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Brock Samson
2008-11-03, 04:56 AM
Ok, my current character just fell into some cash, as in 48,000 GP and I'm 13th level. And I'm having trouble trying to figure out what fancy magical stuff I should buy. My character itself is Barbarian 1/Fighter 5/Warshaper 4, and is a natural born were-crocodile. As feats I've got a Combat Expertise, Improved Trip, Multi-attack, Combat Reflexes, Deft Strike, Weapon Focus (Bite), Improved Natural Attack (Bite), Vexing Flanker, Improved Combat Reflexes, and Mage Slayer. My stats without magic gear are Str 22/+8 in were-form/+4 while raging (which I don't do much), Dex 16/+2 in were-form, Con 20/+6 in were-form, +4 while raging, 13 Int, 16 Wis, Cha 13 (yeah I rolled pretty well). My fortitude save is varies between +21 up to +25 depending (with a +2 from my cloak of resistance +2), Reflex is +10/+11 in alt form (with cloak), And Will is +13 (+2 while raging, plus a few more for various magic stuff).

So I'm pretty happy with where my Fortitude Save are, and my Will save, and I've got a lot of hit points, damage reduction 10/silver, plus fast healing 2 for Warshaper for some awesome natural attacks. I'm not too concerned about my AC thanks to damage reduction+fast healing+immune to crits/sneak attacks+lots of hit points.

My current magic items are a Crystal Mask of Mental Armor (+4 bonus vs. Enchantment), Amulet of Health +2, Phoenix Helm (1/day feather fall, resist energy (of 20), and speak with animals), Cloak of Resistance +2, Mithral Chain shirt +1 that changes form with me and keeps its AC bonus, and has Mind Armor on it which 3/day gives a +5 bonus to Will saves as immediate action), Gauntlets of Ogre Power +2, Belt of Growth (enlarge 1/day), Boots of Speed, Ring of Protection +2, Ring of Feather Fall, and a special "Bracers of Magic Fang +1 and Flaming", so they augment all my natural attacks.

So I'm not too concerned with getting hit in melee as I have the hit points and damage reduction to take it, and I'm not too concerned about save-or-whatever (EXCEPT Reflex saves) because Will and Fort are good. I'm more concerned about having my mobility hampered (I've got a couple potions of fly but that only goes so far when a Wall of Force keeps me from beating down casters). Being hit with crap like Ray of Fatigue where there's no save and of course my touch AC is going to be hit.

Possible Items- drop my ring of feather fall, pick up either a Ring of Invisibility (if they can't seem me they can't hit me), but it is 20,000GP, or a Ring of Blinking (50% miss chance, always good, and being able to go through walls, excellent, though the 20% miss chance I'd suffer kinda sucks, and it's like 27,000GP). Or just dropping the Belt of Growth and taking a few potions of Enlarge with me, and a Belt of Battle would be pretty cool, or a Belt of Ogre Power for more uber-strength.

Honestly I'm not super-experienced with what magic items are even out there that people make excellent use out of.

Suggestions? Help? Please?

Emperor Tippy
2008-11-03, 05:01 AM
What books do you have access to?

Brock Samson
2008-11-03, 05:26 AM
Pretty much any I suppose. One friend has the DMG and the Magic Item Compendium.

Also: Is there any item/s that gives it's user TRUE SEEING?!?! That would be a major, major, major buff.

BobVosh
2008-11-03, 05:31 AM
Possible Items- drop my ring of feather fall, pick up either a Ring of Invisibility (if they can't seem me they can't hit me), but it is 20,000GP, or a Ring of Blinking (50% miss chance, always good, and being able to go through walls, excellent, though the 20% miss chance I'd suffer kinda sucks, and it's like 27,000GP).

Ghosttouch on your weapon will negate that miss chance.

Brock Samson
2008-11-03, 05:38 AM
Thanks for pointing that out. I suppose what's good for the Goose is good for the OH MY GOD THAT'S A HUGE BLINKING CROCODILE!

Moonshadow
2008-11-03, 05:42 AM
Why do you need to drop a ring? is it possible to have too many enchantments or something?

lord_khaine
2008-11-03, 05:44 AM
it doesnt look like you have any way to fly, and imo thats a major mistake, i would suggest either a pair of wings of flying, or some winget boots.

Emperor Tippy
2008-11-03, 05:45 AM
Also: Is there any item/s that gives it's user TRUE SEEING?!?! That would be a major, major, major buff.

Yes but it's 90K, and it's from a book that you are unlikely to have.

Douglas
2008-11-03, 05:48 AM
Ghosttouch on your weapon will negate that miss chance.
A common misconception. Ethereal and incorporeal are two very different things. Ghost Touch weapons negate incorporeal miss chance and can be wielded by incorporeal creatures. Blink makes you ethereal. The two have nothing to do with each other.

