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View Full Version : Vote Up a Class!(3.5e)(Now voting-Fluff)



DrakebloodIV
2008-11-13, 02:37 PM
Voting Rules

1.) Obvious forum rules (No spamming, flaming, being a general jerk etc.
2.) 1 person 1 vote
3.) Each voting round lasts roughly 24 hours. After that, you cannot vote or change your vote. (Ends at noon-1pm Mountain Standard time)
4.) If you'd like to suggest something to vote on or notice something odd PM me, DONT POST ERRORS ON FORUM!
5.) I reserve the right to make one (and only one) veto, if the addition of whatever was voted will make the class badly over/under powered, will make bad fluff/crunch, causes contradictory abilities or in another fashion ruins the class. Once this veto has been used i will cross this statement out.


First Voting Round: Classes Role Skillmonkey

{table=head] Name | # Votes
Skillmonkey | 8
Melee | 0
Casting | 1
Hybrid | 4
[/table]

Second Voting Round: Class Focus Half Skillmonkey

{table=head] Name | Description | # Votes
Pure Skillmonkey | NO combat or casting ability, Many skills | 5
Mostly Skillmonkey | Weak combat or casting ability level, a significant amount of skills | 4
Half Skillmonkey | Average amount of combat or casting ability, larger than average skills | 7
[/table]

Third Voting Round: What Kind of Class? Base Class

{table=head] Name | # Votes
Commoner NPC | 2
Base Class | 9
Low Level (lvl5ish) PrC | 1
Mid Level (lvl10ish) PrC | 1
High Level (lvl15ish) PrC | 0
Epic (lvl20+) PrC | 0

Fourth Voting Round: Main Source of Power Surroundings

{table=head] Name | # Votes
Divine | 0
Magical | 0
Mental | 1
Pun Pun | 1
Physical | 0
Surroundings | 5
Soul | 3
Your own Idea | state it in your post
[/table]

Fifth Voting Round: Focus of their abilitiesWinner-Debuffs Runner up- Utility abilities

{table=head] Name | # Votes
Buffs | 1
Damage | 1
Debuffs | 6
Defending | 0
Distraction | 2
Healing | 0
Magic Disruption | 2
NPC interaction (Diplomacy) | 0
Utility Abilities (Travel, Water Breathing etc) | 4
[/table]

Sixth Voting Round: Fluff
{table=head] Name | Description | Powers (Not Necicarily Accurate | # Votes
Combat Smith | This master of Iron can smash his enemies with his hammer and use molten metal to attack his foes | Repair checks on weapons in battle, terrain alteration, summon molten elemental | 0
Fung Sheui Master | This lord of symmetry alters his terrain to access arcane powers | Alter terrain, powers vary based on the qi of the master | 0
Lord of the earth | Similar to the druid, the Lord of the earth enlists nature to his aide, however, he fundamentally alters the land around him | Alter nature similar to a clerics turning ability, call on the earth | 0
Ropemaster | From grappling hooks to nooses, this man has it all! | Use Rope checks to lay traps, entangle foes and make grapple checks from long distance | 0
[/table]
DONT VOTE YET, I'M STILL THINKING UP IDEAS
Suggestions welcome

Zeta Kai
2008-11-13, 02:48 PM
I'd like to see more Skillmonkey classes. We've a slew of Caster & Melee classes, & Hybrids are all the rage, but pure Skillmonkeys can be counted on one hand.

Also, good luck with this poll. Class balance is trickier than any other aspect of game design, in my mind. There's a reason why I never tackled a class vote.

puppyavenger
2008-11-13, 02:49 PM
BANDWAGON!skillmonkey

DrakebloodIV
2008-11-13, 02:51 PM
Somehow I knew that would be all the rage. Quite frankly I'd like to see a really well done Hybrid, as they are really over or underpowered usually. Of course, I'm not exactly the most gifted homebrewer...

streakster
2008-11-13, 02:52 PM
Casting. It's whats for dinner.

