Archon-Blade
2006-10-11, 11:09 PM
Indigo Sore-child
Creatures afflicted with the horrid, indigo sickness are racked by pain as their mind and body are slowly eaten away by the mysterious disease. Those who survive and come to terms with the often mind-splitting pain of the sickness often grow stronger as their bodies fend off the sickness. The sores, the purple effusions of crusting blood beneath the skin, the telltale signs of the disease, never truly go away. The sore-children are those people (un)lucky enough to survive the disease, and retain their mind.
Creating a Indigo Sore-Child
The Indigo Sore-Child template can be added to any Animal, Magical Beast, Humanoid, Monstrous Humanoid
The creature must contract and survive the Indigo Sickness without any magical help such as cure disease
Armor class: The hardened sores beneath the skin of the creature give it a +1 bonus to natural armor.
Saves: Creature gains a +2 bonus to fortitude saves, an extra +2 bonus for fortitude saves against disease (for a total of +4), and a +2 bonus to will saves against mind-influencing effects (such as read-thoughts, charm person,and dominate person)
Special Qualities:
Flash back: (ex.) When under sever stress, a creature with the Indigo Sore-Child template can randomly (%chance = 50-Wis*5+stressor CR) have flashbacks to Horrid the pain and memories of their disease. These flashbacks put the creature in a supernatural, hallucinogenic state that is never pleasant. Common hallucinations include: having one’s equipment become the dismembered limbs of comrades and loved ones, having every pore of the body ooze blood and bile, all faces becoming invisible or blank, feeling an army of insects crawl and devour one’s flesh, having every creature around you appear as devils, demons or other horrific creatures; and having the ground melt and begin to swallow the creature. While experiencing a flashback a creature with the Indigo Sore-Child template automatically fails any save against any mind-influencing spell, experiences a –4 to wisdom and charisma, and becomes shaken. The Flashback lasts for a number of rounds equal to 3d6 rounds minus the creature’s new wisdom score. Every 1d4+2 rounds the creature may attempt a will save, (using their now lowered wisdom score) with a DC 20 to end the Flashback. For every failed save the creature must attempt another will save DC 15 or increase one fear catagory. At the end of a flashback the creature makes a will save (using their original modifiers) or suffer 1d4 wisdom damage (DC 15 if shaken DC 20 if frightened, DC 25 if panicked).
Crazed Strength: (su.) Once per day per point of constitution modifier, a creature with the Indigo Sore-Child template can enter a state of near insanity by forcibly recalling the experiences of their disease. When using Crazed Strength, a creature with the Indigo Sore-Child template temporarily gains a +4 bonus to Strength, and a +4 bonus to Constitution, but he takes a -2 penalty to Armor Class, and a –4 penalty to Wisdom. The increase in Constitution increases creature with the Indigo Sore-Child template’s hit points by 2 points per Hit Die, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While using Crazed Strength, a creature with the Indigo Sore-Child template cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. This state lasts for a number of rounds equal to the creatures Hit-dice plus his newly improved constitution modifier. When in this state the creature is immune to all mind affecting spells and abilities, including illusions and fear effects. However this ability is not without risk. Inducing the Crazed Strength ability counts as a high stress situation and has a stressor CR equal to the creatures Hit-dice and their % chance to enter a flashback is calculated with their new, lower wisdom score.
Abilities: +2 Con –2 Wis, -2 Cha
Feats: Toughness
Lvl adjustment: +2
note: If this template is used in a campaign using the sanity score system, the creature's sanity score decreases proprotionally with their Wisdom. Also the Flashback ability causes 1d6 sanity damage on a failed save.
Creatures afflicted with the horrid, indigo sickness are racked by pain as their mind and body are slowly eaten away by the mysterious disease. Those who survive and come to terms with the often mind-splitting pain of the sickness often grow stronger as their bodies fend off the sickness. The sores, the purple effusions of crusting blood beneath the skin, the telltale signs of the disease, never truly go away. The sore-children are those people (un)lucky enough to survive the disease, and retain their mind.
Creating a Indigo Sore-Child
The Indigo Sore-Child template can be added to any Animal, Magical Beast, Humanoid, Monstrous Humanoid
The creature must contract and survive the Indigo Sickness without any magical help such as cure disease
Armor class: The hardened sores beneath the skin of the creature give it a +1 bonus to natural armor.
Saves: Creature gains a +2 bonus to fortitude saves, an extra +2 bonus for fortitude saves against disease (for a total of +4), and a +2 bonus to will saves against mind-influencing effects (such as read-thoughts, charm person,and dominate person)
Special Qualities:
Flash back: (ex.) When under sever stress, a creature with the Indigo Sore-Child template can randomly (%chance = 50-Wis*5+stressor CR) have flashbacks to Horrid the pain and memories of their disease. These flashbacks put the creature in a supernatural, hallucinogenic state that is never pleasant. Common hallucinations include: having one’s equipment become the dismembered limbs of comrades and loved ones, having every pore of the body ooze blood and bile, all faces becoming invisible or blank, feeling an army of insects crawl and devour one’s flesh, having every creature around you appear as devils, demons or other horrific creatures; and having the ground melt and begin to swallow the creature. While experiencing a flashback a creature with the Indigo Sore-Child template automatically fails any save against any mind-influencing spell, experiences a –4 to wisdom and charisma, and becomes shaken. The Flashback lasts for a number of rounds equal to 3d6 rounds minus the creature’s new wisdom score. Every 1d4+2 rounds the creature may attempt a will save, (using their now lowered wisdom score) with a DC 20 to end the Flashback. For every failed save the creature must attempt another will save DC 15 or increase one fear catagory. At the end of a flashback the creature makes a will save (using their original modifiers) or suffer 1d4 wisdom damage (DC 15 if shaken DC 20 if frightened, DC 25 if panicked).
Crazed Strength: (su.) Once per day per point of constitution modifier, a creature with the Indigo Sore-Child template can enter a state of near insanity by forcibly recalling the experiences of their disease. When using Crazed Strength, a creature with the Indigo Sore-Child template temporarily gains a +4 bonus to Strength, and a +4 bonus to Constitution, but he takes a -2 penalty to Armor Class, and a –4 penalty to Wisdom. The increase in Constitution increases creature with the Indigo Sore-Child template’s hit points by 2 points per Hit Die, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While using Crazed Strength, a creature with the Indigo Sore-Child template cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. This state lasts for a number of rounds equal to the creatures Hit-dice plus his newly improved constitution modifier. When in this state the creature is immune to all mind affecting spells and abilities, including illusions and fear effects. However this ability is not without risk. Inducing the Crazed Strength ability counts as a high stress situation and has a stressor CR equal to the creatures Hit-dice and their % chance to enter a flashback is calculated with their new, lower wisdom score.
Abilities: +2 Con –2 Wis, -2 Cha
Feats: Toughness
Lvl adjustment: +2
note: If this template is used in a campaign using the sanity score system, the creature's sanity score decreases proprotionally with their Wisdom. Also the Flashback ability causes 1d6 sanity damage on a failed save.