Darkxarth
2008-11-13, 10:30 PM
I was tinkering with a non zilla Druid, looking at alternate class features from Unearthed Arcana, and I realized that I could make a very fast character at only level 6. I wasn't sure, considering the fact that enhancement bonuses to speed (the only kind I thought I'd seen) didn't stack (such as haste and a monk's speed), but it turns out the ones I'd found were all stackable.
I started with a Druid, taking the Swift and Deadly Hunter (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druid) variation.
Druid: The druid might choose to give up her wild shape ability in exchange for becoming a swift and deadly hunter.
Gain: Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track feat (as ranger).
Lose: Armor and shield proficiency, wild shape (all versions).
That means, at level 6, he gains a 20 ft. enhancement bonus to speed.
Then, continuing to peruse the alternate class features, I found the Druidic Avenger (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druidVariantDruidicAve nger).
Druid Variant: Druidic Avenger
The druidic avenger channels her inner fury to wreak vengeance upon those who injure the natural world. This comes at a price, however, since the avenger must give up some of her own sensitivity to nature.
Class Skills: Add Intimidate to the avenger's list of class skills. Eliminate Diplomacy from the avenger's list of class skills.
Class Features: The druidic avenger has all the standard druid class features, except as noted below.
Animal Companion: An avenger does not gain the service of an animal companion.
Fast Movement (Ex): A druidic avenger's base land speed is faster than the norm for her race by 10 feet. This ability is identical to the barbarian ability of the same name.
Rage (Ex): An avenger can enter a furious rage, identical to that of a barbarian. An avenger can use this ability once per day at 1st level, and one additional time per day for every five levels above 1st. An avenger does not gain the greater rage, indomitable will, or mighty rage abilities.
Spontaneous Casting: An avenger cannot channel stored spell energy into summoning spells.
Tireless Rage (Ex): At 17th level and higher, an avenger no longer becomes fatigued at the end of her rage.
Wild Empathy: A druidic avenger takes a -4 penalty on wild empathy checks.
Noting that I had also gained a Barbarian's Fast Movement (http://www.d20srd.org/srd/classes/barbarian.htm), I wondered whether or not it stacked with a Monk's increased speed.
Fast Movement (Ex)
A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
It is an unnamed bonus, meaning I had just gained 10 ft. unnamed bonus to speed.
At this point, I realized that this character could now move 60 ft. per round as a move action, which isn't bad, but not uncommon. So, I went about looking for other ways to increase speed that would stack with the two I already had.
I chose to be a Xeph (http://www.d20srd.org/srd/psionic/psionicRaces.htm#xephs) Druid. The relevant part being the Burst ability.
Burst (Su): Three times per day, a xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.
At level 6, that's a 20 ft. competence bonus to speed, albeit for only 3 rounds.
However, being a Xeph gave me 1 Power Point, meaning I now qualified for Speed of Thought (http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought), since I could gain Psionic Focus (http://www.d20srd.org/srd/psionic/skills/concentration.htm#gainPsionicFocus).
Speed Of Thought [Psionic]
The energy of your mind energizes the alacrity of your body.
Prerequisite
Wis 13.
Benefit
As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet.
Now I had a 10 ft. insight bonus to speed whenever I was psionically focused, which takes a full round of meditation and a concentration check of 20 (which can easily be done in the morning) and lasts until I expend it (which isn't required for Speed of Thought), use my power point (which I cannot do), fall unconscious (at which point all the speed in the world isn't going to save me), or go to sleep.
I was now very interested in finding other ways to increase my speed, and was searching the variant rules closely. The Traits section had just what I was looking for with the Quick (http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#quick) trait.
Quick
You are fast, but less sturdy than average members of your race.
Benefit
Your base land speed increases by 10 feet (if you don't have a land speed, apply the benefit to whichever of your speeds is highest).
Drawback
Subtract 1 from your hit points gained at each level, including 1st (a result of 0 is possible).
Special
You must have a Constitution of 4 or higher to select this trait.
Roleplaying Ideas
Characters with this trait typically try to stay away from physical combat, but a rare few might relish it, striving to see if their superior speed is enough to best hardier warriors.
While I lose 1 hit point per level, I gain a 10 ft. unnamed bonus to speed.
I also recalled the Dash feat from Complete Warrior, whose text reads something like this:
You may increase your movement by 5’ as long as you are wearing no more than Light armor and are no more than Lightly Encumbered.
That's a 5 ft. unnamed bonus to speed.
For those of you with an aversion to math, that's 75 ft. per round whenever I'm wearing no armor (which I can't anyway, having lost my armor proficiencies). This increases to 85 ft. per round whenever I'm psionically focused (which I should be all day). This can further be supplemented by Burst, giving me 105 ft. per round (though only for 3 rounds).
But wait, you say, that's only 2 of my 3 feats for being level 6. So I picked up Run (http://www.d20srd.org/srd/feats.htm#run), which means I get to move 5 times as fast whenever I use the run action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#run).
That means, when I am psionically focused, use Burst, and make a run action, I can move 525 ft. per round.
This is about 60 mph (~96 kph). 525 feet in 6 seconds. 525 * 10 = 5250 ft in 1 minute. 5250 * 60 = 315,000 feet in one hour. 315,000 / 5280 = 59.659 miles per hour.
I was impressed by this speed and just wanted to share.
EDIT: Of course, at level 9 my Monk speed increases to +30 ft, my Burst increases to +30 ft, and I can take Sprinter feat.
