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rwald
2006-09-15, 03:30 AM
I haven't yet played the game, but if I'm reading the rules correctly, a PC gets +d12 to both attack and defense, while monsters don't. This means that if you have two characters with given attack and defense modifiers, the winner of the fight isn't just a function of those two numbers; if the attacker is a PC, (s)he gets +d12 to the attack modifier, and if the defender is a PC, (s)he gets +d12 to the defense modifier. Doesn't this make the monsters less powerful, since they fail to get the +d12 even in identical situations to PCs? Or is this question the equivalent of saying, "Why does the Commoner NPC class in the DMG get all bad saves, 1/2 BAB, and almost no skill points? How is that balanced with Wizard or Paladin? Un-nerf Commoner!"

Alcino
2006-09-22, 01:08 AM
Isn't it rather like the base 10 for AC and DCs in the normal D&D game?

Characters add 1d12 to their attack/defense, but monsters simply have an average d12 roll already included in their stats.

The monsters are not less powerful, and they never experience "identical situations to PCs".

apegamer
2006-09-22, 09:19 AM
Isn't it rather like the base 10 for AC and DCs in the normal D&D game?

That's close to the truth. We wanted to reduce both the number of dice rolls and the amount of math to resolve a battle, and so the players just have to roll a single die and beat a set number.

In Player-vs-player, however, both players roll a die against each other.