Items from the MIC that give True Seeing:
Eyes of Truth (page 99), 1/day as swift action for 1 round, 5500 gp
Scout's Headband (page 132-133), 1/day as standard action for 1 minute, 3400 gp
Truelight Lantern (page 190), 1/day as standard action for 10 minutes, reveals everything within light radius as if everybody had True Seeing, 36000 gp

In core there's the Gem of Seeing (DMG page 257) for 30 minutes/day divided up however you like, but it's still a bit beyond your price range at 75000 gp.

If Unapproachable East is allowed, there's the Hathran Mask of True Seeing (page 57) that gives continuous True Seeing for 75000 gp. Beyond your budget right now unless you can come up with the remaining 27000 somehow (borrow from the party?), but it would be the ultimate solution for that problem.

Brock Samson
2008-11-03, 05:52 AM
Yeah 90,000 GP is WAY out of my league. As far as dropping the ring, well, you can only gain the benefit of two rings at a time right? And yes, flying is important, how much do those items cost? Also, are they a small number of rounds/minutes/day, or at will?

Irreverent Fool
2008-11-03, 06:04 AM
Yeah 90,000 GP is WAY out of my league. As far as dropping the ring, well, you can only gain the benefit of two rings at a time right? And yes, flying is important, how much do those items cost? Also, are they a small number of rounds/minutes/day, or at will?

Not quite true. There's some shriveled hand you can wear in your amulet slot that you can put a ring on and have it work.

Brock Samson
2008-11-03, 06:15 AM
Well I'm fine with dropping a ring of feather fall, especially since I get it once per day with my Phoenix helm, and if I'm affected more than once I have a lot of hit points and damage reduction to make it not as bad. And I don't really want to Give up my Amulet of Health.

BobVosh
2008-11-03, 06:22 AM
Well I'm fine with dropping a ring of feather fall, especially since I get it once per day with my Phoenix helm, and if I'm affected more than once I have a lot of hit points and damage reduction to make it not as bad. And I don't really want to Give up my Amulet of Health.

I'm worried about the number of times you think you are going to fall off a cliff...

More over you don't need feather fall if you spring for a flying item.

Not quite true. There's some shriveled hand you can wear in your amulet slot that you can put a ring on and have it work.

Forgot your obnoxious sig.
Anyway, alternative to keeping creepying hands around your neck is to pay 50% more to move what item slot it takes up.

Or 100% more to not have it take up an item slot.

Brock Samson
2008-11-03, 06:34 AM
I'm not so concerned about falling off lots of cliffs (although we had one horrible encounter where we were slowed by Solid Fog and as soon as walking out of that come upon an anti-gravity field (10d6 damage going up, 10d6 damage coming down). Yes, we're playing Pathfinder.

And flight won't always help you with falling if you're not expecting a trap and haven't gotten your flight on yet.

And what's this nonsense about moving magic item slots of not having them take up ANY slots at all???? Please, do go on...

Emperor Tippy
2008-11-03, 06:38 AM
The 90K one is continuous and also provides immunity to gaze attacks, blindness, and generally anything having to do with your eyes.

Brock Samson
2008-11-03, 06:47 AM
Though I can't afford it and probably won't before the campaign's over, what is it?

BobVosh
2008-11-03, 06:51 AM
And what's this nonsense about moving magic item slots of not having them take up ANY slots at all???? Please, do go on...

It is in the DMG item creation rules, near the very back. When I get home I'll edit this post to put in the page number, and see if I can find it on SRD.

Brock Samson
2008-11-03, 06:54 AM
That would be much appreciated. So does that mean for paying double I could put on another ring and gets its benefits as well, and wear two amulets and get both benefits etc...?

BobVosh
2008-11-03, 06:56 AM
Yes. Still doesn't stack for same thing.

Also don't forget you can wear 4 hats. Stack on top of each other. For great justice.

Brock Samson
2008-11-03, 07:11 AM
Say what say what? That sounds pretty awesome. Oh the many hats I shall wear...

RMS Oceanic
2008-11-03, 07:33 AM
If you're willing to wait for another 6,000 GP, the Phoenix Cloak from Magic Item Compendium gives you a fly speed of 40 (Perfect).

Totally Guy
2008-11-03, 07:38 AM
Don't be fooled into buying that ring that gives you the benefit of being able to use an extra ring.

RMS Oceanic
2008-11-03, 07:41 AM
...wait, what? Could you describe that item? It sounds like selling six apples to buy half a dozen apples.

Curmudgeon
2008-11-03, 11:40 AM
48,000 gp isn't that much, so you should spend wisely. Start with this: Bunko's Bargain Basement (http://forums.gleemax.com/showthread.php?t=657626).

