Frog Dragon
2008-11-19, 02:10 AM
Staffmaster
The humble staff. Most likely the best weapon in the world. You can grab it anywhere bring a blow to bear from anywhere and staffmasters know how to use it.
Prequisites
Weapon Focus: Quarterstaff or one of its variations
+5 BAB
Power Attack
Cleave
Class Skills
The Staffmaster's Class Skills are
Balance (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Intimidate (Cha) Sleigth of Hand (Dex), Spot, (Wis), Swim (Str), Tumble (Dex)
A Staffmaster gains 4 skill points + Intelligence modifer per level.
Class Features
Hd: d10
Staffmaster
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|Staff Finesse, Counterblock
2nd|
+2|
+0|
+3|
+0|Breaking Strikes, Jump Aid
3rd|
+3|
+1|
+3|
+1|Strategic Strike 4/day, Uncanny Dodge
4th|
+4|
+1|
+4|
+1|Bonus Feat: Two Weapon Fighting
5th|
+5|
+1|
+4|
+1|Staff Redirection 6/day, No I'm Hitting You Here 1d6, Bonus Feat: Improved Feint
6th|
+6|
+2|
+5|
+2|Strong Off Hand Strike, Bonus Feat: Improved Trip, Staff Trip
7th|
+7|
+2|
+5|
+2|Chosen Strike, Improved Uncanny Dodge
8th|
+8|
+2|
+6|
+2|Strategic Strike 6/day, No I'm Hitting You Here 2d6
9th|
+9|
+3|
+6|
+3|Tripping Sweep
10th|
+10|
+3|
+7|
+3|Staff Mastery, No I'm Hitting You Here 3d6
[/table]
A Staffmaster gets no additional profiencies
If s/he wears greater than light armor s/he cannot use his/her class abilities.
Staff Finesse (Lvl 1)
You Wield the Staff with great grace
You gain Weapon finesse that applies for the Quarterstaff and it's variations
Counterblock (Lvl 1) (Ex)
Strike and Block. You have mastered this simple technique.
You gain gain a +3 dodge bonus to AC against the last person you hit with a staff and it's variations last.
Breaking Strikes (Lvl 2) (Ex)
You strikes of the Staff are exequted with unmatched Power and Finesse.
You now deal damage with your staff as if you were 1 size category larger than you actually are.
Jump Aid (Lvl 2) (Ex)
You use your staff to jump high and long
You get a +4 competence bonsu to jump checks as long as you wield a Quarterstaff or one of it's variations. If you have a Longstaff the bonus is +6
Strategic Strike (Lvl 3) (Ex)
You know where your staff strikes hurt the most
Four times per day you can add your Intelligience modifier to attack and damage with a Staff and its variations. at level 8 you get two more uses of this ability
Uncanny Dodge (Lvl 3) (Ex)
As Barbarian
Bonus Feat: Two Weapon Fighting (Lvl 4)
You gain two weapon fighting as a Bonus Feat: Id you already have Two Weapon Fighting then you get Improved Two Weapon Fighting. If you have that greater. If you have Greater Two Weapon Fighting choose instead any feat you qualify for.
Staff Redirection 6/day (Lvl 5) (Ex)
You see the mage cast a spell at you, You swing you staff in to the right position and, knock it out
Six times per day, you can exchange your base attack bonus+dex bonus with your touch AC, making an attack roll to knock away a projectile of at most small size and touch attacks. If your roll+modifiers exceeds the attack roll, the object is deflected. Also, you gain a shield bonus to AC equal to 1/2 your Staffmaster level, rounded up. To gain this bonus or use the ability you must be aware of the attack.
No I'm Hitting You Here (Lvl 5) (Ex)
You pretent to strike with your staff and strike, at the last moment you turn your staff back, around and strike for real. The fool had no idea
When you wield a Staff or one of it's variations you can opt to take a feint chechk to deal extra damaga. On a succesful check against your opponent your next strike deals 1d6 extra damage
Increases to 2d6 at Lvl 8 and 3d6 at Lvl 10. This check requires no extra action. It is a part of your attack action. Creatures immune to sneak attacks are immune to this ability.
