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Fax Celestis
2006-10-09, 10:34 PM
Indigo (http://www.sylnae.net/3eprofiler/view.php?id=39734)
Greater Goddess
Symbol: Black dagger on indigo field
Alignment: Chaotic Neutral
Portfolio: Thieves, spies, secrets, lies, speed
Cleric Alignments: CN, CE, CG
Domains: Chaos, Trickery, Luck, Celerity
Favored Weapon: Dagger

Indigo is the mistress of thieves. She revels in chaos, thievery, subterfuge, and lies. She does not walk the earth frequently, but when she does, she appears as a nondescript human female with raven hair and indigo robes.

Indigo-Touched
Sometimes Indigo chooses a creature to exemplify her ideals. These creatures are known as Indigo-Touched.

Indigo-Touched is an acquired template that can be applied to any living, corporeal creature (hereafter referred to as the base creature).

Size and Type
The creature’s type remains the same, and it acquires the (Augmented) subtype. It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice
The base creature's hit dice do not change.

Speed
The base creature gains a +10' bonus to all forms of movement.

Armor Class
The base creature receives a dodge bonus to armor class adjustment according to its ranks in Hide, at a rate of +1 for every four ranks.

Attacks
The base creature retains all natural weapons and weapon proficiencies.

Damage
Natural attacks used by the base creature are considered magic for the purposes of overcoming damage reduction.

Special Attacks
The base creature retains all special attacks and gains the sneak attack (+2d6) ability.

Special Qualities
The base creature retains all previous special qualities and gains the following:
Low-Light Vision (Ex)
Damage Reduction (Ex)
Indigo-Touched gain damage resistance according to the following table:
{table]
Hit DiceDamage Reduction
1-3None
4-7Damage Reduction 5/magic
8-12Damage Reduction 10/magic
13-20Damage Reduction 15/magic
21+Damage Reduction 20/magic and epic
[/table]

Abilities
The base creature modifies its ability scores as follows: +0 Str, +4 Dex, +0 Con, +0 Int, +2 Wis, +4 Cha

Skills
The base creature does not receive any bonus skills, and receives a bonus to Dexterity and Charisma based skills equal to 1/4 its hit dice.

Feats and Spells
The base creature retains all feats and spellcasting ability. In addition, it also gains the ability to cast invisibility on itself only a number of times per day equal to its Charisma modifier (minimum 1).

Alignment
As base creature

Advancement
As base creature.

Level Adjustment
+2

Fax Celestis
2006-10-10, 01:49 PM
Carmen
Greater Goddess
Symbol: Red greatsword on black field
Alignment: Neutral
Portfolio: Warriors, combat, battle, death
Cleric Alignments: NG, N, NE
Domains: Glory, Courage, War, Death
Favored Weapon: Greatsword

Carmen is the mistress of war. She enjoys strife and combat, but only in honorable circumstances. She desires glory and wishes to demonstrate her prowess in combat whenever possible. Out of all of the deities, Carmen is perhaps the most often to walk the earth. When she does, she takes the form of a incredibly attractive blond human female.

Carmen-Touched
Like her choice to walk the earth, Carmen chooses creature to exemplify her ideals more often than the other gods. These creatures are known as Carmen-Touched.

Carmen-Touched is an acquired template that can be applied to any living, corporeal creature (hereafter referred to as the base creature) proficient with at least three martial or exotic weapons.

Size and Type
The creature’s type remains the same, and it acquires the (Augmented) subtype. It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice
The base creature's hit dice increase by one step. Creatures with a d12 HD instead receive a bonus of +1 HP per die.

Speed
The base creature's speed does not change.

Armor Class
The base creature receives a deflection bonus to armor class adjustment according to its ranks in Martial Lore, at a rate of +1 for every four ranks.

Attacks
The base creature retains all natural weapons and weapon proficiencies.

Damage
Natural attacks used by the base creature are considered magic and adamantine for the purposes of overcoming damage reduction.

Special Attacks
The base creature retains all special attacks.

