Zherog
2004-08-11, 02:50 PM
This is my first time ever creating spells - be gentle with me. ;) I don't think these are "finished" products, but I wanted to get them posted. Expect many edits on my part in the near future.
***
Infatuation
Enchantment (Charm) [Language-Dependent, Mind-Affecting]
Level: Sor/Wiz 0 (Bard 0, Cleric 0)
Components: V,M
Casting Time: 1 Standard Action
Range: 10 feet
Target: One Living Creature of the same type as the caster
Duration: One Minute
Saving Throw: Will negates
Spell Resistance: Yes
By uttering a few flattering words, the caster is able to cause the target to become infatuated - for a short period. On a failed save, the target's attitude towards the caster is considered Friendly for the duration of the spell. After the spell's effect wears off, the caster may roll a Diplomacy check, with a circumstance bonus equal to her caster level, with a max of +5 to permanently affect the target. Attacking the target or his allies (by the caster or the caster's allies) causes the spell to end immediately, and no diplomacy check is allowed in this situation.
Material Component: a single rose
Love Sick
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 3 (Bard 2, Cleric 3)
Components: V,S
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Living Creature
Duration: 1 Round/Level
Saving Throw: Will partial
Spell Resistance: Yes
Upon failing her save, the target of this spell is reminded of a loved one who is far away. Should the target have never loved, she is instead stricken with grief over the emptiness in their lives. Regardless of the cause, the effects are the same as listed below.
She immediately begins to feel ill over not being near her loved one, causing her to become Nauseated for the duration of the spell. On a successful save, the target is still affected with grief over missing her loved one; her condition is Sickened for the duration of the spell.
Bonds of Marriage
Transmutation
Level: Sor/Wiz 6 (Cleric 6)
Components: V, S, F, XP (see text)
Casting Time: One Hour
Range: Touch
Target: Two willing, living creatures
Duration: Permanent
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes (Harmless)
Bonds of Marriage creates a strong, emotional bond between two willing subjects. Upon the completion of the casting of this spell (which is often accompanied by a solemn ceremony and followed by a great celebration), the two recipients are made stronger by the presence of the other. All effects of this spell require the pair to be within 1 mile per caster level. If the pair is ever further apart than that, the benefits are temporarily suppressed (and see below).
The receipients share an empathic link. This link allows one of the pair to know how the other feels at any given time. Activating this link is a free action. Actual thoughts or sensory information is not conveyed by this link, only emotions. For example, one recipient may know his partner is afraid, but will not be able to determine why via this link.
Further, the recipients of this spell each receive a +10 morale bonus to saving throws against Charms, Compulsions and fear effects.
These benefits do not come without a cost, however. Should the pair be separated by a distance greater than 1 mile per caster level for a period of 24 hours, the morale bonus to saving throws is reduced by 2. This penalty is cumulative for every 24 hour period, to a max penalty of -10 after being apart for 20 or more days. Simply coming within range of each other is enough to halt the progression of the penalty. However, to restore the bonus back to +10 the couple must be able to physically see each other.
Both targets of this spell must have an intelligence score of 4 or higher. Further, if one or both of the targets of this spell received the benefits of a Bonds of Marriage spell or a Happily Ever After with a different partner, the previous spell's effect must be dispelled before this spell can take effect. If the previous bond is not sundered, the casting of this spell fails, though the receipients still must pay the listed XP cost.
The focus of this spell is a pair of gold rings, each worth at least 100 gp. At the end of the casting of the spell, the caster must touch each recipient as they place a ring upon the left hand of the other. If, for whatever reason, a recipient does not have a left hand, a reasonable substitution may be made. Further, each recipient must willingly pay 500 XP at the completion of the spell. Nothing can restore this XP loss, including Wish or Miracle.
Happily Ever After
Transmutation
Level: Sor/Wiz 8 (Cleric 8 )
Components: V, S, F, XP (see text)
Casting Time: 1 day
Range: Touch
Target: Two willing, living creatures
Duration: Instantaneous
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes (Harmless)
This spell is similar to Bonds of Marriage except as noted below. The ritual required to cast this spell takes 24 hours to cast. The caster and recipients must be within sight of each other for the duration of the casting, and must be in contact with each other for the final hour of casting.
Upon completion of casting, the receipients gain all the benefits and costs of Bonds of Marriage but with an Instantaneous duration. If the targets were already the recipients of the Bonds of Marriage spell, the effects of this spell do not stack; instead, they change the duration.
