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Shadow
2008-11-24, 08:03 AM
--Werewolf Central IV--
WW Central III (http://www.giantitp.com/forums/showthread.php?t=85214)
WW Central II (http://www.giantitp.com/forums/showthread.php?t=55990)
WW Central (http://www.giantitp.com/forums/showthread.php?t=36074)

--How to Use This Thread-- If it's Bold, Italicized, colored in dark red, or any combination: Read It!
If it's in a spoiler, open it if applies to what you're looking for. But never forget rule #1.
To find what you're looking for, simply search this page and identify the appropriate heading and spoiler.
Post any questions, comments, ideas, what-have-you that relate to werewolf type games in this thread for discussion.
Let us know when your game is recruiting/starting/ending.
Share fun stuff you've created, such as Korith's games spreadsheet.

Hello all.
I'm willing to take over WW Central (http://www.giantitp.com/forums/showthread.php?t=36074) for Lucky.
This thread was designed by Lucky originally for the purposes of coordinating and maintaining all the werewolf games and variants. It has become a great tool for us.
With the recent overwhelming popularity of the Werewolves variant games, it has been decided that one central thread should be created to manage all these games. This is where you come to place a claim on running your own Werewolves or Werewolves variant game. It can also be used to develop ideas and gather interest for your own version of the game.
Whatever you're looking for in regards to werewolf games can be found on this page.
Maybe not in this post, but somewhere on this first page.
Everything from start dates to active games, rules (and optional rules) to games archives can be found here along with tools designed to make your game run smoother.


--Basic Game-Play Overview--The game is played in turns that consist of two different phases.
There's a day phase that happens from dawn til dausk in game. This period lasts 48 hours. During this time all the players try to decide who the bad guys are by voting for them. Votes are done in red text. Once a 25% majority has been reached, whoever has the most votes after 48 hours is removed from the game. If no 25% majority is reached, the mob cannot gather sufficient numbers to lynch anyone. If a 50% majority is reached, day may optionally end early, at that point.

The next phase is the night phase, which lasts from dusk til dawn. This phase lasts 24 hours. During this phase, anyone that has a special action to perform during that time does so via PM to the narrators. This is the phase of the game where the wolves would tell the narrators who they would like to kill.

After time's up, the narrators will post the opening of the following Day Scene and it starts all over again.
This continues until either A) all of the Wolves are destroyed by the Villagers -or- B) the Wolves reduce the total number of non-wolf players to equal their own.

This is just a brief overview of the rules.
See below for the original rules by DungeonMaster77 or go to a game thread for individual games' specific rules.


--Original Werewolf Rules by DM77----Note that these are the rules used for Werewolf Classic--
Here are the rules:

You have any given number of players, and as soon as I get enough for the current round, I will begin. I (or whomever the co-Narrator is) will PM each player with their role, which will be one of the following, determined randomly, without regard to what they have played in the past:

Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves. Counts, obviously, as a villager.

Seer: Your job after night falls, is to PM the Narrator and co-Narrator to look into the heart of. You may or may not want to reveal who you are as you will be a target for the werewolves to kill, and may be accused of being the Devil, or even possibly the fool. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.

Werewolf: Your job after night falls, is to lie, deceive, and cajole the villagers into not voting for you. PM the narrator with your vote on whom to kill. The Narrator will PM you with whomever is the other werewolf (or werewolves) is (or are), so you can coordinate a vote, and send the narrator your final vote. You, obviously, count as a werewolf. If there is a tie between the werewolves, that the lycanthropes cannot resolve (as to who will be killed), simply PM the Narrator and co-Narrator, and one of us will be the tie breaker. As we are all mature adults here, we hope that it will never come to this rare happenstance.

Now, this is the minimum cast of characters. We will be playing with a slightly added cast:

Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. Your votes count as villagers.

Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight; in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and visa versa. Counts as a villager

Baner: This person is the carrier of the wolvesbane. His job is to protect someone he believes is a villager, from the nightly killings of the werewolves. Counts as a villager.

Devil: Is basically the seer for the werewolves. Counts as a werewolf.

You may recall, I spoke several times about a counting as a and votes. Well, it is simple. Once the majority has voted for one person, that person is lynched. Night falls, and it begins again. The lynched person is out, and can make comments, but nothing that could influence a vote. When a lynching happens, it is revealed as to which position the person was. After this, night falls, morning follows, and it begins again...

Victory Conditions:

For the villagers to win, the villagers must kill all of the werewolves.

For the werewolves to win, they must simply reduce the number of villagers to equal their current numbers.

Things to keep in mind:
Yes, werewolves may lie about being the seer.
Yes, werewolves can (and have, in my experience) kill the Devil.
Yes, Masons get killed for protecting a brother Mason, as others may see it as a werewolf protecting a werewolf.Post #82 of the original Werewolves Game:

Ahh, the seeds of distrust take root...

*snip* to get to the important part*

From now on, I will stop trying to interpret implied *points at [fill in blank here]*, and will only change votes, or add votes based on people who actually post *points at [fill in blank here]* at the end of their post. For clarity's sake.Note that these should still be in red text.


[I]--Interesting and Important Notes by Lucky--
Also for inspiration and other possible purposes, the Mafia Wikipedia Article (http://en.wikipedia.org/wiki/Mafia_%28game%29)

A couple other things to note when running a game of Werewolves:

A) Having a co-narrator is highly recommended, and from now on is mandatory in Werewolves and Werewolves Classic. This is to assist with the flow of the game, and just makes it easier on the narrator.
B) If you are running a new edition of an established stream of Werewolves, you must wait until the end of the current edition until starting the next one. You may begin sign-ups before.

Rules on cheating:

The SMBG stance on cheating applies to all of these games, and cheaters will be punished as dictated by the SMBG rules.

However, after the culprit has been punished and s/he has served his time off from the werewolf games, it will become forgotten history. No one is to speak of it further, and any concern will be PMed to the narrators of that game, not posted in the thread.

Spreadsheet (http://spreadsheets.google.com/pub?key=p0UxBstxYZ1MNh0hSi8F-YA) of the start dates and narrators.
Finally, if anyone has any other ideas as far as what to put in this thread, feel free to voice them here or PM them to me.

Shadow
2008-11-24, 11:15 PM
--Scheduling--

We've all decided amongst ourselves that we should only have one or two games starting in any given week. It has been discussed repeatedly and everyone seems to agree.

Please PM me or post here if you're planning on starting a game, so that we can coordinate everything properly.
This will ensure that every game gets the attention that it deserves and will make every game more enjoyable.
Thanks in advance.

Just as the Three Post Rule is usually enforced by ourselves rather than getting Mods involved, so too should rules that we've created for ourselves be so enforced. Please politely direct anyone starting a game out of turn to this thread.
As this is not a forum rule, this can only be enforced by us.
A little common courtesy goes a long way.

On the Issue of Scheduling


I'd also like to make a recommendation that he title of this thread contain something along the lines of "Please read this before starting your own WW game" although that's incredibly long. I don't know. I just think that this flurry of new games partially came about because a lot of the newer folks didn't know we had tried to setup a schedule.

In that vein, I wonder if it would be helpful to do a little self policing and when new game threads start up that aren't on the schedule someone could politely post in the recruitment thread to redirect the game starter here. You know, just to nudge people into trying to stick to the schedule. Just a thought.And I agree with Zeb on the point that perhaps a note should be made on starting any new game. However the fact that new threads can't be made in this forum right now hinders people from reading it/knowing about it.

Perhaps, as we are all shareholders in this, we can let those who do want to make a game know about the schedule and how to get on it, just like we nudge those who break the three post rule. With everyone's help, we can ensure a crazy start of games at the same time doesn't happen again.

Yeah, I will have to agree with problem of too many games starting up. I can understand everyone wants to run one, but sometimes the best idea is just to get on a wait list and run a current game.
That said, I think anyone who wants to start a new werewolf type game should contact me before they start it. This way we can arrange a good start date that won't step on the toes of other games.And since I've taken the reigns for WW Central, that duty would now go to me (for better or worse).

And.... A big Thank You to evnafets for updating the spreadsheet.
Now we just have to add in the new games and get an idea of where they're going to go in the mix.
Go and check the original werewolf spreadsheet again.

This is the spreadsheet. (http://spreadsheets.google.com/pub?key=p0UxBstxYZ1MNh0hSi8F-YA)

I updated it quite a bit about a month ago, but I think the changes were never publishedAnd on the subject of the spreadsheet:
*snip*

Also, send me an e-mail at [email protected] if you want permission to edit the spreadsheet, I'll add anyone no problem. Then you can update information about your game as needed.

The spreadsheet - it's for everyone. :smallsmile:

Also, who let the pie poisoner in the kitchen?
A note on posting Recruitment/Game Threads:
We can now create games in the Structured Games sub-forum!
The only problem is that we have to wait for a Mod *ahemAlarracough* to aprove it, so it will NOT show up immediately.
If you need a second post to open your game, simply pout that in the Title of your thread so that your players will not post as soon as it goes up, like I did for this thread.
Then change the Title when you're ready to play.

--Recruitment and Game Schedules--
Note that the date listed is for the Game Thread to go up,
not the recruitment thread.
Begin recruitment at your leisure.

Waiting for your game to start? Read this post! (http://www.giantitp.com/forums/showpost.php?p=4892705&postcount=548)

{table=head]Game|Narrator(s)|Status|Game_Start
Ravnica (http://www.giantitp.com/forums/showthread.php?p=5282506#post5282506)|Uncle Festy, Alarra|Running|November 3
Memesville (http://www.giantitp.com/forums/showthread.php?t=96056)|Haruki-kun|Running|November 9
Catfight (http://www.giantitp.com/forums/showthread.php?t=97547)|onnasuma, banjo|Running|Nov 24
WW Classic (http://www.giantitp.com/forums/showthread.php?t=97822)|Zar Peter|Running|Nov 24-28
Fears (http://www.giantitp.com/forums/showthread.php?t=99210)|Cristo, Curly|Finished|Dec 11-12
Witches & Warlocks (http://www.giantitp.com/forums/showthread.php?t=98736)|deathslayer7|Finished|Dec 15
Pokemon (http://www.giantitp.com/forums/showthread.php?t=99818)|Istari|Running|Dec 18
LoTR (http://www.giantitp.com/forums/showthread.php?t=100951)|d-d, Andre, Reinholdt|Running|Dec 29-30
Animaniacs (http://www.giantitp.com/forums/showthread.php?t=101148)|PhantomFox|Running|Januar y 1-2
Rockstar 3 (http://www.giantitp.com/forums/showthread.php?t=101794)|Raistlin1040|Running|Janu ary 8-9
Death Note 2 (http://www.giantitp.com/forums/showthread.php?t=102313)|Dragoon|Running|Jan 15
Spytrap IV (http://www.giantitp.com/forums/showthread.php?t=101913)|Mordokai|Recruiting|Jan 19-20
||open|Jan 23
Ultimate Kaos|Uncle Festy|Coming|January 26-27
Starcraft 2 (http://www.giantitp.com/forums/showthread.php?t=102184)|Shadowcaller|recruiting|J an 29-30
Assassins (http://www.giantitp.com/forums/showthread.php?t=102652)|Lex-Kat|Recruiting|Feb 2
Twist/Heroes|EmperorDemonking|Coming|Feb 5-6
Grave Robbers|LadyMeyers|Coming|Feb 9-10
Mafia IX (http://www.giantitp.com/forums/showthread.php?t=101858)|Andre|Recruiting|Feb 12-13
Witches & warlocks|deathslayer7|Coming|Feb 17
||open|Feb 19-20
||open|Feb 23-24
||open|Feb 26-27
||open|March 2-3
|||
LLD2|Goof|Coming|April 1
The Day Candyland Broke|Griever|Coming|May 10-15 or so
Discworld|Andre, ZP, Curly|Coming|On Hold
Skies|Cristo|Coming|On Hold
Kyou (http://www.giantitp.com/forums/showthread.php?t=92586)|Shadowcaller|Coming|On Hold
Kobolds|Szilard|Coming|On Hold
Demon, The Progeny|Banjo|Coming|On Hold
Team Fortress 2|Shades of gray|Coming|???
[/table]

To see the full calendar, go to
www.wolvesitp.com
To be added as a Devil, allowing you to update
this calendar, PM Raldor (http://www.giantitp.com/forums/member.php?u=12358) and ask permission.
.
page 19, 558

Shadow
2008-11-24, 11:17 PM
--Narrating--
I'd like to note at this point that I did indeed steal most of the following from Lucky's posts, as well.

Looking for a co-narrator for one of your games?
Here is a list of people who want to help narrate, but don't necessarily have an idea of their own, or aren't picky about what they narrate. Give them a PM and ask them if they're up for it:


Co-Narrator List: Alarra
Andre Fairchilde
Eldritch Knight
Helgraf
Joosbawx
Kantur
Malmagor Andrigal
Pwenet
Raistlin1040
Raldor
Shadow
Supagoof
Traveling Angel
Zeb the Troll

The co-narrator serves many purposes
1) It can help with sending out the opening PM's to players.
2) it can give the narrator someone to talk to about the game and how its going
3) It is someone the narrator can plot with about any changes to make (but that's not relevant in classic)
4) if the narrator cannot fulfill his duties for any reason, the co-narrator can cover his back and make an update or two.
5) OOOOH, writing descriptions is good too.


Narrating Tools:

PM Box filling up too fast?
Check out the Offline PM Viewer! (http://www.giantitp.com/forums/showthread.php?t=53603)

Korith's Excel Spreadsheet. (http://hg.missingworlds.com/WerewolfGMTool.xls) - A great tool for Werewolves Classic to assign all the basic roles. Also includes an option to add up to 10 custom roles, making it also useful for almost any other werewolf variant.
Instructions are included inside.

Notes on Korith's Spreadsheet:



Having spoken with Korith, I've discovered something his spreadsheet was not designed to do, but he has suggested a workaround.

His spreadsheet is not designed to handle an alpha game, but he has suggested that should an alpha pick someone who already had a role, that role becomes reassigned. It's not the most effective solution, but it works.
Why would you try to assign roles before the Alpha had chosen their team?
You'd wait until the Alpha had chosen before deciding any other roles by necessity, wouldn't you?

I think it wouldn be easier to just remove the "wolf" roles (and their players) as choices and assign the roles remaining to the players remaining?

I haven't used his sheet yet, but that seems the most efficient to me. Yes, that's the most efficient way to do it, however, that then makes it difficult to import into a spreadsheet to actually track the game, and also doesn't account for the idea that a person could have an additional role besides 'wolf', such as the lovers, customarily.
But, unless I'm mistaken, his sheet only assigns one role per player, doesn't it?
So it would never assign a lover role to a wolf.
You'd have to do it twice, the second time for possible secondary roles.
IE: lovers, fueders, etc.
At least that's the way that I read it.

Just looked it up. That's the way it is.
When the players have been copied into place, the position randomizer will activate automatically. This randomizer assigns roles to each player using a simple card-shuffling algorithm, thus ensuring that every role to be assigned will be assigned, and that each player will have exactly one role.

*Is glad he's old fashioned and writes names on paper in a hat* So the only concern that we've found with Korith's wonderful tool is that in some circumstances you may need to use it twice with slightly different configurations each time in order to get a fully randomized role distribution.
This will come into play when you're running an Alpha Game or when you have possible secondary roles that could be in addition to the player's primary role (such as lovers, fueders, ect.).


Current List of Claims:This is the list of people who wish to run a game in the future and have placed claims on certain editions of Werewolves.

Werewolves:
XI- B-Man, Lucky
XII- Kantur, Atreyu the Masked llama
XIII- Zar Peter, CurlyKitGirl, Andre Fairchilde
XIV:

Werewolves Classic:
VII- DM77, Eldritch Knight
((DM77 has claim on Werewolves Classic until he decides otherwise, contact him if you wish to co-narrate.))

Mafia:
(I think I can safely say that we all hope that Joosbawx and/or Andre will hold onto this one for as long as possible.)

Pirates:
(Pirates is not up for grabs. Alarra, Atreyu the Masked Llama and Indurain are choosing to be greedy and keep it. Can'rt say as I blame them. Greedy people.)

Alien Invasion:
III- Andre Fairchilde, EmeraldRose and ??? have expressed an interest, but nothing definitive has come of it yet.
(Note: Alien Invasion may or may not be up for grabs, please ask the current hosts before claiming the next version.)

Ye Olde West
(Supagoof reserves the right to hold onto Ye Olde West until he decides otherwise with the help of Raldor if he wishes.
He has expressed a possible interest in having a third however.
If this is something that you're interested in, PM him or post your request here.)

Rebellion
(Zeb the Troll reserves the right to hold onto Rebellion until he decides otherwise.)

Vampire
(Shadow and Helgraf reserve the right to hold onto Vampires until they decide otherwise.)

Journies on the TARDIS
(Korias has requested to be the main narrator for all future versions of TARDIS until further notice. Please PM him or ask here if you'd like to help.)

This is a Go-To-Guide for all your narration needs.

It lists handy stuff like a spreadsheet to randomly determine roles, who's running the next versions of games, who's willing to co-narrate with you, etc.
.

Shadow
2008-11-24, 11:18 PM
--Games Archives--

--Single Run Games--
Baldur's Gate: Deeper Shadows of Amn (http://www.giantitp.com/forums/showthread.php?t=80483)
Death Note (http://www.giantitp.com/forums/showthread.php?t=85553)
Black Iron Prison (http://www.giantitp.com/forums/showthread.php?p=5055975)
Cat Fight (http://www.giantitp.com/forums/showthread.php?t=97547)
Dyscworlde WereWolfe: Dei In Machina (http://www.giantitp.com/forum/showthread.php?t=69435)
The Fears of Pegasus Manor (http://www.giantitp.com/forums/showthread.php?t=82034)
Fun House! (http://www.giantitp.com/forums/showthread.php?t=96922)
Girl Genius (http://www.giantitp.com/forums/showthread.php?t=75925)
Grave Robbers from Outer Space (http://www.giantitp.com/forums/showthread.php?p=5183986#post5183986)
Higurashi: When the Cicadas Cry (http://www.giantitp.com/forums/showthread.php?p=4408364#post4408364)
Infection! (http://www.giantitp.com/forums/showthread.php?t=66201)
Infiltration (http://www.giantitp.com/forums/showthread.php?t=51774)
Invasion of the Zombies (http://www.giantitp.com/forums/showthread.php?t=57922&page=2)
Judge Dredd, Dark goings on in Rich Burlew block (http://www.giantitp.com/forums/showthread.php?t=98854)
Llama, Llama, Duck (http://www.giantitp.com/forums/showthread.php?t=60779)
Megaman X: Command Mission. The WW game (http://www.giantitp.com/forums/showthread.php?t=74942)
Memesville (http://www.giantitp.com/forums/showthread.php?t=96056)
Memories Erased (http://www.giantitp.com/forums/showthread.php?t=60444)
Mirrodin (http://www.giantitp.com/forums/showthread.php?t=95207&page=2)
Monty Python and the Holy Grail (http://www.giantitp.com/forums/showthread.php?t=88363)
Nexus of the Future I - Floating Dreams of Riches (http://www.giantitp.com/forums/showthread.php?t=65256)
Ravnica: City of Wolves (http://www.giantitp.com/forums/showthread.php?p=5282506#post5282506)
StarCraft: Shadow of the Xel'Naga (http://www.giantitp.com/forums/showthread.php?t=79471)
Stargate: Lost in Space (http://www.giantitp.com/forums/showthread.php?t=81439)
Stories of Kyou: The Facestealer (http://www.giantitp.com/forums/showthread.php?t=84421)
The Thing (http://www.giantitp.com/forums/showthread.php?t=70689)
Twist (http://www.giantitp.com/forums/showthread.php?t=82641)


--Werewolf--
The Original: Werewolf (http://www.giantitp.com/forums/showthread.php?t=7599&highlight=werewolf)
II: Werewolf II (http://www.giantitp.com/forums/showthread.php?t=7574&highlight=werewolf), Werwolf II, Part 2 (http://www.giantitp.com/forums/showthread.php?t=7505&highlight=werewolf), Werewolf II, Part 3 (http://www.giantitp.com/forums/showthread.php?t=7472&highlight=werewolf)
III: Werewolf III: A New Beginning (http://www.giantitp.com/forums/showthread.php?t=26591&highlight=werewolf)
IV: Werewolf IV (http://www.giantitp.com/forums/showthread.php?t=28523&highlight=werewolf)
V: Werewolf V: Werewolf DnD (http://www.giantitp.com/forums/showthread.php?t=31405&highlight=werewolf)
VI: Werewolf VI: The Paladins Strike Back (http://www.giantitp.com/forums/showthread.php?t=36097&highlight=werewolf)
VII: Werewolf VII: Urban Lycanthropy (http://www.giantitp.com/forums/showthread.php?t=43447)
VIII: Werewolf VIII (http://www.giantitp.com/forums/showthread.php?t=52898)
IX: Werewolf IX: Hogwart's Havok (http://www.giantitp.com/forums/showthread.php?t=56988)
X: Werewolf X-In The Midst Of A Battle (http://www.giantitp.com/forums/showthread.php?p=4306192#post4306192)