Bonus Feat: Improved Feint (Lvl 5)
You gain Improved Feint as a bonus feat. If you already have Improved Feint choose any other Feat you meet the prequisites of
Strong Off Hand Strike (Lvl 6) (Ex)
You suffer no ill to the strenght of your blows when striking with both ends of your staff
When fighting with both ends of the Staff you strike with your full strength bonus
Bonus Feat: Improved Trip (Lvl 6)
You gain Improved Trip as a bonus feat. If you already have Improved Trip choose any other Feat you meet the prequisites of
Staff Trip (Lvl 6) (Ex)
You can make trip attacks with your staff. If you are tripped during your own trip attempt you can drop the staff to avoid being tripped.
Chosen Strike (Lvl 7) (Ex)
You can Pierce, you can smash and you can slash with your staff
Everytime you strike you can as a free action choose which damage type you deal. In addition you can once per your turn you can switch the staff from a double weapon to a reach weapon and back. This is a free action that can be used in conjunction with cleave.
Improved Uncanny Dodge (Lvl 7) (Ex)
As Barbarian
Tripping Sweep (Lvl 9) (Ex)
You bow down, Swing you staff in front of you and your enemies fall down.
When wielding a staff you can use a standard make up to three trip attacks against adjecent enemies.
Staff Mastery (Lvl 10) (Ex)
You have mastered the use of the staff
You gain two more uses of Staff Redirection
You gain a +2 shield bonus to AC when you wield a staff and you are aware of incoming attacks.
Stacks with Staff Redirection.
Apply double your intelligence modifier to Strategic strike
Comments about my class
Well I think the staff is just so cool that there must be a prestige class for it. Anyway it is in fact a totally pwnage weapon and this prestige class is made to show it. BTW this guy is really useless without his/her staff and that's how it's supposed to be. The class is meant to fill the generic fighter role as it has d10 HD and AC bonuses. Even with just light armour He has AC and powerful attacks as long as he has a staff. Melee Rangers really make ideal candidates for this class with their two weapon fighting. Fighter can get this early with their bonus feats
The humble staff. Most likely the best weapon in the world. You can grab it anywhere bring a blow to bear from anywhere and staffmasters know how to use it.
Prequisites
Weapon Focus: Quarterstaff or one of its variations
+5 BAB
Power Attack
Cleave
Class Skills
The Staffmaster's Class Skills are
Balance (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Intimidate (Cha) Sleigth of Hand (Dex), Spot, (Wis), Swim (Str), Tumble (Dex)
A Staffmaster gains 4 skill points + Intelligence modifer per level.
Class Features
Hd: d10
Staffmaster
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|Staff Finesse, Counterblock
2nd|
+2|
+0|
+3|
+0|Breaking Strikes, Jump Aid
3rd|
+3|
+1|
+3|
+1|Strategic Strike 4/day, Uncanny Dodge
4th|
+4|
+1|
+4|
+1|Bonus Feat: Two Weapon Fighting
5th|
+5|
+1|
+4|
+1|Staff Redirection 6/day, No I'm Hitting You Here 1d6, Bonus Feat: Improved Feint
6th|
+6|
+2|
+5|
+2|Strong Off Hand Strike, Bonus Feat: Improved Trip, Staff Trip
7th|
+7|
+2|
+5|
+2|Chosen Strike, Improved Uncanny Dodge
8th|
+8|
+2|
+6|
+2|Strategic Strike 6/day, No I'm Hitting You Here 2d6
9th|
+9|
+3|
+6|
+3|Tripping Sweep
10th|
+10|
+3|
+7|
+3|Staff Mastery, No I'm Hitting You Here 3d6
[/table]
A Staffmaster gets no additional profiencies
If s/he wears greater than light armor s/he cannot use his/her class abilities.
Staff Finesse (Lvl 1)
You Wield the Staff with great grace
You gain Weapon finesse that applies for the Quarterstaff and it's variations
Counterblock (Lvl 1) (Ex)
Strike and Block. You have mastered this simple technique.
You gain gain a +3 dodge bonus to AC against the last person you hit with a staff and it's variations last.