Owrtho
2008-11-13, 02:58 PM
skill monkey

Owrtho

afroakuma
2008-11-13, 02:59 PM
You may want to check out thegurullamen's contest. He did the exact same thing earlier.

DrakebloodIV
2008-11-13, 03:01 PM
Could you link it?

Egiam
2008-11-13, 03:04 PM
Skillmonkey

thegurullamen
2008-11-13, 03:15 PM
Yeah, um, COMPLICATED. I have the skeleton of the class written (and it barely conforms to the vote, but the important thing is that it does) and now I'm working on the extensive aspects. New mechanics, a wide variety of alternative abilities playing off of those mechanics, etc. It'll look a little clunky when I release it, but if I choose to revamp it a couple of times, I might get something as ground-breakingly creative as an Incarnate. Or as bland as a duckblade.

Either way, skillmonkey.

Akennedy
2008-11-13, 04:05 PM
Hybrid I agree with Drake, hybrids tend to be over/underpowered, as a result, only a few ever get played (in their particular niche). A couple that instantly come to mind are Abjurant Champion over the Havoc Mage and Eldritch Knight. The Spellsword was a nice PrC but it's spellcasting kinda sucks, but I think you get what I mean.
And yes, I was strictly talking mage/fighter hybrids there.

Lappy9000
2008-11-13, 04:43 PM
Skillmonkey.

I love the melees, but I can't remember the last time I saw a skillmonkey...

Heliomance
2008-11-13, 04:46 PM
Healbot that still manages to be fun to play.

Draz74
2008-11-13, 06:14 PM
What Heliomance said. By which I mean, I vote Hybrid.

Something like the Dragon Shaman, but better and less flavor-specific, would be a good new class to have.

DrakebloodIV
2008-11-13, 07:06 PM
Heliomance, are you saying you want to be caster or hybrid or are you even voting?

Pie Guy
2008-11-13, 07:31 PM
HYBRID

Does size seven count as extra votes?

Athaniar
2008-11-14, 03:08 AM
Hybrids are fun.

bue52
2008-11-14, 05:18 AM
Skillmonkey
They always rock!

UnChosenOne
2008-11-14, 08:21 AM
Skillmonkey

DrakebloodIV
2008-11-14, 02:17 PM
Voting Round 1 Over! Beginning Voting Round 2

puppyavenger
2008-11-14, 02:18 PM
Voting Round 1 Over! Beginning Voting Round 2

what are we voting on?

streakster
2008-11-14, 02:25 PM
Pure Skillmonkey

We gonna do this, we gonna do it aight.

puppyavenger
2008-11-14, 02:26 PM
Pure Skillmonkey

We gonna do this, we gonna do it aight.

seconded pure skillmonkey

DrakebloodIV
2008-11-14, 02:30 PM
Just to clarify
-Pure skillmonkey- Obscene amount of skills, including at least 3 made up skills. Fighting ability of a Commoner
-Mostly skillmonkey- Many skills, at least 2 made up skills. Fighting ability of about a bard
-Half skillmonkey- Quite a few skills, at least 1 class made up. Fighting ability of a rogue

puppyavenger
2008-11-14, 02:32 PM
Just to clarify
-Pure skillmonkey- Obscene amount of skills, including at least 3 class skills. Fighting ability of a Commoner
-Mostly skillmonkey- Many skills, at least 2 class skills. Fighting ability of about a bard
-Half skillmonkey- Quite a few skills, at least 1 class skill. Fighting ability of a rogue

wait, only 3 class skills at most? fighters have more then that!

DrakebloodIV
2008-11-14, 02:34 PM
sorry, i meant class-specific skills, skills i make up for use for the class, my bad

puppyavenger
2008-11-14, 02:37 PM
sorry, i meant class-specific skills, skills i make up for use for the class, my bad

oh, sounds good then.

Owrtho
2008-11-14, 03:07 PM
pure skillmonkey

Owrtho

Zeta Kai
2008-11-14, 03:44 PM
It's funny, that you classify the Rogue as a half-skillmonkey, because I view the Rogue as one of the few pure skill monkeys around.