--Werewolf Classic--
I: Werewolf Classic I (http://www.giantitp.com/forums/showthread.php?t=28971&highlight=werewolf)
II: Werewolves Classic II (http://www.giantitp.com/forums/showthread.php?t=31010&highlight=classic), Werewolves II, take 2 (http://www.giantitp.com/forums/showthread.php?t=33078)
III: Werewolf Classic III (http://www.giantitp.com/forums/showthread.php?t=38285&highlight=werewolf)
IV: Werewolf Classic IV (http://www.giantitp.com/forums/showthread.php?t=42787&highlight=werewolf)
V: Werewolf Classic V (http://www.giantitp.com/forums/showthread.php?t=59055&)
VI: Werewolf Classic VI: Rated PG-13 to R for violent descriptions of character Deaths ( http://www.giantitp.com/forums/showthread.php?t=69480)
VII: Werewof Classic VII: The Village (http://www.giantitp.com/forums/showthread.php?t=89481)

--Advent Children--
I: Final Fantasy Advent Children: The Return of Sephiroth (http://www.giantitp.com/forums/showthread.php?t=62581)
II: Advent Children II – The Battle for Balamb Garden (http://www.giantitp.com/forums/showthread.php?t=75626)
III: Final Fantasy Advent Children III - Burmecia or Bust (http://www.giantitp.com/forums/showthread.php?p=4923990#post4923990)

--Alchemists--
I: Alchemists (http://www.giantitp.com/forums/showthread.php?t=61524)
II: Alchemists II (http://www.giantitp.com/forums/showthread.php?t=69954)

--Alien Invasion--
I: Alien Invasion (http://www.giantitp.com/forums/showthread.php?t=40756&highlight=alien)
II: Alien Invasion II (http://www.giantitp.com/forums/showthread.php?t=49679)

--Baron Fatbelly--
I, II & III were not Werewolf style games.
IV: Fatbelly 4 - Baron Banjo Brings Home the Bacon (http://www.giantitp.com/forums/showthread.php?t=83147)

--Camp Sleeps-A-Lot--
I: Camp Sleeps-A-Lot (http://www.giantitp.com/forums/showthread.php?t=54082)
II: Camp Sleep S'More (http://www.giantitp.com/forums/showthread.php?t=75002)

--Convoy--
I: Convoy (http://www.giantitp.com/forums/showthread.php?t=7599&highlight=werewolf)
II: The Return of Rubber Duck (http://faultylogic.comicgenesis.com/d/20080301.html)
III: Bears in the Air (http://faultylogic.comicgenesis.com/d/20071013.html)
IV: Cannonball Run (http://faultylogic.comicgenesis.com/d/20071124.html)
V: Autobots, Role Out!! (http://faultylogic.comicgenesis.com/d/20080126.html)
VI: Convoy From Hell (http://faultylogic.comicgenesis.com/d/20080216.html)
VII: Convoy VII: Interstating the Obvious (http://www.giantitp.com/forums/showthread.php?t=92118)

--Empire--
I: Empire (http://www.giantitp.com/forums/showthread.php?t=37338)
II: Empire II: Where No Man Has Gone Before (http://www.giantitp.com/forums/showthread.php?t=46930)

--Journies on the TARDIS--
I: Journies on the TARDIS (http://www.giantitp.com/forums/showthread.php?t=54715)
II: TARDIS II: Hunt for the Doctor (http://www.giantitp.com/forums/showthread.php?t=63219)

--Mafia--
I: Mafia I: Night of the Criminals (http://www.giantitp.com/forums/showthread.php?t=32900&highlight=mafia)
II: Mafia II: Mass Intrigue (http://www.giantitp.com/forums/showthread.php?t=35380&highlight=mafia)
III: Mafia III: The Maltese Falcon (http://www.giantitp.com/forums/showthread.php?t=39711&highlight=mafia)
IV: Mafia Episode IV: A New Hutt (http://www.giantitp.com/forums/showthread.php?t=65129)
V: Mafia V: The Maltese Falcon Returns (http://www.giantitp.com/forums/showthread.php?t=54512)(restarted as Mark II)
V (Mk II): Mafia V: Mark II: The Return of the Narrator (http://www.giantitp.com/forums/showthread.php?t=59665)
VI: Mafia VI: Return of the Departed Emerald Dragon (http://www.giantitp.com/forums/showthread.php?t=71336)
VII: Mafia VII: Revenge of the Blackhawks (http://www.giantitp.com/forums/showthread.php?t=80219)
VIII: Mafia VIII (http://www.giantitp.com/forums/showthread.php?t=92124)

--Pirates--
I: Pirates (http://www.giantitp.com/forums/showthread.php?t=34364&highlight=Pirates)
II: Pirates II: Never Never Land Cruise (http://www.giantitp.com/forums/showthread.php?t=39175&highlight=Pirates)
III: Pirates III: At Forum's End (http://www.giantitp.com/forums/showthread.php?t=48924)
IV: Pirates IV: Firefly Firefight! (http://www.giantitp.com/forums/showthread.php?t=87232)

--Rebellion--
I: Rebellion (http://www.giantitp.com/forums/showthread.php?t=37417)
II: Rebellion II (http://www.giantitp.com/forums/showthread.php?t=40492)
III: Rebellion III: Reign of the Zombies (http://www.giantitp.com/forums/showthread.php?t=48182)
IV: Rebellion IV: Death of the Lich King (http://www.giantitp.com/forums/showthread.php?t=71734)

--Revolution--
I: Revolution (http://www.giantitp.com/forums/showthread.php?t=38808&highlight=revolution)
II: Revolution Mk II (http://www.giantitp.com/forums/showthread.php?t=42983&highlight=revolution)
III: Revolution III: Interesting Times in Technotopia (http://www.giantitp.com/forums/showthread.php?t=48906)
IV: Revolution IV: The Second Party (http://www.giantitp.com/forums/showthread.php?t=53615)

--Rockstar--
I: Rockstar (http://www.giantitp.com/forums/showthread.php?t=56216)
II: Rockstar II: The Rap Feud (http://www.giantitp.com/forums/showthread.php?t=60471)

--Spytrap--
I: Spytrap (http://www.giantitp.com/forums/showthread.php?t=69805&page=3)
II: Spytrap II: Desert Wolves (http://www.giantitp.com/forums/showthread.php?t=77437)
III: Spytrap III - Prisoners of War (http://www.giantitp.com/forums/showthread.php?p=4626028#post4626028)

--TITANS!--
I: TITANS! (http://www.giantitp.com/forums/showthread.php?p=4342860#post4342860)
II: T2: Judgement Day (http://www.giantitp.com/forums/showthread.php?t=90494)

--Twin Village--
I: Twin Village (http://www.giantitp.com/forums/showthread.php?t=85294)
II: Twin Village 2 (http://www.giantitp.com/forums/showthread.php?t=98018)

--Universal Smash Bros--
I: Universal Smash Bros. (http://www.giantitp.com/forums/showthread.php?t=75247)
II: Universal Smash Bros 2: Villain's Revenge (http://www.giantitp.com/forums/showthread.php?t=93726)

--Vampire--
I: Vampire: Renfeild's Masquerade (http://www.giantitp.com/forums/showthread.php?t=57938)
I: Vampire II: The Carfax Contingency (http://www.giantitp.com/forums/showthread.php?t=76525)

--Ye Olde West--
I: Ye Olde West (http://www.giantitp.com/forums/showthread.php?t=38839)
II: Ye Olde West II: The GOLD Rush (http://www.giantitp.com/forums/showthread.php?t=54385)
III: YOW3: YOW3 - Cowboy Bebop Edition (http://www.giantitp.com/forums/showthread.php?t=86888)



Someone mention a game that you've never heard of?
Someone mention a game that you'd like to read?

Look No Further!

If by chance I've missed any, please let me know (and a link would be nice :smallwink:)
.

Shadow
2008-11-24, 11:22 PM
(this space reserved for upcoming ideas/needs)



to be removed/added in other posts where appropriate


--Optional Rules--
--Notable Posts from the Original Thread--
--Untested Spinoffs--

The Fool



Rules Question: Do the Seer and Fool only see Werewolf or Villager (or Fool), or do they see specific like the Devil? This is WWClassic, obviously.

They see specific roles. Originally for the fool I just decided for myself depending on how evil or cruel I was feeling that day, but I eventually started generating a number out of a list of all the remaining roles and took that.

In other words... If you have 2 wolves, 7 villagers and 1 seer left, in addition to the fool, you would generate a number between 1 and 10. If it was 1 or 2, they would see a wolf, if it was 3-9, they would see a villager, and if it was 10, they would see a Seer.

Optional Predetermined "Fool's Scry" Roles
Save yourself some extra work every time the fool scries and assign everyone "fool roles" at the same time as you assign real roles. That way you just have to look it up on the list instead of counting how many of each are left each time, and it guarantees the fool gets consistent results for free.

Edit: Hmm, on second thought, that could lead to some bizarre readings like getting the Baner after the Baner has already been lynched, so it might not work so well.This could work well if you just play it as a villager after that happens. For example: who the Fool thinks is the Devil would just be "fool scried" as a regular wolf after that.

The Devil
Optional Rule
Hey All,

I have a question: How have we been playing the Devil role? Have we been ruling that the Werewolves know who the devil is and visa versa? I have found some info that says the Devil doesn't know who the werewolves are and the werewolves don't know who the Devil is. I think that I am going to go with this as 1) It makes for an interesting game. The devil is steering votes to kill villaigers, but at the same time trying not to look like the Seer or Fool, so as to avoid getting themselves killed at night. 2) The Devil will have to be more careful as to who they give info to. The Devil may end up trusting the Masons, thinking them Werewolves, only to get himself killed. 3)The Seer and Fool are going to have more fun, possibly even going as far as to trick them into killing the Devil, posing as the Devil, granted, only to get themselves killed, but not before being able to leak the identities of the werewolves to the town. 4) The werewolves will have to be careful with whom they get information. Trust the wrong person and scenario #3 can happen!

What do you all think?

Helgraf's Scry Interference Rule

Ya know, I've thought of an interesting mini-variant that is useful in games with more than one scryier-type.

Scry interference: Should more than one scryier type scry the same person in the same round, all results focused on that person will fail, due to cross-scrying interference ... too many people using the third eye to try and look at the same person at the same time create resonance that effectively cancels them out. They'd know the scry failed and why, but not who the other parties looking were.

I figure it's not likely to happen often, but might encourage multiple scriers to use a different tactic than, say, every seer trying to scry, say Alarra* on night one.

Yeah, this variant is deliberately designed to try and get seers to vary their initial scries or risk losing a night's work. And yes, this variant is also designed to give some of the 'heavily scried' players a friggin break. It's well obvious that certain players get scried considerably more often than others, under the theory that somehow the 'best' players will get a disproportionate number of special roles, which in a non-alpha game shouldn't really be the case, yet the situation remains...

* Insert name of frequently scried player here as appropriate.



Attention All Werewolves:
If there's anything you'd like added to this thread, just let me know.
If there's a game you'd like to run, just let me know.
If you'd like to put a bid in for a start date, just....

....You get the idea.

Questions? Comments? Concerns? Feedback?
Let's have it!

Now post away!

Deathslayer7
2008-11-24, 11:23 PM
Finally I'm up on the list. Woot! :smallbiggrin:

Shadow
2008-11-24, 11:25 PM
I told you, I update that about once a week. :smallwink:
It's just that lately this thread goes 4-6 pages in that week....

Griever
2008-11-25, 01:46 AM
Only he that has been bad can truly understand what it means to be good.


Also, Atreyu has agreed to assist me in narrating Candyland!!! Wheeeeeeeee!

Zar Peter
2008-11-25, 02:54 AM
I told you, I update that about once a week. :smallwink:
It's just that lately this thread goes 4-6 pages in that week....

Somehow you forgot... or was it never announced? We will never know.
Anyway: Black Iron Priso has ended. Long ago.

Shadow
2008-11-25, 03:19 AM
Somehow you forgot... or was it never announced? We will never know.
Anyway: Black Iron Priso has ended. Long ago.

Yeah, I don't have time to follow every single game.
If no one comes here to tell me, I don't know about it.
Thanks.

banjo1985
2008-11-25, 04:42 AM
Cat-Fight has just about started.

*smells new thread to see if it smells like a new book*

*is disappointed*

I love the smell of new books :smallbiggrin:. Anyhow, I'll be posting my updated rules for Demon: The Progeny in a week or so, see if the tweaks I've made make it look more balanced.

Cristo Meyers
2008-11-25, 08:50 AM
I, however, will be posting the rules for Skies of Arcadia now (it's amazing what I've got kicking around in my inbox...) :smalltongue:

Blue Rogues:

Vyse (Baner): A Blue Rogue and the Captain of the Delphinus. Vyse leads the Delphinus’ crew in searching for the Moon Crystals and preventing Valua from finding using them to take over Arcadia. Energetic, outgoing, and with a passion for exploration for adventure, if anyone can stop Valua it’s Vyse. Once per night Vyse can protect someone from night-kill. Scries as Vyse/Baner.

Aika (Disguiser): Vyse’s best friend and fellow Blue Rogue. Vyse and Aika have been sailing the skies over Arcadia nearly all their lives. Normally straightforward to the point of bluntness, Aika is not without a sense of cunning. Once per night, she can disguise a player’s role to make it appear to be any other role of her choosing. Scries as Aika/Disguiser.

Fina (Seer): Fina is a soft-spoken, gentle girl from an unknown land. It is her mission to secure the Moon Crystals and prevent them from being used. She travels with Cupil, a shapechanging companion creature. Once per night, Fina can scry a player to determine their role. Scries as Fina/Seer.

Enrique (Protector): The Crown Prince of Valua, Enrique ran away from his mother, Queen Teodora, in the Delphinus with Vyse, Aika, and Fina. Unfortunately, Enrique’s sailing legs never quite grew in, leaving him prone to bouts of skysickness. Enrique is a strong believer in justice and establishing diplomatic relationships with other nations and works to fight against his mother’s expansionistic war. Enrique can protect a player from assassination once per day phase. Scries as Enrique/Protector.

Gilder (Disguiser): Captain of the Claudia, Gilder lives a free-wheeling life always in search of treasure, excitement, and beautiful women. Unfortunately for him, a fellow captain, Clara, has taken an interest in him and is intent on making him her husband. Through the chase, he has learned multiple ways to avoid and evade the woman. Once per night, Gilder can disguise a player's role for scrying. Scries as Gilder/Disguiser

Drachma (Day-Baner): Drachma is an old, gruff sailor and captain of the Little Jack. He was formerly a fisherman, but an encounter with the arcwhale Rhaknam wrecked his fishing boat and took his son. Now he sails in the Little Jack, searching for Rhaknam to kill him. During the night phase, Drachma may choose a player to hide on the Little Jack, protecting them from being lynched. Scries as Drachma/Day Baner.

Villagers: A denizen of Arcadia, one of the masses living on the islands. Each day they point at whom they wish to lynch. Scries as Villager.

Valua:

Galcian (Alpha): Galcian is the High Admiral of the Valuan Armada. He is the head of the Valuan war effort and their quest for the Moon Crystals. A tactical genius, Galcian is rightly feared by pirates and nations alike. Galcian chooses the other Valuans and scries as a Villager.

Belleza (Disguiser): Belleza is the Admiral of the Fourth Valuan Fleet. She is an expert in espionage and stealth, often personally disguising herself to work undercover. She can apply her skills to another player, disguising their role. Scries as Belleza/Disguiser.

Vigoro (Killer): Vigoro is the Admiral of the Third Valuan Fleet. Vigoro is a huge man, standing over 7 feet tall and also has a strong womanizing streak in him. His motto is the best defense is a good offense and applies that motto to his tactics and his fleet. Once every four nights, Vigoro can target a player for a night kill. Scries as Vigoro/Killer.

Ramirez (Devil): The stoic Vice Captain under High Admiral Galcian. He owes loyalty to Galcian and no one else. Ramirez is a warrior nearly as feared as Galcian. His appearance bears a striking resemblance to Fina… Once per night, Ramirez may scry another player to determine their role. Scries as Ramirez/Devil.

De Loco (Controller): The Admiral of the Fifth Valuan Fleet. De Loco is a scientist and mechanic, constantly changing and modifying his flagship, the Chameleon. He is extremely protective of his machinery, chasing down anyone that dares damage his precious inventions and cruelly killing them. During the night phase, De Loco can choose a player. That player will have their point redirected to match De Loco's. The player will not be told their point was redirected. Scries as De Loco/Controller.

Gregorio (Voider): The Admiral of the Second Valuan Fleet. Gregorio has served Valua the longest and is a master of defensive tactics. He is a master at negating his opponent’s advantages. Once per night, Gregorio may void out another player’s ability. He will not be told if he was successful. Scries as Gregorio/Voider.

Others

Clara (Lovelorn)-Clara is a Blue Rogue like Vyse, but rather than travel the skies in search of treasure and adventure, she travels for another reason: love, particularly the love of Gilder. Clara is completely obsessed with finding and marrying Gilder and constantly pursues him all across Arcadia. In addition to survival, Clara must capture (kill) Gilder. Scries as Clara/Lovelorn.

Piastol (Hunter)-Also known as the Angel of Death, Piastol is a bounty hunter feared by Blue Rogues and Black Pirates alike. Recently she set her sights on Vyse and Aika for reasons known only to her. In addition to survival, Piastol must also kill Vyse and Aika. Scries as Piastol/Hunter.

Alfonso (Usurper)-The disgraced former Admiral of the First Valuan Fleet, Alfonso was stripped of his position after numerous defeats at the hands of Vyse and his Blue Rogues. While he harbors a particular hatred for Vyse (and anyone not of noble blood, really), his targets are the men that removed him from his position as Admiral: Galcian and Ramirez. In addition to survival, Alfonso must kill Galcian and Ramirez. Scries as Alfonso/Usurper.

The others operate like the assassins did in Pirates. At the moment I'm thinking of putting in a very limited item system and planning on multiple special events.

Uncle Festy
2008-11-25, 12:23 PM
First page FTW!
Ok, so it seems like Alarra and I have decided to put Ravnica on hiatus for a week, as we're both going to be gone.
Just wanted to let you guys know.

Emperor Demonking
2008-11-25, 12:36 PM
Can someone explain to me, the point of a good guy disguiser.

Atreyu the Masked LLama
2008-11-25, 12:42 PM
Can someone explain to me, the point of a good guy disguiser.
To hide your seer from the devil.

Castaras
2008-11-25, 12:56 PM
To pretend you're a wolf, so that you can infiltrate the network, if it's a game where the wolves don't know each other. *has been done :smallbiggrin:*

Cristo Meyers
2008-11-25, 01:01 PM
To pretend you're a wolf, so that you can infiltrate the network, if it's a game where the wolves don't know each other. *has been done :smallbiggrin:*

A possibility I am warring with myself on opening up. On the one paw, my last attempt at a blind game...didn't turn out so good and the number of power roles in this means I'm going to need a higher number of players. On the other, it opens up the above possibility...

Emperor Demonking
2008-11-25, 01:02 PM
To pretend you're a wolf, so that you can infiltrate the network, if it's a game where the wolves don't know each other. *has been done :smallbiggrin:*

What game?

Darkcomet
2008-11-25, 01:06 PM
I think there's a Catmuffin role in Cat Fight that scries as Custard Cat, to infiltrate the CCs.

Griever
2008-11-25, 02:58 PM
A possibility I am warring with myself on opening up. On the one paw, my last attempt at a blind game...didn't turn out so good and the number of power roles in this means I'm going to need a higher number of players. On the other, it opens up the above possibility...

KITTY!!! *pounces*

Dallas-Dakota
2008-11-25, 04:00 PM
First page post!

Also, Atreyu and Candyland... that's bound to be full of nutses, crazyness and fun!
I'm still in!
*nom's cookie part*

Whatdya mean there's no subsection for cookies?

:smalltongue:

Reinholdt
2008-11-25, 08:10 PM
I, however, will be posting the rules for Skies of Arcadia now (it's amazing what I've got kicking around in my inbox...) :smalltongue:

Blue Rogues:

Vyse (Baner): A Blue Rogue and the Captain of the Delphinus. Vyse leads the Delphinus’ crew in searching for the Moon Crystals and preventing Valua from finding using them to take over Arcadia. Energetic, outgoing, and with a passion for exploration for adventure, if anyone can stop Valua it’s Vyse. Once per night Vyse can protect someone from night-kill. Scries as Vyse/Baner.

