ideasmith
2008-11-04, 06:29 PM
Training Rules
These rules assume that the basic difference between a NPC class and a PC class is training.
Apprenticeship:
Apprenticeship allows you to replace levels in commoner with levels in other NPC classes. This requires a year of occasional training. The trainer must have at least one level in each of the student's new classes. After the year of training is completed, a DC 30 check is made with the following modifiers:
Trainer:
Add the trainer's Con, Wis, and Cha modifiers.
+1 per trainer's class level (if multiple classes are being taught, use the lowest relevant class level.)
+5 if trainer had the Endurance feat.
+5 if trainer has the Iron Will feat.
Student:
+1 per rank in new class's class skills student had before training.
After a successful training check, the student loses all of her levels in commoner, using the rules for level loss. She then regains the lost experience points, one level at a time. The new levels must be in the class(es) being taught which must be NPC class(es).
Intensive Training:
Intensive training allows you to replace levels in NPC classes with levels in PC classes. This requires a full week of training, no time off, with such needs as food and sleep incorporated into the training. The trainer must have at least one level in each of the student's new classes. After the week of training is completed, a DC 40 check is made with the following modifiers:
Trainer:
Add the trainer's Con, Wis, and Cha modifiers.
+1 per trainer's class level (if multiple classes are being taught, use the lowest relevant class level.)
+5 if trainer had the Endurance feat.
+5 if trainer has the Iron Will feat.
Student:
# +1 per rank in new class's class skills student had before training.
# +5 per feat new class automatically gets at some level which student had before training.
# +2 per feat new class has available as a bonus feat which student had before training.
# +5 if new class has Summon Familiar as a class ability and student was 2nd level adept before training.
# +10 if all old class levels are in commoner.
After a successful training check, the student loses all of her levels in the old class(es)(exception: her initial level in aristocrat may be kept), using the rules for level loss. She then regains the lost experience points, one level at a time. The new levels must be in the classes being taught. Additionally, the student's class restrictions are as follows. (A student learning a prestige class must meet the prerequisites normally.):
Adept: Any class able to cast spells at first level, due to either class abilities or prerequisites. (Bard, Cleric, Druid, Sorcerer, Wizard, Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Dragon Disciple, Eldritch Knight, Hierophant, Loremaster, Mystic Theurge, Thaumaturgist)
Aristocrat: Any class whose class skills include Bluff, Diplomacy, Gather Information, and Sense Motive; or which is a prestige class, or both. (Bard, Rogue, Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Dragon Disciple, Duellist, Dwarven Defender, Eldritch Knight, Hierophant, Horizon Walker, Loremaster, Mystic Theurge, Shadowdancer, Thaumaturgist)
Commoner: Any class. (Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Dragon Disciple, Duellist, Dwarven Defender, Eldritch Knight, Hierophant, Horizon Walker, Loremaster, Mystic Theurge, Shadowdancer, Thaumaturgist)
Expert: Any class with at least 6 skill points per level (not counting intelligence modifier) (Bard, Ranger, Rogue, Eldritch Knight, Shadowdancer)
Warrior: Any class with Good BAB. (Barbarian, Fighter, Paladin, Ranger, Arcane Archer, Arcane Trickster, Blackguard, Duellist, Dwarven Defender, Eldritch Knight, Horizon Walker)
Feats:
Fast Learner (General)
Benefit: You can make Intensive Training checks once per day rather than once per week, and Apprenticeship training once per 50 days rather than once per year.
Latent Powers (General)
Benefit: You do not need a trainer to make Intensive Training checks, although you do still need a week of self-training as described for Intensive Training.
Metamorphosis (General)
Prerequisites: Fast Learner, Latent Powers.
Benefit: You can make an Intensive Training check as a free action.
These rules assume that the basic difference between a NPC class and a PC class is training.
Apprenticeship:
Apprenticeship allows you to replace levels in commoner with levels in other NPC classes. This requires a year of occasional training. The trainer must have at least one level in each of the student's new classes. After the year of training is completed, a DC 30 check is made with the following modifiers:
Trainer:
Add the trainer's Con, Wis, and Cha modifiers.
+1 per trainer's class level (if multiple classes are being taught, use the lowest relevant class level.)
+5 if trainer had the Endurance feat.
+5 if trainer has the Iron Will feat.
Student:
+1 per rank in new class's class skills student had before training.
After a successful training check, the student loses all of her levels in commoner, using the rules for level loss. She then regains the lost experience points, one level at a time. The new levels must be in the class(es) being taught which must be NPC class(es).
Intensive Training:
Intensive training allows you to replace levels in NPC classes with levels in PC classes. This requires a full week of training, no time off, with such needs as food and sleep incorporated into the training. The trainer must have at least one level in each of the student's new classes. After the week of training is completed, a DC 40 check is made with the following modifiers:
Trainer:
Add the trainer's Con, Wis, and Cha modifiers.
+1 per trainer's class level (if multiple classes are being taught, use the lowest relevant class level.)
+5 if trainer had the Endurance feat.
+5 if trainer has the Iron Will feat.
Student:
# +1 per rank in new class's class skills student had before training.
# +5 per feat new class automatically gets at some level which student had before training.
# +2 per feat new class has available as a bonus feat which student had before training.
# +5 if new class has Summon Familiar as a class ability and student was 2nd level adept before training.
# +10 if all old class levels are in commoner.
After a successful training check, the student loses all of her levels in the old class(es)(exception: her initial level in aristocrat may be kept), using the rules for level loss. She then regains the lost experience points, one level at a time. The new levels must be in the classes being taught. Additionally, the student's class restrictions are as follows. (A student learning a prestige class must meet the prerequisites normally.):
Adept: Any class able to cast spells at first level, due to either class abilities or prerequisites. (Bard, Cleric, Druid, Sorcerer, Wizard, Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Dragon Disciple, Eldritch Knight, Hierophant, Loremaster, Mystic Theurge, Thaumaturgist)
Aristocrat: Any class whose class skills include Bluff, Diplomacy, Gather Information, and Sense Motive; or which is a prestige class, or both. (Bard, Rogue, Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Dragon Disciple, Duellist, Dwarven Defender, Eldritch Knight, Hierophant, Horizon Walker, Loremaster, Mystic Theurge, Shadowdancer, Thaumaturgist)
Commoner: Any class. (Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Dragon Disciple, Duellist, Dwarven Defender, Eldritch Knight, Hierophant, Horizon Walker, Loremaster, Mystic Theurge, Shadowdancer, Thaumaturgist)
Expert: Any class with at least 6 skill points per level (not counting intelligence modifier) (Bard, Ranger, Rogue, Eldritch Knight, Shadowdancer)
Warrior: Any class with Good BAB. (Barbarian, Fighter, Paladin, Ranger, Arcane Archer, Arcane Trickster, Blackguard, Duellist, Dwarven Defender, Eldritch Knight, Horizon Walker)
Feats:
Fast Learner (General)
Benefit: You can make Intensive Training checks once per day rather than once per week, and Apprenticeship training once per 50 days rather than once per year.
Latent Powers (General)
Benefit: You do not need a trainer to make Intensive Training checks, although you do still need a week of self-training as described for Intensive Training.
Metamorphosis (General)
Prerequisites: Fast Learner, Latent Powers.
Benefit: You can make an Intensive Training check as a free action.