Frog Dragon
2008-11-04, 04:39 AM
I always thought the regular fighter had nothing the other classes couldn't get.
So here's my attempt of giving them something other classes don't have. Also get rid of some stupidities
Class Skills
Climb(Str), Craft(Int), Handle Animal(Cha), Intimidate(Cha), Jump(Str), Spot(Wis) and Swim(Str)
A Fighter gains 2 skill points plus intelligence modifier. Quadruple amount for first level.
Fighter Hit Die d10
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Bonus Feat
2nd|
+2|
+3|
+0|
+0|Bonus Feat
3rd|
+3|
+3|
+1|
+1|Range Manipultaion
4th|
+4|
+4|
+1|
+1|Bonus Feat
5th|
+5|
+4|
+1|
+1|All Weapons
6th|
+6/+1|
+5|
+2|
+2|Bonus Feat
7th|
+7/+2|
+5|
+2|
+2|Trained Blow
8th|
+8/+3|
+6|
+2|
+2|Bonus Feat
9th|
+9/+4|
+6|
+3|
+3|Dispelling Strike
10th|
+10/+5|
+7|
+3|
+3|Bonus Feat
11th|
+11/+6/+1|
+7|
+3|
+3|
12th|
+12/+7/+2|
+8|
+4|
+4|Bonus Feat
13th|
+13/+8/+3|
+8|
+4|
+4|
14th|
+14/+9/+4|
+9|
+4|
+4|Bonus Feat
15th|
+15/+10/+5|
+9|
+5|
+5|Improved Trained Blow
16th|
+16/+11/+6/+1|
+10|
+5|
+5|Bonus Feat
17th|
+17/+12/+7/+2|
+10|
+5|
+5|Greater Dispelling Strike
18th|
+18/+13/+8/+3|
+11|
+6|
+6|Bonus Feat
19th|
+19/+14/+9/+4|
+11|
+6|
+6|
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Bonus Feat[/table]
Range Manipulation (lvl 3)
You can strike two squares away with a one handed weapon albeit with a -4 penalty. You can also strike into an adjecent square with a reach weapon in the same manner
All Weapons (lvl 5)
You no longer take a penalty for using improvised weapons
Trained Blow (lvl 7)
Three times Per day you can double the damage for one strike of your weapon. You declare this before rolling for attack.If you score a critical hit then multiply the base numbers and add up.
Like this:
Redgar uses trained blow with his greatsword, he hits and does critical damage. H rolls 9 for damage now he multiplies it first for the critical 2x9 and then for the special ability 2x9
18+18 for 36 damage.
Improved Trained Blow (lvl 15)
You gain two more daily uses of Trained Blow and you now multiply the damage by 3
Dispelling Strike (lvl 9)
You must declare the use of this ability before rolling to attack. It can be used twice a day. If you hit the enemy is affected by dispel magic in additon to any other effects such as damage from the strike
Greater Dispelling Strike (lvl 17)
As Dispelling Strike, but it now counts as greater dispel magic instead of dispel magic. You can use it 3 times a day.
So here's my attempt of giving them something other classes don't have. Also get rid of some stupidities
Class Skills
Climb(Str), Craft(Int), Handle Animal(Cha), Intimidate(Cha), Jump(Str), Spot(Wis) and Swim(Str)
A Fighter gains 2 skill points plus intelligence modifier. Quadruple amount for first level.
Fighter Hit Die d10
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Bonus Feat
2nd|
+2|
+3|
+0|
+0|Bonus Feat
3rd|
+3|
+3|
+1|
+1|Range Manipultaion
4th|
+4|
+4|
+1|
+1|Bonus Feat
5th|
+5|
+4|
+1|
+1|All Weapons
6th|
+6/+1|
+5|
+2|
+2|Bonus Feat
7th|
+7/+2|
+5|
+2|
+2|Trained Blow
8th|
+8/+3|
+6|
+2|
+2|Bonus Feat
9th|
+9/+4|
+6|
+3|
+3|Dispelling Strike
10th|
+10/+5|
+7|
+3|
+3|Bonus Feat
11th|
+11/+6/+1|
+7|
+3|
+3|
12th|
+12/+7/+2|
+8|
+4|
+4|Bonus Feat
13th|
+13/+8/+3|
+8|
+4|
+4|
14th|
+14/+9/+4|
+9|
+4|
+4|Bonus Feat
15th|
+15/+10/+5|
+9|
+5|
+5|Improved Trained Blow
16th|
+16/+11/+6/+1|
+10|
+5|
+5|Bonus Feat
17th|
+17/+12/+7/+2|
+10|
+5|
+5|Greater Dispelling Strike
18th|
+18/+13/+8/+3|
+11|
+6|
+6|Bonus Feat
19th|
+19/+14/+9/+4|
+11|
+6|
+6|
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Bonus Feat[/table]
Range Manipulation (lvl 3)
You can strike two squares away with a one handed weapon albeit with a -4 penalty. You can also strike into an adjecent square with a reach weapon in the same manner
All Weapons (lvl 5)
You no longer take a penalty for using improvised weapons
Trained Blow (lvl 7)
Three times Per day you can double the damage for one strike of your weapon. You declare this before rolling for attack.If you score a critical hit then multiply the base numbers and add up.
Like this:
Redgar uses trained blow with his greatsword, he hits and does critical damage. H rolls 9 for damage now he multiplies it first for the critical 2x9 and then for the special ability 2x9
18+18 for 36 damage.
Improved Trained Blow (lvl 15)
You gain two more daily uses of Trained Blow and you now multiply the damage by 3
Dispelling Strike (lvl 9)
You must declare the use of this ability before rolling to attack. It can be used twice a day. If you hit the enemy is affected by dispel magic in additon to any other effects such as damage from the strike
Greater Dispelling Strike (lvl 17)
As Dispelling Strike, but it now counts as greater dispel magic instead of dispel magic. You can use it 3 times a day.