In addition to all the benefits of Bonds of Marriage the targets gain the following. The distance the empathic link functions is unlimited, though both targets must be on the same plane. Additionally, the targets gain an telepathic link between themselves, allowing them to communicate over great distances instantly. The morale bonus to saves is increased from +10 to +15. The time period for the onset of penalties is increased from days to weeks, and only comes into effect when the recipients are on different planes.
The bond between the two targets is deep. Along with all the benefits listed above, should one of the targets die of unnatural causes, the mere presence of the other mitigates the need for any expensive material components required to return the dead member to life, such as the components required for True Resurrection.
Both targets of this spell must have an intelligence score of 5 or greater. Further, if one or both of the targets of this spell received the benefits of a Bonds of Marriage spell or a Happily Ever After with a different partner, the previous spell's effect must be dispelled before this spell can take effect. If the previous bond is not sundered, the casting of this spell fails, though the receipients still must pay the listed XP cost.
The focus of this spell is a pair of gold rings, each worth at least 100 gp. If the targets were previously affected by Bonds of Marriage the same pair of rings may be used. At the end of the casting of the spell, the caster must touch each recipient as they place a ring upon the left hand of the other. Further, each recipient must willingly pay 1000 XP at the completion of the spell. This XP cost is in addition to the XP cost of the Bonds of Marriage spell, if the recipients previously were the targets of that spell. Nothing can restore this XP loss, including Wish or Miracle. The effects of Happily Ever After can be terminated only by a properly worded Wish or Miracle.
Edits made: 08/11/04 9:09pm:
corrected typos Amber was kind enough to point out
made Infatuation language dependent, and made it only work against creatures of the same type as the caster.
Clarified that your allies attacking also causes Infatuation to end
Added some clumsy text to attempt to handle when the happy couple doesn't have hands for the Bonds of Marriage spell.
Edits made 08/17/04 4:15pm:
Added text to Love Sick to cover instances when the target has no loved ones.
Added text to Happily Ever After that would make the spell fail if one of the recipients was a partner in that spell with a different partner in the past.
Added text to Happily Ever After that explicitly allowed Wish or Mircale to end the effects of the spell.
Added text to Bonds of Marriage so that the spell will fail if cast on somebody who had previously received the spell Happily Ever After with a different partner.
Edits made 08/17/04 9:55pm:
Corrected pronoun usage in Love Sick
***
Infatuation
Enchantment (Charm) [Language-Dependent, Mind-Affecting]
Level: Sor/Wiz 0 (Bard 0, Cleric 0)
Components: V,M
Casting Time: 1 Standard Action
Range: 10 feet
Target: One Living Creature of the same type as the caster
Duration: One Minute
Saving Throw: Will negates
Spell Resistance: Yes
By uttering a few flattering words, the caster is able to cause the target to become infatuated - for a short period. On a failed save, the target's attitude towards the caster is considered Friendly for the duration of the spell. After the spell's effect wears off, the caster may roll a Diplomacy check, with a circumstance bonus equal to her caster level, with a max of +5 to permanently affect the target. Attacking the target or his allies (by the caster or the caster's allies) causes the spell to end immediately, and no diplomacy check is allowed in this situation.
Material Component: a single rose
Love Sick
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 3 (Bard 2, Cleric 3)
Components: V,S
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Living Creature
Duration: 1 Round/Level
Saving Throw: Will partial
Spell Resistance: Yes
Upon failing her save, the target of this spell is reminded of a loved one who is far away. Should the target have never loved, she is instead stricken with grief over the emptiness in their lives. Regardless of the cause, the effects are the same as listed below.
She immediately begins to feel ill over not being near her loved one, causing her to become Nauseated for the duration of the spell. On a successful save, the target is still affected with grief over missing her loved one; her condition is Sickened for the duration of the spell.
Bonds of Marriage
Transmutation
Level: Sor/Wiz 6 (Cleric 6)
Components: V, S, F, XP (see text)
Casting Time: One Hour
Range: Touch
Target: Two willing, living creatures
Duration: Permanent
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes (Harmless)
Bonds of Marriage creates a strong, emotional bond between two willing subjects. Upon the completion of the casting of this spell (which is often accompanied by a solemn ceremony and followed by a great celebration), the two recipients are made stronger by the presence of the other. All effects of this spell require the pair to be within 1 mile per caster level. If the pair is ever further apart than that, the benefits are temporarily suppressed (and see below).