Special Qualities
The base creature retains all previous special qualities and gains the following:
Spell Resistance equal to HD + 5 (Su)
Damage Reduction (Ex)
Indigo-Touched gain damage resistance according to the following table:
{table]
Hit DiceDamage Reduction
1-3None
4-7Damage Reduction 5/magic
8-12Damage Reduction 10/magic
13-20Damage Reduction 15/magic
21+Damage Reduction 20/magic and epic
[/table]

Abilities
The base creature modifies its ability scores as follows: +4 Str, +0 Dex, +4 Con, +2 Int, +0 Wis, +0 Cha

Skills
The base creature does not receive any bonus skills, and receives a bonus to Strength and Constitution based skills equal to 1/4 its hit dice.

Feats and Spells
The base creature retains all feats and spellcasting ability. In addition, it also gains the ability to cast greater magic weapon a number of times per day equal to its Charisma modifier (minimum 1).

Alignment
As base creature

Advancement
As base creature.

Level Adjustment
+2

Fax Celestis
2006-10-10, 01:49 PM
Alani
Intermediate Goddess
Symbol: Black longbow on orange field
Alignment: Neutral Good
Portfolio: Hunters, archery, predators, predation
Cleric Alignments: NG, LG, CG
Domains: Animal, Strength, Competition, Hunger
Favored Weapon: Longbow

Alani is the mistress of predation. She keeps the forces of nature in check and promotes natural selection. She desires nothing more than to remain unseen in the woods. Out of all of the deities, Alani is perhaps the least often to walk the earth in humanoid form. When she does, she takes the form of a large tiger.

Alani-Touched
Alani chooses those who exemplify her ideals to receive her blessing. Unlike most other deities, Alani usually chooses animals. These creatures are known as Alani-Touched.

Alani-Touched is an acquired template that can be applied to any living, corporeal creature of less than 3 intelligence (hereafter referred to as the base creature).

Size and Type
The creature’s type becomes magical beast, and it acquires the (Augmented) subtype. It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice
The base creature's hit dice do not change.

Speed
The base creature gains a +10' bonus to all forms of movement. It also gains a Climb speed of 20' if it did not already have one.

Armor Class
The base creature's armor class does not change.

Attacks
The base creature retains all natural weapons and weapon proficiencies. All natural weapons increase their damage dice by two steps.

Damage
Natural attacks used by the base creature are considered magic for the purposes of overcoming damage reduction.

Special Attacks
The base creature retains all special attacks.

Special Qualities
The base creature retains all previous special qualities and gains the following:
Low-Light Vision (Ex)
Darkvision (Ex)
Damage Reduction (Ex)
Alani-Touched gain damage resistance according to the following table:
{table]
Hit DiceDamage Reduction
1-3None
4-7Damage Reduction 2/-
8-12Damage Reduction 3/-
13-20Damage Reduction 4/-
21+Damage Reduction 5/-
[/table]

Abilities
The base creature modifies its ability scores as follows: +0 Str, +0 Dex, +0 Con, +2d6+6 Int, +2d6 Wis, +2d4 Cha

Skills
The base creature does not receive any bonus skills.

Feats and Spells
The base creature retains all feats and spellcasting ability. In addition, it also gains the ability to cast spells as a druid of fourth level, using Wisdom as its primary casting statistic.

Alignment
As base creature

Advancement
As base creature.

Level Adjustment
+4

Fax Celestis
2006-10-10, 01:51 PM
Pala Luhiehu
Lesser Goddess
Symbol: Yellow hatchet on black field
Alignment: Chaotic Evil
Portfolio: Wrath, vice, envy, lust
Cleric Alignments: CE, CN, NE
Domains: Envy, Gluttony, Hatred, Lust, Pride, Sloth, Wrath
Favored Weapon: Handaxe

Pala Luhiehu is the mistress of vice. She spreads and powers vice amongst the people, including her followers. She desires all but is too captivated in herself to take it. Pala Luhiehu does not walk the earth. Instead, she sows her discontent through her followers.

Pala Luhiehu-Touched
Plaa Luhiehu chooses prime examples of vice to display her glory. These creatures are known as Pala Luhiehu-Touched.

Pala Luhiehu-Touched is an acquired template that can be applied to any living, corporeal creature (hereafter referred to as the base creature).

Size and Type
The creature’s type remains the same, and it acquires the (Augmented) subtype. It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice
The base creature's hit dice do not change.

Speed
The base creature's speed does not change.

Armor Class
The base creature's armor class does not change.

Attacks
The base creature retains all natural weapons and weapon proficiencies.

Damage
Natural attacks and weapons used by the base creature are considered magic, chaotic, and evil for the purposes of overcoming damage reduction.