But I said earlier that I wanna see more, so I will vote for Pure Skillmonkey.

Draz74
2008-11-14, 03:47 PM
I would never play a class with no more use in combat than a Bard in an Antimagic Field. If Rogue is a "half" skillmonkey, then I vote Half Skillmonkey.

kopout
2008-11-14, 03:52 PM
mostly skill monkey need to be able to defend them selfs

starwoof
2008-11-14, 04:19 PM
Half Skillmonkey. Hmm, that sounds like a template to me.:smallbiggrin:

kopout
2008-11-14, 04:27 PM
Half Skillmonkey. Hmm, that sounds like a template to me.:smallbiggrin:

It does doesn't it.

DrakebloodIV
2008-11-14, 09:19 PM
mostly skill monkey need to be able to defend them selfs

I think you make a good point. If one made a pure skillmonkey, the monkey would be practically defenceless in combat... I'm worried I might have to use my emergency veto in this vote...

bue52
2008-11-14, 09:57 PM
Mostly Skillmonkey, and focuses on support buffing or debuffing, well, that is up to the homebrewer.

EdroGrimshell
2008-11-14, 09:57 PM
Go for hybrid, preferably a divine hybrid

Flame of Anor
2008-11-14, 10:01 PM
I'll go half skillmonkey.

DrakebloodIV
2008-11-15, 12:00 AM
Go for hybrid, preferably a divine hybrid

Dude, 1st round voting is over.

streakster
2008-11-15, 12:21 AM
I think you make a good point. If one made a pure skillmonkey, the monkey would be practically defenceless in combat... I'm worried I might have to use my emergency veto in this vote...

So give it skills that make it good in combat. Iajutsu focus, anyone?

Sereg
2008-11-15, 12:32 AM
I'm going with mostly skillmonkey.

DrakebloodIV
2008-11-15, 01:45 AM
So give it skills that make it good in combat. Iajutsu focus, anyone?

Even so, you are making a check to gain a bonus to making a check. Suppose you are making a check in a skill to gain +2 to your attack bonus. If you have 8 ranks in that skill and a +2 ability modifier, you only have +10 to that check. On a DC 20 check, you only have slightly less than a 50% chance to gain that modifier. Now a class with a BaB that is 2 better than the skill providing class will not only have a superior chance to hit, but as levels continue on it gains more attacks and a greater chance to hit consistantly. So spending skills in fighting abilities is, essentally, converting skillmonkey ability into fighting power in a very inefficient fashon.

UnChosenOne
2008-11-15, 02:31 AM
Half Skillmonkey.

streakster
2008-11-15, 02:34 AM
Even so, you are making a check to gain a bonus to making a check. Suppose you are making a check in a skill to gain +2 to your attack bonus. If you have 8 ranks in that skill and a +2 ability modifier, you only have +10 to that check. On a DC 20 check, you only have slightly less than a 50% chance to gain that modifier. Now a class with a BaB that is 2 better than the skill providing class will not only have a superior chance to hit, but as levels continue on it gains more attacks and a greater chance to hit consistantly. So spending skills in fighting abilities is, essentally, converting skillmonkey ability into fighting power in a very inefficient fashon.

Erm - I meant the custom skills you said you'd give it.

Frog Dragon
2008-11-15, 06:28 AM
Half skillmonkey goes my vote.

Heliomance
2008-11-15, 06:40 AM
I find it hard to believe a pure skillmonkey with no combat capabilty would be fun to play. Therefore, mostly skillmonkey.

Drakefall
2008-11-15, 08:01 AM
Half Skillmonkey... with a tail, double-plus good facial hair and a strange love of bananas.

vegetalss4
2008-11-15, 10:23 AM
pure skillmonkey, let us do this straigth

Athaniar
2008-11-15, 11:01 AM
Mostly Skillmonkey. We must leave room for other things, too.