The receipients share an empathic link. This link allows one of the pair to know how the other feels at any given time. Activating this link is a free action. Actual thoughts or sensory information is not conveyed by this link, only emotions. For example, one recipient may know his partner is afraid, but will not be able to determine why via this link.
Further, the recipients of this spell each receive a +10 morale bonus to saving throws against Charms, Compulsions and fear effects.
These benefits do not come without a cost, however. Should the pair be separated by a distance greater than 1 mile per caster level for a period of 24 hours, the morale bonus to saving throws is reduced by 2. This penalty is cumulative for every 24 hour period, to a max penalty of -10 after being apart for 20 or more days. Simply coming within range of each other is enough to halt the progression of the penalty. However, to restore the bonus back to +10 the couple must be able to physically see each other.
Both targets of this spell must have an intelligence score of 4 or higher. Further, if one or both of the targets of this spell received the benefits of a Bonds of Marriage spell or a Happily Ever After with a different partner, the previous spell's effect must be dispelled before this spell can take effect. If the previous bond is not sundered, the casting of this spell fails, though the receipients still must pay the listed XP cost.
The focus of this spell is a pair of gold rings, each worth at least 100 gp. At the end of the casting of the spell, the caster must touch each recipient as they place a ring upon the left hand of the other. If, for whatever reason, a recipient does not have a left hand, a reasonable substitution may be made. Further, each recipient must willingly pay 500 XP at the completion of the spell. Nothing can restore this XP loss, including Wish or Miracle.
Happily Ever After
Transmutation
Level: Sor/Wiz 8 (Cleric 8 )
Components: V, S, F, XP (see text)
Casting Time: 1 day
Range: Touch
Target: Two willing, living creatures
Duration: Instantaneous
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes (Harmless)
This spell is similar to Bonds of Marriage except as noted below. The ritual required to cast this spell takes 24 hours to cast. The caster and recipients must be within sight of each other for the duration of the casting, and must be in contact with each other for the final hour of casting.
Upon completion of casting, the receipients gain all the benefits and costs of Bonds of Marriage but with an Instantaneous duration. If the targets were already the recipients of the Bonds of Marriage spell, the effects of this spell do not stack; instead, they change the duration.
In addition to all the benefits of Bonds of Marriage the targets gain the following. The distance the empathic link functions is unlimited, though both targets must be on the same plane. Additionally, the targets gain an telepathic link between themselves, allowing them to communicate over great distances instantly. The morale bonus to saves is increased from +10 to +15. The time period for the onset of penalties is increased from days to weeks, and only comes into effect when the recipients are on different planes.
The bond between the two targets is deep. Along with all the benefits listed above, should one of the targets die of unnatural causes, the mere presence of the other mitigates the need for any expensive material components required to return the dead member to life, such as the components required for True Resurrection.
Both targets of this spell must have an intelligence score of 5 or greater. Further, if one or both of the targets of this spell received the benefits of a Bonds of Marriage spell or a Happily Ever After with a different partner, the previous spell's effect must be dispelled before this spell can take effect. If the previous bond is not sundered, the casting of this spell fails, though the receipients still must pay the listed XP cost.
The focus of this spell is a pair of gold rings, each worth at least 100 gp. If the targets were previously affected by Bonds of Marriage the same pair of rings may be used. At the end of the casting of the spell, the caster must touch each recipient as they place a ring upon the left hand of the other. Further, each recipient must willingly pay 1000 XP at the completion of the spell. This XP cost is in addition to the XP cost of the Bonds of Marriage spell, if the recipients previously were the targets of that spell. Nothing can restore this XP loss, including Wish or Miracle. The effects of Happily Ever After can be terminated only by a properly worded Wish or Miracle.
Edits made: 08/11/04 9:09pm:
corrected typos Amber was kind enough to point out
made Infatuation language dependent, and made it only work against creatures of the same type as the caster.
Clarified that your allies attacking also causes Infatuation to end
Added some clumsy text to attempt to handle when the happy couple doesn't have hands for the Bonds of Marriage spell.
Edits made 08/17/04 4:15pm:
Added text to Love Sick to cover instances when the target has no loved ones.
Added text to Happily Ever After that would make the spell fail if one of the recipients was a partner in that spell with a different partner in the past.
Added text to Happily Ever After that explicitly allowed Wish or Mircale to end the effects of the spell.
Added text to Bonds of Marriage so that the spell will fail if cast on somebody who had previously received the spell Happily Ever After with a different partner.
Edits made 08/17/04 9:55pm:
Corrected pronoun usage in Love Sick