celtois
2008-11-09, 11:26 PM
Ok I've always been really upset by how poorly done einhander combat was. ie non existant. So I've designed a whole bunch of feats and feat chains to allow people to fight with one weapon and a empty off hand and be the equal of two handers, two weapon fighters and sword and boarders.
Einhander feats,
Precision:
when fighting einhanded* your accuracy improves
making it easier for you to land telling blows.
Prerequisite: bab +1
Benefit: when fighting einhanded* increase your critical threat
range by 2. Ie from 20-20 to 18-20.
special: this does NOT stack with improved critical or keen nor do anything else that increases your critical hit range or multiplier except other feats in this chain
Improved Precision
Your training as a einhanded* fighter increases making it even easier to land telling blows
Prerequisite: Bab +2 , Precision
Benefit: when fighting einhanded* increase your critical threat range by an additional 2
ie 18-20 to 16-20
special: this does NOT stack with improved critical or keen nor do anything else that increases your critical hit range or multiplier except other feats in this chain
Greater Precision
By training to know how you can deal the most accurate hits you've figured
out where to hit them so it counts.
Prerequisites: Bab +4, Precision, Improved Precision
Benefit: When fighting einhanded* increase your critical hit multiplier by one.
ie 16-20 *2 too 16-20 *3
special: this does NOT stack with improved critical or keen nor do anything else that increases your critical hit range or multiplier except other feats in this chain
Excellent Precision
Your extensive training has made it very easy to hit vital areas when fighting einhanded*
Prerequisites: Bab +8, Precision, Improved Precision, Greater Precision
Benefits: When fighting einhanded* increase your critical threat range by an additional 2
ie 16-20 *3 too 14-20 *3
special: this does NOT stack with improved critical or keen nor do anything else that increases your critical hit range or multiplier except other feats in this chain
Legendary Precision [Epic]
Your mastery of knowing where to hit people for the maximum effect has taught you which of these places will hurt the most.
Prerequisites: Bab +20, Precision, Improved Precision, Greater Precision, Excellent Precision
Benefits:
When fighting einhanded* increase your critical hit multiplier by an additional 1
ie 14-20*3 too 14-20*4
special: this does NOT stack with improved critical or keen nor do anything else that increases your critical hit range or multiplier except other feats in this chain
Einhanders Finesse:
Your training as a einhanded fighter has helped you hit more accurately
Prerequisites: Dex 15+, Bab +2
Benefits: When fighting einhanded* add your dex bonus to hit instead of your strength bonus
Einhanders Accuracy:
Your training allows you to use your speed to hit your opponent more accurately allowing you to do more damage.
Prerequisites: Dex 17+,+10 Bab, Einhanders Finesse
Benefits: When fighting einhanded* add your dex bonus to damage instead of your strength.
Narrow Profile
When you fight einhanded you make turn your body so less of you is exposed
Prerequisite: Int 13 Dex 15
Benefit: When Fighting einhanded* and fighting defensively add your dex as a shield bonus to your ac
Einhand Specialization:
Prerequisite: none
Benefit: Gain a +1 to hit when fighting einhanded*
and you don't need the improved unarmed strike feat
to take Deflect arrows or catch arrows.You also gain a +1 to ac when fighting einhanded*
Sidestep:
Prerequisite: Dex 15
Benefit:When fighting einhanded*, Once per round you may make a reflex save for this save roll a d20 add your reflex save + your wis mod or 1/2 your level which ever is higher against your opponents attack roll success indicates that your avoid your opponents attack and thus it misses. Failure indicates that if the attack hits is calculated, against your flatfooted ac.
Improved Sidestep
Prerequisite: Dex 17, Sidestep
Benefit:when fighting einhanded* you may sidestep a number of times per round equal to your dex bonus.
Flanked Sidestep: Skill Trick
Prerequisite: Sidestep, 5 ranks in tumble
Benefit: When fighting einhanded*When your successfully sidestep an attack made by a flanking foe. their attack is instead made against who ever is providing their flanking bonus's flatfooted AC
Legendary Einhander:
Prerequisite: Bab +15, Einhand Specialization, Precision, Improved Precision, Greater Precision, Excellent Precision
Benefit: When fighting einhanded* for all critical hits you make force the person or monster hit by it to make a fort save equal
to 10+1/4 of the damage dealt by the critical hit or die.
*einhanded
this means fighting with a weapon in one hand and with nothing in your off hand
Other Fighter Feats
Combat Initiative:
Prerequisites: Improved Initiative, 20 dex
Benefit: When your go first in combat (act before anyone else) you may make an extra standard or move action
Lunge:
Prerequisites: Bab +2
Benefit: Once per round you may make one of your attack as if your reach was 5ft longer. You may use this for Aoo or the like.
Flurry
Prerequisites: Bab +4
Benefit: When you full attack you may make 1 additional attack
if you do so all attacks you make this turn take a -2 penalty to hit
Imp Flurry
Prerequisites: +8 bab Flurry
Benefit: when you flurry in addition to the one extra attack you can already make You make make one more attack per every 5 hit dice you possess
for each extra attack you make all of your attacks take an additional -2 penalty to hit and a -1 to damage
this lets me do this 10/10/10/10/5 now since I've added 3 attacks
my attacks now look like this
4/4/4/4/-1 and -6 to the damage from every attack so lets say I do 1d6+3
for damage I would now do 1d6-3 min 1
Combat evasion:
Prerequisites: Dex 15, Base Reflex save +5
Benefits: When your are not flatfooted all successful reflex saves you make
allow you to take no effects rather then half
Evasive Mind
Prerequisites: Wis 15, Base will save +5
Benefits: When your are not flatfooted all successful will saves you make
allow you to take no effects rather then half
Hardy Luck
Prerequisites: Con 15, Base Fort save +5
Benefits: When your are not flatfooted all successful fort saves you make
allow you to take no effects rather then half
Einhander feats,
Precision:
when fighting einhanded* your accuracy improves
making it easier for you to land telling blows.