Special Attacks
The base creature retains all special attacks.

Special Qualities
The base creature retains all previous special qualities and gains the ability to cast spells from any of Pala-Luhiehu's domains as a cleric of half the base creature's level. However, the base creature can only cast the domain spells of Pala Luhiehu; no other spells. The base creature uses Charisma as its primary casting statistic.

Abilities
The base creature modifies its ability scores as follows: +0 Str, +2 Dex, +0 Con, +4 Int, + Wis, +4 Cha

Skills
The base creature does not receive any bonus skills.

Feats and Spells
The base creature retains all feats and spellcasting ability.

Alignment
As base creature

Advancement
As base creature.

Level Adjustment
+4

Fax Celestis
2006-10-10, 01:51 PM
Verdi
Greater Goddess
Symbol: Green tree on black field
Alignment: Lawful Neutral
Portfolio: Plants, animals, nature, life
Cleric Alignments: LN, LG, LE
Domains: Plant, Animal, Air, Earth, Fire, Water
Favored Weapon: Quarterstaff

Verdi is the mistress of nature. She enjoys peace, life, and the proliferation of nature, and detests society and technology. She desires a return to nature and the "older ways". Verdi does not so much walk the earth as possess it: oftentimes, she simply inhabits the earth itself and lies dormant.

Verdi-Touched
Verdi chooses creatures who are kind to nature and live with it rather than around it to exemplify her and her ideals. These creatures are known as Verdi-Touched.

Verdi-Touched is an acquired template that can be applied to any living, corporeal creature (hereafter referred to as the base creature).

Size and Type
The creature’s type remains the same, and it acquires the (Augmented) subtype. It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice
The base creature's hit dice do not change.

Speed
The base creature gains a +20' bonus to all forms of movement while in natural locales.

Armor Class
The base creature receives a dodge bonus to armor class adjustment according to its ranks in Knowledge (Nature) while in natural environments, at a rate of +1 for every three ranks.

Attacks
The base creature retains all natural weapons and weapon proficiencies.

Damage
Natural attacks used by the base creature are considered magic and good for the purposes of overcoming damage reduction.

Special Attacks
The base creature retains all special attacks and gains the skirmish (+2d6, +1 AC) ability.

Special Qualities
The base creature retains all previous special qualities and gains the following:
Low-Light Vision (Ex)
Darkvision (Ex)

Abilities
The base creature modifies its ability scores as follows: +2 Str, +4 Dex, +4 Con, +0 Int, +0 Wis, +0 Cha

Skills
The base creature does not receive any bonus skills, and receives a bonus to Strength and Dexterity based skills equal to 1/4 its hit dice.

Feats and Spells
The base creature retains all feats and spellcasting ability.

Alignment
As base creature

Advancement
As base creature.

Level Adjustment
+2

Fax Celestis
2006-10-10, 01:52 PM
Azul
Intermediate Goddess
Symbol: Black fish on blue field
Alignment: Lawful Good
Portfolio: The ocean, virtue
Cleric Alignments: LG, LN, NG
Domains: Ocean, Oracle, Purification, Storm
Favored Weapon: Trident

Azul is the mistress of the ocean and of virtue. She enjoys water, sailing, and ensuring truth and goodness in all things. She desires peace, but understands that conflict is the natural order of things. Azul takes the form of a sea creature when she...well, swims the waters.

Azul-Touched
Azul chooses shining paragons of virtue to exemplify her ideals. These creatures are known as Azul-Touched.

Azul-Touched is an acquired template that can be applied to any living, corporeal, aquatic creature (hereafter referred to as the base creature).

Size and Type
The creature’s type remains the same, and it acquires the (Augmented) subtype. It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice
The base creature's hit dice do not change.

Speed
The base creature gains a +30' bonus to swim speeds. If it does not have a swim speed, it gains a swim speed of 60' instead.

Armor Class
The base creature's armor class does not change.

Attacks
The base creature retains all natural weapons and weapon proficiencies.

Damage
Natural attacks used by the base creature are considered magic for the purposes of overcoming damage reduction.

Special Attacks
The base creature retains all special attacks.

