Xallace
2008-11-06, 08:48 PM
I don't dabble in spells too often, but I wanted something with a more cinematic feel that the "typical" explosion spells. Plus I felt evocation needed something a little fresh; Conjuration kinda stole it's thunder way back when.
Forceful Reckoning
Evocation [Fire]
Level: Sorc/Wiz 3
Components: V, S
Casting Time: 1 Standard Action
Range: 10 ft + 5ft per caster level
Effect: 1 Line of Explosive Force
Duration: Instant
Saving Throw: see text
Spell Resistance: Yes
This spell creates an explosive blast that damages creatures and forces them backwards. Any creature caught in the line must succeed on a Fortitude save or be thrust to the end of the line effect. A creature pushed in this way takes 1d6 points of damage per 5 feet moved. Half of this damage is fire damage and half of it is bludgeoning.
If a creature succeeds on its Fortitude save, it is not pushed and takes half of the damage it would have taken if it had failed the save. Bonuses against being bull rushed grant an equivalent bonus to the Fortitude save.
If a creature intercepts an object before reaching the end of the spell’s range, the creature takes bludgeoning damage equal to the remaining 5-foot increments in the spell’s range, while the object takes half this much (hardness still applies).
If multiple creatures are caught in the blast, all creatures that are forced to the end of the line effect take an additional 1d6 points of damage and land in randomly determined adjacent squares. If a creature that fails its save is thrust into a creature that succeeded, the creature that succeeded must make a Reflex save at the same DC or take 1d6 points and be thrust to the end of the spell effect, taking damage normally.
So whaddya think?
Forceful Reckoning
Evocation [Fire]
Level: Sorc/Wiz 3
Components: V, S
Casting Time: 1 Standard Action
Range: 10 ft + 5ft per caster level
Effect: 1 Line of Explosive Force
Duration: Instant
Saving Throw: see text
Spell Resistance: Yes
This spell creates an explosive blast that damages creatures and forces them backwards. Any creature caught in the line must succeed on a Fortitude save or be thrust to the end of the line effect. A creature pushed in this way takes 1d6 points of damage per 5 feet moved. Half of this damage is fire damage and half of it is bludgeoning.
If a creature succeeds on its Fortitude save, it is not pushed and takes half of the damage it would have taken if it had failed the save. Bonuses against being bull rushed grant an equivalent bonus to the Fortitude save.
If a creature intercepts an object before reaching the end of the spell’s range, the creature takes bludgeoning damage equal to the remaining 5-foot increments in the spell’s range, while the object takes half this much (hardness still applies).
If multiple creatures are caught in the blast, all creatures that are forced to the end of the line effect take an additional 1d6 points of damage and land in randomly determined adjacent squares. If a creature that fails its save is thrust into a creature that succeeded, the creature that succeeded must make a Reflex save at the same DC or take 1d6 points and be thrust to the end of the spell effect, taking damage normally.
So whaddya think?