Another_Poet
2008-11-12, 03:41 PM
I was wondering how many people have heard/read about the idea of a DM Run Club (http://arsludi.lamemage.com/index.php/39/run-club/), and if anyone has actually been part of one. Basically it's a club with w weekly gaming session, and everyone rotates into the DM chair, no exceptions. The sessions do not have to be part of a single plot (in fact, it's better if they're not). It's a series of one-shots with fun as the main purpose and honing your DM skills as the secondary purpose.
Tell you the truth I'm thinking it'd be a fun thing to do with fellow GitP DM's, but I'm not sure how many people would be interested or how well it would work online.
The idea would be that anyone can join, as long as they can keep up with the One Big Rule: you must take your turn running a 1 to 3 session game.
I was thinking it would work something like this:
1) All games will be played by chat on an internet play-by-chat platform. MapTools is probably the best one, but whatever people prefer.
2) The members would need to agree on a default gaming system that most/all games are run in (my preference would be D&D 3.5 with the Pathfinder rules, but again, group decision).
3) Each member would have only two or three characters of varying levels, and the same characters would generally be reused from session to session, even though the adventures may not share a single plot. This would require some member consensus on wealth-by-level adherence and what source books can be used.
4) There's a set time and day once per week when everyone logs in and plays. A single member can DM up to three sessions in a row; if their adventure takes longer than that to complete they're doing something wrong. No member can pass their turn to DM; everyone has to take a turn running a game.
What do you guys think? Would this sort of think work online? Would it be fun?
Tell you the truth I'm thinking it'd be a fun thing to do with fellow GitP DM's, but I'm not sure how many people would be interested or how well it would work online.
The idea would be that anyone can join, as long as they can keep up with the One Big Rule: you must take your turn running a 1 to 3 session game.
I was thinking it would work something like this:
1) All games will be played by chat on an internet play-by-chat platform. MapTools is probably the best one, but whatever people prefer.
2) The members would need to agree on a default gaming system that most/all games are run in (my preference would be D&D 3.5 with the Pathfinder rules, but again, group decision).
3) Each member would have only two or three characters of varying levels, and the same characters would generally be reused from session to session, even though the adventures may not share a single plot. This would require some member consensus on wealth-by-level adherence and what source books can be used.
4) There's a set time and day once per week when everyone logs in and plays. A single member can DM up to three sessions in a row; if their adventure takes longer than that to complete they're doing something wrong. No member can pass their turn to DM; everyone has to take a turn running a game.
What do you guys think? Would this sort of think work online? Would it be fun?