Aika (Disguiser): Vyse’s best friend and fellow Blue Rogue. Vyse and Aika have been sailing the skies over Arcadia nearly all their lives. Normally straightforward to the point of bluntness, Aika is not without a sense of cunning. Once per night, she can disguise a player’s role to make it appear to be any other role of her choosing. Scries as Aika/Disguiser.

Fina (Seer): Fina is a soft-spoken, gentle girl from an unknown land. It is her mission to secure the Moon Crystals and prevent them from being used. She travels with Cupil, a shapechanging companion creature. Once per night, Fina can scry a player to determine their role. Scries as Fina/Seer.

Enrique (Protector): The Crown Prince of Valua, Enrique ran away from his mother, Queen Teodora, in the Delphinus with Vyse, Aika, and Fina. Unfortunately, Enrique’s sailing legs never quite grew in, leaving him prone to bouts of skysickness. Enrique is a strong believer in justice and establishing diplomatic relationships with other nations and works to fight against his mother’s expansionistic war. Enrique can protect a player from assassination once per day phase. Scries as Enrique/Protector.

Gilder (Disguiser): Captain of the Claudia, Gilder lives a free-wheeling life always in search of treasure, excitement, and beautiful women. Unfortunately for him, a fellow captain, Clara, has taken an interest in him and is intent on making him her husband. Through the chase, he has learned multiple ways to avoid and evade the woman. Once per night, Gilder can disguise a player's role for scrying. Scries as Gilder/Disguiser

Drachma (Day-Baner): Drachma is an old, gruff sailor and captain of the Little Jack. He was formerly a fisherman, but an encounter with the arcwhale Rhaknam wrecked his fishing boat and took his son. Now he sails in the Little Jack, searching for Rhaknam to kill him. During the night phase, Drachma may choose a player to hide on the Little Jack, protecting them from being lynched. Scries as Drachma/Day Baner.

Villagers: A denizen of Arcadia, one of the masses living on the islands. Each day they point at whom they wish to lynch. Scries as Villager.

Valua:

Galcian (Alpha): Galcian is the High Admiral of the Valuan Armada. He is the head of the Valuan war effort and their quest for the Moon Crystals. A tactical genius, Galcian is rightly feared by pirates and nations alike. Galcian chooses the other Valuans and scries as a Villager.

Belleza (Disguiser): Belleza is the Admiral of the Fourth Valuan Fleet. She is an expert in espionage and stealth, often personally disguising herself to work undercover. She can apply her skills to another player, disguising their role. Scries as Belleza/Disguiser.

Vigoro (Killer): Vigoro is the Admiral of the Third Valuan Fleet. Vigoro is a huge man, standing over 7 feet tall and also has a strong womanizing streak in him. His motto is the best defense is a good offense and applies that motto to his tactics and his fleet. Once every four nights, Vigoro can target a player for a night kill. Scries as Vigoro/Killer.

Ramirez (Devil): The stoic Vice Captain under High Admiral Galcian. He owes loyalty to Galcian and no one else. Ramirez is a warrior nearly as feared as Galcian. His appearance bears a striking resemblance to Fina… Once per night, Ramirez may scry another player to determine their role. Scries as Ramirez/Devil.

De Loco (Controller): The Admiral of the Fifth Valuan Fleet. De Loco is a scientist and mechanic, constantly changing and modifying his flagship, the Chameleon. He is extremely protective of his machinery, chasing down anyone that dares damage his precious inventions and cruelly killing them. During the night phase, De Loco can choose a player. That player will have their point redirected to match De Loco's. The player will not be told their point was redirected. Scries as De Loco/Controller.

Gregorio (Voider): The Admiral of the Second Valuan Fleet. Gregorio has served Valua the longest and is a master of defensive tactics. He is a master at negating his opponent’s advantages. Once per night, Gregorio may void out another player’s ability. He will not be told if he was successful. Scries as Gregorio/Voider.

Others

Clara (Lovelorn)-Clara is a Blue Rogue like Vyse, but rather than travel the skies in search of treasure and adventure, she travels for another reason: love, particularly the love of Gilder. Clara is completely obsessed with finding and marrying Gilder and constantly pursues him all across Arcadia. In addition to survival, Clara must capture (kill) Gilder. Scries as Clara/Lovelorn.

Piastol (Hunter)-Also known as the Angel of Death, Piastol is a bounty hunter feared by Blue Rogues and Black Pirates alike. Recently she set her sights on Vyse and Aika for reasons known only to her. In addition to survival, Piastol must also kill Vyse and Aika. Scries as Piastol/Hunter.

Alfonso (Usurper)-The disgraced former Admiral of the First Valuan Fleet, Alfonso was stripped of his position after numerous defeats at the hands of Vyse and his Blue Rogues. While he harbors a particular hatred for Vyse (and anyone not of noble blood, really), his targets are the men that removed him from his position as Admiral: Galcian and Ramirez. In addition to survival, Alfonso must kill Galcian and Ramirez. Scries as Alfonso/Usurper.

The others operate like the assassins did in Pirates. At the moment I'm thinking of putting in a very limited item system and planning on multiple special events.

Yay! So many good choices, too. This game had great characters. Hmm. Maybe instead of Enrique(I know I'm one of very few that like him) I'll RP De Loco. He was fun :smallbiggrin:.

I want to see Mordokai get Vigoro. :smallamused:

V I was just thinking the personality mix would be fun to watch.

Cristo Meyers
2008-11-25, 09:14 PM
Dunno, I don't really see the resemblance:

http://wiki.crunchyroll.com/images/thumb/0/0c/SOA_Vigoro.jpg/180px-SOA_Vigoro.jpg

No comments on balance or potential problems? What about maybe making this a blind or partially blind game?

hap_hazard
2008-11-26, 02:12 AM
Methinks Twist ended.

Vampiric
2008-11-26, 10:10 AM
Yeah, I don't have time to follow every single game.
If no one comes here to tell me, I don't know about it.
Thanks.

My bad. It finished....

>_>
<_<

:smalltongue:

Mmmmm.... new thread smell.

Supagoof
2008-11-26, 10:30 AM
Shadow - shouldn't the title bar read : ALL VILLAGERS please read OPs!

I mean, no one is ever actually a wolf in these games, right? :smallamused:

Skippy
2008-11-26, 10:54 AM
Well, I am not a wolf. I can assure you that.

Shadow
2008-11-26, 11:06 AM
Shadow is always a wolf. Even when he's not.
Isn't that the general consensus?

I mean, this was written by me, so it was written from my point of view, right?

Skippy
2008-11-26, 11:08 AM
Shadow is always a wolf. Even when he's not.
Isn't that the general consensus?

I mean, this was written by me, so it was written from my point of view, right?

No, I don't think so. You're just trying to confuse us once again. I say we lynch you and find out later.

*Points at Shadow*

Shadow
2008-11-26, 11:11 AM
If I get lynched on page 1 of this thread, Alarra will have to run Central for you guys, and I'm fairly certain she wouldn't like that.
It's kind of a pain in the arse.
Don't do that to poor little 'larra.

Skippy
2008-11-26, 11:14 AM
If I get lynched on page 1 of this thread, Alarra will have to run Central for you guys, and I'm fairly certain she wouldn't like that.
It's kind of a pain in the arse.
Don't do that to poor little 'larra.

Okay. And, according to the Rule of Shadow, if you're still alive by the end of the third page, that means you're a wolf, and we can lynch you then. Right?

Shadow
2008-11-26, 11:16 AM
As this thread works a little differently than a normal WW game, the pages are grouped in ranges of 10's.
You can lynch me on page thirty and only on page thirty.

The power of plot compels you!

EDIT:
Oh yeah, everyone's gone for Thanksgiving right?
Today's Black Wednesday.
You're lucky I stopped here at all today.
See you guys tomorrow for a little bit (maybe) or Saturday (more likely).

Skippy
2008-11-26, 11:17 AM
As this thread works a little differently than a normal WW game, the pages are grouped in ranges of 10's.
You can lynch me on page thirty and only on page thirty.

The power of plot compels you!

Can't fight with that logic.

At least, by now. I still have a lot of pages to determine if you're a wolf or not...

Reinholdt
2008-11-26, 11:22 AM
You people are going to trust Shadow for thirty whole pages?!?

Shadow. Cause I'm on to you!

((I'll be around some on Thanksgiving. But I is addicted to the internets.))

The Bushranger
2008-11-26, 11:49 AM
I've been thinking there should be a Battlestar Galactica game...

Evil DM Mark3
2008-11-26, 12:09 PM
Do recruitment threads go here (Structured games) or on the SMBG?

Skippy
2008-11-26, 12:14 PM
Here is the proper place to do it.

Evil DM Mark3
2008-11-26, 12:50 PM
Here is the proper place to do it.

Thread now on Mod approval. The Rouge Monk and I have been given special avatars for the Duration by Mad Mask.

Vampiric
2008-11-26, 12:55 PM
Thread now on Mod approval. The Rouge Monk and I have been given special avatars for the Duration by Mad Mask.

Common error, but I'm pretty sure he's blue, and unlawful. :smalltongue:

Evil DM Mark3
2008-11-26, 12:56 PM
Common error, but I'm pretty sure he's blue, and unlawful. :smalltongue:

Gods damnit!

Andre Fairchilde
2008-11-26, 06:11 PM
Posting to add my subscription.

Bears suck!

Fawkes
2008-11-26, 06:56 PM
I'd like to be co-narrator for a game, just to get an insider's look on how games work.

Istari
2008-11-26, 08:16 PM
I'd be willing to co-narrate as well

Also we can't lynch Shadow since he's the narrator, or is he?

TRM
2008-11-26, 08:44 PM
Shadow - shouldn't the title bar read : ALL VILLAGERS please read OPs!

I mean, no one is ever actually a wolf in these games, right? :smallamused:
No wonder I've never been able to read the first few posts by Shadow!


Thread now on Mod approval. The Rouge Monk and I have been given special avatars for the Duration by Mad Mask.
Yes! I shall sport my fancy new avatar while I co-narrate!

Fawkes
2008-11-27, 02:03 AM
Also, Shadow.

Evil DM Mark3
2008-11-27, 05:02 AM
Judge Dredd is now recruiting.

Emperor Demonking
2008-11-27, 06:28 AM
Can I have January the 22nd for Twist.

Zeb The Troll
2008-11-27, 09:45 AM
Fun House has ended. Villagers win. Because there were no wolves. For those who participated, thank you.

For those who did not enjoy the game, we apologize. It didn't play out this way in our heads.

banjo1985
2008-11-27, 09:48 AM
Sucks that it happened this way. I liked the idea of it. :smallredface:

Evil DM Mark3
2008-11-27, 09:49 AM
Well, this means that you are all free to join Judge Dredd then...



:smalltongue:

Emperor Demonking
2008-11-27, 12:11 PM
Can someone tell me if this role is feasible.

You are Adam. You can only be killed by autolynch. For the purpose of the town win condition, you are not a bad guy.

You win if you make up 50% of the town.

Uncle Festy
2008-11-27, 12:22 PM
Well, it depends. How many of them are there? Can he win at the same time that the Town does? If there's only one, it just means that the Town needs to kill the wolves before they get to the end game. But it seems like it's potentially broken wide open.

Evil DM Mark3
2008-11-27, 12:23 PM
Can only win if you make up 50% of the town? Explain.

Does it have to be him and one other guy at the end of the game, because that is all but impossible.

Emperor Demonking
2008-11-27, 12:25 PM
Well, it depends. How many of them are there? Can he win at the same time that the Town does? If there's only one, it just means that the Town needs to kill the wolves before they get to the end game. But it seems like it's potentially broken wide open.

One and yes.

I meant wins when its one and one.

Zar Peter
2008-11-27, 01:01 PM
Problem: I am Adam

Day 1: Hello everybody! I'm Adam. Lynch me to prove that I am Adam, so we spare a senseless day 1 lynch, got a trusted ally and build up a network at once.

A bit overpowered

Emperor Demonking
2008-11-27, 01:04 PM
He's not a good guy.

Zar Peter
2008-11-27, 01:07 PM
Yes, but what happens if he does?

When does he lose the game? When the wolves win? Then it would be the best for him to ferret out the wolves, and then the way I portrayed would happen.

Emperor Demonking
2008-11-27, 01:11 PM
He loses when the game ends without him winning.

Darkcomet
2008-11-27, 01:17 PM
He would have to orchestrate a very close wolf victory to win-one wolf and him surviving.

At least, that's what I'm getting out of it.

Murska
2008-11-27, 01:42 PM
He can only die via autolynch? Then, if he is an active player, he basically has to link with both teams and, as previously mentioned, orchestrate a VERY close win. Almost impossible, IMHO.

Shadowcaller
2008-11-27, 03:53 PM
I have now posted the Kyou end Narration (in the mirrodin thread), after about 4 moths:smalltongue:.

Mordokai
2008-11-27, 03:57 PM
Can we also has the list of roles? :smalltongue:

Shadowcaller
2008-11-27, 03:58 PM
Can we also has the list of roles? :smalltongue:

List of roles?... Um I'm sure i got that somewhere.

Edit: Meh, I'm posting it here too:

Kamaigawa, Kyou
Mino was worried about Katsuro, he had begun to show increasingly paranoid tendencies toward all kinds of human companionship.

He himself was beginning to worry, since he had seen the faces of the recently deceased on passing villagers but when he turned around, they were always gone. It was like a disease that had sneaked up on him, and the sorrow he felt for all those that had died under these short days was not making it any better.

He had finally, after a lot of thinking, decided to talk to Katsuro again, since he felt ashamed of leaving him alone for so long, and thus he now stood there in front of the door still unsure if he really wanted to disturb the old man. Suddenly he heard Katsuro’s voice from inside the room: “Come in Mino, I have been expecting you.”

Mino, finding nothing else to do, opened the door and stepped inside the room. Inside sat Katsuro, the elder of the Otorio clan, and in his wrinkled hand he held Tatsumasa, his almost legendary blade that Mino had heard he had used a lot during his young days.

“I’m glad that you are here Mino, I wanted to talk to you before I enter the next world.” Mino felt himself to become cold inside; this was what he had feared all along. “What? What are you talking about?” He tried to sound calm and relaxed but even to himself his voice sounded panicked.

“I have lived a long life Mino,” Katsuro continued seemingly unaware of Mino’s protest, “But these last years I have lived only in fear and dishonor.”
Mino didn’t know what to say, the old man sounded almost sleepy like he had just awakened from a long night of sleep. "He took it into our home, wanting to study it, but it was cursed… cursed!” Katsuro repeated. “But it was it was important for 'our empire's further existence' he said, the fool.”

Katsurou paused for a moment looking directly into Mino’s eyes; he didn’t look like he had slept in days. “Then he died a few days later, died like the villagers in this town has died, without a face,”Mino feared that the old man had gone insane but continued listening to his horrifying story.“And he didn’t die alone. Soon our father and our mother was both dead in the exactly the same way, faceless; leaving me in charge of the family.

And it was only me left; the general without a son, the only thing I had left being my daughter Noriko, the only light left in my dark world. We escaped with a couple of servants whom you have already met to this city…” “Then, what happened to your daughter? Was she… taken?” Mino asked carefully.

At first he didn’t answer and instead just sat there looking down at the floor.
Then he looked at Mino, his grey old eyes was dim now the clearness that had been there a few days ago was all gone. “She was gone when I woke up one morning; I failed to protect her like I had failed to protect everyone else.”

“But I kept my hopes up, I fooled myself that she was alive somewhere, safe from harm… But I have seen her!” he almost screamed out. “I have seen her smiling at me outside my window! It took her Mino, it took her!”
It’s all madness and I must end it! He took the sword in his both hands and before Mino could stop him he had impaled himself with the sword cutting it left-to-right. Katsuro had committed harakiri.

Mino just stood there while the floor became wet with blood with Katsuros blood. Then he simply walked away trying to keep all the sorrow within him, a single tear fell down his face, tears was not enough.

He walked out the main hall trying to keep his emotions under control, this was not supposed to happend, this was not supposed to happend.

Driving his grieving thoughts away Mino could hear voices talking in the main hall; He had a bad feeling about this. There were two voices; one of them he recognized as Yoritomo's but the other was unknown to him, sounding like a small child’s voice. He entered the hall and was met by a disturbing sight, remains of their barricade they had but up some days ago were scattered everywhere and the door stood wide open.

A small girl stood there with a smile on her little face and before her stood Yoritomo alone. Yoritomo stared at the girl like she was his worst nightmare:
“Not another step closer Oni, this place is still protected by the spirits, you will not enter!” The girl suddenly got a sad look on her face. “But I want to be here! I don’t want to be alone!”

Her childish voice was in sharp contrast with her surroundings. Yoritomo took a few steps toward the young girl but suddenly he stopped dead in his tracks like some mysterious force held him at bay. “You… you are Emperor Demonking, why didn’t I see this before?!”
“I’m no demon silly, what’s a demon?” she asked, giggling and caused Yoritomo to retreat back even more.

There was a strong presents in the air something was happening around him like the calm before the storm it dampened all other sound except Yotitomo’s and the small girls voices.

Moments passed, Mino hesitated the other two didn’t seems to have taken notice of him yet, they just starred at each other like they were locked in a battle of minds.

He wanted to step forward he wanted to tell someone that Katsuro just had taken his own life but there was something that held him back.
And then the presence was suddenly gone, whatever what just had happened had brought Yoritomo to his knees, he looked so weak now Mino realized, what had that girl done to him?

Then all hell broke lose, behind the girl something was moring, Mino could see humanoid shapes slowly walking behind her.

One of them steeped into the light, it was hap_hazard but something was wrong with him. He didin’t have a face. Mino screamed in horror as more faceless villagers slowly wandered into the hall.

“Get away from me!” Yoritomo screamed as the faceless horde came against him. Light streamed from his hands, ushering the faceless back. “Having a hard time mister?” the small girl asked quietly, her voice barely heard in the chaos the faceless were making as they tried to overcome the wall of light Yoritomo had created. Mino stood there in shock watching how Yoritomo alone was trying to fight off the faceless villagers.
He knew each one of them, he had talked to them, and some of them had even been his friends.

Now they were nothing but soulless monsters swarming the halls of his home calling Zubera's name with their mouth less faces. Mino felt completely powerless; there was nothing he could do while Yoritomo, the only person that actually could fight the oni was fighting a hopeless battle against the horde of Kyou’s faceless villagers.

But then everything froze, like time itself had suddenly ceased moving. The hordes and the little girl were suddenly stopped, frozen; the only thing that was moving was Yoritomo or rather a glowing presence within him. From inside him a creature that seemed like it was made of pure light appeared, slowly floating toward the terrified Mino who apparently also could move.
As it came closer to Mino felt strangely calm, the dreaded feeling of seeing Katsuro taking his own life and of all these faceless hordes attacking almost leaving him, but only almost.

“Mortal, my time is short, I can no longer hold back these hordes but I will try to buy you enough time to escape.”The glowing thing had no mouth with which to speak but seemed to be able to speak anyway, in a very deep voice. Suddenly an object released itself from the glowing spirit; it was the orb that Katsuro had given Mino that he in turn had given to Yoritomo for safekeeping.

Its blackness was easy to see in the light of the spirit it came from. Suddenly the black object fell into Mino's hands, feeling cold to the touch. “Hurry, I will not be able to hold the timelessness much longer, I’m… fading.” Mino quickly realized that the light of the spirit was getting weaker; it looked smaller now than it had looked mere moments ago.

“Yoritomo… and I… will hold him off. Go! Take the orb and run!” And Mino did, soon he felt time start again and he looked back for one last time to see how the shield of light that Yoritomo had created faded and he was overran.

Mino felt the panic returning and he suddenly realized that he had nowhere to go, they had closed down every exit, spiked every window, the only way out was the main door and he was to terrified to try that exit.

Desperately he tired to open one of the windows but it didn’t budge, he would need something sharp to open it with. Suddenly he got an idea and ran toward Katsuro’s room. He heard someone walking behind him and ran even faster purely driven by fear.

The first thing he noticed as he shut the door to Katsuro’s room behind him was all the blood on the floor.
He was once again faced with the dead body of the old man stretched there on the floor. But there was no time to mourn the dead now; he took the Tatsumasa out of Katsuro's still bleeding stomach trying to think of it as something completely normal to do. But as he held the bloody sword in his hand he realized something, there were no windows in Katsuro's room.

Then the door slowly opened, in the doorway stood the little girl smiling at him and strangely enough it was the most terrifying thing Mino had ever seen. But then the girl’s expression changed, she didn’t smile anymore and looked more afraid then happy.

“Where is dad? He said dad would be here…” “Dad?” Mino said confused and then he realized who this girl was.