Keld Denar
2008-11-03, 01:17 PM
Phoenix Cloak gives you a perfect fly speed of your land speed, not a fixed number. This is very advantageous for characters with higher than average land speeds. Its also in the same set as your Mask, so I don't know if you can get the full set any time soon.

MIC has rules for adding stats to existing items. So you could have a Belt of Enlarge (or Battle) of Ogre Power, for the cost of the Belt of Enlarge (or Battle) + Ogre Power (+4 or +6). This is VERY nice, since stat buffs tend to be the best value for the money, and would otherwise make certain body slots dead for certain character types. I'd suggest boosting your str more by upgrading to a better belt. Str also helps with trips and grapples, so its worth every penny.

Eyes of Truth combined with a Revelation Crystal from MIC would negate invisibility pretty good for one combat a day. I dunno if you can apply a weapon crystal to an amulet, but I don't see much reason why not, since it IS your weapon (essentially).

The Aporter armor enhancement gives you Dim Door once per day. Not great for scouting or combat movement, but nice for getting out of Force Cages or around Walls of Force. Might be worthwhile.

Defiant
2008-11-03, 02:30 PM
Uncustomary space limitation4 Multiply entire cost by 1.5 Helm of teleportation
No space limitation5 Multiply entire cost by 2 Ioun stone

http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm

Keld Denar
2008-11-03, 02:48 PM
Uncustomary space limitation4 Multiply entire cost by 1.5 Helm of teleportation
No space limitation5 Multiply entire cost by 2 Ioun stone

http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm

MIC overwrites a few of these rules. Always best to check with the most recent source.

Defiant
2008-11-03, 03:00 PM
MIC overwrites a few of these rules. Always best to check with the most recent source.

MIC :smallconfused:

(I usually only use core)

Keld Denar
2008-11-03, 03:10 PM
MIC is about the most fun thing to happen to low level adventurers ever. There is a ton of stuff in there, little things, that have minor bonuses, but are actually very useful, and are reasonably priced. Its FUN for PCs to have magical bobbles, but its not fun for the DM if he upsets the scales of WBL. With the exception of a few outliers, most of the stuff in MIC is pretty resonably priced for what it does, actually makes it a tough decision between the ol' standbye gear in the DMG, and some new stuff that is just as good, but different.

MIC was an outstanding suppliment, IMO. Too bad it came so late.

Defiant
2008-11-03, 03:15 PM
You still haven't said what MIC stands for :smallannoyed:

Sstoopidtallkid
2008-11-03, 03:33 PM
You still haven't said what MIC stands for :smallannoyed:Magic Item Compendium.

only1doug
2008-11-03, 04:21 PM
Ok, my current character just fell into some cash, as in 48,000 GP and I'm 13th level. And I'm having trouble trying to figure out what fancy magical stuff I should buy. My character itself is Barbarian 1/Fighter 5/Warshaper 4, and is a natural born were-crocodile. As feats I've got a Combat Expertise, Improved Trip, Multi-attack, Combat Reflexes, Deft Strike, Weapon Focus (Bite), Improved Natural Attack (Bite), Vexing Flanker, Improved Combat Reflexes, and Mage Slayer. My stats without magic gear are Str 22/+8 in were-form/+4 while raging (which I don't do much), Dex 16/+2 in were-form, Con 20/+6 in were-form, +4 while raging, 13 Int, 16 Wis, Cha 13 (yeah I rolled pretty well). My fortitude save is varies between +21 up to +25 depending (with a +2 from my cloak of resistance +2), Reflex is +10/+11 in alt form (with cloak), And Will is +13 (+2 while raging, plus a few more for various magic stuff).

So I'm pretty happy with where my Fortitude Save are, and my Will save, and I've got a lot of hit points, damage reduction 10/silver, plus fast healing 2 for Warshaper for some awesome natural attacks. I'm not too concerned about my AC thanks to damage reduction+fast healing+immune to crits/sneak attacks+lots of hit points.

My current magic items are a Crystal Mask of Mental Armor (+4 bonus vs. Enchantment), Amulet of Health +2, Phoenix Helm (1/day feather fall, resist energy (of 20), and speak with animals), Cloak of Resistance +2, Mithral Chain shirt +1 that changes form with me and keeps its AC bonus, and has Mind Armor on it which 3/day gives a +5 bonus to Will saves as immediate action), Gauntlets of Ogre Power +2, Belt of Growth (enlarge 1/day), Boots of Speed, Ring of Protection +2, Ring of Feather Fall, and a special "Bracers of Magic Fang +1 and Flaming", so they augment all my natural attacks.

