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Taimino
2008-11-12, 04:38 PM
Arrancar
Race

Physical Description; Arrancar Can look similar to
and have similar heights and weights of any race. There are two defining features on an Arrancar, The remnant of their hollow mask that may take the form of a piece of jewelry around the neck or head, a skull-like hat on the head, a
piece of the mask left over on their face, or any other creative location and design. The second feature is a Hole located anywhere on the body, this hole goes straight through their body and can vary from having a diameter of two inches to eight.

Relations: Arrancar generally do not get along, or even like, anyone, even other Arrancar. There are the good Arrancar however who will travel or help anyone, but evil Arrancar will only assist if it has some kind of use to them, or they just want that person all to themselves, and will not let anyone or anything else kill what they want to kill.

Alignment: Although most Arrancar are moved towards the “evil” alignment there are some who can be generally friendly to or even love normal people, these Arrancar are usually an outcast. There are also Neutral Arrancar, who generally could care less about what happens to anyone.

Lands: Arrancar travel back and forth between the Normal world and Hueco Mundo just like their Hollow brethren, appearing in all parts of the world.

Settlements: although the home of all Arrancar and Hollow Is Hueco Mundo, the Arrancar usually reside in Los Noches, a single building within this vast white desert.
Power Groups: The only group Arrancar have are the Espada, A legion of Powerful Arrancar who have tattoos either in order of their “birth” or their strengths.
Beliefs: Arrancar do not worship any “god” or “goddess”, they praise their own strengths while constantly completing to be on top.

Language: Arrancar Generally use common because they all can have different dialects from their previous races from when they were alive, so knowing common and speaking it to each other makes afterlife so much easier for them.

Names: Arrancar generally have names similar to, or based off of real world Spanish.

Racial Traits:
* +2 Dex +2 Wis; Arrancar Have become much more agile and their spiritual energy has increased compared to their previous hollow forms.
* Size varies from small to large; Arrancar can be similar in size to any race.
* Base Land Speed: 50, Arrancar are faster than most creatures, sometimes moving faster than most people are able to see
* Receive the following Feats; Arrancar skin, spiritual Power, Creature of Death
* Receive weapon “Zanpakuto” automatically
* Are Proficient with Zanpakuto
* Can Optionally re roll Intelligence score once.
* Languages: common + one bonus language
* Favored Class: Arrancar only



Notes;
Incomplete Arrancar – If Menos and Menos Grande Successfully transform into Arrancar then they become “incomplete Arrancar”. Incomplete Arrancar must go through four “training levels” of which they receive all skills they would have originally if they had made it to Vasto Lorde.

- Arrancar can command any Hollow below them like henchmen, (Menos – Vasto Lorde) Although Vasto Lorde have a 60% chance of resisting command.

Side Note:
Arrancar still have the consume soul ability, for more information look at consume soul under the hollow race.

- The Arrancar transformation % under the “Hollow class” tells how much of a percent Hollow have of becoming an Arrancar. If The Character fails at becoming one they are put into “Spiritually weakened” state, of which all of their stat modifiers equal -3 and they are Always Flatfooted, This state lasts five days in game time. The next transformation attempt is the day after the fifth day of weakening.

Description;
Arrancar are the strongest version of hollow. Through a very hard process a Hollow Rips off their mask and gains power similar to Shinigami. Their features revert to what they looked like when they were alive, or at least close, and a fraction of their mask is left over on their body or face. A hole is located somewhere on their body.

