Lord Iames Osari
2006-06-01, 12:31 PM
Creature
Iames Osari, 18 years old CR 3
Male human Monk/(Telepath/Wilder) 1/(1/1)
LN/(CE/NG) Medium humanoid (Chaos, Evil, Good, Human, Law, Psionic)
Init +8; Senses Listen +8, Spot +8
Languages Abyssal (D), Auran, Common, Draconic (D), Elven
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AC 18 (+4 Dex, +4 Wis), touch 18, flat-footed 14; Dodge
hp 16 (1 HD)
Fort +4, Ref +6, Will +6
-
Speed 30 ft. (6 squares)
Melee unarmed strike +2 (1d6+2) or
Melee flurry +0/+0 (1d6+2)
Base Atk +0; Grp +2
Atk Options Combat Reflexes, flurry of blows
pp/day 13
Powers Known (ML 1):
1st (1 pp)--empathy (Will DC 15 negates, harmless augmentable), energy ray (+4 ranged touch, augmentable), mind thrust (1d10 damage, Will DC 15 negates, augmentable), psionic charm (Will DC 15 negates, augmentable)
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Abilities Str 15, Dex 18, Con 14, Int 16 (18[D]/16[L]), Wis 18 (18[D]/18[L]), Cha 10 (16[D]/18[L])
SQ human racial traits, unarmed strike, flurry of blows, Child of Passion, wild surge +2, psychic enervation 5%, psionic powers, kazejutsu style
Feats Improved Unarmed Strike, Combat Reflexes, Improved Initiative, Dodge, Psionic Talent x2 (D,D), Psionic Body (L)
Skills Autohypnosis +8 (L), Balance +8, Bluff +8 (L), Climb +6, Concentration +6 (D), Craft (alchemy) +8 (D), Decipher Script +6 (D), Diplomacy +8 (L), Escape Artist +8 (L), Gather Information +6 (L), Hide +8, Intimidate +5 (D), Jump +8, Knowledge (history) +8 (D), Knowledge (psionics) +8 (D), Listen +8, Move Silently +8, Psicraft +8 (D), Sense Motive +8 (L), Spot +8 (L), Tumble +8, Use Psionic Device +6 (L)
Possessions monk's outfit, cloak, superior pack, tent
Child of Passion:
Fractured Mind (Ex): For reasons not quite understood but definitely related to his being the Child of Passion, Iames has three distinct splinter personalities: the Dark, the Light, and "just-Iames". The Dark (CE Telepath) and the Light (NG Wilder) are intensifications of Iames's sadistic, predatory instincts and his loving, compassionate nature, respectively, while "just-Iames", the primary personality, is everything else. Since each splinter personality shares the others' experiences, the Dark's and the Light's class levels advance in step with "just-Iames's"; however, Iames gains only 80% of the normal number of experience points. For the purposes of determining base attack bonus, save bonuses, and HD, use "just-Iames's" class level. Each splinter personality has its own mental ability scores, skills, feats, and languages, which are marked (D) for the Dark and (L) for the Light. Unmarked ability scores, skills, and feats are "just-Iames's". Iames's Challenge Rating is equal to 1.5 x Hit Dice (round down) + 2. Iames can switch between splinter personalities as a free action.
Cherished Memory (Su): Once per day as a full-round action which provokes attacks of opportunity, Iames can copy and absorb part of another being's psyche. In order to do so, Iames must establish physical and telepathic contact with his intended target and maintain contact for the round. Iames must then make a Concentration check against DC 20. If the check fails or the physical or telepathic contact is broken, the attempt fails and the ability is spent for the day. His target then makes a Will save against a DC of 10 + 1/2 Iames's VD + Iames the Light's Charisma modifier. Unconscious and/or dying targets automatically fail their Will saves. If the target's Will save fails, Iames can copy one of the following from the target's mind:
• A feat possessed by the target which A) Iames does not possess, B) stacks with itself, or C) pertains to a different skill or weapon than the feat Iames already possesses. Iames need not meet any prerequisites of the feat in order to absorb it, though he cannot use the feat until he meets the prerequistes, as normal.
