ClericofPhwarrr
2008-11-18, 09:36 PM
How much can you do with 6 levels and a bucketful of feats?
Character progression from level 1 to level 6 is as per D&D. Upon attaining 6th level, for each 5000 experience a character gains, they earn a new feat.
I modified the Gestalt Challenge rules for a general guideline. Let's not use the optional E6 rules of Capstone and Ability Advancement feats; they seem poorly thought out.
Unless otherwise specified in the specific challenge, the following rules and guidelines are always in effect:
28-point buy; use any WOTC 3.5 product (including Dragon magazine) except where noted (only 3.0 products with an official upgrade to 3.5 are allowed)
Make all builds to ECL 6, with the order of the first 5+ feats taken after ECL 6 is reached (provide as many as you'd like). However, indicate the minimum ECL the build is playable at (the level at which all LA and/or racial HD, if applicable, are accounted for) and label any level that indicates a "power break" where the build has a significant jump in power level. Provide a detailed description of how the build operates.
Keep in mind: Magic items tend to be quite restricted in E6. High level items may be impossible to obtain.
Races with LA/HD are allowed, but see "voting".
Multiclass at will, but see "voting".
Up to two flaws are allowed, but see "voting".
Templates are allowed (barring the Tauric template), but see "voting".
Voting: Upon the close of entries for each challenge, members of the forum may vote in-thread for the build that best represents the goals set out by the challenge. The voting criteria should consist of: Functionality: How well does the build do in its primary role as specified in the challenge? Weaknesses: Does the build have any glaring weaknesses that can be exploited? Playability: How much of the 1-6+ level range can the build be played at and be effective? How much room for progression is there after level 6 is hit? Creativity: Clever use of races, classes, and/or feats that may not be "typical" choices Cheese: Minimizing the number of cheese points Using flaws (1 point each) Single-level dips that would require several pages of justification to RP properly (1 point each) Templates that would require several pages of justification to RP properly (1 point per +1 LA) Over-dependence on items (1 point per indispensable item) Over-dependence on Diplomacy or Use Magic Device skills (1,000,000 points each)
Character progression from level 1 to level 6 is as per D&D. Upon attaining 6th level, for each 5000 experience a character gains, they earn a new feat.
I modified the Gestalt Challenge rules for a general guideline. Let's not use the optional E6 rules of Capstone and Ability Advancement feats; they seem poorly thought out.
Unless otherwise specified in the specific challenge, the following rules and guidelines are always in effect:
28-point buy; use any WOTC 3.5 product (including Dragon magazine) except where noted (only 3.0 products with an official upgrade to 3.5 are allowed)
Make all builds to ECL 6, with the order of the first 5+ feats taken after ECL 6 is reached (provide as many as you'd like). However, indicate the minimum ECL the build is playable at (the level at which all LA and/or racial HD, if applicable, are accounted for) and label any level that indicates a "power break" where the build has a significant jump in power level. Provide a detailed description of how the build operates.
Keep in mind: Magic items tend to be quite restricted in E6. High level items may be impossible to obtain.
Races with LA/HD are allowed, but see "voting".
Multiclass at will, but see "voting".
Up to two flaws are allowed, but see "voting".
Templates are allowed (barring the Tauric template), but see "voting".
Voting: Upon the close of entries for each challenge, members of the forum may vote in-thread for the build that best represents the goals set out by the challenge. The voting criteria should consist of: Functionality: How well does the build do in its primary role as specified in the challenge? Weaknesses: Does the build have any glaring weaknesses that can be exploited? Playability: How much of the 1-6+ level range can the build be played at and be effective? How much room for progression is there after level 6 is hit? Creativity: Clever use of races, classes, and/or feats that may not be "typical" choices Cheese: Minimizing the number of cheese points Using flaws (1 point each) Single-level dips that would require several pages of justification to RP properly (1 point each) Templates that would require several pages of justification to RP properly (1 point per +1 LA) Over-dependence on items (1 point per indispensable item) Over-dependence on Diplomacy or Use Magic Device skills (1,000,000 points each)