Fan
2008-11-05, 01:26 AM
http://ui26.gamespot.com/57/ss12hires_2.jpg
A regular Protoss Zealot
The Protoss are creatures of Iron will, strong faith, and extreme psionic capabilities. They are ageless, breathless, and never need stop to rest due to them have a natural immunity to fatigue.
Now, some may question why such a powerful race would exist within a 3.5 realm outside of the various ebberon cheese. Well, I'm going to tell you.
the Protoss were beaten, and ragged after the fall of Auir, and while most fled to Shakuras a Dimensional anomaly sent them veering into the dimension of the Prime material Plane we all know, and love.
Crunch:
Stats
+2 strength, +2 int, and -4 cha, The Protoss while Physically strong, and intelligent are not friendly EVER except to the members of the conclave.
Creature type: Outsider (extraplanar)
Size: Medium: Everything is normal
Abilities (Ex):
Mind sense (Su): The Protoss through their innate, and life long use of psionics areable to sense the minds of others near by. (Range 100ft, and only living creatures.)
Powerful build: A Protoss is counted as one size catagory larger any tme it would be benfical to him.
These blades stack with the benfit provided by the soulknife Psionic class, and can be adapted into the Soulbow class as well.
LA: +1
Groups: A trio: Two Level 5 Zealots, and a Level 12 High Templar ECL:13, or a WAR band 17 Level 5 zealots, 10 Level 8 Zealots, 5 Level 12 High templar, and a singular level 17 Archon.
CR: 7
Favoured class: Soul knife
For over a thousand years theZealot caste of the protoss have defended their people from threats both internal and external, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the protoss at war.
The formidable physique of a zealot is a wonder to behold when seen by the lesser races, and Yet a zealot is far more than the muscel they bring to bear against the enemy. Each zealot is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.
High Templar
http://images.wikia.com/starcraft/images/2/21/SC_Ghost_High_Templar.jpg
The High templar are a completely different people than that of the lower Zealots, and have transcended the Mortality of those who have yet to Master the Kalla.
racial stats:
Intellgence +4, Charisma -2, Wisdom +4.-2 strength, and -2 dex.
while superior mentally in every way to their non ascended breatheren they are physically weakened by the constant strain that is put on by their close realtion to the Kalla.
+2 natural armor
Mind sense (Su): As the Zealot except A high templar has a range of out to 200 feet, and it can detect the exact location of creatures without focusing.
Naturally Psionic: The High Templar are Incredible psions, and have been gifted from their mastery of the Kalla power in the Psionic realm few could even dare to grasp at. Thus at each level they get an additonal +6 Power points.
Mastery of the Kalla: These beings have spent their entire lives striving to achieve psionic prefection, adn the high Templar are those who have transcended rality to achieve perfect mastery.
thus all Save Dc's of any psionic powers they manifest are increased +3 this is a Racial Bonus, and stacks with other soruces.
Psi like abilties: The protoss have strived for generations to achieve their mastery, and as such it has become a innate part of their beings, and thus gain the following abilities 1 time a day provided their HD is eqaul to the minimum manfiester level nesscary to produce thsoe effects.
Etangling Ectoplasm, Mirror image
La: +4
A regular Protoss Zealot
The Protoss are creatures of Iron will, strong faith, and extreme psionic capabilities. They are ageless, breathless, and never need stop to rest due to them have a natural immunity to fatigue.
Now, some may question why such a powerful race would exist within a 3.5 realm outside of the various ebberon cheese. Well, I'm going to tell you.
the Protoss were beaten, and ragged after the fall of Auir, and while most fled to Shakuras a Dimensional anomaly sent them veering into the dimension of the Prime material Plane we all know, and love.
Crunch:
Stats
+2 strength, +2 int, and -4 cha, The Protoss while Physically strong, and intelligent are not friendly EVER except to the members of the conclave.
Creature type: Outsider (extraplanar)
Size: Medium: Everything is normal
Abilities (Ex):
Mind sense (Su): The Protoss through their innate, and life long use of psionics areable to sense the minds of others near by. (Range 100ft, and only living creatures.)
Powerful build: A Protoss is counted as one size catagory larger any tme it would be benfical to him.
These blades stack with the benfit provided by the soulknife Psionic class, and can be adapted into the Soulbow class as well.
LA: +1
Groups: A trio: Two Level 5 Zealots, and a Level 12 High Templar ECL:13, or a WAR band 17 Level 5 zealots, 10 Level 8 Zealots, 5 Level 12 High templar, and a singular level 17 Archon.
CR: 7
Favoured class: Soul knife
For over a thousand years theZealot caste of the protoss have defended their people from threats both internal and external, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the protoss at war.
The formidable physique of a zealot is a wonder to behold when seen by the lesser races, and Yet a zealot is far more than the muscel they bring to bear against the enemy. Each zealot is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.
High Templar
http://images.wikia.com/starcraft/images/2/21/SC_Ghost_High_Templar.jpg
The High templar are a completely different people than that of the lower Zealots, and have transcended the Mortality of those who have yet to Master the Kalla.
racial stats:
Intellgence +4, Charisma -2, Wisdom +4.-2 strength, and -2 dex.
while superior mentally in every way to their non ascended breatheren they are physically weakened by the constant strain that is put on by their close realtion to the Kalla.
+2 natural armor
Mind sense (Su): As the Zealot except A high templar has a range of out to 200 feet, and it can detect the exact location of creatures without focusing.
Naturally Psionic: The High Templar are Incredible psions, and have been gifted from their mastery of the Kalla power in the Psionic realm few could even dare to grasp at. Thus at each level they get an additonal +6 Power points.
Mastery of the Kalla: These beings have spent their entire lives striving to achieve psionic prefection, adn the high Templar are those who have transcended rality to achieve perfect mastery.
thus all Save Dc's of any psionic powers they manifest are increased +3 this is a Racial Bonus, and stacks with other soruces.
Psi like abilties: The protoss have strived for generations to achieve their mastery, and as such it has become a innate part of their beings, and thus gain the following abilities 1 time a day provided their HD is eqaul to the minimum manfiester level nesscary to produce thsoe effects.
Etangling Ectoplasm, Mirror image
La: +4