Superglucose
2008-11-14, 12:05 AM
So I'm running a one-shot where a squad of marines is stuck in a building protecting ~ 50 assorted civilians and needs to find their way out before a nuclear bomb goes off. I have a huge monster for them to face off against (which they can't beat and are supposed to run from, unless they set up a good ambush and get a little lucky), and I have this idea where every puzzle or room they complete they'll get to select a clue out of a hat. Clues can either be hints to what the code of the nuclear bomb's disarmer is, what the weaknesses of the monster are/how to beat/evade it, or pieces of the map (a carefully made jigsaw puzzle). The concept is similar to that of Saw, only without the gore and stuff like that.
There are a lot of teams competing, and they're told that only one team gets to live. The team the PCs will be on has the most people of any team, and so the good characters will understand that getting their team out is the most important, and the evil characters will obviously want to leave. What they don't know (and what some of the hints will point to) is that everyone is allowed to leave safely... it's just a lie to make the different teams fight each other.
So I need some good puzzels. Saw-type puzzels, only I'd prefer to have as little mutilation as possible. Also ideas for encounters they could have. I have one idea where there's a team that went berzerk and is simply killing everyone else on their way out of the building. So at one point the PCs will encounter the remnants of one of the teams running away and the crazy team gunning them down. If the PCs stop the berzerk squad without killing them they'll get oodles of info (after all, the berzerk squad's been collecting for a while), if they don't stop them they'll miss out on a super-important piece of information, and if they do stop them by killing them they'll get some information (one piece of which is super-important).
Thanks!
There are a lot of teams competing, and they're told that only one team gets to live. The team the PCs will be on has the most people of any team, and so the good characters will understand that getting their team out is the most important, and the evil characters will obviously want to leave. What they don't know (and what some of the hints will point to) is that everyone is allowed to leave safely... it's just a lie to make the different teams fight each other.
So I need some good puzzels. Saw-type puzzels, only I'd prefer to have as little mutilation as possible. Also ideas for encounters they could have. I have one idea where there's a team that went berzerk and is simply killing everyone else on their way out of the building. So at one point the PCs will encounter the remnants of one of the teams running away and the crazy team gunning them down. If the PCs stop the berzerk squad without killing them they'll get oodles of info (after all, the berzerk squad's been collecting for a while), if they don't stop them they'll miss out on a super-important piece of information, and if they do stop them by killing them they'll get some information (one piece of which is super-important).
Thanks!