Lorien077
2008-11-15, 01:58 PM
I vote half skill monkey too. :)

DrakebloodIV
2008-11-15, 02:17 PM
Second Voting Round Is Over! Third Is Up!

puppyavenger
2008-11-15, 02:27 PM
mid levelish (level 10is) PRC

streakster
2008-11-15, 02:36 PM
Commoner, of course.

aaron_the_cow
2008-11-15, 02:46 PM
COMMONER FTW

DrakebloodIV
2008-11-15, 05:29 PM
FTW

Hey, do you think dyslexics are offended by that phrase? =P

Drakefall
2008-11-15, 05:31 PM
Low-Level Prc sounds good for a skillmonkey.

Zeta Kai
2008-11-15, 05:34 PM
What does "Commoner" even mean as a choice? I don't understand that one.

Anyway, I'd be really disappointed if this wasn't a Base Class. It would feel like a bait-&-switch. I mean, this is the Vote Up a Class thread, after all.

Owrtho
2008-11-15, 06:17 PM
Base class

Owrtho

Flame of Anor
2008-11-15, 06:33 PM
Yes, let's hear it for base class! What is "commoner" supposed to mean, anyway--it's already a class, for heaven's sake.

puppyavenger
2008-11-15, 06:48 PM
Yes, let's hear it for base class! What is "commoner" supposed to mean, anyway--it's already a class, for heaven's sake.

I think he means NPC class, that's what I assumed anyway. ala Expert. which is pretty much a pure skillmonkey anyway.

Heliomance
2008-11-15, 09:53 PM
Base Class

Sereg
2008-11-15, 11:50 PM
Base class, please. That's what I've been expecting eagerly.

starwoof
2008-11-16, 12:08 AM
Base Class, please and thank you.:smallsmile:

bue52
2008-11-16, 12:41 AM
A BAse class.

Frog Dragon
2008-11-16, 04:56 AM
Base classes for the win

UnChosenOne
2008-11-16, 07:26 AM
One more Base Class to player's.

DrakebloodIV
2008-11-16, 04:21 PM
Voting Round 3 Over, Sorry For The Delay

DrakebloodIV
2008-11-16, 07:46 PM
hey Everyone Voting Round 4 Has Been Up For Hours, Vote Already

Owrtho
2008-11-16, 08:03 PM
Well, just cuz I haven't seen it done much (if at all), I'll vote for surroundings as their main source of power.

Owrtho

Vadin
2008-11-16, 08:14 PM
Well, just cuz I haven't seen it done much (if at all), I'll vote for surroundings as their main source of power.

Owrtho

That would be SO COOL.

SURROUNDINGS, Final Fantasy Tactics GEOMANCER style. Depending on where he is and where his target is, he gets different powers and can do different things.

puppyavenger
2008-11-16, 08:30 PM
Well, just cuz I haven't seen it done much (if at all), I'll vote for surroundings as their main source of power.

Owrtho

Bandwagon Bandwagon!

surroundings.

An Enemy Spy
2008-11-16, 08:53 PM
Two words: Sock Puppets. Could there be a better power source than that?

Heliomance
2008-11-16, 09:20 PM
Pun Pun. He should get his powers from Pun Pun.

horngeek
2008-11-16, 09:28 PM
Own Idea- Own soul Watch Bleach for more details, but it would need expansion. I am NOT suggesting a straight ripoff of Zanpaktou.

Zeta Kai
2008-11-16, 09:57 PM
Pun Pun. He should get his powers from Pun Pun.

No, man, Sorry, but no. Never. If that vote is counted, then I'm voting for Not Pun-Pun.

Seriously though, I'm voting for Mental.

UnChosenOne
2008-11-17, 01:13 AM
Surroundings

DrakebloodIV
2008-11-17, 01:55 AM
Wow, you guys got creative with the power sources

Frog Dragon
2008-11-17, 02:53 AM
Surroundings I say. That has the potential of being something really cool.

bue52
2008-11-17, 03:53 AM
Surroundings

Ossian
2008-11-17, 04:23 AM
We all know it, let's say it. There is only one truly unending pool of raw POWAH...the SOUL gets my vote. Why: here is the answer (http://www.youtube.com/watch?v=KwuiCpJol50)

I must campaign for that!