Prerequisite: bab +1
Benefit: when fighting einhanded* increase your critical threat
range by 2. Ie from 20-20 to 18-20.
special: this does NOT stack with improved critical or keen nor do anything else that increases your critical hit range or multiplier except other feats in this chain
Improved Precision
Your training as a einhanded* fighter increases making it even easier to land telling blows
Prerequisite: Bab +2 , Precision
Benefit: when fighting einhanded* increase your critical threat range by an additional 2
ie 18-20 to 16-20
special: this does NOT stack with improved critical or keen nor do anything else that increases your critical hit range or multiplier except other feats in this chain
Greater Precision
By training to know how you can deal the most accurate hits you've figured
out where to hit them so it counts.
Prerequisites: Bab +4, Precision, Improved Precision
Benefit: When fighting einhanded* increase your critical hit multiplier by one.
ie 16-20 *2 too 16-20 *3
special: this does NOT stack with improved critical or keen nor do anything else that increases your critical hit range or multiplier except other feats in this chain
Excellent Precision
Your extensive training has made it very easy to hit vital areas when fighting einhanded*
Prerequisites: Bab +8, Precision, Improved Precision, Greater Precision
Benefits: When fighting einhanded* increase your critical threat range by an additional 2
ie 16-20 *3 too 14-20 *3
special: this does NOT stack with improved critical or keen nor do anything else that increases your critical hit range or multiplier except other feats in this chain
Legendary Precision [Epic]
Your mastery of knowing where to hit people for the maximum effect has taught you which of these places will hurt the most.
Prerequisites: Bab +20, Precision, Improved Precision, Greater Precision, Excellent Precision
Benefits:
When fighting einhanded* increase your critical hit multiplier by an additional 1
ie 14-20*3 too 14-20*4
special: this does NOT stack with improved critical or keen nor do anything else that increases your critical hit range or multiplier except other feats in this chain
Einhanders Finesse:
Your training as a einhanded fighter has helped you hit more accurately
Prerequisites: Dex 15+, Bab +2
Benefits: When fighting einhanded* add your dex bonus to hit instead of your strength bonus
Einhanders Accuracy:
Your training allows you to use your speed to hit your opponent more accurately allowing you to do more damage.
Prerequisites: Dex 17+,+10 Bab, Einhanders Finesse
Benefits: When fighting einhanded* add your dex bonus to damage instead of your strength.
Narrow Profile
When you fight einhanded you make turn your body so less of you is exposed
Prerequisite: Int 13 Dex 15
Benefit: When Fighting einhanded* and fighting defensively add your dex as a shield bonus to your ac
Einhand Specialization:
Prerequisite: none
Benefit: Gain a +1 to hit when fighting einhanded*
and you don't need the improved unarmed strike feat
to take Deflect arrows or catch arrows.You also gain a +1 to ac when fighting einhanded*
Sidestep:
Prerequisite: Dex 15
Benefit:When fighting einhanded*, Once per round you may make a reflex save for this save roll a d20 add your reflex save + your wis mod or 1/2 your level which ever is higher against your opponents attack roll success indicates that your avoid your opponents attack and thus it misses. Failure indicates that if the attack hits is calculated, against your flatfooted ac.
Improved Sidestep
Prerequisite: Dex 17, Sidestep
Benefit:when fighting einhanded* you may sidestep a number of times per round equal to your dex bonus.
Flanked Sidestep: Skill Trick
Prerequisite: Sidestep, 5 ranks in tumble
Benefit: When fighting einhanded*When your successfully sidestep an attack made by a flanking foe. their attack is instead made against who ever is providing their flanking bonus's flatfooted AC
Legendary Einhander:
Prerequisite: Bab +15, Einhand Specialization, Precision, Improved Precision, Greater Precision, Excellent Precision
Benefit: When fighting einhanded* for all critical hits you make force the person or monster hit by it to make a fort save equal
to 10+1/4 of the damage dealt by the critical hit or die.
*einhanded
this means fighting with a weapon in one hand and with nothing in your off hand
Other Fighter Feats
Combat Initiative:
Prerequisites: Improved Initiative, 20 dex
Benefit: When your go first in combat (act before anyone else) you may make an extra standard or move action
Lunge:
Prerequisites: Bab +2
Benefit: Once per round you may make one of your attack as if your reach was 5ft longer. You may use this for Aoo or the like.
Flurry
Prerequisites: Bab +4
Benefit: When you full attack you may make 1 additional attack
if you do so all attacks you make this turn take a -2 penalty to hit
Imp Flurry
Prerequisites: +8 bab Flurry
Benefit: when you flurry in addition to the one extra attack you can already make You make make one more attack per every 5 hit dice you possess
for each extra attack you make all of your attacks take an additional -2 penalty to hit and a -1 to damage
this lets me do this 10/10/10/10/5 now since I've added 3 attacks
my attacks now look like this
4/4/4/4/-1 and -6 to the damage from every attack so lets say I do 1d6+3
for damage I would now do 1d6-3 min 1
Combat evasion:
Prerequisites: Dex 15, Base Reflex save +5
Benefits: When your are not flatfooted all successful reflex saves you make
allow you to take no effects rather then half
Evasive Mind
Prerequisites: Wis 15, Base will save +5
Benefits: When your are not flatfooted all successful will saves you make
allow you to take no effects rather then half
Hardy Luck
Prerequisites: Con 15, Base Fort save +5
Benefits: When your are not flatfooted all successful fort saves you make
allow you to take no effects rather then half