Hal
2008-11-07, 12:11 AM
I've got an idea brewing for a campaign setup, and I was hoping to get some help from the playgrounders.
Here's the idea: While the players are still building their characters, have the first session using pregen characters. They're planning mercenaries, infiltrating a BBEG's lair to sabotage/steal his plot device. The session ends . . . somehow. Capture, death, party betrayal, something to that effect. The players don't get to walk in and walk out.
After the campaign has been going a little while, the characters get a new mission: "Hey, we sent out a team a while ago and they never reported back. Go check up on them."
I want this to be a thing where what the players did in the initial session defines what they'll encounter later on. The thing is, I'm having trouble coming up with situations that could vary enough for future outcomes to be both interesting and unexpected.
Any ideas on making this work?
Here's the idea: While the players are still building their characters, have the first session using pregen characters. They're planning mercenaries, infiltrating a BBEG's lair to sabotage/steal his plot device. The session ends . . . somehow. Capture, death, party betrayal, something to that effect. The players don't get to walk in and walk out.
After the campaign has been going a little while, the characters get a new mission: "Hey, we sent out a team a while ago and they never reported back. Go check up on them."
I want this to be a thing where what the players did in the initial session defines what they'll encounter later on. The thing is, I'm having trouble coming up with situations that could vary enough for future outcomes to be both interesting and unexpected.
Any ideas on making this work?