“Where is he?” She repeated sounding moments away from crying. Mino was blind struck; was whatever that was playing games with him or *was* this really Noriko, Katsuro’s daughter?

“He… he is dead,” Mino finally answered.
She didn’t respond and instead went further into the room and saw the old man's body lying there on the floor over a large pool of blood. Tears suddenly came running down her cheeks. “Dad… dad!” she somehow managed to say between her ever flowing tears.

Mino was in shock, he wanted to hug the girl, to comfort her but he simply could not, she was connected to the things that had happened out in the main hall, she must be the evil Katsuro had warned him about.

He stepped back not sure where to go, then the sobbing girl suddenly let out a scream and came running toward him still tears running down her cheeks.

Fear took control of him he stepped back into the chamber like a cornered animal, but there was no escape the girl was already in front of him.

As the girl gently touched him he knew it was too late, he was already dead. Mino felt a sudden rush of emotions fill him up, at first he simply thought it was the fear of his impending death but then he realized that is was something else.

Something snapped within him, it was like he felt all his emotions at once, he screamed like a madman, he cried like a baby everything just poured out of him. He felt himself be drawn into something not him, a dark presence within his own mind. He screamed but his mouth won't open, he was trapped inside his own body.

He could feel it, the madness, the creeping that was was a part of his mind, he died but yet he lived he tried to scream again but not even his own mind was listening to the fading part of it that still was Mino.

The girl still cried as Mino collapsed on the floor, he was now as faceless as the rest of the villagers with just disturbing hints of what had once had been a human face.

Suddenly the girl stopped sobbing, instead she started to smile like no normal human could.

Footsteps could be heard soon again, someone was coming toward the hall, it was Griever. He ignored the silently smiling girl and instead seemed to take a closer look at Mino's body, or rather the sword that laid beside it.

Griever bent down and took the sword from Mino’s faceless corpse that still was holding it tight. “What are you doing?” Noriko suddenly asked in a innocently sweet voice. “I’m redeeming myself.” Griever answered and held out Tatsumasa.

The girl looked confused as Griever had a very strange monologue with himself.

“Kuori I gave my body and soul to you, now honor the deal we had and lend me your strength.” “What is this, Kuori?” Noriko wondered with a cold inhuman voice that definitely didn’t belong to the same little girl that had talked a few moments ago, “Can’t you keep your mortal thralls under control?”

But at those words Griever’s face changed into a demonic grin. “You still don’t realize it don’t you Zubera? You’re my prey now.”

And with that Griever charged against Noriko with Tatsumasa in his right arm and with a thrust he impaled the girl’s forehead with it.

Noriko screamed and desperately tried to get the sword out again; strangely enough there was no blood coming from the large hole the sword had made in her head.

While Griever silently watched the screaming girl her face began to change, he could see it shift from the face of Mino to Recaiden, Yspoch, Supagoof, Furushi, Mordokai, Jontom Xire and countless others that Griever didn’t even know the name of.

Her death screams echoed in the hall, sounding like hundreds of people screaming out in agony.

Then she finally collapsed on the floor, Griever stepped forward and kicked the body a few times as to ensure himself that she or rather it was really dead, then he bend down and removed his blade from Noriko’s skull but still no blood came, it was like she was hollow inside. “Is she dead?” Griever asked out loud.

“Dead? That is a really interesting question” Griever answered his own question in a complete different voice "Its gone, but its not dead, we are immortal pet don't you forget that". He paused a moment still smiling like a maniac.

“But I’m growing impatient pet, just give me a new body or I will devour you from within right now” he then commanded himself.

Grievers face changed once again from smiling to a deeply worried expression.

He looked at the body of the dead girl and then at the faceless Mino lying at the floor. “He didn’t deserve to die, none of them did, I- we could have saved so many!” then he started smiling again, “Is that so? Well I figure they are happy now, Zubera have granted them all ethereal life in a way”
Griever chuckled for himself and effortlessly lifted up Mino’s lifeless body “This is your pay for your services dear pet, your very own body!”

A moment passed and suddenly Griever dropped Mino's body like a rag-doll. Another moment and Griever collapses to the floor, trembling like in fever.

Then the once faceless Mino slowly rose up from the floor, smiling the cruel smile that once had been on Grievers lips.
“It is done, you are free to go now pet” Mino said as he slowly walked out of the hall leaving a trembling Griever behind.
But as he is about to exit the hall he turns around and said “Now enjoy your freedom, I'm sure you will enjoy every moment of it", he chuckled like he had just told a funny joke, turned around again and left the hall.

Slowly Griever managed to get up; he is still trembling but at least manages to stand up. He had wanted to stop Zubera, he had wanted to save the villagers he had wanted to end all this madness.

But he had been tricked by his “partner” instead of saving people he had forced Griever to kill them. He had been there when Kuori took their lives, he had been forced to watch as Kuori controlled his hapless body to snap the neck of the old man Darnur, he was watching as Kuori swung the ax that separated Kamen’s head from his body.

All that had taken its tool on Grievers mind, but now as he finally was free he felt all that he had done came back to him, the killing of the priest and the decapitation especially in mind.

Around him the bodies of Katsuro and his daughter laid and within this house dozens of faceless villagers laid dead. Griever looken down at the place were Mino’s body once had laid and noticed something.
The black orb, the thing that had brought Zubera here, the thing that had caused all this.
“So many life's for such a small thing” Griever said to himself as he picked up the black orb from the floor.

It felt cold to touch, but he didn't think of that much since his life was over anyway. He sat down and meditated letting the orb fall into the sleeve of his robe. He had lived a dishonorable life, but he had always managed to free himself of thoughts of harakiri.

But as the memories of the crimes he had committed slowly came back to him could could only feel shame.

He had allowed his fear of death to let Kuori posses him, he had allowed the Oni to use his body to kill a priest and many others, he had not even managed to save anyone, he lifted the blade and put the edge against his stomach, he hesitated.

Then he let himself go into the darkness.

Murska
2008-11-27, 04:11 PM
Can we also has the list of roles? :smalltongue:

Well, me and EDK were the remaining wolves, Griever was the Fool/Kuori and I don't think any villager powerroles survived. Maybe one Mason?

Andre Fairchilde
2008-11-27, 09:16 PM
Judge Dredd is now recruiting.

Post link? Makes it much more convenient to sign up. :smallwink:

Dragoon
2008-11-28, 12:47 AM
Hey, Mechafox or Istari I'm looking for a co-narrator for Death Note 2, starting January 19, 2009.

So I assume for getting the thread approved I should pm Alarra before doing so? Perhaps with a couple of days warning?

Alarra
2008-11-28, 01:26 AM
Nah, you can just post it. I check for threads needing approvel every few hours, if I'm at my computer.

Nychta
2008-11-28, 02:02 AM
Fun House has ended. Villagers win. Because there were no wolves. For those who participated, thank you.

For those who did not enjoy the game, we apologize. It didn't play out this way in our heads.
Wow, I think I have to read the game thread for this.

Istari
2008-11-28, 08:53 AM
Hey, Mechafox or Istari I'm looking for a co-narrator for Death Note 2, starting January 19, 2009.

So I assume for getting the thread approved I should pm Alarra before doing so? Perhaps with a couple of days warning?

I'd be up for it

Evil DM Mark3
2008-11-28, 08:54 AM
Judge Dredd thread, as requested. (http://www.giantitp.com/forums/showthread.php?t=97799)

Wreckingrocc
2008-11-28, 12:20 PM
:smalleek: Didn't notice this, and I already threw in a recruitment. After recruitment, I can delay the game if you all deem it necessary.

Here's the premise, roles, and a personal addition of mine, Village-aligned Conditions.In the frozen province of Arndurra, there lies a vast forest, dark and dreary. In this forest lies the town of Farcrest. Although Farcrest has never been a happy town, misery and paranoia has broken out in recent days. Throughout the town, villagers have begun reporting sightings of a strange creature in the forest. A werewolf, they called it, was upon their town, hunting them and attacking them. The lucky ones died on the spot; the unlucky, cursed to join their ranks, hunting by night, living in fear by day.

Recently, a mysterious Werewolf hunter arrived in the town. He soons uncovered the identity of the werewolf. In the dead of night, he attacked the werewolf, killing him with weapons of silver. The town was happy, for they were free from the tyranny of the werewolf. What they didn't know, however, was that one of their own had been bitten. It is only a matter of time before the transformation is complete. The werewolves would soon resurface.

RulesTotal Players: 30

Roles:
16 (V) Villager: A villager is a common person. Only knows what (s)he sees during the day, and (s)he spends the nights in a house.

1 (V) Doctor: The doctor is a specialist who can investigate anyone for bites or abnormal conditions during the night. They can identify individuals as healthy, bitten (and how many nights remain), or werewolf.

1 (V) Werewolf Hunter: The werewolf hunter can kill anyone during the night.

1 (V) Priest: Begin the game knowing the other priests. Priests can choose anyone during the night (including themselves). That person is immune to werewolf kills and bites during the night.

1 (V) Little Red Riding Hood: Little Red Riding Hood is immune to bites and kills from werewolves. She can choose anyone during the night. If that person is a werewolf, they will abandon their original plans (unless they hide) and attempt to kill her during the night. This kill is always a failure.

1 (V) Trapper: Can trap the house of any person during the night (except his own). If anyone tries to visit that person, they fail at their original task and fall into the trap. The whole village learns who fell into the trap, but they do not learn what that person attempted to do.

2 (V) Peeping Tom: Can watch any one house during the night. Knows who enters and leaves the house. They do not visit the house of the person they watch.

1 (V) Gravedigger: Can choose one dead person every night. Will learn what (hunter/werewolf) killed them.

1 (V) Herbalist: Can choose someone during the night. If that person has been bitten, they are cured of their condition. The herbalist cannot be bitten.

2 (V) Mason: Begin the game knowing each other. Every night, they may choose any other person. If that person is sided with the village, their role changes to mason. If a werewolf is converted, they become a mason in addition to being a werewolf.

1 (V) Silversmith: Has metal everywhere in their house. If the werewolves attempt to track, kill, or bite a silversmith, they fail at their task.

1 (3) Fool: Wins if lynched. Can visit one person during the night.

1 (W) Werewolf: Has three options each night:
1) Track someone. The werewolf learns who that person visited during the night.
2) Kill someone. That person dies.
3) Bite someone. That person is now Bitten.
Once a werewolf uses an ability, that ability is lost. After the werewolf has lost each ability, it regains to use of each of them.
In addition, a werewolf may choose to hide during the night. All abilities are restored. The werewolves do not leave their house.

(Village roles only) Conditions:
No one knows if they have any condition, except for the couple. Conditions are randomly assigned to villager-aligned people. In addition to their roles, some villagers will have conditions. If someone with a condition is bitten, they lose all previous conditions they had obtained.

1 Rabid: Appears as a werewolf when investigated by Doctor.

1 Obsessed: In addition to usual visits (if any), an Obsessed person will visit the same person's house every night (determined at start of game).

1 Sleepwalker: In addition to usual visits (if any), a Sleepwalker will visit a random person's house every night.

1 Couple (2 people): 50% chance of each being at the other's house during the night. Begin the game knowing each other. If the person whose house they are both at is targeted, both are targets. If the person whose house they are not at is targeted, neither are affected.

0 Bitten: Nobody starts the game as bitten. If someone is bitten by the wolf, they gain this condition. In 3 days' time, their role changes to Werewolf. Once a person becomes a werewolf, they can no longer be cured by an herbalist.

Dragoon
2008-11-28, 07:45 PM
I'd be up for it

Excellent, expect the rules being sent by pm soon.

*Does happy dance*

Hyozo
2008-11-28, 09:45 PM
I have an idea for a werewolf game, but I wanted to ask for more professional opinions on my idea for the wolf power roles.

The game starts with three wolf power roles and some number of generic wolf roles. Each of the power roles has the same three abilities. These abilities are:
-kill
-scry
-control/recruit (see below)
Each power role can use one of these abilities with a 75% chance of success, one with a 50% chance of success, and one with a 25% chance of success, and can only use one per night phase. All failures result in the wolf being told "Your action failed" (These abilities are in addition to the 100% effective ordinary night kill voted on by the wolves)

*Control/recruit: There are two ways to use this action. It can be used to offer a recruitable role the chance to join the wolves (in this case, failure means that the player is not sent the recruitment offer.) or they can control the player's point or ability (like Sephiroth in Universal Smash Brothers), successfully controlling a recruitable player for two days in a row has a 75% chance of causing a forced recruitment (in this case the power role is not told if recruitment failed because of missing the chance or because the player is not recruitable). In any case, a power role may not make a night action on the night following the successful recruitment (voluntary or forced) of a player.

Duos
2008-11-28, 10:01 PM
Are the percentages different for each wolf, or do they choose which ability works best? Are they told what the ability's percentage of success is? Can they use the same action every night, or do they have to use all three before using one again?

Hyozo
2008-11-28, 10:08 PM
(1)Are the percentages different for each wolf, or do they choose which ability works best?
(2)Are they told what the ability's percentage of success is?
(3)Can they use the same action every night, or do they have to use all three before using one again?

(1) Each one has a different set of percentages assigned to them.
(2) Yes.
(3) They can use the same action every night.

Reinholdt
2008-11-28, 10:23 PM
Well, presuming one wolf has kill at 75%, one has kill at 50%, and one has kill of 25%, and presuming that they did nothing but kill each night, you're looking at about 2.5 kills per night. If that's about where you want to be, fine, otherwise it's probably a little too powerful. Honestly, I can't tell without knowing the good guy roles. It's definitely too powerful with just standard good guy roles (1 seer, 1 baner, some masons), unless you're looking at a small number of wolves (and even then...). More and/or different good guy roles is more questionable.

I won't even start on recruitment. I think you'll get plenty of opinions about that from people who are more experienced in that area :smallbiggrin:.

Hyozo
2008-11-28, 10:40 PM
Well, presuming one wolf has kill at 75%, one has kill at 50%, and one has kill of 25%, and presuming that they did nothing but kill each night, you're looking at about 2.5 kills per night. If that's about where you want to be, fine, otherwise it's probably a little too powerful. Honestly, I can't tell without knowing the good guy roles. It's definitely too powerful with just standard good guy roles (1 seer, 1 baner, some masons), unless you're looking at a small number of wolves (and even then...). More and/or different good guy roles is more questionable.

I won't even start on recruitment. I think you'll get plenty of opinions about that from people who are more experienced in that area :smallbiggrin:.

Yes, that would be the case if they only killed. but there is no devil role, so that tactic would leave them killing blindly, which isn't exactly the most desirable position to be in, especially since the good guy roles (which there will be several of) will include a beast.

As for recruitment; I know that is difficult to balance, but it is one of the more important parts of what I'm basing the game on, which is why I brought it here to be torn to shreads, sent to the sun and completely rewritten to be nothing like I imagined it commented on so that improvements can be made.

Shadow
2008-11-28, 11:43 PM
frozen province of Arndurra,
Where to start.... where to start....
{a couple of edits in here now}

Total Players: 30 It's almost impossible to set a player base like that. You'll have 22 for 39 hours, then you'll get 14 in a matter of minutes, putting you over limit. I STRONGLY advise against setting a player limit (min OR max - after 50).

1 (V) Priest: Begin the game knowing the other priests. Ummm.... except that there's only 1 :smallconfused:

1 (V) Little Red Riding Hood: Little Red Riding Hood is immune to bites and kills from werewolves. She can choose anyone during the night. If that person is a werewolf, they will abandon their original plans (unless they hide) and attempt to kill her during the night. This kill is always a failure. So, what we have here is a player that cannot be bitten, killed or otherwise harmed in any way by the bad guys. Not only that, but she gets to choose a player and basically becomes a voider at night as well?!? An invincible voider?!?
If this role exists in your game, I will not sign up. It breaks the game on principle.

1 (V) Trapper: Can trap the house of any person during the night (except his own). If anyone tries to visit that person, they fail at their original task and fall into the trap. The whole village learns who fell into the trap, but they do not learn what that person attempted to do. Can I steal this idea for another, unnamed, as yet uncreated game in the future?
This is by FAR one of the coolest new roles I've seen in a HELL of a long time! :biggrin:

2 (V) Peeping Tom: Can watch any one house during the night. Knows who enters and leaves the house. They do not visit the house of the person they watch. Interesting. And possibly even playable/usable if Little Red Riding Hood is scrapped. But two of them? I think that's too much.

1 (V) Gravedigger: Can choose one dead person every night. Will learn what (hunter/werewolf) killed them. Way too powerful. WAAY WAAY too powerful.
You do want your game to last more than a single night, right?
As long as the Hunters never kill anyone, the wolves CAN'T either. As soon as they do, they're dead. Game over.
The only workaround is to have the Werewolf Bite every single night. By the time night 7 or 8 comes by there are enough wolves that it would ten MAYBE become safe enough to kill.
Maybe.
But the way the rules are written for the wolf, he HAS to kill, at the LATEST on night 3.
This is a very interesting possibility for a player in the late stages of the game, however.
Have a few contests throughout the game. One specific contest, chosen to be performed on a set date, gifts the winner with this role.
Then it's workable. But not until at least mid-game.
I just re-read this one. They learn what killed them, but not whom.... OK, it's not nearly as bad as I thought.
But what's the point?
Who cares why they're dead?
They're still dead....
It has no in game effect.

2 (V) Mason: Begin the game knowing each other. Every night, they may choose any other person. If that person is sided with the village, their role changes to mason. If a werewolf is converted, they become a mason in addition to being a werewolf. An interesting change, but too powerful.
the first.... say.... 4 nights or so they'll be growing in numbers without any checks or balances. but the Wolf has to WAIT to grow his numbers?
That's not balanced.
And if a Bitten player (still technically on the villagers' side) is targeted with this?
In a day or two the wolf(ves) have the complete mason list....
This idea is sound, but it still needs a little work.

1 (V) Silversmith: Has metal everywhere in their house. If the werewolves attempt to track, kill, or bite a silversmith, they fail at their task. Another unkillable role?
*shakes head*

1 (3) Fool: Wins if lynched. Can visit one person during the night. I just thought of a great ad campaign for you to get some players!
SIGN UP FOR MY GAME AND THREE LUCKY PLAYERS ARE GUARANTEED TO WIN!!!!!!! :smallamused:

Wolf: Way too weak in comparison to the tons of power behind team Villager. WAY too weak.

1 Rabid: Appears as a werewolf when investigated by Doctor. I've always loved this role. Sucks if you're the person to get it, but totally awesome in every other regard.

1 Obsessed: In addition to usual visits (if any), an Obsessed person will visit the same person's house every night (determined at start of game).
1 Sleepwalker: In addition to usual visits (if any), a Sleepwalker will visit a random person's house every night. And how are these different?
Maybe I should clarify. I know that one is random and that one is targeted, but the Peeping Toms and the Trapper don't know or even care about that, so from a player's perspective, they're identical.

1 Couple (2 people): 50% chance of each being at the other's house during the night. Begin the game knowing each other. If the person whose house they are both at is targeted, both are targets. If the person whose house they are not at is targeted, neither are affected. A great new take on the Lovers that I just think I may have to adopt at some point. :smallwink: Just remember.... Werewolves feel affection as well.
This is a secondary role (or should be), in addition to the players' initial role.

All in all, the concept is good, but there are quite a few things that simply will not play well.
Time to start tweaking!

Helgraf
2008-11-29, 02:25 AM
1 (V) Trapper: Can trap the house of any person during the night (except his own). If anyone tries to visit that person, they fail at their original task and fall into the trap. The whole village learns who fell into the trap, but they do not learn what that person attempted to do. Can I steal this idea for another, unnamed, as yet uncreated game in the future?
This is by FAR one of the coolest new roles I've seen in a HELL of a long time! :biggrin:


Yeah, this would work well with the house mechanic in Vampire, actually.



2 (V) Peeping Tom: Can watch any one house during the night. Knows who enters and leaves the house. They do not visit the house of the person they watch.

This, too, would work well with the house mechanics in Vampire. Especially if expanded to include Renfield's wanderings.

Nychta
2008-11-29, 02:45 AM
Read Fun House. I thought the prank was funny, but then I hadn't invested any time or thought into the game. It was strange, but then... I kinda expect strange now.

I am really really looking forward to Vampire now.

Shadow
2008-11-29, 03:03 AM
Yeah, this would work well with the house mechanic in Vampire, actually.

This, too, would work well with the house mechanics in Vampire. Especially if expanded to include Renfield's wanderings.