• A skill possessed by the target. Iames gains ranks in that skill equal to the difference between the target's ranks and the ranks he currently possesses, but only up to the maximum number of ranks in that skill that he could normally possess.
• A psionic power known by the target and of a level that Iames can manifest, even if it is from another class and/or speciality.
Channel Passion (Su): As the Child of Passion, Iames is capable of psionically channeling pure positive energy or pure negative energy when manifesting an energy power. Positive (or negative) energy deals +3 points of damage per die to undead (or living) creatures, while living (or undead) creatures are healed an equivalent amount. Any amount healed in excess of a creature's normal HP is added to HP as temporary HP. Each round in which a creature has temporary HP as a result of receiveing positive or negative energy in this way, that creature must make a Fortitude save against a DC equal to the difference between their normal HP and their current HP. On a failed save, the creature explodes due to an overload of energy and is dead. For the purposes of detect evil and similar spells, Iames possesses auras as if he were an outsider. Finally, as an embodiment of the power of passion, Iames's wild surge, surging euphoria, and volatile mind abilities function 1 point higher than normal, and his psychic enervation ability is modified as follows: instead of becoming dazed and losing power points, Iames may choose to take 1d8 points of damage per manifester level added.
Kazejutsu style (Ex): Iames receives a +2 style bonus on Jump checks.
Iames and his splinter personalities worship no particular deity. He has black hair, and his eyes change color depending on which splinter personality is in control at the moment. “Just-Iames’s” eyes are green, the Dark’s yellow, and the Light’s violet. When the Dark or the Light uses a psionic power, his eyes glow yellow or violet, respectively. Iames is 6’2” and weighs 216 lb.
(Yeah, stats for the guy I'm named after. His name is pronounced "YAH-mace". The superior pack consists of: a backpack, bedroll, 50' silk rope, a waterskin, 4 sunrods, and 5 days' trail rations.)
Iames Osari, 18 years old CR 3
Male human Monk/(Telepath/Wilder) 1/(1/1)
LN/(CE/NG) Medium humanoid (Chaos, Evil, Good, Human, Law, Psionic)
Init +8; Senses Listen +8, Spot +8
Languages Abyssal (D), Auran, Common, Draconic (D), Elven
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AC 18 (+4 Dex, +4 Wis), touch 18, flat-footed 14; Dodge
hp 16 (1 HD)
Fort +4, Ref +6, Will +6
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Speed 30 ft. (6 squares)
Melee unarmed strike +2 (1d6+2) or
Melee flurry +0/+0 (1d6+2)
Base Atk +0; Grp +2
Atk Options Combat Reflexes, flurry of blows
pp/day 13
Powers Known (ML 1):
1st (1 pp)--empathy (Will DC 15 negates, harmless augmentable), energy ray (+4 ranged touch, augmentable), mind thrust (1d10 damage, Will DC 15 negates, augmentable), psionic charm (Will DC 15 negates, augmentable)
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Abilities Str 15, Dex 18, Con 14, Int 16 (18[D]/16[L]), Wis 18 (18[D]/18[L]), Cha 10 (16[D]/18[L])
SQ human racial traits, unarmed strike, flurry of blows, Child of Passion, wild surge +2, psychic enervation 5%, psionic powers, kazejutsu style
Feats Improved Unarmed Strike, Combat Reflexes, Improved Initiative, Dodge, Psionic Talent x2 (D,D), Psionic Body (L)
Skills Autohypnosis +8 (L), Balance +8, Bluff +8 (L), Climb +6, Concentration +6 (D), Craft (alchemy) +8 (D), Decipher Script +6 (D), Diplomacy +8 (L), Escape Artist +8 (L), Gather Information +6 (L), Hide +8, Intimidate +5 (D), Jump +8, Knowledge (history) +8 (D), Knowledge (psionics) +8 (D), Listen +8, Move Silently +8, Psicraft +8 (D), Sense Motive +8 (L), Spot +8 (L), Tumble +8, Use Psionic Device +6 (L)
Possessions monk's outfit, cloak, superior pack, tent
Child of Passion:
Fractured Mind (Ex): For reasons not quite understood but definitely related to his being the Child of Passion, Iames has three distinct splinter personalities: the Dark, the Light, and "just-Iames". The Dark (CE Telepath) and the Light (NG Wilder) are intensifications of Iames's sadistic, predatory instincts and his loving, compassionate nature, respectively, while "just-Iames", the primary personality, is everything else. Since each splinter personality shares the others' experiences, the Dark's and the Light's class levels advance in step with "just-Iames's"; however, Iames gains only 80% of the normal number of experience points. For the purposes of determining base attack bonus, save bonuses, and HD, use "just-Iames's" class level. Each splinter personality has its own mental ability scores, skills, feats, and languages, which are marked (D) for the Dark and (L) for the Light. Unmarked ability scores, skills, and feats are "just-Iames's". Iames's Challenge Rating is equal to 1.5 x Hit Dice (round down) + 2. Iames can switch between splinter personalities as a free action.
Cherished Memory (Su): Once per day as a full-round action which provokes attacks of opportunity, Iames can copy and absorb part of another being's psyche. In order to do so, Iames must establish physical and telepathic contact with his intended target and maintain contact for the round. Iames must then make a Concentration check against DC 20. If the check fails or the physical or telepathic contact is broken, the attempt fails and the ability is spent for the day. His target then makes a Will save against a DC of 10 + 1/2 Iames's VD + Iames the Light's Charisma modifier. Unconscious and/or dying targets automatically fail their Will saves. If the target's Will save fails, Iames can copy one of the following from the target's mind:
• A feat possessed by the target which A) Iames does not possess, B) stacks with itself, or C) pertains to a different skill or weapon than the feat Iames already possesses. Iames need not meet any prerequisites of the feat in order to absorb it, though he cannot use the feat until he meets the prerequistes, as normal.
• A skill possessed by the target. Iames gains ranks in that skill equal to the difference between the target's ranks and the ranks he currently possesses, but only up to the maximum number of ranks in that skill that he could normally possess.
• A psionic power known by the target and of a level that Iames can manifest, even if it is from another class and/or speciality.
Channel Passion (Su): As the Child of Passion, Iames is capable of psionically channeling pure positive energy or pure negative energy when manifesting an energy power. Positive (or negative) energy deals +3 points of damage per die to undead (or living) creatures, while living (or undead) creatures are healed an equivalent amount. Any amount healed in excess of a creature's normal HP is added to HP as temporary HP. Each round in which a creature has temporary HP as a result of receiveing positive or negative energy in this way, that creature must make a Fortitude save against a DC equal to the difference between their normal HP and their current HP. On a failed save, the creature explodes due to an overload of energy and is dead. For the purposes of detect evil and similar spells, Iames possesses auras as if he were an outsider. Finally, as an embodiment of the power of passion, Iames's wild surge, surging euphoria, and volatile mind abilities function 1 point higher than normal, and his psychic enervation ability is modified as follows: instead of becoming dazed and losing power points, Iames may choose to take 1d8 points of damage per manifester level added.
Kazejutsu style (Ex): Iames receives a +2 style bonus on Jump checks.
Iames and his splinter personalities worship no particular deity. He has black hair, and his eyes change color depending on which splinter personality is in control at the moment. “Just-Iames’s” eyes are green, the Dark’s yellow, and the Light’s violet. When the Dark or the Light uses a psionic power, his eyes glow yellow or violet, respectively. Iames is 6’2” and weighs 216 lb.
(Yeah, stats for the guy I'm named after. His name is pronounced "YAH-mace". The superior pack consists of: a backpack, bedroll, 50' silk rope, a waterskin, 4 sunrods, and 5 days' trail rations.)