Breaking Strikes (Lvl 2) (Ex)
You strikes of the Staff are exequted with unmatched Power and Finesse.
You now deal damage with your staff as if you were 1 size category larger than you actually are.
Jump Aid (Lvl 2) (Ex)
You use your staff to jump high and long
You get a +4 competence bonsu to jump checks as long as you wield a Quarterstaff or one of it's variations. If you have a Longstaff the bonus is +6
Strategic Strike (Lvl 3) (Ex)
You know where your staff strikes hurt the most
Four times per day you can add your Intelligience modifier to attack and damage with a Staff and its variations. at level 8 you get two more uses of this ability
Uncanny Dodge (Lvl 3) (Ex)
As Barbarian
Bonus Feat: Two Weapon Fighting (Lvl 4)
You gain two weapon fighting as a Bonus Feat: Id you already have Two Weapon Fighting then you get Improved Two Weapon Fighting. If you have that greater. If you have Greater Two Weapon Fighting choose instead any feat you qualify for.
Staff Redirection 6/day (Lvl 5) (Ex)
You see the mage cast a spell at you, You swing you staff in to the right position and, knock it out
Six times per day, you can exchange your base attack bonus+dex bonus with your touch AC, making an attack roll to knock away a projectile of at most small size and touch attacks. If your roll+modifiers exceeds the attack roll, the object is deflected. Also, you gain a shield bonus to AC equal to 1/2 your Staffmaster level, rounded up. To gain this bonus or use the ability you must be aware of the attack.
No I'm Hitting You Here (Lvl 5) (Ex)
You pretent to strike with your staff and strike, at the last moment you turn your staff back, around and strike for real. The fool had no idea
When you wield a Staff or one of it's variations you can opt to take a feint chechk to deal extra damaga. On a succesful check against your opponent your next strike deals 1d6 extra damage
Increases to 2d6 at Lvl 8 and 3d6 at Lvl 10. This check requires no extra action. It is a part of your attack action. Creatures immune to sneak attacks are immune to this ability.
Bonus Feat: Improved Feint (Lvl 5)
You gain Improved Feint as a bonus feat. If you already have Improved Feint choose any other Feat you meet the prequisites of
Strong Off Hand Strike (Lvl 6) (Ex)
You suffer no ill to the strenght of your blows when striking with both ends of your staff
When fighting with both ends of the Staff you strike with your full strength bonus
Bonus Feat: Improved Trip (Lvl 6)
You gain Improved Trip as a bonus feat. If you already have Improved Trip choose any other Feat you meet the prequisites of
Staff Trip (Lvl 6) (Ex)
You can make trip attacks with your staff. If you are tripped during your own trip attempt you can drop the staff to avoid being tripped.
Chosen Strike (Lvl 7) (Ex)
You can Pierce, you can smash and you can slash with your staff
Everytime you strike you can as a free action choose which damage type you deal. In addition you can once per your turn you can switch the staff from a double weapon to a reach weapon and back. This is a free action that can be used in conjunction with cleave.
Improved Uncanny Dodge (Lvl 7) (Ex)
As Barbarian
Tripping Sweep (Lvl 9) (Ex)
You bow down, Swing you staff in front of you and your enemies fall down.
When wielding a staff you can use a standard make up to three trip attacks against adjecent enemies.
Staff Mastery (Lvl 10) (Ex)
You have mastered the use of the staff
You gain two more uses of Staff Redirection
You gain a +2 shield bonus to AC when you wield a staff and you are aware of incoming attacks.
Stacks with Staff Redirection.
Apply double your intelligence modifier to Strategic strike
Comments about my class
Well I think the staff is just so cool that there must be a prestige class for it. Anyway it is in fact a totally pwnage weapon and this prestige class is made to show it. BTW this guy is really useless without his/her staff and that's how it's supposed to be. The class is meant to fill the generic fighter role as it has d10 HD and AC bonuses. Even with just light armour He has AC and powerful attacks as long as he has a staff. Melee Rangers really make ideal candidates for this class with their two weapon fighting. Fighter can get this early with their bonus feats