Responses coming via PM

TFT
2008-11-29, 03:06 AM
I know this is the Werewolf thread, but I was looking for someone to bounce ideas off of for a game called Museum Madness (Basically, an item finding game, with little parts of werewolfs in((For instance, no lynching))

Evil DM Mark3
2008-11-29, 03:56 AM
1 (3) Fool: Wins if lynched. Can visit one person during the night. I just thought of a great ad campaign for you to get some players!
SIGN UP FOR MY GAME AND THREE LUCKY PLAYERS ARE GUARANTEED TO WIN!!!!!!! :smallamused:

This is in fact a fairly standard role on some forums, usually dubbed a Jester. It is a very damaging anti-town role (to the point where 3 would cripple the villagers) because they are deliberately trying to distract the village from the correct targets.

Duos
2008-11-29, 10:23 AM
Alright, I refined my many-mason idea.

each power (Scry, bane, snipe, etc.) is controlled by a group of three sub-masons. when scried by a good guy, only one appears to be a mason, the othera appear as villagers, to prevent an almost instant network. for example:
three baners are:
Shadow- Bane-mason lackey
EvilDMMk3- Bane-mason lackey
Helgraf- Bane-mason boss
Only Helgraf would scry as a Bane-mason to the good guys. A wolf scry sees all of them as a Bane-mason, but they can't tell if they're the boss or not. Dying reveals mason status and boss/lackey status. As a group, each trio decides who to bane, scry, etc. If one of them dies, a cooldown is implemented-they can only act every other night. If two are dead, the remaining power-mason can only use their action once every three nights. the exception is the sniper group,which starts with a better than average snipe-once every two days. cooldown becomes once every three days, then once every four. I'm thinking either three or four groups. Here's the logic: With one scry, the scry team has about the same chance to find a power role as normal. Finding one is worth THREE cleared names as opposed to one, so the wolves will find it easier to pick off these masons. The power roles are more vulnerable, as they're more likely to be found, and as their powerwanes with each lost member.

Uncle Festy
2008-11-29, 11:14 PM
1 Couple (2 people): 50% chance of each being at the other's house during the night. Begin the game knowing each other. If the person whose house they are both at is targeted, both are targets. If the person whose house they are not at is targeted, neither are affected. A great new take on the Lovers that I just think I may have to adopt at some point. :smallwink: Just remember.... Werewolves feel affection as well.
This is a secondary role (or should be), in addition to the players' initial role.

Hum…
I know I've seen this role before…
Dunno where, though.

Alarra
2008-11-30, 03:32 AM
I'm going to remain out of town until Wednesday.

Shadow
2008-11-30, 05:22 AM
I have a few remarks here, and I've applied rthem where they belong, as I see it playing out/interperate it.

Alright, I refined my many-mason idea.

each power (Scry, bane, snipe, etc.) is controlled by a group of three sub-masons. when scried by a good guy, only one appears to be a mason, the othera appear as villagers, to prevent an almost instant network. for example:
three baners are:
Shadow- Bane-mason lackey
EvilDMMk3- Bane-mason lackey
Helgraf- Bane-mason boss
Only Helgraf would scry as a Bane-mason to the good guys. A wolf scry sees all of them as a Bane-mason, but they can't tell if they're the boss or not. Dying reveals mason status and boss/lackey status. As a group, each trio decides who to bane, scry, etc. If one of them dies, a cooldown is implemented-they can only act every other night. If two are dead, the remaining power-mason can only use their action once every three nights. the exception is the sniper group,which starts with a better than average snipe-once every two days. cooldown becomes once every three days, then once every four. I'm thinking either three or four groups. Here's the logic: With one scry, the scry team Good guys has have about the same chance to find a power role as normal, but the wolves have three times that chance. Finding one is worth THREE cleared names as opposed to one, so the wolves will find it easier to pick off these masons. The power roles are more less vulnerable, as even though they're more likely to be found, and because they have more staying power, as but their powerwanes with each lost member.

I see this a little differently than you do.

happyturtle
2008-11-30, 05:56 AM
Is this the right place for player n00bs to ask questions?

If it is, then what's the deal with spreadsheets? I've seen people mention keeping a spreadsheet, presumably to analyze voting patterns? Is this common? Is it something most experienced players do, or is it only the OCD ones?

Evil DM Mark3
2008-11-30, 06:02 AM
A spreadsheet is simply a tidier way of looking at votes and realizing (perhaps) that certain people seem to vote together etc. I have never been alive late enough in a game to need one.

I am exactly 1/2 way to the players needed, 1 week to go!

Zar Peter
2008-11-30, 06:04 AM
It's hell of a work and you get very frustrated when you are killed soon.
On the other hand you can't really point at someone because of its voting history without recording its voting history.

Without a spreadsheet you can just vote blindly or follow someone else.

Oh, and here's exactly the right place to ask these questions.

Mordokai
2008-11-30, 06:04 AM
Is this the right place for player n00bs to ask questions?

You won't find a better one :smallsmile:


If it is, then what's the deal with spreadsheets? I've seen people mention keeping a spreadsheet, presumably to analyze voting patterns? Is this common? Is it something most experienced players do, or is it only the OCD ones?

Common... for some people more than other would be the most correct answer, I guess. I usually do one when I'm a villager and don't bother with one if I'm a wolf, since I already know all wolves and don't need to find them. Sometimes(when a game is blind) and I'm a wolf, I make one in any case. Sometimes, I don't bother for one of the reasons below:


I think I'll be killed soon
the game isn't as interesting as I thought it will be
I'm too lazy


And yeah, analyzing can be quite easier with spreadsheet. I usually do better when I make one :smallsmile: It all comes down to a player, I guess.

happyturtle
2008-11-30, 06:36 AM
What sort of format do they usually have? Is there a standard template, or does everyone just sort of create their own from scratch?

Vampiric
2008-11-30, 08:11 AM
People usually create their own, but there tends to be a standard-ish format, I think.

Some people like Shadow or JX have extra bits in their spreadsheet that they use to indicate wolves or masons, or even items, I think, but I don't know how that works.

happyturtle
2008-11-30, 08:34 AM
But what is the standard-ish format?

I'm picturing a database with pivot tables and the like, which is probably way overcomplicating a SMBG....

Vampiric
2008-11-30, 08:36 AM
When I do mine, I keep them simple - excel, with names down the side, and days up the top. keep track of points, oh, and keep track of roles as people are killed.

Mordokai
2008-11-30, 08:41 AM
But what is the standard-ish format?

I'm picturing a database with pivot tables and the like, which is probably way overcomplicating a SMBG....

Gimme your email(preferably PM, since I expect you don't want entire forum to know it) and I can send you few examples of the spreadsheets from past games.

Note: it's an exclusive offer, not for the wide public :smalltongue: So don't you all start sending me your emails 'cause you won't get anything :smallbiggrin:

Lamech
2008-11-30, 09:43 AM
But what is the standard-ish format?

I'm picturing a database with pivot tables and the like, which is probably way overcomplicating a SMBG....
Their isn't a standard format. I've tried excel spreadsheets which is probably a good way to go. Although I just like typing up all my notes in word.

Kind of like this

Player A: Looks odd...
Votes- Player c, Player F, Player F

Player B: Scried as Villager
Votes- Player A, Player A, Player A

Player C:
Miss, Player B, Miss


I have also tried just writing out who voted for who. That is fairly easy I think, if A) you have neat hand writing and B) you don't leave it behind when you travel.

Duos
2008-11-30, 11:20 AM
I see this a little differently than you do.

Alright, thanks for the notation. If you (or anyone else) have any more comments or suggestions, just say so; I'd like to get this as refined as possible. As far as I know, it's a new concept, and I want it to be as balanced and fun as possible.

Murska
2008-11-30, 12:44 PM
About spreadsheets, the best I've seen was the Excel one I borrowed from V.Z. for AC. I hadn't bothered making my own that game and once I got that one, it was so complicated and told me so much I only made a couple small changes to it throughout the rest of the game. :smallbiggrin:

happyturtle
2008-11-30, 01:11 PM
I've started one for Classic VIII. I don't know WW, but I do know Excel inside outside backwards and upside down. So I've already made some improvements on the samples Mordy sent. After the game is over, I'll upload it somewhere to share, and the experienced players can critique the hell out of it. :smallsmile:

Zar Peter
2008-11-30, 02:28 PM
I've started one for Classic VIII. I don't know WW, but I do know Excel inside outside backwards and upside down. So I've already made some improvements on the samples Mordy sent. After the game is over, I'll upload it somewhere to share, and the experienced players can critique the hell out of it. :smallsmile:

Hey! I have a spreadsheet about this game, too. What a coincidence...

(And, no, sorry, you don't may have it. You don't know how often I heard this question in Classic VII :smallbiggrin:)

Murska
2008-11-30, 02:31 PM
Hey! I have a spreadsheet about this game, too. What a coincidence...

(And, no, sorry, you don't may have it. You don't know how often I heard this question in Classic VII :smallbiggrin:)

A couple times from me at least. :smallbiggrin:

evnafets
2008-11-30, 02:49 PM
A couple times from me at least. :smallbiggrin:

Well you should have asked me for it! I was the Fool! I knew all the roles!

happyturtle
2008-11-30, 02:51 PM
Excel tips for Werewolf players:


To make a drop down list of the players in the game appear, select the cells you want to have the list, go to Data > Validation and on the settings box, choose Allow: List and Source: (select the cells that have the player list).


To add comments to a cell, right click on it and choose Insert Comment. There's a setting in Tools > Options > View for 'Comment Indicator Only'. This makes a little mark appear in cells that have comments, and you can hover over them to make the comment appear.


Autofilter: select any of the cells along your header row. Choose Data > Filters > Autofilter. This will make little arrows appear in each cell in the header row. Click on that arrow, and select the value you want to filter by. For example, if you had players down the side and days across the top, you could use the autofilter to display only the people who voted for zar peter on day 3. Or you could choose <blank> to display only the people who didn't vote at all. (If the autofilter thing sounds confusing, just play around with it for a while. It's easier to use than to explain.)


Important: for sorting and autofilter to work, you want your data in list format. (Instructions spoilered for length)

Guidelines for creating a list on a worksheet
Microsoft Excel has a number of features that make it easy to manage and analyze data in a list. To take advantage of these features, enter data in a list according to the following guidelines.

List organization

Use only one list per worksheet Avoid having more than one list on a worksheet. Some list management features, such as filtering, can be used on only one list at a time. Don't forget, you can have multiple worksheets in the same Excel file.

Put similar items in one column Design the list so that all rows have similar items in the same column.

Keep the list separate Leave at least one blank column and one blank row between the list and other data on the worksheet. Excel can then more easily detect and select the list when you sort, filter, or insert automatic subtotals.

Position critical data above or below the list Avoid placing critical data to the left or right of the list; the data might be hidden when you filter the list.

Show rows and columns Make sure any hidden rows or columns are displayed before making changes to the list. When rows and columns in a list are not showing, data can be deleted inadvertently.

List format

Use formatted column labels Create column labels in the first row of the list. Excel uses the labels to create reports and to find and organize data. Use a font, alignment, format, pattern, border, or capitalization style for column labels that is different from the format you assign to the data in the list. Format the cells as text before you type the column labels.

Use cell borders When you want to separate labels from data, use cell borders — not blank rows or dashed lines — to insert lines below the labels. How to apply borders to cells.

Avoid blank rows and columns Avoid putting blank rows and columns in the list so that Excel can more easily detect and select the list.

Any Excel questions, feel free to PM.

Reinholdt
2008-11-30, 02:56 PM
I tried using spreadsheets a couple of times, but I found I was more effective without them. More often than not I find how a post is worded a better indicator than the point involved.

It really all comes down to your style.

Dragoon
2008-11-30, 09:35 PM
Was wondering if an idea I had was over powered for death note II.

Allowing a group of three or four to group together to have the ability to scry someone's role every night or every two night. Though the group could not have all masons or all wolves in it. Also, the group does have to give everyone else in the team there real name. Which means the wolves can in fact kill/control the rest of the group.

Cristo Meyers
2008-11-30, 09:56 PM
The recruitment thread for Fears 2 is currently awaiting mod approval. Keep an eye out.

Link to come.

Also, if anyone has any opinions on the rules for my Skies of Arcadia WW (http://www.giantitp.com/forums/showpost.php?p=5356441&postcount=12) I would greatly appreciate it.

Wreckingrocc
2008-11-30, 10:08 PM
Where to start.... where to start....
{a couple of edits in here now}

Total Players: 30 It's almost impossible to set a player base like that. You'll have 22 for 39 hours, then you'll get 14 in a matter of minutes, putting you over limit. I STRONGLY advise against setting a player limit (min OR max - after 50).

1 (V) Priest: Begin the game knowing the other priests. Ummm.... except that there's only 1 :smallconfused:

1 (V) Little Red Riding Hood: Little Red Riding Hood is immune to bites and kills from werewolves. She can choose anyone during the night. If that person is a werewolf, they will abandon their original plans (unless they hide) and attempt to kill her during the night. This kill is always a failure. So, what we have here is a player that cannot be bitten, killed or otherwise harmed in any way by the bad guys. Not only that, but she gets to choose a player and basically becomes a voider at night as well?!? An invincible voider?!?
If this role exists in your game, I will not sign up. It breaks the game on principle.

1 (V) Trapper: Can trap the house of any person during the night (except his own). If anyone tries to visit that person, they fail at their original task and fall into the trap. The whole village learns who fell into the trap, but they do not learn what that person attempted to do. Can I steal this idea for another, unnamed, as yet uncreated game in the future?
This is by FAR one of the coolest new roles I've seen in a HELL of a long time! :biggrin:

2 (V) Peeping Tom: Can watch any one house during the night. Knows who enters and leaves the house. They do not visit the house of the person they watch. Interesting. And possibly even playable/usable if Little Red Riding Hood is scrapped. But two of them? I think that's too much.

1 (V) Gravedigger: Can choose one dead person every night. Will learn what (hunter/werewolf) killed them. Way too powerful. WAAY WAAY too powerful.
You do want your game to last more than a single night, right?
As long as the Hunters never kill anyone, the wolves CAN'T either. As soon as they do, they're dead. Game over.
The only workaround is to have the Werewolf Bite every single night. By the time night 7 or 8 comes by there are enough wolves that it would ten MAYBE become safe enough to kill.
Maybe.
But the way the rules are written for the wolf, he HAS to kill, at the LATEST on night 3.
This is a very interesting possibility for a player in the late stages of the game, however.
Have a few contests throughout the game. One specific contest, chosen to be performed on a set date, gifts the winner with this role.
Then it's workable. But not until at least mid-game.
I just re-read this one. They learn what killed them, but not whom.... OK, it's not nearly as bad as I thought.
But what's the point?
Who cares why they're dead?
They're still dead....
It has no in game effect.

2 (V) Mason: Begin the game knowing each other. Every night, they may choose any other person. If that person is sided with the village, their role changes to mason. If a werewolf is converted, they become a mason in addition to being a werewolf. An interesting change, but too powerful.
the first.... say.... 4 nights or so they'll be growing in numbers without any checks or balances. but the Wolf has to WAIT to grow his numbers?
That's not balanced.
And if a Bitten player (still technically on the villagers' side) is targeted with this?
In a day or two the wolf(ves) have the complete mason list....
This idea is sound, but it still needs a little work.

1 (V) Silversmith: Has metal everywhere in their house. If the werewolves attempt to track, kill, or bite a silversmith, they fail at their task. Another unkillable role?
*shakes head*

1 (3) Fool: Wins if lynched. Can visit one person during the night. I just thought of a great ad campaign for you to get some players!
SIGN UP FOR MY GAME AND THREE LUCKY PLAYERS ARE GUARANTEED TO WIN!!!!!!! :smallamused:

Wolf: Way too weak in comparison to the tons of power behind team Villager. WAY too weak.

1 Rabid: Appears as a werewolf when investigated by Doctor. I've always loved this role. Sucks if you're the person to get it, but totally awesome in every other regard.

1 Obsessed: In addition to usual visits (if any), an Obsessed person will visit the same person's house every night (determined at start of game).
1 Sleepwalker: In addition to usual visits (if any), a Sleepwalker will visit a random person's house every night. And how are these different?
Maybe I should clarify. I know that one is random and that one is targeted, but the Peeping Toms and the Trapper don't know or even care about that, so from a player's perspective, they're identical.

1 Couple (2 people): 50% chance of each being at the other's house during the night. Begin the game knowing each other. If the person whose house they are both at is targeted, both are targets. If the person whose house they are not at is targeted, neither are affected. A great new take on the Lovers that I just think I may have to adopt at some point. :smallwink: Just remember.... Werewolves feel affection as well.
This is a secondary role (or should be), in addition to the players' initial role.

All in all, the concept is good, but there are quite a few things that simply will not play well.
Time to start tweaking!Yeah, I know. For the masons, it's risky. They're not necessarily that large that fast.

For the wolf being too weak, even if they're caught N1, they can lie, and if they bit, there is another character, unknown to the others, who will soon take their place. The werewolves exponentially grow.

The conditions are all in addition to normal roles.

There is 1 fool. I put the 3 to indicate 'third party'.

For the priest, I originally had 3, but then realized it was way too powerful that way. I must have forgotten to change it.

Really, there are only 2 1/2 un-killables (silversmith, LRRH, and Herbalist), but if the werewolves play right and bite enough, it shouldn't really matter. They can all be shot by the werewolf hunter if he chooses to shoot, though, and they can all be lynched. The gravedigger would mainly be used to see if it was the wolf or the WH, but I don't think it really fits anymore. I'll probably take it out.

I'm happy to take suggestions for tweaks, though, as I stated in my advertisement that it's my first try and I'm not sure how balanced it is.

Griever
2008-11-30, 10:26 PM
Really, there are only 2 1/2 un-killables (silversmith, LRRH, and Herbalist), but if the werewolves play right and bite enough, it shouldn't really matter. They can all be shot by the werewolf hunter if he chooses to shoot, though, and they can all be lynched. The gravedigger would mainly be used to see if it was the wolf or the WH, but I don't think it really fits anymore. I'll probably take it out.

First off, "only 2 1/2 un-killables" is too much. What is to stop them from coming out, Day 1 and saying "Hey, I'mma good guy unkillable role, could I get in contact with the seer and masons, pretty please?"?

You're also assuming that the werewolves "play right", which isn't a sound plan to big with. :smallwink:

Now, to Cristo's game...

Double good disguiser? Kinda redundant, needs a twist... hmmm, maybe making Gilder's disguise self-only?

On the Others, do they still get credit if they don't have a hand in the deaths of their targets? If they don't, I'd recommend letting the two with two targets be able to target twice every 2/3 days, or something like that.

Other than that, looks all very solid to me, and unlikely to be broken without Shadow's involvement.

Nychta
2008-12-01, 12:14 AM
Spreadsheets: Only use them when I'm a villager, because it makes the game more interesting for me.

I don't always use them to record points, though. I read through a day to get the feel for what's happening, and keep an eye on the times to see who's deliberating on their points, who seems to be eager to jump on a bandwagon, etc.
I tried to do a spreadsheet with only points, but it frustrated me because I didn't have/know an easy way to record the order and time of the points. I think I just need to come up with a better model.

Cristo Meyers
2008-12-01, 08:31 AM
Obligatory recruitment link for Fears 2 (http://www.giantitp.com/forums/showthread.php?t=98177)

TRM
2008-12-01, 10:11 AM
Obligatory recruitment link for Fears 2 (http://www.giantitp.com/forums/showthread.php?t=98177)
My life is complete again. ^_^

banjo1985
2008-12-01, 11:31 AM
This is a shameless attempt at canvassing for a conarrator for Demon: The Progency

The game starts early January, and I want to bounce a few new role ideas off someone before I post the final rules. Once the game starts I'm actually fairly confident I could run it alone, so I'd only really need a backup just in case I disappear off the radar for some reason.

Ghoul and my new Lovers role are where I'm having some uncertainty, so I'd love someone to talk at ad infinitum. If you have anything constructive to say after I'm done that's a bonus. :smalltongue:

Cristo Meyers
2008-12-01, 11:35 AM
Hopefully the masons won't go 0 for 2...



Double good disguiser? Kinda redundant, needs a twist... hmmm, maybe making Gilder's disguise self-only?

Well, he started out as a sniper, but then I considered the lackluster performance of Snipers in AC 2, Fears 1, and Grave Robbers and it was pointed out to me by Mordokai that he'd probably end up killing much more villagers than wolves (meaning I'd have to probably write scene after scene of Gilder just going around wasting people...:smalltongue:) so I switched to another disguiser. There's no fool is this game and every single wolf has a power of some kind, I figured the villagers would need as much protection as possible.


On the Others, do they still get credit if they don't have a hand in the deaths of their targets? If they don't, I'd recommend letting the two with two targets be able to target twice every 2/3 days, or something like that.

They don't get credit, but since I'm tinkering with a very limited item system they'll have other means of taking out their targets.



Other than that, looks all very solid to me, and unlikely to be broken without Shadow's involvement.

Yay for me! My game isn't painfully busted!

...yet :smallbiggrin:

banjo1985
2008-12-01, 11:39 AM
Yay for me! My game isn't painfully busted!

Lucky you :smalltongue:

Mordokai
2008-12-01, 11:44 AM
This is a shameless attempt at canvassing for a conarrator for Demon: The Progency

The game starts early January, and I want to bounce a few new role ideas off someone before I post the final rules. Once the game starts I'm actually fairly confident I could run it alone, so I'd only really need a backup just in case I disappear off the radar for some reason.

Ghoul and my new Lovers role are where I'm having some uncertainty, so I'd love someone to talk at ad infinitum. If you have anything constructive to say after I'm done that's a bonus. :smalltongue:

I'm more than willing to lend you a hand, should you really need it. If that means I can still play after that :smallsmile: If not... sorry buddy, you're on your own :smalltongue: This game looks like too much fun to miss it.

Emperor Demonking
2008-12-01, 11:44 AM
CM: How does assassination happen?

Banjo: Pick me.

Cristo Meyers
2008-12-01, 11:59 AM
Assassination works just like it did in Pirates: white text, hidden links, whathaveyou.


Lucky you :smalltongue:

:smalltongue:

Wait until I move on to the items and special events...

Emperor Demonking
2008-12-01, 12:03 PM
My comments on your game.
Town: Barely more powerful than in classic.
Wolves: A lot more powerful than in classic.

Shadowcaller
2008-12-01, 12:18 PM
As I look the rules of Fear I think I got some suggestions.

The villagers got all standard roles from classic, the wolfs got all standard roles + a voider + a alpha ability.

The fears abilities will also work in favor for the wolfs since they know each other from the start this time and can much easier pick out the good power roles before the villagers can lynch any of the power roles fro the wolfs.

I think you either should add more power roles to the villagers or improve the already existing ones. Or you could remove some of the wolfs roles.

Edit: These comments are aimed at fears.

Cristo Meyers
2008-12-01, 01:28 PM
As I look the rules of Fear I think I got some suggestions.

The villagers got all standard roles from classic, the wolfs got all standard roles + a voider + a alpha ability.

The fears abilities will also work in favor for the wolfs since they know each other from the start this time and can much easier pick out the good power roles before the villagers can lynch any of the power roles fro the wolfs.

I think you either should add more power roles to the villagers or improve the already existing ones. Or you could remove some of the wolfs roles.

Edit: These comments are aimed at fears.

How so? The only thing the villagers are missing is their Sniper, who usually does more damage to the village anyway. The wolves have gained a single void action, lost the beast ability, and now they know each other.

From where I'm standing it doesn't seem all that unbalanced in the Fears favour.

Shadowcaller
2008-12-01, 01:31 PM
How so? The only thing the villagers are missing is their Sniper, who usually does more damage to the village anyway. The wolves have gained a single void action, lost the beast ability, and now they know each other.

From where I'm standing it doesn't seem all that unbalanced in the Fears favour.

Hmm well it really depends if you see classic as balanced or not. If not then I would agree that fears is balanced, but if you think classic is balanced then the wolfs have a bit more power then the villagers.

Right now I'm leaning that classic is not balanced.

Mordokai
2008-12-01, 01:33 PM
Voider could present a problem, if villagers had a kill of their own or if she'd be told whenever her action is successful. Since none of the above will happen in the game I will agree that wolves aren't more powerful than they should be. Not because of voider. And them knowing each other could work against them, in the long run. So yeah, I fail to see a problem there.

Shadowcaller
2008-12-01, 01:36 PM
Voider could present a problem, if villagers had a kill of their own or if she'd be told whenever her action is successful. Since none of the above will happen in the game I will agree that wolves aren't more powerful than they should be. Not because of voider. And them knowing each other could work against them, in the long run. So yeah, I fail to see a problem there.

Yeah I only said a "bit" more powerful, the voider is not that powerful with so few power roles.

Anyway since I read the classic rules a bit better I now think its a good idea to give the wolfs a bit more power, like they have in fear, so ignore my first comments.

Edit: AKA in classic the villagers are a bit more powerful then the wolfs.

Cristo Meyers
2008-12-01, 01:44 PM
Yeah I only said a "bit" more powerful, the voider is not that powerful with so few power roles.

Anyway since I read the classic rules a bit better I now think its a good idea to give the wolfs a bit more power, like they have in fear, so ignore my first comments.

Edit: AKA in classic the villagers are a bit more powerful then the wolfs.

Wait, is this one about Skies or Fears? because the bolded part makes it sound like you're talking about a different game...

If there's one thing the wolves in Skies don't need, it's more power. That much I'll admit. But the number of them is set, for one, and I'm still working out a limited item list that could swing the power balance since the odds of a villager getting an item is much greater than the odds of a wolf getting one.

Shadowcaller
2008-12-01, 01:53 PM
Wait, is this one about Skies or Fears? because the bolded part makes it sound like you're talking about a different game...

If there's one thing the wolves in Skies don't need, it's more power. That much I'll admit. But the number of them is set, for one, and I'm still working out a limited item list that could swing the power balance since the odds of a villager getting an item is much greater than the odds of a wolf getting one.

Um I been talking about fears all along:smallbiggrin:, see my edit in the first post.

Cristo Meyers
2008-12-01, 02:03 PM
Don't confuse me like that! It makes my fuzzy l'il head hurt! :smalltongue:

Istari
2008-12-01, 08:17 PM
Reserving Dec 18 for Pokemon Werewolf

The Good Guys

Ash Ketchum(Alpha Mason)
Ash starts the game choosing his Masons

Brock/Misty/May(Masons)
Brock,Misty,May and Ash start the game knowing each other

Psychic Pokemon Trainer (Seer)
Using his Psyhcic pokemon The Pshycic Pokemon Trainer can scry someone each night

Junior Psychic Pokemon Trainer(Fool)
The Junior Pshycic Pokemon Trainer can scry someone each night to get a false predetermined role, thinks he is the Pshycic Pokemon Trainer

Fighting Trainer(Baner)
The Fighting trainer can bane someone each night

Professor Oak
Professor Oak gets one random night action at the end of each day to be used that night from the pokemon Ash sends back to his lab

Team Rocket

Giovonni(Wolf Alpha)
Chooses Team Rocket at the start of the game,scries as Trainer to the Pshycic Pokemon Trainer but as Giovonni to the Junior Psychic Pokemon Trainer and Meowth

Meowth(Devil)
Scries someone each night like the seer but does not know the Team Rocket at the start of the game

Jessie/James(Wolves)
Chosen by Giovonni at the start of the game, vote on the night kill with Giovonni and the pokeone stealer

Pokemon Stealer(Voider)
Steals and hides someone's pokemon so the cannot use their night action, chosen by Giovonni at the start of the game


So thoughts? Balance? Intrest?

PhantomFox
2008-12-01, 08:25 PM
Pretty standard. It's an Alpha classic game plus a voider and whatever Oak does with a pokemon theme slapped on it. Not much that can go wrong.

Vampiric
2008-12-01, 08:26 PM
Reserving Dec 18 for Pokemon Werewolf

The Good Guys

Ash Ketchum(Alpha Mason)
Ash starts the game choosing his Masons

Brock/Misty/May(Masons)
Brock,Misty,May and Ash start the game knowing each other

Psychic Pokemon Trainer (Seer)
Using his Psychic pokemon The Psychic Pokemon Trainer can scry someone each night

Junior Psychic Pokemon Trainer(Fool)
The Junior Psychic Pokemon Trainer can scry someone each night to get a false predetermined role, thinks he is the Psychic Pokemon Trainer

Fighting Trainer(Baner)
The Fighting trainer can bane someone each night

Professor Oak
Professor Oak gets one random night action at the end of each day to be used that night from the pokemon Ash sends back to his lab

Team Rocket

Giovanni(Wolf Alpha)
Chooses Team Rocket at the start of the game,scries as Trainer to the Pshycic Pokemon Trainer but as Giovanni to the Junior Psychic Pokemon Trainer and Meowth

Meowth(Devil)
Scries someone each night like the seer but does not know the Team Rocket at the start of the game

Jessie/James(Wolves)
Chosen by Giovanni at the start of the game, vote on the night kill with Giovonni and the pokemon stealer

Pokemon Stealer(Voider)
Steals and hides someone's pokemon so the cannot use their night action, chosen by Giovanni at the star of the game


So thoughts? Balance? Intrest?

Nothing to add, but I can help with spelling :smalltongue: Underlined, for ease.

Also, colour me interested, so long as I can roleplay as this. (http://www.youtube.com/watch?v=MKzqP4-0Z6M&feature=related) :smallbiggrin:

EDIT: @V sweet! :smallbiggrin: I'd probably play that, too... but as a werewolf game, that might be tricky... :smallconfused: unless lynches were whoever doesn't go through to the next round, and the night kills, etc. is backround stuff, i.e. someone trying to sabotage the tournament, a la Baron Fatbelly?

Istari
2008-12-01, 08:33 PM
Wanted to make it simple since it's my first game but if I decide to make a sequal I'll probably make a tournament type thing

Griever
2008-12-01, 10:15 PM
Nothing to add, but I can help with spelling :smalltongue: Underlined, for ease.

Also, colour me interested, so long as I can roleplay as this. (http://www.youtube.com/watch?v=MKzqP4-0Z6M&feature=related) :smallbiggrin:

Nothing to add, but I can help with spelling. Underlined, for ease. :smalltongue:

Reinholdt
2008-12-01, 10:18 PM
Meowth, that's right!

((I'll shoot anyone who gets in the way of me and this role :smallannoyed:.))

Griever
2008-12-01, 10:24 PM
While we're on the topic of Pokemon, WW Games, and roleplaying, I'm going to chime in and inform everyone that there are only 153 Pokemon (Original 151 + Tokapi + Mudkip) every other Pokemon that you may or may not have heard of is a lie.

Every. Single. One.

Skippy
2008-12-02, 12:07 AM
While we're on the topic of Pokemon, WW Games, and roleplaying, I'm going to chime in and inform everyone that there are only 153 Pokemon (Original 151 + Tokapi + Mudkip) every other Pokemon that you may or may not have heard of is a lie.

Every. Single. One.

And while we're here, I wanted to point out a couple of things:

-The spelling of the word 'Psychic' (In the original post), and
-The right name of the Egg Pokémon is 'Togepi', not 'Tokapi'.

Also, Mudkip does not count, either. He's from the third generation...

Evil DM Mark3
2008-12-02, 04:21 AM
If I can't get the players, what should I do?

Reinholdt
2008-12-02, 04:24 AM
Run the game anyways.
Do an awesome job.
Make people regret not signing up.
Get people asking for a sequel.
????
Profit!

Vampiric
2008-12-02, 06:14 AM
While we're on the topic of Pokemon, WW Games, and roleplaying, I'm going to chime in and inform everyone that there are only 152 Pokemon (Original 151 + Mudkip) every other Pokemon that you may or may not have heard of is a lie.

Every. Single. One.

Yes.


+ Tokapi

No, but funny to include.


Nothing to add, but I can help with spelling. Underlined, for ease.:smalltongue:

Heck no. Just cos you can't spell doesn't mean you find non-existent faults in mine :smalltongue:

Evil DM Mark3
2008-12-02, 07:45 AM
11 players needed by the 8th...:smallfrown:

Evil DM Mark3
2008-12-02, 08:44 AM
On a different note, how do you reckon a The Prisoner Werewolf like game could work? It sounds like an awesome idea and has the perfect atmosphere, but it would be tricky to pull off, any ideas?

Dragoon
2008-12-02, 01:33 PM
*Stands on large box*

Well, since Shadowcaller won't be running a game on January 15, 2009, I was wondering, Shadow if I could take that time for Death Note 2, I know it's a week earlier than I said the first time.

*Prepares to begs*
Maybe I'll get a response this time with the bold, though I do know he's busy.

The Bushranger
2008-12-02, 01:40 PM
On a different note, how do you reckon a The Prisoner Werewolf like game could work? It sounds like an awesome idea and has the perfect atmosphere, but it would be tricky to pull off, any ideas?

...
OH YES.
PLEASE.
Sign me up already!
:smallbiggrin:

happyturtle
2008-12-02, 01:55 PM
On a different note, how do you reckon a The Prisoner Werewolf like game could work? It sounds like an awesome idea and has the perfect atmosphere, but it would be tricky to pull off, any ideas?

Okay, I'm brand new to WW, and I've only watched a little of the Prisoner...

But it sounds like win. Somebody who knows WW come in and suggest things!

UncleWolf
2008-12-02, 03:33 PM
You know, I'm surprised no one has thought of it yet(if so, nevermind).
Heroes.
*hides before fangirl/boy screams*
I'm not going to do it, but it is an idea.

Istari
2008-12-02, 03:43 PM
Any ideas on how to handle the alphas?
What if they pick the same people
Assuming they are picking 3 other players how may should I have them send in to prevent the above issue?

PhantomFox
2008-12-02, 03:43 PM
Have the Alphas pick a lot more people than necessary, like 6 or 10. Then piece the list together from there.

Reinholdt
2008-12-02, 03:52 PM
You know, I'm surprised no one has thought of it yet(if so, nevermind).
Heroes.
*hides before fangirl/boy screams*
I'm not going to do it, but it is an idea.

It'd work pretty well (especially if you only stuck to season 1). *starts plotting on lynching Peter.*

UncleWolf
2008-12-02, 04:04 PM
It'd work pretty well (especially if you only stuck to season 1). *starts plotting on lynching Peter.*

And the roles:
Hiro (good voider)
The Haitian (bad Voider)
The Company (wolves)
Masons (random good heroes not listed, including Ando since he is a hero)
Sylar (Wolf Alpha-can use the powers of the people killed at night 1 time each)
Peter Petrelli(starts off with 1 bane, 1 scry, 1 kill. Can use the abilities again only when he uses them all)
Claire(baner)
The Artist(Issac?)or possibly The Cop(can't remember his name off of the top of my head)as the seer
Linderman(devil)
The Sidewalk artist or Con artist (fool)

Am I forgetting anything?

Shadowcaller
2008-12-02, 04:07 PM
And the roles:
Hiro (good voider)
The Haitian (bad Voider)
The Company (wolves)
Masons (random good heroes not listed, including Ando since he is a hero)
Sylar (Wolf Alpha-can use the powers of the people killed at night 1 time each)
Peter Petrelli(starts off with 1 bane, 1 scry, 1 kill. Can use the abilities again only when he uses them all)
Claire(baner)
The Artist(Issac?)or possibly The Cop(can't remember his name off of the top of my head)as the seer
Linderman(devil)
The Sidewalk artist or Con artist (fool)

Am I forgetting anything?

Hiro as voider?
I may not have seen much of heroes but the voider role is a bit weak for him in my opinion. Also there have already been suggestions about a hero game, even rules have been made for it.

Just look in WW central II.

UncleWolf
2008-12-02, 04:09 PM
Hiro as voider?
I may not have seen much of heroes but the voider role is a bit weak for him in my opinion. Also there have already been suggestions about a hero game, even rules have been made for it.

Just look in WW central II.

I put him as voider because he can stop time and stop any action. These are just my opinions though. If no one does a Heros WW game in by next August, I'll go ahead and do it.

Shadow
2008-12-02, 05:43 PM
I'll be updating this thread here (edited in) in a moment.

This is in fact a fairly standard role on some forums, usually dubbed a Jester. It is a very damaging anti-town role (to the point where 3 would cripple the villagers) because they are deliberately trying to distract the village from the correct targets.Oh, I understand that completely. I think that it would be a fun role. A heck of a lot of fun.
But I also think that a large portion of the playgrounders would play the role a bit differently than it was intended.

People usually create their own, but there tends to be a standard-ish format, I think.

Some people like Shadow or JX have extra bits in their spreadsheet that they use to indicate wolves or masons, or even items, I think, but I don't know how that works.And you never will. :smalltongue:
I have two different formats that I use.
One is for personal use (that I never share) when I'm a generic good guy.
One is for team use (that I share) for when I'm a bad guy.
I use both when I'm a Mason.

Their isn't a standard format. I've tried excel spreadsheets which is probably a good way to go. Although I just like typing up all my notes in word.

I have also tried just writing out who voted for who. That is fairly easy I think, if A) you have neat hand writing and B) you don't leave it behind when you travel.
I used to do something similar, and actually I think I'm better at analyzing with pen and paper because of the format I use.
But I'm not going to tell you how I did that either. :smalltongue:

But I do a lot of my work from.... work.... whereas I used to do it all from home. I simply don't want to carry a notebook around with me everywhere I go, so I use an online spread now instead.

Other than that, looks all very solid to me, and unlikely to be broken without Shadow's involvement.
:biggrin:
So what are you going to do when I sign up?
*goes to read rules & maybe sign up*

I'm not the only one who can do that, ya know. I'm just the one that everyone EXPECTS to do it....

Hmm well it really depends if you see classic as balanced or not. If not then I would agree that fears is balanced, but if you think classic is balanced then the wolfs have a bit more power then the villagers.

Right now I'm leaning that classic is not balanced.
Classic is, IMHO, the most balanced game on these forums. The problem is that more and more players are joining these games. The numbers of Wolves and Masons continue to grow with each game.
The fact that new strategies need to be implemented more often in order to be successful is outweighed by the vast number of strategies that are considered "out of date" that could still be used effectively.
Every time a new strategy is invented, a different, older strategy is called "out of date" and thrown by the wayside.
There is no reason that this should happen.

If I can't get the players, what should I do?
What you should do is NEVER set a player limit!
All too often now I'm seeing games that "need 30 players" or that "need 47 players" or whatever.
Just make the rules as if your game can work with 19 players or 72 players and still run as intended!
That would not only create a balanced game, but it would make it more varied each time it was played.
I've seen games created for 35 players that would not be able to funtion with 33.
I've seen games created for 35 players that should have not had a limit because 40-45 would have ideally been the sweet spot.

*Stands on large box*

Well, since Shadowcaller won't be running a game on January 15, 2009, I was wondering, Shadow if I could take that time for Death Note 2, I know it's a week earlier than I said the first time.

*Prepares to begs*
Maybe I'll get a response this time with the bold, though I do know he's busy.
Earlier in this thread you asked for the 15th.
I edited that into the schedule (although I haven't published that edit yet).
Which would you prefer?


Any ideas on how to handle the alphas?
What if they pick the same people
Assuming they are picking 3 other players how may should I have them send in to prevent the above issue?Have the Alphas pick a lot more people than necessary, like 6 or 10. Then piece the list together from there.
I haven't read your rules, as others have commented on them (and when I see that I tend to let the masses do the work for me :smallwink: ), but ask Goof what he'd do. Ask him what the ratios should be.
He has the most experience regarding this subject.

happyturtle
2008-12-02, 06:49 PM
Random brainstorming about a game based on "The Prisoner"


The teams are Citizens vs Prisoners

The Prisoners win if they can .... escape? kill enough citizens?

The Citizens win if they can obtain Information. Whatever that translates to in game terms.

Number Six is the lead prisoner. Everyone starts the game knowing who he is. Number Six doesn't know anyone else's role.

Number One is the lead Citizen who lurks in the shadows. He is unscryable.

Number Two is a Citizen powerrole of some type. If he is killed or lynched, then after a cooldown period, a random Citizen will inherit the role.

The Rover is another Citizen powerrole.

Prisoners can be brainwashed to be converted into Citizens.


^: Not even remotely attempting to introduce balance. This is just brainstorming

Someone who remembers more of The Prisoner and who's played more than part of one werewolf game can probably clean this up a lot.

Vampiric
2008-12-02, 06:58 PM
Earlier in this thread you asked for the 15th.
I edited that into the schedule (although I haven't published that edit yet).
Which would you prefer?

His choice is the 15th or the 15th? :smalltongue:

Cristo Meyers
2008-12-02, 06:59 PM
I'm going to take the Jan 29-30 spot for Skies WW

Shadow
2008-12-02, 07:01 PM
His choice is the 15th or the 15th? :smalltongue:
haha! :smalltongue.
I meant the 19th. He asked for the 19th.
Then he asked for the 15th.

Lemme know which, bro!
I'm going to take the Jan 29-30 spot for Skies WW
*goes to edit again*

@v: Done!

Dragoon
2008-12-02, 07:43 PM
haha! :smalltongue.
I meant the 19th. He asked for the 19th.
Then he asked for the 15th.

Lemme know which, bro!

Sorry about that, should have figured. Well, I changed to January 15 to fit your schedule better on the front page. :smallredface: The 15th would be preferred.

Nychta
2008-12-03, 02:28 AM
I'm not the only one who can do that, ya know. I'm just the one that everyone EXPECTS to do it....
Quite true. My new theory is that you are a minion of one of the other WW players who is capable of breaking a game. You are there to draw attention away from them, and when the time is right, they'll POUNCE! And we'll never see it coming because we will have been expecting you to be the gamebreaking player.

...It could happen.

Shadowcaller
2008-12-03, 02:32 AM
Quite true. My new theory is that you are a minion of one of the other WW players who is capable of breaking a game. You are there to draw attention away from them, and when the time is right, they'll POUNCE! And we'll never see it coming because we will have been expecting you to be the gamebreaking player.

...It could happen.

Shadow is not that game breaking.

<.<
>.>

Shadow
2008-12-03, 02:46 AM
Shadow is not that game breaking.

That's what I keep telling everyone!

Dallas-Dakota
2008-12-03, 06:13 AM
Lies all lies!

And how would you all feel if I said I was in secret preparing a WW player based WW game?

Shadowcaller
2008-12-03, 06:35 AM
Lies all lies!

And how would you all feel if I said I was in secret preparing a WW player based WW game?

With players as roles?:smallconfused:

Dallas-Dakota
2008-12-03, 06:41 AM
With players as roles?:smallconfused:
Indeed, with players as roles, I would make a whole lot of roles of WW players I know. If you sign up, you get a role named after you, and then it's randomly mixed and handed out.

Or I think that's what I'l do... Maybe just a bunch of experienced WW players.
(Yes Shadow, you have your own role, no Shadow, you're not a bad guy)

Shadowcaller
2008-12-03, 06:43 AM
Indeed, with players as roles, I would make a whole lot of roles of WW players I know. If you sign up, you get a role named after you, and then it's randomly mixed and handed out.

Or I think that's what I'l do... Maybe just a bunch of experienced WW players.
(Yes Shadow, you have your own role, no Shadow, you're not a bad guy)

But... don't already candyland got that concept?

Not that it would be wrong with two games with the same concept...

Selrahc
2008-12-03, 07:00 AM
Indeed, with players as roles, I would make a whole lot of roles of WW players I know. If you sign up, you get a role named after you, and then it's randomly mixed and handed out.

Or I think that's what I'l do... Maybe just a bunch of experienced WW players.
(Yes Shadow, you have your own role, no Shadow, you're not a bad guy)

Shadow has got to be the vote controller, since effectively that is what he is anyway, even in a game where his actual role is villager.

Dallas-Dakota
2008-12-03, 07:12 AM
But... don't already candyland got that concept?

Not that it would be wrong with two games with the same concept...
Yes, Candyland has the latter concept. I would like the Candyland (co-) narrator oppinions about this please, and may I note that it's coming AFTER my LotR WW for sure...

Shadow has got to be the vote controller, since effectively that is what he is anyway, even in a game where his actual role is villager.
I'm not telling, I told you he is a role, wheter he's in or not and that he's not a bad guy. That's all I'm telling you for now...

Evil DM Mark3
2008-12-03, 07:15 AM
What you should do is NEVER set a player limit!
All too often now I'm seeing games that "need 30 players" or that "need 47 players" or whatever.
Just make the rules as if your game can work with 19 players or 72 players and still run as intended!
That would not only create a balanced game, but it would make it more varied each time it was played.
I've seen games created for 35 players that would not be able to funtion with 33.
I've seen games created for 35 players that should have not had a limit because 40-45 would have ideally been the sweet spot.

The diffuculty with this is that the number of wolves/power roles tends to be heavily player number dependant. As it is I have worked out how to scale down.

PhantomFox
2008-12-03, 09:54 AM
IMy subgenre of massive role games DOES need this actually. Well, for optimum performance, otherwise I have to start figuring out which roles to drop and hammer out team balance again, a pain I tell you.

Fawkes
2008-12-03, 12:17 PM
Indeed, with players as roles, I would make a whole lot of roles of WW players I know. If you sign up, you get a role named after you, and then it's randomly mixed and handed out.

Or I think that's what I'l do... Maybe just a bunch of experienced WW players.
(Yes Shadow, you have your own role, no Shadow, you're not a bad guy)

Can I be the fool?

Mechafox - You have no idea what you're doing, so you might as well have fun with it. You can try scrying, but it's not going to work. Who do you think you are?

That would be awesome. :smalltongue:

Dallas-Dakota
2008-12-03, 02:06 PM
I might Mechafox, I didn't want anybody to feel offended at being called fool, the only one who I could be sure of who wouldn't be was Atreyu, but maybe now I can do what I want with him to...Hmm.....

And I'm only showing the rules to a select few....

Fawkes
2008-12-03, 02:40 PM
I definitely would not be offended. I would be honored to be the fool.

PhantomFox
2008-12-03, 03:54 PM
I really need to think of a primo role I'd like to have. Something appropriately foxy and clever.

LadyMeyers
2008-12-03, 10:58 PM
Grave Robbers from Outer Space (http://www.giantitp.com/forums/showthread.php?t=95021) has ended. The Creatures have won.

Griever
2008-12-03, 11:50 PM
Yes, Candyland has the latter concept. I would like the Candyland (co-) narrator oppinions about this please, and may I note that it's coming AFTER my LotR WW for sure...

I'm not telling, I told you he is a role, wheter he's in or not and that he's not a bad guy. That's all I'm telling you for now...

Candyland isn't set until May, because this next semester of college will either make, break, or finally drive me over the edge of sanity.

Also, it needs severe simplification and a few balancing problems fixed.

UncleWolf
2008-12-04, 12:00 AM
Grave Robbers from Outer Space (http://www.giantitp.com/forums/showthread.php?t=95021) has ended. The Creatures have won.

It was a truly great game.
I can't wait for the sequel! :smallbiggrin:

PhantomFox
2008-12-04, 12:17 AM
Hey, I got a new concept that I want to talk over, in the guise of the next game I'm planning. Two Words: Guest Stars.

Let me explain, I'm planning an Animaniacs themed game, and I realized there are WAY too many good characters in it. If I used all of them for roles, I'd be dangerously close to another Massive Role Game, and I have one of those already.

Okay, so I have my 'core' roles, Yakko, Wakko, and Dot doing something, as well as Pinky/Brain being Seer/Fool, and the Goodfeathers being the masons, and Slappy Squirrel being the baner. Wolves would be the Fox Network Censors.
But random players start out with tokens that do nothing, but are numbered or something. Now, every day, or perhaps every other day, the players vote for a Guest Star to cameo that day, and the person with the corresponding token gets a one-time ability activated. Tokens can be traded and stolen, acting kind of like the Falcon in Mafia. Let's say that the first person to point at a token holder gets his token the next day, no tagbacks, max 1 token per person. We'll also say a Guest Star can't be re-voted until X amount of days pass.

Whaddya think?

happyturtle
2008-12-04, 01:18 AM
Heh.... Buttons: Banes Mindy from everything for one day and one night.

Absolutely no idea how tokens would work out mechanically, but it's an intriguing concept.

Shadowcaller
2008-12-04, 05:05 AM
I got some pretty crazy ideas for a chaos game:

Kaboom!: Once in the game during the night Kaboom! can selfdestruc. All players that was targeting Kaboom! with any night action that night will be killed. Kaboom! will win if it killed at least two players by its selfdestruction.

Trapper by numbers: During the night the trapper by numbers can send in three numbers of posts that don't exist yet (like post number 56, 57,58) and the name of a player. If the named player posts any of the three numbered posts he/she will die at the end of that day.

Seer by numbers: During the night the trapper by numbers can send in three numbers of posts that don't exist yet (like post number 56, 57,58) and the name of a player. the named player posts any of the three numbered posts his/her role will be revealed to the Seer by numbers at the end of that day.

Sheep: The sheeps victory condition is the follow at least 90 % of all the lynchwagons during the game.

Emperor: The emperor can every night recruit a player to his cuase. If the player accepts he will win once the number of the emperor and his recruits are equal to the number of non-recruits. If the emperor dies all players that was recruited by him will return to their orginal roles and their orginal victory conditions.

I'm planning to use some of these roles in a really crazy game...

Emperor Demonking
2008-12-04, 08:21 AM
The things in the last three posts are awesome.

Zeb The Troll
2008-12-04, 11:09 AM
Shadow is not that game breaking.That's what I keep telling everyone!Shadow doesn't break games. Shadow just sometimes takes them in unintended directions. :smallcool:

Shadow
2008-12-04, 11:11 AM
Shadow doesn't break games. Shadow just sometimes takes them in unintended directions. :smallcool:

For better or worse, depending on the game. :smallwink:

Cristo Meyers
2008-12-04, 11:12 AM
Shadow doesn't break games. Shadow just sometimes takes them in unintended directions. :smallcool:

...like down in flames :smalltongue:

banjo1985
2008-12-04, 11:13 AM
Or into a dimension you didn't even know existed. :smalltongue:

Mordokai
2008-12-04, 11:27 AM
*points at Shadow*

What? We all saw it coming! :smalltongue:

Fawkes
2008-12-04, 01:10 PM
So, I had an idea for a game that would be a little bit different. A Team Fortress 2 based game with two equal teams (no wolves/villagers). No one starts knowing anyone else's role. There are no team night kills, but there are two roles that have kill night actions.

Here are the roles:
Scout
Scattergun - Normal Point
Double Jump - Each night, the Scout may determine one chosen player's team color.

Pyro
Flamethrower - Flamethrower points lasts for three three days. Flamethrower points do not stack, but may affect multiple players simultaneously.

Soldier
Rocket - Rocket points are worth double.

Heavy
Sasha - Normal Point
Sandvich - The Heavy cannot be lynched. He can only be killed by Sniper or Spy.

Demoman
Sticky Launcher - Instead of adding to their total, sticky points stick to players. Multiple sticky points may be attached to one player, or to multiple players. To detonate his sticky points, the Demoman must send a pm to the narrator that will detonate all of his active sticky points. If sticky points are not detonated within three days, they fall off.

Engineer
Shotgun - Normal Point
Sentry Gun - If the Engineer is lynched, one of the pointers is killed by the Sentry Gun. Sentry Guns will not harm the Engineer's teammates.

Medic
Syringe Gun - Normal Point
Medigun - Medipoints subtract one from the target's vote total. If the Medic wishes to use the Medigun, he must PM the narrator specifying this.
Ubercharge - Each night, the Medic may protect one other player from night kills.

Sniper
Submachine Gun - Normal Point
Sniper Rifle - Every three nights, the Sniper may kill one chosen player.

Spy
Revolver - Normal Point
Butterfly Knife - Each night, the Spy may attempt to kill one chosen player. The Spy must guess this player's role. If he guesses correctly, the chosen player is killed. If he guesses incorrectly, the Spy's role is revealed to the player.
Disguise Kit - The Spy will always be scouted as a member of the Scout's team.

Would this work? What needs to be changed?

Supagoof
2008-12-04, 04:40 PM
So, I had an idea for a game that would be a little bit different. A Team Fortress 2 based game with two equal teams (no wolves/villagers). No one starts knowing anyone else's role. There are no team night kills, but there are two roles that have kill night actions.

Here are the roles:
Scout
Scattergun - Normal Point
Double Jump - Each night, the Scout may determine one chosen player's team color.

Pyro
Flamethrower - Flamethrower points lasts for three three days. Flamethrower points do not stack, but may affect multiple players simultaneously.

Soldier
Rocket - Rocket points are worth double.

Heavy
Sasha - Normal Point
Sandvich - The Heavy cannot be lynched. He can only be killed by Sniper or Spy.

Demoman
Sticky Launcher - Instead of adding to their total, sticky points stick to players. Multiple sticky points may be attached to one player, or to multiple players. To detonate his sticky points, the Demoman must send a pm to the narrator that will detonate all of his active sticky points. If sticky points are not detonated within three days, they fall off.

Engineer
Shotgun - Normal Point
Sentry Gun - If the Engineer is lynched, one of the pointers is killed by the Sentry Gun. Sentry Guns will not harm the Engineer's teammates.

Medic
Syringe Gun - Normal Point
Medigun - Medipoints subtract one from the target's vote total. If the Medic wishes to use the Medigun, he must PM the narrator specifying this.
Ubercharge - Each night, the Medic may protect one other player from night kills.

Sniper
Submachine Gun - Normal Point
Sniper Rifle - Every three nights, the Sniper may kill one chosen player.

Spy
Revolver - Normal Point
Butterfly Knife - Each night, the Spy may attempt to kill one chosen player. The Spy must guess this player's role. If he guesses correctly, the chosen player is killed. If he guesses incorrectly, the Spy's role is revealed to the player.
Disguise Kit - The Spy will always be scouted as a member of the Scout's team.

Would this work? What needs to be changed?
Hmmm, I like the concept. Only problem I can see right now is scalebility! Like, what happens when 30 players sign up? 40? 50? You'll run into the problem that EvilDM is running into with not enough or too many players. I'd take a look and figure out if there are roles you can drop/add to account for this. With even teams though, no matter what you have to have an even number of players. Or if you get enough, add another team.

I assume that eveyone starts off not knowing whose on their team, other wise it'll break faster then an 80s dancer with Rapper's Delight playing in the background.

Should probaly make the sniper night kill every other night to shorten gameplay. The Spy's ability is limited - especially at first, until they start figuring out roles. Both I think balance out, as in the best case scenario the Spy gets in touch with Scout and begin a killing spree early and worst case they both get killed early and the team now has to rely on the lynch to win.

Love the Pyro role the best. That seems entirely too much fun to confuse the spreadsheets. I will probably steal that for other games (like another LLD role....). Demo-man is also a nice touch. Can I ask you add the hyphen to the name though, otherwise it looks too much like demon. :smalltongue:

Since everyone has a role, let me make the suggestion of adding the voider role. That role alone cen help keep a game from breaking fast and early.

All together, I like.

Selrahc
2008-12-04, 08:01 PM
Hmmm, I like the concept. Only problem I can see right now is scalebility! Like, what happens when 30 players sign up? 40? 50? You'll run into the problem that EvilDM is running into with not enough or too many players. I'd take a look and figure out if there are roles you can drop/add to account for this. With even teams though, no matter what you have to have an even number of players. Or if you get enough, add another team.

Could he not just have multiple of each role? Just like in a real team fortress game.

The only restriction he'd need to place on recruitment is an even number of players. Which at most means putting one person on an autolynch replacement list.

Vampiric
2008-12-04, 08:28 PM
Looks good Mechafox. Definitely count me in!

Only potential problem I can see is that some roles are 'more fun' that others.

Rather than there being a majority of 'normal' players and only some with night actions, there are loads with night actions, but a couple actually don't...

I'll admit that the demo-man, like supagoof said, could be a lot of fun, even if it's not immediately apparent. However, the Soldier and Heavy have comparatively boring roles...

Double point and unkillable except by sniper or spy? I'd make at least one of them a voider, like 'goof suggested. I'd also maybe suggest changing the pyro's ability and giving it to the heavy? And maybe give the pyro 'spy check' :smalltongue:

off the top of my head:

Spy Check: The pyro can, once a night, 'spy check', making sure that the person he targets is on his team.

The effect could be either a team scry - i.e. he finds out the team, but not the role

or

the person is unable to post for a day. maybe?

Like I said, I just made that up. Feel free to use, abuse, burn and break at will.

PhantomFox
2008-12-04, 08:37 PM
.

Love the Pyro role the best. That seems entirely too much fun to confuse the spreadsheets. I will probably steal that for other games (like another LLD role....).

You mean like Captain Olimar? :smallbiggrin: Haha, don't worry, anyone can borrow role ideas from me. I need to play test new ideas. Or this could be an example of "great minds think alike". Either way.

Darkcomet
2008-12-04, 08:40 PM
Uh, guys?

I have been accused of being Shadow-like.

I am NOT Shadow-like!

Am I?

On a more on topic note, I'll take that as an OK for using Sephiroth and K. Rool's roles (probably more too) for my concept game.

PhantomFox
2008-12-04, 08:46 PM
Knock yourself out. Take Carmelita as well if you like, she still needs more playtesting. Well, a lot of them do, but she's one of the 'newer' ideas.

Fawkes
2008-12-04, 09:03 PM
Hmmm, I like the concept. Only problem I can see right now is scalebility! Like, what happens when 30 players sign up? 40? 50? You'll run into the problem that EvilDM is running into with not enough or too many players. I'd take a look and figure out if there are roles you can drop/add to account for this. With even teams though, no matter what you have to have an even number of players. Or if you get enough, add another team.

This is the main problem. I might have to include a size limit. Selrahc has a good idea, though, too, but I'm not sure how to implement it.


I assume that eveyone starts off not knowing whose on their team, other wise it'll break faster then an 80s dancer with Rapper's Delight playing in the background.

That's the idea. No masons, either.


Should probaly make the sniper night kill every other night to shorten gameplay. The Spy's ability is limited - especially at first, until they start figuring out roles. Both I think balance out, as in the best case scenario the Spy gets in touch with Scout and begin a killing spree early and worst case they both get killed early and the team now has to rely on the lynch to win.

I had a different idea for the sniper: Each night, the sniper may target a player. The next night, the sniper may either kill that player, or target a different player. The sniper may only target one person at a time.


However, the Soldier and Heavy have comparatively boring roles... Double point and unkillable except by sniper or spy? I'd make at least one of them a voider, like 'goof suggested.

Not sure how to include it. Pyro's Air Blast might work as a Void. Maybe I could do something with Rocket Jump. I had thought about Spy Check, but I thought I'd leave the scrying to the Scout.

I was also trying to decide whether the Scout should be able to see your role, or just team color. If he sees role, I need to let spys decide what they're disguising as.

I think Spy would probably be the most interesting role.

Also, I made Heavy unlynchable to encourage cooperation with the baner. Heavy + Medic = INDESTRUCTABLE (until the medic gets killed)

Also, sorry, Phantom, forgot that you had used that.

Shadow
2008-12-05, 03:10 AM
Uh, guys?

I have been accused of being Shadow-like.

I am NOT Shadow-like!

Am I?

I dunno.
Are you?

I wanna see where! Linky please?
*puppy dog eyes*

Darkcomet
2008-12-05, 07:28 AM
Smash Bros, Shadow.

Specifically the latest parts.

Deathslayer7
2008-12-05, 02:09 PM
ok.so this is what i was planning for Witches and Warlocks. Only question i have is how many wolves to masons to villagers should i have?

Wicked Witch of the West: Main witch alpha. screis as witch.

Witches:Wolves. scry as witch.

Flying Pet Monkey: the witches devil. scries as devil.

Wicked Warlock of the South: main warlock alpha. scries as warlock.

Warlocks: wolves. scry as warlocks.

Wizard's Familiar: can take the shape of any animal. scries as devil. Warlock's devil.

Villagers: Simple town folk. Must find the witches and wolves.

Masons: charged with finding the wolves under government orders.

The Wizard of Oz: Baner. starts off not knowing anyone.

The Good Witch of the North: Seer: starts off not knowing anyone.

Village Idiot: Fool. thinks he is the seer.

That is a basic run-down.

Istari
2008-12-05, 03:25 PM
Is Alarra around to bring my thread up or should I pm a different mod?

Dallas-Dakota
2008-12-05, 03:29 PM
I'd say PM her and just wait for it...

Patience is the key:smallwink:




Ok, that's really hypocritical for me to say that.:smalltongue:

Nychta
2008-12-05, 07:03 PM
Kay, I'm gonna be away until 7pm on the 12th of December, NZ time.

I've tried to post this on each individual thread, but if not, please don't autolynch me :smallsmile:

Mordokai
2008-12-05, 07:17 PM
Have fun Nadia! And get back to us ASAP :smallwink:

UncleWolf
2008-12-05, 07:47 PM
Have fun Nadia! And get back to us ASAP :smallwink:

What he said.

Duos
2008-12-05, 09:54 PM
I also will be having some problems accesing the internet for a while-at least a week, maybe as much as a month, due to some unforseen circumstances. Please do not lynch me or auto me. I may post if I get a chance-but don't bet on it.

Raistlin1040
2008-12-06, 12:09 AM
Claiming the December 29-30th start date, for Rockstar III.

Dallas-Dakota
2008-12-06, 02:35 AM
Kay, I'm gonna be away until 7pm on the 12th of December, NZ time.

I've tried to post this on each individual thread, but if not, please don't autolynch me :smallsmile:
'k, have fun, come back ASAP, ope you'l come back soon.
*bye hugs*

Istari
2008-12-06, 08:56 AM
Okay recruitment is up for Pokemon

Evil DM Mark3
2008-12-06, 09:03 AM
Judge Dredd recruiting ends 8th!!

Emperor Demonking
2008-12-06, 09:07 AM
Nobody tell Shadow, super Christmas Game has started recruiting.
http://www.giantitp.com/forums/showthread.php?t=98623

Deathslayer7
2008-12-07, 10:42 PM
recruiting for Witches & Warlocks is up here (http://www.giantitp.com/forums/showthread.php?t=98736).

Helpful link for all you lazy bums. :smallbiggrin::smallwink:

Shadowcaller
2008-12-08, 03:43 AM
Yes, it has started again. My steady attempts to balance out my games. Remember if you post your comments now you don't have see this game again:smallwink:.


Starcraft II: Title yet to be decided

Terran (Team Villager)
A Terran outpost have been under attack by the Protoss and Zerg since the discovery of an ancient site of Xel'Naga Artifacts (The Protoss even asked if they could come, stupid aliens). Your job is to wipe out these invading forces and secure this artifact in the name of Emperor Arcturus Mengsk. You win once all the Protoss and the Zerg have been killed.

Joe "Damned" Bennett (Ghost): "You called down the thunder, now reap the whirlwind." Every night Bennett may select another player for a "nuke down" by marking it with a small red dot. Three nights after that player was selected the player will be nuked (killed) unless the ghost cancels the nuke down or the player is already dead. The ghost can't cancel the nuke if he/she is dead. If there already is a player selected for a nuke down Bennett may not select another one.

Commander Buck Sterling (Baner): What do you mean we don't got any plot central characters?: The Commander of the squad, every night Buck can protect a player from night kills and scries.

Marine (Villager) "You want a piece of me, boy?": These often "culturally challenged" individuals have thanks to Neural resocialization (brain surgery) got a new chance to serve Terran society.

Firebats (Mason), "Need a light?": These Soldiers know everything about each other, you don't tell lies if the guy next to you can preform a "spy heck". One of them have earned the duty to take care of the Xel'Naga Artifact. Scries as Firebat (Mason)

Xel'Naga Artifact: A mysterious Artifact created by the Xel'Naga, if this strange Artifact would fall into the hands of the Protoss or the Zerg they would win the game.
A Firebat (Mason) will start with this item at the beginning of the game. When a player receive this Artifact they must choose a player that will get it if they die. Due the strange energy its emitting, non-kill night actions can't effect its holder. This is including bane actions, recruitment attempts and scries that will only receive an error message back.

Protoss (Werewolf Team 1)
The Protoss under the leadership of Zeratul have come here to find out more about the Xel’Naga.
Unfortunately the Terran's came here first and they don't seems very willingly to share this important discovery. Negations have failed, now its time to deal with this in blood. These greedy Terran's or bloodthirsty Zerg must be removed, you must take what is rightfully yours as the first born.

You win once one of the players in your team have the Xel'Naga artifact, you can every oddly numbered night kill a player. In addition you thanks to the Dark Archon in your group can use mind control (a recruitment attempt) two times during the game. This only works on Marines (Villagers) and once used even if not successful is gone.

Zeratul (Master Disguiser) "I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities...": Every night Zeratul can disguise two players as whatever role he wishes. Scries as Zeratul (Master Disguiser)

Protoss Infiltrator (Traditional Wolf Role) En taro Adun!: Is a part of Zeratul's team that searches for any traces of the Xel'Naga. They have mastered in the art of the light bending Dark Templars and can disguise themselfs as Marines. Scries as Protoss (Wolf Team 1)

Zerg (Werewolf Team 2)
Send here by the Queen of Blades your objective is to secure any Xel'Naga artifacts, that is the will of the swarm. Every odd numbered night you can kill one player. In addition you can infect (attempt to recruit) two times during the game. This only works on Marines (Villagers) and once used even if not successful is gone.

You will win once one player in your team got the Xel'Naga Artifact.

Zergrinch (Defiler) "My forces are very frightful, And I find your screams delightful, There's no one to whom you can turn, Let it burn, let it burn, let it burn!": He is back again, this time not to capture Santa Claus but to serve the swarm (the lack of cookies is said to have turned him away from his original goal). Every night Zergrinch can either void a player or void the first player that uses a night action on a player Zergrinch selected that night. Night kills can't be voided. Scries as Marine (Villager).

Changeling (Traditional wolf role) Hyzzzzz?: A improved version of the Normal changeling, these creatures can take the form as normal humans and don't have a limited lifespan. Scries as Zerg (Wolf Team 2).

Psionics (Scryers)
Three Psionics that are unsure who to serve.

The Psonics can choose what team they want to a a part of, if they die or survives to the end of the game without choosing a team they will lose the game.

You join a side by message the game leader the side you want to join, but remember once one psionic have joined a side no other seer can join the same side as she/he did.
For example if Psionic 1 join the Zergs, Psionic 2 must join either the Protoss or the Terran's and Psionic 3 will only be able to select the side no one have chosen yet.

All seers can before and after they joined a side perform scry once every night using their physics powers to see into the mind of one player and see their role in the game
All seers scries as Psionic (scryer) before and after they have joined a side. If they die they will simply be revealed to have been a Psionic in the narration.

Also an alternetive role of Joe "Damned" Bennett:

Joe "Damned" Bennett (Ghost) During the night Bennett can send in three numbers of posts that don't exist yet (like post number 56, 57,58) and the name of a player. If the named player posts any of the three numbered posts he/she will die at the end of that day.

Evil DM Mark3
2008-12-08, 06:12 AM
Judge Dredd roles sent and thread submitted!

Emperor Demonking
2008-12-08, 08:25 AM
Protooss + Zerg look equal.

I think town is slightly too weak, keep your current ghost role though.

Shadowcaller
2008-12-08, 09:47 AM
Protooss + Zerg look equal.

I think town is slightly too weak, keep your current ghost role though.

Hmm... Well I just changed the Ark into a baner to fit the game better, maybe that will balance it some more.

Mordokai
2008-12-08, 09:50 AM
I would like to reserve January 19-20 for Spytrap IV, with recruitment startiing a week of two before that.

Dallas-Dakota
2008-12-08, 09:55 AM
I would like to reserve January 19-20 for Spytrap IV, with recruitment startiing a week of two before that.
Yay for spytrap!
Sign me up!

Mustiado
2008-12-08, 02:23 PM
Spytrap.... KHAAAAAANN!

Uncle Festy
2008-12-08, 07:08 PM
Yay for spytrap!
Sign me up!

Seconded!
/is sad he missed III…

Shadow
2008-12-09, 11:17 AM
Opening Posts updated

@Helgraf - What did you think of my idea for a theme for the Next Vampire?
Any ideas/suggestions on it?
And how do the Jan 22-23 or 26-27 slots look to you?
That's the slow time of the year for me, so there shouldn't be any issues like I had last time.

@Curly/ZP - I still don't have an exact date for Discworld2 yet. All you've said is sometime in January.

Shadowcaller
2008-12-09, 03:44 PM
I have an idea for a WW-game with a setting that will be a secret for now with the following mechanic:

Summoning Ritual: Three players (with any kind of roles) can during the night perform a summoning ritual. Every player in the ritual must agree on a night action and the target of the action for the ritual.

What types of night action I have not decided yet but I thinking some of the classic actions.

There will also be Fumbling students (they will be unaware of their role) that if they are a part of a ritual making it have a chance to fail in some way like it will target another person then the first choosen target or making the scry show the wrong result.

There will be blind wolfs and no masons in this game.

Deathslayer7
2008-12-10, 09:49 PM
Come on People!

Witches & Warlocks still needs some more players.

pwease! :hopeful eyes:

Evil DM Mark3
2008-12-11, 07:58 AM
Day one, a wolf lynched, does that happen a lot? I get the impression Dirk Kris died for out of my game reasons, it that true?

Mordokai
2008-12-11, 07:59 AM
Happens more often than you would think it possible.

Shadowcaller
2008-12-11, 08:00 AM
Day one, a wolf lynched, does that happen a lot? I get the impression Dirk Kris died for out of my game reasons, it that true?

Yeah, in some games even the alpha, seer etc gets killed during the first night. I would not say it happends a lot but since the first days lynch is mostly random any role can technically get lynched during it.

Evil DM Mark3
2008-12-11, 08:06 AM
Did I over RP it there? Or was that ok?

Shadowcaller
2008-12-11, 08:11 AM
Did I over RP it there? Or was that ok?

You role played what?:smallconfused:
Anyhow, there are sometimes "out-of-the-game" reasons that get a player lynched. At least during the random days without logic or seer intrusion, people do keep grudges sadly.

But I'm not aware that Dirk Kris had any grudges on him thought.

Evil DM Mark3
2008-12-11, 08:14 AM
Day one ends.

"Dispatch calling Judge Hardcastle, respond please."
"Dispatch, this is Hardcastle."
"We have been getting a lot of chatter about a citizen on floor 341, name of Dirk Kris. Standard p4-40 returned that he had emigrated to Brit Cit 3 months ago. Be advised Exorcist Team dispatched. Clear the area of citizens."

Exorcist Teams, the Psi division's specialist anti-undead units. Lead by Psi-Judge Nirmala they crash in through the balconies of floor 341 and close in on the room of Dirk Kris. As the approach a dark figure in a Judge like uniform with a sheep skull for a head bursts out.

"The Crime isss Life! The Ssssentence issss DEATH! Sssssurrender to Judge Mortissss Law Breakerssss!"

The figure falls to a hail of explosive and sliver ammunition before having what looks like it's ghost trapped in a ball of BOING! the wonder plastic.


We interrupt "Worlds BLANKIEST BLANK", the show of the top 10,000 most annoying list shows to bring you this urgent news. Unconfirmed reports state that Judge Mortis, one of the Dark Judges that has caused this city so much pain and death over recent decades, was captured in Rich Burlew block. This comes despite Justice Department reassurance that the Dark Judges are contained. In light of this news we will be re-running the award winning documentary series "The lives of dead men" at 8 every evening this week, in place of the world paint drying championship repeats.

Dirk Kris was Judge Mortis. He was anti-town.

Night one has begun!Is it too much text for the info to be easily found?

Shadowcaller
2008-12-11, 08:24 AM
Is it too much text for the info to be easily found?

Well a spoiler around the "summary" of the day could be good otherwise there is no such thing as too-much-fluff in a narration in my opinion as long as you got time to write it and you update in time.

A narration should look like this:

-Fluff: The story that could be funny, serious etc and provides some flavour to the game, (note that some of players don't always read this.)

-Summary: What really happend in the game that night/day. Should be keept apart from the fluff part so the players clearly can see whats fluff and whats fact. Some players skip directly skip to this part.

Cristo Meyers
2008-12-11, 08:25 AM
Is it too much text for the info to be easily found?

I always bold the summary text and avoid bolding anything in the scene itself. That way anyone that just wants to know who died and who they were just has to look for the bolded text.

Dallas-Dakota
2008-12-11, 08:28 AM
Day one, a wolf lynched, does that happen a lot? I get the impression Dirk Kris died for out of my game reasons, it that true?
Hmmm...
What am I to say to this?
Claaaaaasic one!:smalltongue:

Evil DM Mark3
2008-12-11, 08:31 AM
Taking advice I have placed all actual info in a spoiler with the title Summary.

Now for the night shenanigans!

Dallas-Dakota
2008-12-11, 08:58 AM
Prepare to have you inbox flooded.

Evil DM Mark3
2008-12-11, 09:09 AM
Prepare to have you inbox flooded.This was not a good time to be running Paranoia...:smalltongue:

TRM
2008-12-11, 10:24 AM
This was not a good time to be running Paranoia...:smalltongue:
Tip: Remember to remind your players to send night actions to both you and your co-narrator. :smallwink:

Evil DM Mark3
2008-12-11, 10:46 AM
I see you went for the happy rather than grumpy judge.

Istari
2008-12-11, 04:40 PM
Join Pokemon Werewolf (http://www.giantitp.com/forums/showthread.php?t=98454) before registration ends

Cristo Meyers
2008-12-11, 07:29 PM
Fears 2: Nightfall has begun (http://www.giantitp.com/forums/showthread.php?t=99210)

Vampiric
2008-12-11, 08:43 PM
Join Pokemon Werewolf before registration ends

I would... but there's no link... :smalltongue: :smallbiggrin:

PhantomFox
2008-12-11, 08:59 PM
Universal Smash Bros 2: Villain's Revenge has ended in a victory for the Villains.

Haruki-kun
2008-12-12, 12:42 AM
OK, I just had the craziest idea I've had so far, but I really don't want to lose it, so I'm gonna post it here completely undeveloped hoping no suddenly has this idea before I present it.

Introducing:


XKCD
A Werewolf of Romance, Sarcasm,
Math and Language.

Fawkes
2008-12-12, 12:48 AM
In as Guy with a Hat!

Alternatively, Cory Doctorow.

Need any help thinking up roles?

Dallas-Dakota
2008-12-12, 04:24 AM
Lord of the Rings : The journey begins is now recruiting. (http://www.giantitp.com/forums/showthread.php?t=99226)

Vampiric
2008-12-12, 08:56 AM
OK, I just had the craziest idea I've had so far, but I really don't want to lose it, so I'm gonna post it here completely undeveloped hoping no suddenly has this idea before I present it.

Introducing:


XKCD
A Werewolf of Romance, Sarcasm,
Math and Language.

in, as the guy on the internet who's being wrong :smallbiggrin:

Skippy
2008-12-12, 09:29 AM
OK, I just had the craziest idea I've had so far, but I really don't want to lose it, so I'm gonna post it here completely undeveloped hoping no suddenly has this idea before I present it.

Introducing:


XKCD
A Werewolf of Romance, Sarcasm,
Math and Language.

In, as Elaine HelpI'mTrappedInADriver'sLicenseFactory Roberts

happyturtle
2008-12-12, 09:35 AM
I wanna be the girl who stole the hat!

Either that, or the one who spins to make the night last longer. :smallredface:

Reinholdt
2008-12-12, 09:36 AM
In as a kitty.

One of my spoilered quotes is pulled from that comic and I'm taking advantage of it.

Evil DM Mark3
2008-12-12, 09:43 AM
In as the guy in panel 2 (not in the bubble):http://imgs.xkcd.com/comics/what_xkcd_means.png

There is a reason why. Two days after reading this I needed to get someone to ring my phone so I could (yada yada). It turned out it was under a dog. That is right, for the one or two seconds before the dog moved my phone was ringing from what seemed to be INSIDE a dog.

TRM
2008-12-12, 11:49 AM
OK, I just had the craziest idea I've had so far, but I really don't want to lose it, so I'm gonna post it here completely undeveloped hoping no suddenly has this idea before I present it.

Introducing:


XKCD
A Werewolf of Romance, Sarcasm,
Math and Language.
Aaargh! :smalltongue:

I was thinking just last night of posting this same thing.
Maybe you need a co-narrator...
You know, there's a handsome fellow with a trophy in his signature who's available. :smallwink:

Yes, an XCKD game will certainly be amazing. Do you have role stats yet?

Supagoof
2008-12-12, 04:14 PM
*snip*
You know, there's a handsome fellow with a trophy in his signature who's available. :smallwink:
Aww thanks. But I don't think I have the time to co-narrate this one. Maybe he'll ask you to help? :smallamused:

Haruki-kun
2008-12-12, 04:15 PM
Aaargh! :smalltongue:

I was thinking just last night of posting this same thing.
Maybe you need a co-narrator...
You know, there's a handsome fellow with a trophy in his signature who's available. :smallwink:

Yes, an XCKD game will certainly be amazing. Do you have role stats yet?

Hehe... sure, contact me, we can discuss it.

TFT
2008-12-13, 03:30 AM
My school is hosting a huge, 4-5 school from different state basketball tourney that we had to prepare for and are currently in the middle of, I apologize for not being able to post in many games. I expect to be back to posting more frequently by Christmas vacation.

Shadowcaller
2008-12-13, 04:58 AM
*Ahem*

Since I don't want to turn this game into Mirrodin (That got posted far too much in this thread:smallwink:). I'm just going to post it now and perhaps one time before the recruitment starts in february.

Anyhow I'm still looking for comments if there are any, otherwise I think I have balanced it quite well.


Starcraft II: Blackout

Terran (Team Villager)
A Terran outpost have been under attack by the Protoss and Zerg since the discovery of an ancient site of Xel'Naga Artifacts (The Protoss even asked if they could come, stupid aliens). Your job is to wipe out these invading forces and secure this artifact in the name of Emperor Arcturus Mengsk. You win once all the Protoss and the Zerg have been killed.

Joe "Damned" Bennett (Ghost): "You called down the thunder, now reap the whirlwind." Every night Bennett may select another player for a "nuke down" by marking it with a small red dot. Two nights after that player was selected the player will be nuked (killed) unless the ghost cancels the nuke down or the player is already dead. The ghost can't cancel the nuke if he/she is dead. If there already is a player selected for a nuke down Bennett may not select another one. Scries as Joe Bennett (Ghost).

Commander Buck Sterling (Baner): What do you mean we don't got any plot central characters?: The Commander of the squad, every night Buck can protect a player from night kills and scries. If a person is target by a night kill the same night he/she is protected the name of that person will be revealed in the narration. Scries as Buck Sterling (Baner).

Marine (Villager) "You want a piece of me, boy?": These often "culturally challenged" individuals have thanks to Neural resocialization (brain surgery) got a new chance to serve Terran society. Scries as Marine (Villager)

Firebat (Mason), "Need a light?": These Soldiers know everything about each other, you don't tell lies if the guy next to you can preform a "spy heck". One of them have earned the duty to take care of the Xel'Naga Artifact. Scries as Firebat (Mason)

Xel'Naga Artifact: A mysterious Artifact created by the Xel'Naga, if this strange Artifact would fall into the hands of the Protoss or the Zerg they would win the game.
A Firebat (Mason) will start with this item at the beginning of the game. When a player receive this Artifact they must choose a player that will get it if they die. Due the strange energy its emitting, non-kill night actions can't effect its holder. This is including recruitment attempts and scries that will only receive an error message back but not bane attempts unless the baner holds the artifact.

Protoss (Werewolf Team 1)
The Protoss under the leadership of Zeratul have come here to find out more about the Xel’Naga.
Unfortunately the Terran's came here first and they don't seems very willingly to share this important discovery. Negations have failed, now its time to deal with this in blood. These greedy Terran's or bloodthirsty Zerg must be removed, you must take what is rightfully yours as the first born.

You win once one of the players in your team have the Xel'Naga artifact, you can every oddly numbered night kill a player. In addition you thanks to the Dark Archon in your group can use mind control (a recruitment attempt) two times during the game. This only works on Marines (Villagers) and once used even if not successful its gone.

Zeratul (Master Disguiser) "I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities...": Every night Zeratul can disguise two players as whatever role he wishes. Scries as Zeratul (Master Disguiser).

Protoss Infiltrator (Traditional Wolf Role) En taro Adun!: Is a part of Zeratul's team that searches for any traces of the Xel'Naga. They have mastered in the art of the light bending Dark Templars and can disguise themselfs as Marines. Scries as Protoss (Wolf Team 1)

Zerg (Werewolf Team 2)
Send here by the Queen of Blades your objective is to secure any Xel'Naga artifacts, that is the will of the swarm. Every odd numbered night you can kill one player. In addition you can infect (attempt to recruit) two times during the game. This only works on Marines (Villagers) and once used even if not successful its gone.

You will win once one player in your team got the Xel'Naga Artifact.

Zergrinch (Defiler) "My forces are very frightful, And I find your screams delightful, There's no one to whom you can turn, Let it burn, let it burn, let it burn!": He is back again, this time not to capture Santa Claus but to serve the swarm (the lack of cookies is said to have turned him away from his original goal). Every night Zergrinch can either void a player or void the first player that uses a night action on a player Zergrinch selected that night. Night kills and recruitment attempts can't be voided. Scries as Marine (Villager).

Changeling (Traditional wolf role) Hyzzzzz?: A improved version of the normal changeling. These creatures can take the form as normal humans and don't have a limited lifespan like their normal counterparts do. Scries as Zerg (Wolf Team 2).

Psionics (Scryers)
Three Psionics that are unsure who to serve.

The Psonics can choose what team they want to a a part of, if they die or survives to the end of the game without choosing a team they will lose the game.

You join a side by message the game leader the side you want to join, but remember once one psionic have joined a side no other seer can join the same side as she/he did.
For example if Psionic 1 join the Zergs, Psionic 2 must join either the Protoss or the Terran's and Psionic 3 will only be able to select the side no one have chosen yet.

All seers can before and after they joined a side perform scry once every night using their physics powers to see into the mind of one player and see their role in the game
All seers scries as Psionic (scryer) before and after they have joined a side. If they die they will simply be revealed to have been a Psionic in the narration.

Raistlin1040
2008-12-14, 05:56 AM
In case you guys haven't noticed, Rockstar 3 registration has begun. More players would be appreciated. Kthxbai.

Dallas-Dakota
2008-12-14, 05:57 AM
And a link to the recruiting thread of rockstar III.:smallwink: (http://www.giantitp.com/forums/showthread.php?t=99145)

And more players for LotR I : The journey beings would be appreciated as well.:smallbiggrin::smalltongue: