SlaadLord
2008-11-25, 08:41 PM
Festering Wallcreep
Large Aberration
Hit Dice: 10d8+40 (85 hp)
Initiative: +1
Speed: 30 ft. (6 squares), climb 40 ft.
AC: 19, touch 13, flat-footed 18 (-1 size, +1 Dex, +6 natural, +3 dodge)
Base Attack/ Grapple: +7/+15
Attack: Claw +10 melee (1d4+4)
Full Attack: 6 Claws +8 melee (1d4+4)
Space/Reach: 10ft./10ft./10ft.
Special Attacks: Skitterdance, Corrupting Contact
Special Qualities: Darkvision 60 ft., Airless, Damage Reduction 5/slashing, Profane Grace
Saves: Fort +7, Ref +4, Will +8
Abilities: Str 19, Dex 12, Con 18, Int 13, Wis 13, Cha 16
Skills: Climb +17, Spot +14
Feats: Cleave, Improved Natural Armor, Multiattack, Power Attack
Challenge Rating: 6
Alignment: Neutral Evil
Toward you skitters a tangled mass of chitinous, segmented legs. As it sways arrhythmically from side to side, six claws like those of a lobster emerge from the mass and ready to rip into your body.
Festering Wallcreeps are one of the many (mostly) unknown horrors of the Far Realm. Resembling nothing more than a giant, tangled mess of giant insect legs and pincers, Wallcreeps are nonetheless dangerous predators on land or underwater.
Combat
Skitterdance (Ex): A Festering Wallcreep can, three times per day, make three claw attacks against an adjacent foe. If two of those three attacks hit, it may move up to half its speed toward another foe and make an additional three attacks against that enemy. This is a full-round action.
Corrupting Contact (Su): A Festering Wallcreep’s claw attacks deal 1 point of Constitution damage with each attack. A Fortitude save (DC 19) negates this damage. The save DC is Constitution based.
Airless (Ex): A Festering Wallcreep does not breathe. It is therefore unaffected by inhaled poisons or suffocation.
Profane Grace (Su): A Festering Wallcreep gains a dodge bonus to its AC equal to its Charisma modifier.
Large Aberration
Hit Dice: 10d8+40 (85 hp)
Initiative: +1
Speed: 30 ft. (6 squares), climb 40 ft.
AC: 19, touch 13, flat-footed 18 (-1 size, +1 Dex, +6 natural, +3 dodge)
Base Attack/ Grapple: +7/+15
Attack: Claw +10 melee (1d4+4)
Full Attack: 6 Claws +8 melee (1d4+4)
Space/Reach: 10ft./10ft./10ft.
Special Attacks: Skitterdance, Corrupting Contact
Special Qualities: Darkvision 60 ft., Airless, Damage Reduction 5/slashing, Profane Grace
Saves: Fort +7, Ref +4, Will +8
Abilities: Str 19, Dex 12, Con 18, Int 13, Wis 13, Cha 16
Skills: Climb +17, Spot +14
Feats: Cleave, Improved Natural Armor, Multiattack, Power Attack
Challenge Rating: 6
Alignment: Neutral Evil
Toward you skitters a tangled mass of chitinous, segmented legs. As it sways arrhythmically from side to side, six claws like those of a lobster emerge from the mass and ready to rip into your body.
Festering Wallcreeps are one of the many (mostly) unknown horrors of the Far Realm. Resembling nothing more than a giant, tangled mess of giant insect legs and pincers, Wallcreeps are nonetheless dangerous predators on land or underwater.
Combat
Skitterdance (Ex): A Festering Wallcreep can, three times per day, make three claw attacks against an adjacent foe. If two of those three attacks hit, it may move up to half its speed toward another foe and make an additional three attacks against that enemy. This is a full-round action.
Corrupting Contact (Su): A Festering Wallcreep’s claw attacks deal 1 point of Constitution damage with each attack. A Fortitude save (DC 19) negates this damage. The save DC is Constitution based.
Airless (Ex): A Festering Wallcreep does not breathe. It is therefore unaffected by inhaled poisons or suffocation.
Profane Grace (Su): A Festering Wallcreep gains a dodge bonus to its AC equal to its Charisma modifier.