywhere else, they appear as either incorporeal shadow versions of themselves (if native to the Twilight Realm) or as the beings they were before.
--See in Darkness (Su): Twilit creatures can see perfectly well in darkness of any type, even magical.
--Twilit creatures created by dark magic (i.e., not native to the plane), and the artifacts associated with them, emit auras of evil.
More later!
First off, we've got the Shadow Beasts, also known as the Twilit Messengers. They can be tough to beat in-game. Speaking of which, if someone could playtest this to determine the CR, that would helpful, too!
Shadow Beast
Size/Type: Large Outsider (Extraplanar, Twilit)
Hit Dice: 12d8+24 (78 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 21, touch 11, flat-footed 19 (-1 size, +2 dex, +10 natural)
Base Attack/Grapple: +12/+21
Attack: Claw +16 melee / Bite +13 melee (2d8+5)
Full Attack: +16/+11/+6
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Fast healing 3, howl of dark resurrection, spell-like abilities, Twilit traits
Saves: Fort +10, Ref +10, Will +5
Abilities: Str 20, Dex 15, Con 14, Int 8, Wis 5, Cha 4
Skills: Intimidate +15; Jump +15; Listen +15; Spot +15; Survival +15; Climb +15
Feats: Power Attack; Cleave; Great Cleave; Combat Expertise; Improved Sunder
Enviroment: Any Twilit
Organization: Solitary, pack (3-5)
Challange Rating: ???
Treasure: None
Alignment: Always chaotic evil
Advancement: 13-21 HD (Huge)
Level Adjustment: —
This vile creature stands about as tall as a horse, its humanoid form hunched over and covered with a pattern. Whatever face it has is hidden behind a heavy mask, from above and below which tentacles project.
Shadow Beasts are dark beings created by the tainted magic of the Shadow Crystals, transformed by the false king Zant from the peaceful Twili people. As long as the power that created them exists, they cannot be changed back.
COMBAT
Shadow Beasts hunt in packs, to ensure a swift and easy kill, and almost always ambush; their default method is to wait for potential victims to enter a narrow area, trap them in walls of force, and drop on them through a portal. Occasionally, one of them can be found in the Twilight as a guard. Though not especially bright as a result of the transformation, they make up for it in sheer ferocity.
Improved grab: To use this ability, the Shadow Beast must hit with an arm or tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Howl of dark resurrection: If more than one Shadow Beast is present in an encounter, and all of them are killed but one, the remaining Beast may howl as a full-round action to revive the others as if they had received true resurrection spells, but with half hit points.
Spell-like abilities: Wall of force 2/day up to 200 ft.; Deeper darkness 3/day, caster level 12th.
And, to go with that, the Twilit subtype:
Twilit Subtype: Twilit beings are creatures that were born in the Twilight Realm, touched by either the natural magic of the plane or its corrupted form, transformed directly by magic or by the contact of Twilight on the Material Plane. They can be found both there and in Twilit areas on the Material Plane, but none can withstand the light of the sun.
Traits: A twilit creature possesses the following traits (unless otherwise noted in a creature’s entry):
--Immunity to cold and acid.
--Resistance to electricity 10.
--Shadow dependence: Twilit beings can only exist physically in areas of Twilight (that is, the permanent form as found in the Twilight Realm). Anywhere else, they appear as either incorporeal shadow versions of themselves (if native to the Twilight Realm) or as the beings they were before.
--See in Darkness (Su): Twilit creatures can see perfectly well in darkness of any type, even magical.
--Twilit creatures created by dark magic (i.e., not native to the plane), and the artifacts associated with them, emit auras of evil.
More later!