Baron Corm
2008-11-25, 01:16 PM
I want to make weapon abilities for evil characters which cause their weapon to be cursed (and therefore awesome), but not debilitating. Well, not too debilitating. You'll see what I mean. Feel free to add your own.
Weapon Ability Subtype: [Cursed]
Once you wield a weapon with the Cursed subtype, you must use it or another cursed weapon for every attack you make. For every attack you make without a cursed weapon, you gain 1 negative level. If you are subject to a remove curse spell you may wield non-cursed weapons.
Hatred [Cursed]
Any time the wielder of a weapon with the hatred ability attacks, you must make a Will save (DC 10) or make one attack as a free action against a random creature within range (other than the initially attacked creature). The attack bonus for the attack is equal to the triggering attack's attack bonus.
Moderate evocation [evil]; CL 10th; Craft Magic Arms and Armor, unholy blight, bestow curse, creator must be evil; Price +2 bonus.
Hatred Burst [Cursed]
A weapon with the hatred burst ability functions as a hatred weapon, but on a critical hit the attack is made against every creature within range (other than the initially attacked creature). On a critical hit, the Will save DC is increased to 20.
Moderate evocation [evil]; CL 17th; Craft Magic Arms and Armor, blasphemy, bestow curse, creator must be evil; Price +3 bonus.
Terror [Cursed]
A terror weapon grants a +6 bonus to attack and damage and a -6 penalty to AC. In addition, the wielder of a weapon with the terror property is considered shaken until it is removed. Creatures immune to fear do not gain the benefits or penalties of terror, but their weapon is still considered cursed.
Strong evocation [evil]; CL 15th; Craft Magic Arms and Armor, blasphemy, bestow curse, creator must be evil; Price +3 bonus.
Terror Burst [Cursed]
A terror burst weapon functions as a terror weapon, but on a critical hit deals 6d6 extra damage to its target, and causes its target to become shaken. A terror burst weapon also grants a +6 bonus to critical confirmation rolls, in addition to its base +6 to attack. Creatures immune to fear do not gain the benefits or penalties of terror burst, but their weapon is still considered cursed.
Strong evocation [evil]; CL 18th; Craft Magic Arms and Armor, blasphemy, bestow greater curse, creator must be evil; Price +5 bonus.
Destruction [Cursed]
A destruction weapon deals 2 points of random ability damage each time it strikes a creature. The wielder of the weapon takes 2 points of hit point damage.
Moderate transmutation [evil]; CL 7th; Craft Magic Arms and Armor, desecrate, bestow curse, creator must be evil; Price +2 bonus.
Dark Destruction [Cursed]
A dark destruction weapon deals 4 points of random ability damage each time it strikes a creature. The wielder of the weapon takes 4 points of hit point damage.
Moderate transmutation [evil]; CL 13th; Craft Magic Arms and Armor, desecrate, bestow curse, creator must be evil; Price +3 bonus.
Dark Destruction Burst [Cursed]
A dark destruction burst weapon deals 6 points of random ability damage each time it strikes a creature. The wielder of the weapon takes 6 points of hit point damage. On a critical hit, the weapon instead deals its ability damage to an ability score of your choice, but you take an additional 6 damage.
Strong transmutation [evil]; CL 17th; Craft Magic Arms and Armor, unholy aura, bestow greater curse, creator must be evil; Price +4 bonus.
Alternative Dark Destruction and Dark Destruction Burst - Thinking About It
Dark Destruction [Cursed]
A dark destruction weapon deals 3 points of random ability damage each time it strikes a creature. The wielder of the weapon takes 3 points of hit point damage.
Moderate transmutation [evil]; CL 13th; Craft Magic Arms and Armor, desecrate, bestow curse, creator must be evil; Price +3 bonus.
Dark Destruction Burst [Cursed]
A dark destruction burst weapon deals 3 points of random ability damage each time it strikes a creature. The wielder of the weapon takes 3 points of hit point damage. On a critical hit, the weapon deals an additional 3 points of ability damage to an ability score of your choice, but you take an additional 3 damage.