Best.

O.

Flame of Anor
2008-11-17, 04:57 AM
Um...not to be a spoilsport or anything, but "Power Source" is totally a 4E thing. It's as they say,
MADNESS? THIS! IS! THREE POINT FIVE EDITION!!!!

Drakefall
2008-11-17, 06:46 AM
We all know it, let's say it. There is only one truly unending pool of raw POWAH...the SOUL gets my vote. Why: here is the answer (http://www.youtube.com/watch?v=KwuiCpJol50)

I must campaign for that!

Best.

O.

Whole heartedly agreed! As my signature would say: Ro Ro Fight The Powah!!!

Feel the burning power of a man's passionate soul!

DrakebloodIV
2008-11-17, 12:17 PM
Um...not to be a spoilsport or anything, but "Power Source" is totally a 4E thing. It's as they say,
MADNESS? THIS! IS! THREE POINT FIVE EDITION!!!!

3.5 three point schmive. This is just a simple description of what he focus's on.
Like a monk vs. a fighter, a fighters abilities are mostly physical but a monk's are arguably mental or at least mind over matter.

Luean
2008-11-17, 01:12 PM
Surroundings , please

DrakebloodIV
2008-11-17, 02:49 PM
new Round Starting!

Zeta Kai
2008-11-17, 03:00 PM
Magic Disruption. Down with sorcery! Up with skills!

Vadin
2008-11-17, 03:10 PM
Magic Disruption, but only if he can also mess with other people. If Magic Disruption means he has anti-magic stuff but is at a loss against a fighter, then Defense (by which I mean interrupting enemies who are doing things and creating distractions and weird effects, thus defending his party by hampering his foes. After all, -1 to an enemies attack is (functionally in one target, one attacker system) the same as +1 to target's AC).

Owrtho
2008-11-17, 03:36 PM
I'd like to vote for distraction, if possible.

Owrtho

Drakefall
2008-11-17, 04:01 PM
Since he's drawing his ability from his surroundings I'm going to assume this means he's somehow manipulating them and/or working off them. Therefore I propose that he should have more than one kind of focus. Perhaps, utility, defense, magic disruption and such can be merged into general battlefield control?

If I have to pick one though I'm going to have to go with utility.

Vadin
2008-11-17, 04:12 PM
I'd like to vote for distraction, if possible.

Owrtho

THAT'S the word I was looking for. Agressive and iterrupting defense- DISTRACTION. Please change my vote to it.

paddyfool
2008-11-17, 06:10 PM
Just to set a new idea, how about debuffs? I don't know of that many classes that focus on this in a big way, but whether through casting or physical action, it could be an interesting spin.

streakster
2008-11-17, 06:12 PM
Damage. Or as the French say, Dommage

FoeHammer
2008-11-17, 08:21 PM
Utility Abilities cause that sounds cool

Heliomance
2008-11-17, 08:42 PM
Debuffs/distraction

kopout
2008-11-17, 09:04 PM
Buffs because that way you can give your self and others utility abilities

EdroGrimshell
2008-11-17, 09:11 PM
Debuff, their are so few GOOD debuffing classes that are also skilled like a rogue

Flame of Anor
2008-11-17, 09:23 PM
Utility because who wants to play a character that only ever debuffs or disrupts magic? Seriously, what if the party has an encounter that doesn't include a spellcaster? "Oh, well, I'll just sit in the corner, because my class doesn't do anything useful in this situation."

bue52
2008-11-17, 09:27 PM
Debuffs. I don't see a real need in making the class too combat oriented. As for why debuffing? Because its the opposite of buffing, weakening the enemy instead of empowering your allies, you can do some major annoyance, and if you do a little melee get into trouble and come back safely just for the thrill of the adrenaline.

Ossian
2008-11-18, 04:19 AM
"Debuffs" seems to be coming out as an original and cool idea. My vote for it then.

Cheers,

O.