Special Qualities
The base creature retains all previous special qualities and gains the following:
Damage Reduction (Ex)
Indigo-Touched gain damage resistance according to the following table:
{table]
Hit DiceDamage Reduction
1-3None
4-7Damage Reduction 5/cold iron
8-12Damage Reduction 10/cold iron
13-20Damage Reduction 15/cold iron
21+Damage Reduction 20/cold iron and epic
[/table]

Abilities
The base creature modifies its ability scores as follows: +0 Str, +0 Dex, +2 Con, +0 Int, +4 Wis, +4 Cha

Skills
The base creature does not receive any bonus skills, and receives a bonus to Strength and Wisdom based skills equal to 1/4 its hit dice.

Feats and Spells
The base creature retains all feats and spellcasting ability. In addition, it also gains the ability to cast air breathing a number of times per day equal to its Charisma modifier (minimum 1).

Alignment
As base creature

Advancement
As base creature.

Level Adjustment
+2

Fax Celestis
2006-10-10, 01:52 PM
Violet
Lesser Goddess
Symbol: Violet wand on black field
Alignment: Chaotic Good
Portfolio: Magic, madness, indecision
Cleric Alignments: CG, NG, CN
Domains: Madness, Mind, Mentalism, Moon
Favored Weapon: Wand

Violet is the mistress of magic and madness. She enjoys magic and knowledge and "m" sounds (as is evident from her granted domains. She desires release from her madness but understands that it cannot be. Violet walks the earth occasionally, taking the form of an old woman in purple when she does.

Violet-Touched
Violet chooses those who exemplify madness and magic as her chosen. These creatures are known as
Violet-Touched.

Violet-Touched is an acquired template that can be applied to any living, corporeal creature (hereafter referred to as the base creature).

Size and Type
The creature’s type remains the same, and it acquires the (Augmented) subtype. It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice
The base creature's hit dice do not change.

Speed
The base creature's speed does not change.

Armor Class
The base creature's armor class does not change.

Attacks
The base creature retains all natural weapons and weapon proficiencies.

Damage
Natural attacks used by the base creature are considered magic and chaotic for the purposes of overcoming damage reduction.

Special Attacks
The base creature retains all special attacks.

Special Qualities
The base creature retains all previous special qualities and gains the following:
Low-Light Vision (Ex)
Damage Reduction (Ex)
Indigo-Touched gain damage resistance according to the following table:
{table]
Hit DiceDamage Reduction
1-3None
4-7Damage Reduction 5/magic
8-12Damage Reduction 10/magic
13-20Damage Reduction 15/magic
21+Damage Reduction 20/magic and epic
[/table]

Abilities
The base creature modifies its ability scores as follows: +0 Str, +0 Dex, +0 Con, +2 Int, +4 Wis, +4 Cha

Skills
The base creature does not receive any bonus skills.

Feats and Spells
The base creature retains all feats and spellcasting ability. In addition, it also gains the ability to cast insanity a number of times per day equal to its Charisma modifier (minimum 1).

Alignment
As base creature

Advancement
As base creature.

Level Adjustment
+2

Fax Celestis
2006-10-12, 04:16 PM
Blanc
Intermediate Goddess
Symbol: White skull on black field
Alignment: Neutral Evil
Portfolio: Undeath, piracy, villians, slaughter
Cleric Alignments: NE, LE, CE
Domains: Death, Undeath, Deathbound, Pestilence
Favored Weapon: Kris

Blanc is the mistress of undeath and plague. She enjoys nothing more than slaughter and death, and it is said she will command a mighty undead army at the apocalypese. She desires power and will do whatever she can to obtain it. Blanc walks the earth by possessing undead.

Blanc-Touched
Blanc chooses intelligent undead to bear her blessing. These creatures are known as Blanc-Touched.

Fax Celestis
2006-10-12, 04:16 PM
Nocte
Greater Goddess
Symbol: Black field
Alignment: Lawful Evil
Portfolio: Tyranny, nobility, order
Cleric Alignments: LE, LN, NE
Domains: Tyranny, Nobility, Inquisition, Domination
Favored Weapon: Gauntlet

Nocte is the mistress of order. She enjoys organization, even if it means denying the basic rights and freedoms of people. Nocte walks the earth in royal refinery and appears as foreign nobility.

Nocte-Touched
Nocte chooses creatures who display incredible organization and tyranny to exemplify her ideals. These creatures are known as Nocte-Touched.

Fax Celestis
2006-10-19, 01:10 AM
Run out of time. Don't want to enter a half-completed entry, so I'm out of this one, guys. I'll see you for the November contest.