jeek
2008-11-10, 04:34 PM
All feats are pulled from Book of Exalted Deeds and Lords of Madness
Incarnate Class is from Magic of Incarnum
Starting Stats (32 point buy):
Str 10/Dex 17/Con 14/Int 14/Wis 13/Cha 8
Flaws: Pathetic (CHA), Murky-Eyed
Feats:
L1: Sacred Vow, Vow of Poverty, Bestial Hide, Aberration Blood (Segmented Eyes), Vow of Abstinence
L2: Vow of Chasity
L3: Starspawn
L4: Vow of Purity
L6: Inhuman Reach, Touch of Golden Ice
Skills: I've maxed out Search, Disable Device, Open Lock, and Spot
At level 6, I just became a Saint (BoED), which means I don't get the next two levels due to the acquired template.
Current Stats:
Str 10/Dex 18/Con 16/Int 14/Wis 15/Cha 10
Armor class: I get exalted, deflection, and natural armor bonuses from the Vow of Poverty, I get a natural armor bonus from the Bestial Hide feat that stacks with my other natural armor bonus, and I get nonstacking insight bonuses from both Saint (currently +2) and a meld I can take as an Incarnate (where if I spend 3 essentia it's a +3 bonus).
I typically go around with these melds:
Hands: Astral Vambraces
Throat: Dissolving Spittle
Crown: Soulspark Familiar [Bound]
Soul: Incarnate Avatar
However, that was before I hit level 6 and got the other insight bonus from being a Saint. (I think it also gets me a second bind as an incarnate.)
Level 7 doesn't give me any real choices other than my ascetic stat bonus (starting with Dex), but I have a few to make come level 8. I'm putting a point into Wisdom to raise my Saint insight bonus to AC another point, and I have to pick another Exalted feat. But.. I'm running out of them. Also, come level 9 I'm stuck trying to decide between another aberration feat, bonus essentia, or perhaps trying a new path altogether. Going for Waterspawn at 9 and Warped Mind at 12 is tempting, but I'm starting to think the two feats aren't worth it for what wlll essentially be another point of natural AC and a sometimes will save bonus. Another option is to grab the feat that lets me put two melds on the same chakra so I can take Astral Vambraces and Theft Gloves at the same time.
Typically, in combat, I run around and spit acid, and my opponents are having a ***** of a time killing me. (and that was before I got the fast healing from being a saint) Our thief keeps not showing up, and given a day's notice, I can take over for her. Between my fast healing and the meld that lets me heal (Invested Essentia * My Class Level) to each character once per hour, I can also take over as the party healer.
Where the hell do I go from here? I have no idea what feats/abilities to go for at this point.
Incarnate Class is from Magic of Incarnum
Starting Stats (32 point buy):
Str 10/Dex 17/Con 14/Int 14/Wis 13/Cha 8
Flaws: Pathetic (CHA), Murky-Eyed
Feats:
L1: Sacred Vow, Vow of Poverty, Bestial Hide, Aberration Blood (Segmented Eyes), Vow of Abstinence
L2: Vow of Chasity
L3: Starspawn
L4: Vow of Purity
L6: Inhuman Reach, Touch of Golden Ice
Skills: I've maxed out Search, Disable Device, Open Lock, and Spot
At level 6, I just became a Saint (BoED), which means I don't get the next two levels due to the acquired template.
Current Stats:
Str 10/Dex 18/Con 16/Int 14/Wis 15/Cha 10
Armor class: I get exalted, deflection, and natural armor bonuses from the Vow of Poverty, I get a natural armor bonus from the Bestial Hide feat that stacks with my other natural armor bonus, and I get nonstacking insight bonuses from both Saint (currently +2) and a meld I can take as an Incarnate (where if I spend 3 essentia it's a +3 bonus).
I typically go around with these melds:
Hands: Astral Vambraces
Throat: Dissolving Spittle
Crown: Soulspark Familiar [Bound]
Soul: Incarnate Avatar
However, that was before I hit level 6 and got the other insight bonus from being a Saint. (I think it also gets me a second bind as an incarnate.)
Level 7 doesn't give me any real choices other than my ascetic stat bonus (starting with Dex), but I have a few to make come level 8. I'm putting a point into Wisdom to raise my Saint insight bonus to AC another point, and I have to pick another Exalted feat. But.. I'm running out of them. Also, come level 9 I'm stuck trying to decide between another aberration feat, bonus essentia, or perhaps trying a new path altogether. Going for Waterspawn at 9 and Warped Mind at 12 is tempting, but I'm starting to think the two feats aren't worth it for what wlll essentially be another point of natural AC and a sometimes will save bonus. Another option is to grab the feat that lets me put two melds on the same chakra so I can take Astral Vambraces and Theft Gloves at the same time.
Typically, in combat, I run around and spit acid, and my opponents are having a ***** of a time killing me. (and that was before I got the fast healing from being a saint) Our thief keeps not showing up, and given a day's notice, I can take over for her. Between my fast healing and the meld that lets me heal (Invested Essentia * My Class Level) to each character once per hour, I can also take over as the party healer.
Where the hell do I go from here? I have no idea what feats/abilities to go for at this point.