UnChosenOne
2008-11-18, 07:19 AM
Debuffs. Think like it üder-buffed-villain attack. Dadaa and he is debuffed.

Pie Guy
2008-11-18, 07:49 AM
I'll go with utilities.

DrakebloodIV
2008-11-18, 02:53 PM
Round Over! Next up- Fluff

Owrtho
2008-11-18, 03:14 PM
For ideas you could have them siphon energy off the surroundings to power other abilities (could start off with only willing targets to siphon from and at later levels force it sometimes). Then the other powers could focus on weakening targets.

Could also have them use illusions that incur penalties combine with terrain alteration. Just to mess with people.

Just a few thoughts for fluff.

Owrtho

streakster
2008-11-18, 03:32 PM
Suggestion - Feng Shui master - can arrange the battlefield according to the power of Feng Shui.

paddyfool
2008-11-18, 03:36 PM
Yep, they could be a power siphon, getting some boosts by drawing off arcane or divine effects from their opponent. I can't really see how that works with being a skillmonkey, though.

What might work better would be some kind of tactician, perhaps with plenty of Int-based abilities designed to make a fool of your enemy. Capable of crippling, blinding, nauseating, poisoning, silencing strikes etc; bonuses on knowledge checks to know about weaknesses, and having special abilities to subvert the opponent's immunities. Actually, a good tagline could be "I know your weakness". Skills would focus on the mobility-based ones, as well as all knowledge based skills, UMD & other more technical ones, and various other generally useful bits and bobs.

Alternatively, you could do an anti-Marshall; a character who somehow makes everything just go wrong for his opponents by the power of auras. It could double nicely with the power siphon, if that was one of the aura effects this class would have access to. But again, I'm not really sure how this would work with the character being a skillmonkey...

Owrtho
2008-11-18, 03:50 PM
I think its sorta an odd combination with the power source: suroundings, skillmonkey, and debuffing. if it was without skillmonkey, they sould syphon as has been said. If it was without debuffing, they could do things like illusions which one book I remember had a bunch of that used the crafting skills, if it was without the power source: suroundings, they could just know enemies weaknesses through skills and thus penalize them.

Actualy, maby if instead of just, know your enemy, it was also, "know your surroundings" using the knowledge checks related to suroundings and the enemy and then being able to tacticaly use that knowledge (maby with some magical help), to catch the enemy off guard.

Owrtho

DrakebloodIV
2008-11-18, 10:22 PM
I think it should be something along the lines of using skills to alter terrain and hinder enemies. So with the ropemaster that would be using his rope to attach grappling hooks to trees and trip up his enemies or using his zipline to help out when getting across things. Technically, his skills can still focus on using the environment because he acts using trees and such. I hope I can figure

Owrtho
2008-11-18, 10:32 PM
You could try looking at the wisp fire guide in my sig. It focuses on using terrain and traps around the area to harm enemies to rather than having any particular directly offencive abilities, and it greatly relies on its skills (though I'm not sure if it would be a skillmonkey).

Owrtho

Reptilius
2008-11-18, 10:39 PM
I vote the Feng Shui Master. But I don't really like the name. What that description reminds me of is the Geomancer job from various Final Fantasies, with the "arcane power based on current surroundings."

Sereg
2008-11-18, 10:43 PM
I'll go with rope master.

DrakebloodIV
2008-11-18, 11:23 PM
ITS NOT VOTING TIME YET, EVERYONE SHOULD BE THINKING UP NEW IDEAS. NOT BACKING ONES ALREADY MADE

bue52
2008-11-19, 02:22 AM
Fung Sheui Master would be cool, though I think there should be a better name for it.

P.S. if you want to go with the romanization of chinese, then the correct spelling is Feng Shui.

EDIT: Oops sorry didn't notice the post before I posted. I'd like to suggest an "absorber" (Sorry can't come up with a better name) whereby he gains different powers based on the terrain he is on, these powers can then centre on debuffing the enemy and help boost skill checks or something like that?

Pie Guy
2008-11-21, 08:24 PM
We could just go the simple elementalist route, and have control elements as a skill.