Strong transmutation [evil]; CL 17th; Craft Magic Arms and Armor, unholy aura, bestow greater curse, creator must be evil; Price +4 bonus.
Weapon Ability Subtype: [Cursed]
Once you wield a weapon with the Cursed subtype, you must use it or another cursed weapon for every attack you make. For every attack you make without a cursed weapon, you gain 1 negative level. If you are subject to a remove curse spell you may wield non-cursed weapons.
Hatred [Cursed]
Any time the wielder of a weapon with the hatred ability attacks, you must make a Will save (DC 10) or make one attack as a free action against a random creature within range (other than the initially attacked creature). The attack bonus for the attack is equal to the triggering attack's attack bonus.
Moderate evocation [evil]; CL 10th; Craft Magic Arms and Armor, unholy blight, bestow curse, creator must be evil; Price +2 bonus.
Hatred Burst [Cursed]
A weapon with the hatred burst ability functions as a hatred weapon, but on a critical hit the attack is made against every creature within range (other than the initially attacked creature). On a critical hit, the Will save DC is increased to 20.
Moderate evocation [evil]; CL 17th; Craft Magic Arms and Armor, blasphemy, bestow curse, creator must be evil; Price +3 bonus.
Terror [Cursed]
A terror weapon grants a +6 bonus to attack and damage and a -6 penalty to AC. In addition, the wielder of a weapon with the terror property is considered shaken until it is removed. Creatures immune to fear do not gain the benefits or penalties of terror, but their weapon is still considered cursed.
Strong evocation [evil]; CL 15th; Craft Magic Arms and Armor, blasphemy, bestow curse, creator must be evil; Price +3 bonus.
Terror Burst [Cursed]
A terror burst weapon functions as a terror weapon, but on a critical hit deals 6d6 extra damage to its target, and causes its target to become shaken. A terror burst weapon also grants a +6 bonus to critical confirmation rolls, in addition to its base +6 to attack. Creatures immune to fear do not gain the benefits or penalties of terror burst, but their weapon is still considered cursed.
Strong evocation [evil]; CL 18th; Craft Magic Arms and Armor, blasphemy, bestow greater curse, creator must be evil; Price +5 bonus.
Destruction [Cursed]
A destruction weapon deals 2 points of random ability damage each time it strikes a creature. The wielder of the weapon takes 2 points of hit point damage.
Moderate transmutation [evil]; CL 7th; Craft Magic Arms and Armor, desecrate, bestow curse, creator must be evil; Price +2 bonus.
Dark Destruction [Cursed]
A dark destruction weapon deals 4 points of random ability damage each time it strikes a creature. The wielder of the weapon takes 4 points of hit point damage.
Moderate transmutation [evil]; CL 13th; Craft Magic Arms and Armor, desecrate, bestow curse, creator must be evil; Price +3 bonus.
Dark Destruction Burst [Cursed]
A dark destruction burst weapon deals 6 points of random ability damage each time it strikes a creature. The wielder of the weapon takes 6 points of hit point damage. On a critical hit, the weapon instead deals its ability damage to an ability score of your choice, but you take an additional 6 damage.
Strong transmutation [evil]; CL 17th; Craft Magic Arms and Armor, unholy aura, bestow greater curse, creator must be evil; Price +4 bonus.
Alternative Dark Destruction and Dark Destruction Burst - Thinking About It
Dark Destruction [Cursed]
A dark destruction weapon deals 3 points of random ability damage each time it strikes a creature. The wielder of the weapon takes 3 points of hit point damage.
Moderate transmutation [evil]; CL 13th; Craft Magic Arms and Armor, desecrate, bestow curse, creator must be evil; Price +3 bonus.
Dark Destruction Burst [Cursed]
A dark destruction burst weapon deals 3 points of random ability damage each time it strikes a creature. The wielder of the weapon takes 3 points of hit point damage. On a critical hit, the weapon deals an additional 3 points of ability damage to an ability score of your choice, but you take an additional 3 damage.
Strong transmutation [evil]; CL 17th; Craft Magic Arms and Armor, unholy aura, bestow greater curse, creator must be evil; Price +4 bonus.