Chas the mage
2008-11-06, 09:34 PM
the yeoman is based upon the rogue and ranger, it looks somewhat over powered if you ask me.
Yeoman
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 Favored enemy 1 (humanoid. Outsider, or undead only), Track, Sneak atk +1D4,trapfinding
2nd +2 +3 +3 +0 Combat Style
3rd +3 +3 +3 +1 Endurance, Sneak atk +2d4, Trap sense +1
4th +4 +4 +4 +1 Uncanny dodge, evasion
5th +5 +4 +4 +1 Favored enemy 2, sneak attack 3D4
6th +6/+1 +5 +5 +2 Improved Combat Style, Trap Sense +2
7th +7/+2 +5 +5 +2 Woodland stride, sneak attack +4D4
8th +8/+3 +6 +6 +2 Swift tracker, Improved uncanny dodge
9th +9/+4 +6 +6 +3 Sneak attack +5d4, Trap sense +3
10th +10/+5 +7 +7 +3 3rd favored enemy, crippling strike
11th +11/+6/+1 +7 +7 +3 Combat Style Mastery, Sneak Attack +6d4
12th +12/+7/+2 +8 +8 +4 Trap sense +4,
13th +13/+8/+3 +8 +8 +4 Sneak atk +7D4, camoflouge, improved evasion
14th +14/+9/+4 +9 +9 +4
15th +15/+10/+5 +9 +9 +5 4th favored enemy, sneak atk +8D4, strap sense +5
16th +16/+11/+6/+1 +10 +10 +5 Defensive roll
17th +17/+12+7/+2 +10 +10 +5 Sneak atk +9d4, opprotunist
18th +18/+13/+8/+3 +11 +11 +6 Trap sense +6
19th +19/+14/+9/+4 +11 +11 +6 Sneak attack +10d6, slippery mind
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy
my
Weapon proficiency:
Simple, martial, whip
Armor:
Light, shield (discludes tower)
Class skills:
Climb, Craft, Heal, Hide, jump, knowledge (dongeoneering, geography, nature), listen, move silently, profession, ride, search, spot, survival, swim, use rope, bluff, open lock, intimidate, disable device
edit:
I'm undecided on hit dice...
note this isnt the best chart. I cant copy over word documents onto this so it doesent look nice at all
Yeoman
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 Favored enemy 1 (humanoid. Outsider, or undead only), Track, Sneak atk +1D4,trapfinding
2nd +2 +3 +3 +0 Combat Style
3rd +3 +3 +3 +1 Endurance, Sneak atk +2d4, Trap sense +1
4th +4 +4 +4 +1 Uncanny dodge, evasion
5th +5 +4 +4 +1 Favored enemy 2, sneak attack 3D4
6th +6/+1 +5 +5 +2 Improved Combat Style, Trap Sense +2
7th +7/+2 +5 +5 +2 Woodland stride, sneak attack +4D4
8th +8/+3 +6 +6 +2 Swift tracker, Improved uncanny dodge
9th +9/+4 +6 +6 +3 Sneak attack +5d4, Trap sense +3
10th +10/+5 +7 +7 +3 3rd favored enemy, crippling strike
11th +11/+6/+1 +7 +7 +3 Combat Style Mastery, Sneak Attack +6d4
12th +12/+7/+2 +8 +8 +4 Trap sense +4,
13th +13/+8/+3 +8 +8 +4 Sneak atk +7D4, camoflouge, improved evasion
14th +14/+9/+4 +9 +9 +4
15th +15/+10/+5 +9 +9 +5 4th favored enemy, sneak atk +8D4, strap sense +5
16th +16/+11/+6/+1 +10 +10 +5 Defensive roll
17th +17/+12+7/+2 +10 +10 +5 Sneak atk +9d4, opprotunist
18th +18/+13/+8/+3 +11 +11 +6 Trap sense +6
19th +19/+14/+9/+4 +11 +11 +6 Sneak attack +10d6, slippery mind
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy
my
Weapon proficiency:
Simple, martial, whip
Armor:
Light, shield (discludes tower)
Class skills:
Climb, Craft, Heal, Hide, jump, knowledge (dongeoneering, geography, nature), listen, move silently, profession, ride, search, spot, survival, swim, use rope, bluff, open lock, intimidate, disable device
edit:
I'm undecided on hit dice...
note this isnt the best chart. I cant copy over word documents onto this so it doesent look nice at all