YPU
2008-11-17, 11:33 AM
Something that has been grinding trough my brain is the idea that MnM can very Easley be used as a framework to build you own d20 setting with specific rules, at the core of most d20 game’s, as you’ll probably agree, are the core classes. Being able to play character type X or Y is what draws player in and the advancement is what keeps them interested.
Now the powers system and power level of the game very much allows us to build classes with advancing class powers, and even classes with skill webs like, for instance, Diablo.
Every class could have trade-offs to make sure they all excel in a different area.
So does anybody see this idea working? Any idea’s on how best to work this or why it wouldn’t work?
I do realize that this idea would make the character creation less open, (in MnM you can build nearly anything) but a more closed system can of course make a character more interesting.
Now the powers system and power level of the game very much allows us to build classes with advancing class powers, and even classes with skill webs like, for instance, Diablo.
Every class could have trade-offs to make sure they all excel in a different area.
So does anybody see this idea working? Any idea’s on how best to work this or why it wouldn’t work?
I do realize that this idea would make the character creation less open, (in MnM you can build nearly anything) but a more closed system can of course make a character more interesting.