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Yakk
2008-11-10, 05:05 PM
These are a bunch of Scorpions that are nothing more than "large, and ill tempered".

The Large Scorpion is a replacement for the MM Lighting Scorpion. No lightning powers, some slight tweaks.

The Giant Scorpion is a "holy crap, it's a big scorpion" for low level characters.

I then wrote up some minion versions for both monsters, so they can be used as mooks at higher levels.


Large Scorpion + Level 1 Soldier
Medium Natural Beast + XP 100
Initiative +4 Perception +0 Tremorsense 5
HP 32 Bloodied 16
AC 16 Fortitude 14 Reflex 13 Will 11
Resist 10 poison
Speed 6
[M] Claw (standard; at-will)
+8 vs AC; 1d6+3 damage, and medium or smaller target is grabbed. The scorpion may grab up to two opponents this way.
M Sting (standard; at-will) + Poison
+6 vs Fortitude; 1d8+3 damage, and the target takes ongoing 5 poison damage and is immobilized (save ends both). This attack may only be made on a grabbed target.
M Reactive Sting (immediate interrupt, when an enemy escapes from a grab; at-will)
Make a Sting attack against the enemy who escaped from the grab
Alignment unaligned Languages None
Str 16(+3) Con 12(+1) Dex 14(+2) Int 1(-5) Wis 11(+0) Cha 10(+0)

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Giant Scorpion + Level 3 Elite Soldier
Large Natural Beast + XP 300
Initiative +4 Perception +2 Tremorsense 10
Saves +2
1 Action Point
HP 104 Bloodied 52
AC 20 Fortitude 18 Reflex 14 Will 14
Resist 10 poison
Speed 7
[M] Claw (standard; at-will) Reach 2
+9 vs AC; 1d8+4 damage, and Large or smaller target pulled 1 towards the scorpion, and grabbed. The scorpion may grab up to two opponents this way.
M Sting (minor; at-will) + Poison
Can normally only be used on a target grabbed since the start of the scorpion's turn, and only once per turn.
+7 vs Fortitude; 1d8+4 damage, and the target takes ongoing 10 poison damage and is immobilized (1st save ends immobilization, 2nd save ends poison damage).
M Reactive Grab (immediate interrupt, when an enemy escapes from a grab; at-will)
Makes a Grab attack against someone who isn't currently grabbed.
M Reactive Sting (immediate interrupt or minor action, when bloodied, encounter)
Make a Sting attack with Reach 3 against any target.
Carry (special)
The Giant Scorpion may move with a grabbed Medium or Smaller creature at no penalty and with no check.
Skuttle (free reaction; when hit)
Shift 1. If you shift into an opponent's square, push opponent 1 first.

Alignment unaligned Languages None
Str 18(+5) Con 15(+3) Dex 12(+2) Int 1(-4) Wis 13(+2) Cha 10(+1)

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Large Scorpion Minion + Level 5 Minion
Medium Natural Beast Minion + XP 50
Initiative +7 Perception +3 Tremorsense 5
HP 1
AC 19 Fortitude 18 Reflex 17 Will 15
Resist 10 poison
Speed 6
[M] Claw (standard; at-will)
+10 vs AC; 4 damage
M Sting (minor; at-will) + Poison
+8 vs Fortitude; only immediately after you hit the target with the claw. Target takes 5 ongoing poison damage (save ends)
Alignment unaligned Languages None
Str 18(+6) Con 14(+4) Dex 16(+5) Int 1(-3) Wis 13(+3) Cha 10(+0)

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Giant Scorpion Minion + Level 9 Minion
Large Natural Beast Minion + XP 100
Initiative +9 Perception +7 Tremorsense 10
HP 1
AC 24 Fortitude 22 Reflex 20 Will 20
Resist 10 poison
Speed 7
[M] Claw (standard; at-will) Reach 2
+14 vs AC; 4 damage
M Sting (minor; at-will) + Poison
+12 vs Fortitude; Only immediately after you hit the target with the claw. 5 damage and target takes ongoing 5 damage (save ends)
Alignment unaligned Languages None
Str 20(+9) Con 16(+7) Dex 14(+6) Int 1(-1) Wis 16(+7) Cha 10(+7)

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Comments? I am not sure I got the damage amounts for the minions right.

The Giant Scorpion is a bit more complex to run than the rest, as it is an elite. The minions are easy to run -- their 'grab' is replaced with a follow-up sting attack after each claw attack.

Tuataralad
2008-11-10, 09:06 PM
Nice, these look good. I always felt that the MM scorpions were kind of pathetic, it's nice to see some more powerful ones. Everything seems pretty balanced and stuff. My only question is are you considering making any of these into mounts?