Break
2008-11-16, 04:55 AM
Character class post for the oft-recommended Monk fix. (http://forums.gleemax.com/showpost.php?p=9483486&postcount=3) It's the first one listed.
So I'm deciding to build a Dungeonomicon monk, as I feel it's an elegant fix for the class. It's already been approved with the DM. It's a 32-point buy, level 3 to start, 2000 GP to spend, and all available official material allowed with the unspoken agreement that there'll be no cheese. (Fairly ill-defiined, I know, but I'll roll with it.)
I think I'll stick with being a human, and my initial idea for stats is:
16 STR
10 DEX
14 CON
10 INT
16 WIS
10 CHA
(I have a bit of an irrational aversion to having negative modifiers if I can reasonably avoid it.)
However, what I do know about Monk optimization basically doesn't apply to the Dungeonomicon version - you can't build off of things that require Stunning Fist without a more significant feat investment, for example. That said, I have a few things to ask -
- I have no idea what to take for feats, whether now or for the rest of the build. This is really what's got me hung up the most - Improved Initiative was all that I could come up with in order to counter the lack of DEX.
- I'm wondering what fighting style abilities would synergize well. Add in the fact that the monk does get several (that can even be used at the same time once you get the class abilities to do so, if my interpretation of said abilities is correct), and I think I have a bit of room to make completely situational styles that are limited only by my swift actions. My 1st level style was simply choosing the abilities that added +4 to AC and saves, but past that, I'm not completely sure on what styles would be most effective.
- Is there a better spread of stats I can use?
- To clarify, I can't Power Attack for twice the reduced BAB simply because the unarmed slam adds 1.5 the STR mod to damage, correct?
- Finally, for style abilities like: While Active, your Grand Master Fighting Style affects any target you strike with your slam attack with a disintegrate effect, with a caster level equal to your character level. Does this mean that each struck target can only be affected once, no matter how many of the attacks land?
Thanks in advance.
So I'm deciding to build a Dungeonomicon monk, as I feel it's an elegant fix for the class. It's already been approved with the DM. It's a 32-point buy, level 3 to start, 2000 GP to spend, and all available official material allowed with the unspoken agreement that there'll be no cheese. (Fairly ill-defiined, I know, but I'll roll with it.)
I think I'll stick with being a human, and my initial idea for stats is:
16 STR
10 DEX
14 CON
10 INT
16 WIS
10 CHA
(I have a bit of an irrational aversion to having negative modifiers if I can reasonably avoid it.)
However, what I do know about Monk optimization basically doesn't apply to the Dungeonomicon version - you can't build off of things that require Stunning Fist without a more significant feat investment, for example. That said, I have a few things to ask -
- I have no idea what to take for feats, whether now or for the rest of the build. This is really what's got me hung up the most - Improved Initiative was all that I could come up with in order to counter the lack of DEX.
- I'm wondering what fighting style abilities would synergize well. Add in the fact that the monk does get several (that can even be used at the same time once you get the class abilities to do so, if my interpretation of said abilities is correct), and I think I have a bit of room to make completely situational styles that are limited only by my swift actions. My 1st level style was simply choosing the abilities that added +4 to AC and saves, but past that, I'm not completely sure on what styles would be most effective.
- Is there a better spread of stats I can use?
- To clarify, I can't Power Attack for twice the reduced BAB simply because the unarmed slam adds 1.5 the STR mod to damage, correct?
- Finally, for style abilities like: While Active, your Grand Master Fighting Style affects any target you strike with your slam attack with a disintegrate effect, with a caster level equal to your character level. Does this mean that each struck target can only be affected once, no matter how many of the attacks land?
Thanks in advance.