So I'm not too concerned with getting hit in melee as I have the hit points and damage reduction to take it, and I'm not too concerned about save-or-whatever (EXCEPT Reflex saves) because Will and Fort are good. I'm more concerned about having my mobility hampered (I've got a couple potions of fly but that only goes so far when a Wall of Force keeps me from beating down casters). Being hit with crap like Ray of Fatigue where there's no save and of course my touch AC is going to be hit.

Possible Items- drop my ring of feather fall, pick up either a Ring of Invisibility (if they can't seem me they can't hit me), but it is 20,000GP, or a Ring of Blinking (50% miss chance, always good, and being able to go through walls, excellent, though the 20% miss chance I'd suffer kinda sucks, and it's like 27,000GP). Or just dropping the Belt of Growth and taking a few potions of Enlarge with me, and a Belt of Battle would be pretty cool, or a Belt of Ogre Power for more uber-strength.

Honestly I'm not super-experienced with what magic items are even out there that people make excellent use out of.

Suggestions? Help? Please?

MIC (Magic Items Compendium) has rules for upgrading existing items (MIC 229 & 234) (as has already been mentioned), this cost is about the same as the price of an item with the equivalent feature.

so belt of battle (12k), add Str +2 (4k), increase Str +4 (12k), increase Str +6 (20k) total (12+4+12+20=48)
so belt of Battle with +6 strength costs your entire budget but does two things at once.

other options;
Amulet of Health +2 (existing), increase constitution +4 (12k), increase constitution +6 (20k), add natural armour +1 (1k), increase natural armour +2 (3k), increase natural armour +3 (5k), increase natural armour +4 (7k)
total (12+20+1+3+5+7=48)
so existing amulet of health +2 becomes amulet of Health (+6) and natural armour (+4) for 48000


ditch ring of protection and add protection to another ring;
ring of invisibility (20k) add protection +1 (2k), increase protection +2 (6k), increase protection +3 (10k) total (20+2+6+10=38) (protection 4=52k-8k for protection 2=44k)

ring of invisibility & protection 3 for 38000, if you trade in your old protection ring you can get protection 4.

Brock Samson
2008-11-03, 11:45 PM
Thanks for the help so far guys. Who's got an opinion on the ring of invisibility vs. the ring of blinking anyway?

Also, what prices am I looking at for items that might provide spell resistance, and how high of spell resistance?

Douglas
2008-11-04, 12:26 AM
Thanks for the help so far guys. Who's got an opinion on the ring of invisibility vs. the ring of blinking anyway?
If it's for combat, Blink is far superior even with the 20% miss chance on your own attacks. If it's for scouting, it depends on whether you need to walk through walls or stay unseen more often.


Also, what prices am I looking at for items that might provide spell resistance, and how high of spell resistance?
Don't bother. Whoever came up with the prices for SR equipment seems to have forgotten that the caster gets to add a whole d20 on top of his level to beat it, and that's if he doesn't have Spell Penetration or any other boosts to that roll. By the time you can afford any given level of SR, any caster that's actually a threat to you can beat it almost automatically.

Also, you never responded to my list of True Seeing items on the first page. Did you not notice it?

Brock Samson
2008-11-04, 12:35 AM
Douglas, actually the Scout's Headband looks pretty nice. I could always wear my Phoenix Helm normally, and when the need arises switch to the Headband and catch those nasty casters trying to outmaneuver me with Mirror Image.

Question: If I were wearing the Phoenix Helm and cast Resist Energy and then took it off, would the spell continue? Also, if I had the Headband on and activated it, then took it off, would I still receive the benefit for that minute?

As far as spell resistance goes, that's too bad, but does seem to make a case for a Ring of Blinking. I'm definitely not the scout in the group, but I usually am in front (meat shield). It's more for protection from casters than anything.

Brock Samson
2008-11-04, 11:44 PM
Also, so is there anything that would allow me to ignore the 20% chance of missing an attack while blinking? Does anyone know?

Douglas
2008-11-05, 12:44 AM
The Ethereal Reaver from Complete Psionic (I think) would do it, but it was updated/nerfed in the Magic Item Compendium and the new version is nowhere near as good.

You could try talking your DM into letting you get a Ring of Greater Blinking instead, but the price the formula gives for that is far out of your price range.

SurlySeraph
2008-11-05, 01:00 AM
Also, so is there anything that would allow me to ignore the 20% chance of missing an attack while blinking? Does anyone know?

A Ghost Touch weapon would do it... but you're a Warshaper. Depending on the DM, you may be able to get something like a +1 Ghost Touch Necklace of Natural Attacks.

Brock Samson
2008-11-05, 01:57 AM
I thought Douglas had nerfed that as a misconception between incorporeal and ethereal?

If it does work however I could probably find a way to make it work with my DM.

I forgot to mention: Psionics do NOT exist in this setting.