Arrancar
Class
{table]Level| Classification| Base Attack Bonus| Fort Save| Ref Save| Will Save| Special
I| Incomplete| +1| +0| +0| +0| -
II| Incomplete| +2| +1| +0 |+1 |Cero
III| Incomplete| +3| +2 |+0 |+2 |Air walk
IV| Incomplete| +4| +3 |+1 |+3 |-
1st| Numeros| +5| +3 |+1 |+3 |-
2nd| Numeros| +5| +3 |+1 |+3 |Initiative +2
3rd| Exequias| +5| +3 |+2 |+3 |-
4th| Exequias| +6| +3 |+2 |+3 |Gran Rey Cero
5th| Privaron| +6| +3 |+2 |+4 |Ressurecion*
6th| Privaron| +7| +3 |+2 |+4 |Bala
7th| Espada| +7| +3 |+2 |+4 |Ultimate Cero**
8th| Espada| +8| +3 |+3 |+4 |-[/table]

* referred to in ‘Shared special Feats and abilities
**both Gran Rey, Bala, and Ultimate Cero are referred to in ‘Shared special Feats and abilities’

Final ((remembered last second)) notes;
Arrancar gain 1D6 HD Per level,
And 1D4 + Int Skill points.

Links to other Races/Classes, and information;
Hollow Race & Class (http://www.giantitp.com/forums/showthread.php?t=96480)
Spirit Being Race and Class (http://www.giantitp.com/forums/showthread.php?p=5288454#post5288454)
Shared Special Feats, Skills, and Abilities (http://www.giantitp.com/forums/showthread.php?p=5280827#post5280827)

Lappy9000
2008-11-12, 06:56 PM
Could you work on your formatting a little, please? I can't make heads or tails of this right now....

Taimino
2008-11-12, 07:05 PM
Could you work on your formatting a little, please? I can't make heads or tails of this right now....

I could If you give me an example of what would make it easier for you to understand

Lappy9000
2008-11-12, 07:09 PM
Following the Player's Handbook is usually the best way. Heck, I can hardly tell if it's 3.5 or 4e....

Taimino
2008-11-12, 07:16 PM
Actually, my friend, who's username is Helinon, was the one who introduced me to D&D and all the books I've ever read are his [not including the 1st editions my mom bought me about a week ago], the closest thing I have to refer to are some 1st edition books and his judgment, although these are meant for 3.5.

Lappy9000
2008-11-12, 07:29 PM
Actually, my friend, who's username is Helinon, was the one who introduced me to D&D and all the books I've ever read are his [not including the 1st editions my mom bought me about a week ago], the closest thing I have to refer to are some 1st edition books and his judgment, although these are meant for 3.5.

Oh! Well, then! Try the System Reference Document (SRD) for one thing [here (http://www.d20srd.org/)]

This place, Crystal Keep, is also very helpful [here (http://www.crystalkeep.com/d20/index.php)]

For the format, here's an example that looks roughly like the format in the 3.5 Player's Handbook [here (http://www.giantitp.com/forums/showpost.php?p=4742497&postcount=9)

Physical Description:
Relations:
Alignment:
Lands:
Settlements:
Power Groups:
Beliefs:
Language:
Names:

Racial Traits:
* Ability Bonuses/Penalties.
* Size.
* Base Land Speed.
* Bonuses.
* More Bonuses.
* Automatic Languages:
* Favored Class:

Taimino
2008-11-12, 07:30 PM
Oh! Well, then! Try the System Reference Document (SRD) for one thing [here (http://www.d20srd.org/)]

This place, Crystal Keep, is also very helpful [here (http://www.crystalkeep.com/d20/index.php)]

For the format, here's an example that looks roughly like the format in the 3.5 Player's Handbook [here (http://www.giantitp.com/forums/showpost.php?p=4742497&postcount=9)]

Thank you very much

Lappy9000
2008-11-12, 07:33 PM
Thank you very much

No problem :smallsmile:

Lorien077
2008-11-12, 10:40 PM
One handy thing to keep in mind for homebrewing races: never use odd stat modifiers. I'd strongly recommend changing your modifiers to +2 dex, +2 wis, and make sure to keep it in mind when formulating level adjustment.
Other than that note welcome to the community and hope you enjoy your stay. :)

Taimino
2008-11-12, 10:46 PM
One handy thing to keep in mind for homebrewing races: never use odd stat modifiers. I'd strongly recommend changing your modifiers to +2 dex, +2 wis, and make sure to keep it in mind when formulating level adjustment.
Other than that note welcome to the community and hope you enjoy your stay. :)

Thank you,
For your piece of advise, and your warm welcome