You may increase your movement by 10’ for a number of rounds equal to your Constitution modifier.
This ability may be used up to 3 times per day.
:smallbiggrin:
I started with a Druid, taking the Swift and Deadly Hunter (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druid) variation.
Druid: The druid might choose to give up her wild shape ability in exchange for becoming a swift and deadly hunter.
Gain: Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track feat (as ranger).
Lose: Armor and shield proficiency, wild shape (all versions).
That means, at level 6, he gains a 20 ft. enhancement bonus to speed.
Then, continuing to peruse the alternate class features, I found the Druidic Avenger (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druidVariantDruidicAve nger).
Druid Variant: Druidic Avenger
The druidic avenger channels her inner fury to wreak vengeance upon those who injure the natural world. This comes at a price, however, since the avenger must give up some of her own sensitivity to nature.
Class Skills: Add Intimidate to the avenger's list of class skills. Eliminate Diplomacy from the avenger's list of class skills.
Class Features: The druidic avenger has all the standard druid class features, except as noted below.
Animal Companion: An avenger does not gain the service of an animal companion.
Fast Movement (Ex): A druidic avenger's base land speed is faster than the norm for her race by 10 feet. This ability is identical to the barbarian ability of the same name.
Rage (Ex): An avenger can enter a furious rage, identical to that of a barbarian. An avenger can use this ability once per day at 1st level, and one additional time per day for every five levels above 1st. An avenger does not gain the greater rage, indomitable will, or mighty rage abilities.
Spontaneous Casting: An avenger cannot channel stored spell energy into summoning spells.
Tireless Rage (Ex): At 17th level and higher, an avenger no longer becomes fatigued at the end of her rage.
Wild Empathy: A druidic avenger takes a -4 penalty on wild empathy checks.
Noting that I had also gained a Barbarian's Fast Movement (http://www.d20srd.org/srd/classes/barbarian.htm), I wondered whether or not it stacked with a Monk's increased speed.
Fast Movement (Ex)
A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
It is an unnamed bonus, meaning I had just gained 10 ft. unnamed bonus to speed.
At this point, I realized that this character could now move 60 ft. per round as a move action, which isn't bad, but not uncommon. So, I went about looking for other ways to increase speed that would stack with the two I already had.
I chose to be a Xeph (http://www.d20srd.org/srd/psionic/psionicRaces.htm#xephs) Druid. The relevant part being the Burst ability.
Burst (Su): Three times per day, a xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.
At level 6, that's a 20 ft. competence bonus to speed, albeit for only 3 rounds.
However, being a Xeph gave me 1 Power Point, meaning I now qualified for Speed of Thought (http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought), since I could gain Psionic Focus (http://www.d20srd.org/srd/psionic/skills/concentration.htm#gainPsionicFocus).
Speed Of Thought [Psionic]
The energy of your mind energizes the alacrity of your body.
Prerequisite
Wis 13.
Benefit
As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet.
Now I had a 10 ft. insight bonus to speed whenever I was psionically focused, which takes a full round of meditation and a concentration check of 20 (which can easily be done in the morning) and lasts until I expend it (which isn't required for Speed of Thought), use my power point (which I cannot do), fall unconscious (at which point all the speed in the world isn't going to save me), or go to sleep.
I was now very interested in finding other ways to increase my speed, and was searching the variant rules closely. The Traits section had just what I was looking for with the Quick (http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#quick) trait.
Quick
You are fast, but less sturdy than average members of your race.
Benefit
Your base land speed increases by 10 feet (if you don't have a land speed, apply the benefit to whichever of your speeds is highest).
Drawback
Subtract 1 from your hit points gained at each level, including 1st (a result of 0 is possible).
Special
You must have a Constitution of 4 or higher to select this trait.
Roleplaying Ideas
Characters with this trait typically try to stay away from physical combat, but a rare few might relish it, striving to see if their superior speed is enough to best hardier warriors.
While I lose 1 hit point per level, I gain a 10 ft. unnamed bonus to speed.
I also recalled the Dash feat from Complete Warrior, whose text reads something like this:
You may increase your movement by 5’ as long as you are wearing no more than Light armor and are no more than Lightly Encumbered.
That's a 5 ft. unnamed bonus to speed.
For those of you with an aversion to math, that's 75 ft. per round whenever I'm wearing no armor (which I can't anyway, having lost my armor proficiencies). This increases to 85 ft. per round whenever I'm psionically focused (which I should be all day). This can further be supplemented by Burst, giving me 105 ft. per round (though only for 3 rounds).
But wait, you say, that's only 2 of my 3 feats for being level 6. So I picked up Run (http://www.d20srd.org/srd/feats.htm#run), which means I get to move 5 times as fast whenever I use the run action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#run).
That means, when I am psionically focused, use Burst, and make a run action, I can move 525 ft. per round.
This is about 60 mph (~96 kph). 525 feet in 6 seconds. 525 * 10 = 5250 ft in 1 minute. 5250 * 60 = 315,000 feet in one hour. 315,000 / 5280 = 59.659 miles per hour.
I was impressed by this speed and just wanted to share.
EDIT: Of course, at level 9 my Monk speed increases to +30 ft, my Burst increases to +30 ft, and I can take Sprinter feat.
You may increase your movement by 10’ for a number of rounds equal to your Constitution modifier.
This ability may be used up to 3 times per day.
:smallbiggrin: