Bayar
2008-11-24, 12:06 PM
K. So the premise is that I am both the players and the DM. But playing as 6-7 people will eventually take me on the road to insanity (or a couple of miles closer anyways :smallbiggrin:). To make it easier on myself and I, only 1 character will be running through the dungeon.
Since I like catfolks and artificiers, I mixed them together to make Jaer. (Character sheet (http://www.myth-weavers.com/sheets/view.php?id=63863)). If you are wondering about the stats, I olled 16, 16, 16, 14, 14 and 12. Yeah, crazy, isnt it ?
A few houserules (because I stay in a house, all by myself...and sometimes together with me):
I'll just say that low light vision helps me to see in the dark, or that I carry a torch with me. There is no point to keep it misterious...right ?
Can convert gold/items into raw materials. You know, the equivalent exchange law and all that FMA stuff.
Will roll dice to determine if Jaer will search for traps/treasure. generally, I would say he would search for traps if he rolls 1-20, and increase the probability if he encounters traps/as time goes by. The probability to search for treasure/hidden doors is about 1-40 since a catfolk is inquisitive by nature :smalltongue:. This will too increase as time goes by.
Level adjustment buyout is allowed. Why ? Because the DM says so :tongue: (the voices are talking to me again).
Maximum starting gold for my class (200 GP). And I have 20 points in my craft reserve. Will add the items to be crafted/bought on my sheet.
Will see how long it will take until Jaer dies, and try to make some adjustments to the character sheet before *respawning*. If the DM says so :smalltongue:.
Well, that is about it, for now. Will edit the first post (this one) accordingly.
Since I like catfolks and artificiers, I mixed them together to make Jaer. (Character sheet (http://www.myth-weavers.com/sheets/view.php?id=63863)). If you are wondering about the stats, I olled 16, 16, 16, 14, 14 and 12. Yeah, crazy, isnt it ?
A few houserules (because I stay in a house, all by myself...and sometimes together with me):
I'll just say that low light vision helps me to see in the dark, or that I carry a torch with me. There is no point to keep it misterious...right ?
Can convert gold/items into raw materials. You know, the equivalent exchange law and all that FMA stuff.
Will roll dice to determine if Jaer will search for traps/treasure. generally, I would say he would search for traps if he rolls 1-20, and increase the probability if he encounters traps/as time goes by. The probability to search for treasure/hidden doors is about 1-40 since a catfolk is inquisitive by nature :smalltongue:. This will too increase as time goes by.
Level adjustment buyout is allowed. Why ? Because the DM says so :tongue: (the voices are talking to me again).
Maximum starting gold for my class (200 GP). And I have 20 points in my craft reserve. Will add the items to be crafted/bought on my sheet.
Will see how long it will take until Jaer dies, and try to make some adjustments to the character sheet before *respawning*. If the DM says so :smalltongue:.
Well, that is about it, for now. Will edit the first post (this one) accordingly.