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Belial_the_Leveler
2008-11-25, 09:40 PM
Gandalf the White
http://us.ent4.yimg.com/movies.yahoo.com/images/hv/photo/movie_pix/new_line_cinema/the_lord_of_the_rings__the_two_towers/ian_mckellen/towers2.jpg
Medium Maia (Extraplanar, Good, Fire)
HP 25d6+175 ( 325 HP)
Speed 40 ft. (8 squares)
Init: +11 plus foresight
AC 47; touch 40; flat-footed 47
(10 base +8 dex +14 wis +1 dodge +7 armor +7 deflection)
BAB +23; Grp +28
Attack Searing Light +47 ranged (1d8+2d6+28 divine, 3x, fort save DC 38 or stun for 1 round) or Staff +37 meele (3d6+15 crushing, 2x)
Space 5 ft.; Reach 5 ft.
Special Attacks Invocations, Spells, Magestrike
Special Qualities Maia Traits, Worldly Insight, Light of Ea, Combat Insight, Battle of Wills, Apotheosis.
Saves Fort +17 Ref +17 Will +33
Abilities Str 22, Dex 26, Con 27, Int 31, Wis 38, Cha 27
Skills many (13 skills maxed. choose some)
Feats Iron Will, Improved Initiative, Zen Archery, Magestrike Focus, Point-Blank Shot, Dodge, Mobility, Far Shot, Empower Spell, Twin Spell
Flaws Frail, Feeble
Epic Feats Distant Shot, Combat Archery, Epic Will
Environment Deus ex Machina
Organization The White Council
Challenge Rating 25
Alignment Chaotic Good
Advancement by character class

Maia Traits:
Gandalf the White is a Maia, a spirit of Ea and demigod assuming physical form. He gets maximum HP per HD and a +5 inherent +1/3 level (+8) racial bonus to all ability scores.
He is immortal; though he manifers as an old human he does not physically age and he gets full aging bonuses to stats without the penalties. He is immune to disease, death effects and form-altering effect and does not need to eat, breathe, drink or sleep-though he can do so if he wants to appear human.
Should he be defeated or choose to discorporate, his body appears to die but his spirit escapes to Valinor. If the Valar allow it, he may return and manifest anew in 1d4 days.
Worldly Insight: Gandalf has a Lore score equal to his class level+wisdom modifier.
Light of Ea: Gandalf can increase or reduce natural illumination from total darkness to broad daylight and vice versa in a 900 ft radius. Creatures of CR 25 or less treat those changes as natural (e.g. a vampire would be destroyed as if by daylight)
Combat Insight: Gandalf gets his wisdom modifier as a bonus to AC.
Battle of Wills: To affect Gandalf with a harmful spell, spell-like effect or supernatural effect an attacker must succeed in an opposed will save. Ignore any magical bonuses for this check.
Apotheosis: Gandalf is treated as an outsider. He has DR 5+wis / magic.

Invocations:
See the Unseen, Blessing, Shield, Charm, Devil's Sight
Magesight, Spellbane Strike, Divine Gift, Phantom Steed, Fear
Farseeing, Arcfire, Sphere of Light, Control Magic, Suggestion
True Foresight, Earthquake, Dual Strike, Blinding Glory, Holy Aura

Spells:
Knows and can cast at will all cantrips. Additionally, six 12th level spell slots usable for memorising arcane spells. Memorisation takes 1 min per spell. Base CL 25, DC 22+Int modifier. It is unknown how many spells Gandalf knows-he has existed since before Arda's creation and needs no spellbook to store spells; he can just recall them from memory.

Magestrike:
See class info. Gandalf's Magestrikes have a range of line of sight with no range increment (distant shot) and use wisdom for both attack and damage (Zen Archery). Full attack +46/+46/+41/+36/+31 with Staff of the White Wizard when unbuffed.

Staff of the White Wizard:
This is a +10 holy defending staff of speed and smiting with the added property of casting Searing Light and Shatter on anything it strikes in melee. The staff cannot be sundered except by a wizard of higher rank or by Gandalf himself as a retributive strike. The staff counts as having 50 charges for this use. CL 25, overwhelming evocation+transmutation.
Ring of Fire:
This is Nerya, one of the Three and ring of Fire. The wearer does not age, can control the seasons and alter the passage of time by up to 50% within his domain, is immune to all fire (magical, corrupt, divine or otherwise) and his own fire damage is increased by 50%. He can cause or end nonmagical fires of up to huge size within line of sight as a standard action. The ring also gives a +7 deflection bonus to AC and evasion.
Robes of the White Wizard:
These robes continiously radiate a magic circle vs evil with a radius of 20 feet, give the wearer a +4 bonus vs spell resistance, give a +7 armor bonus to AC and shed real daylight in a radius of 5 ft.
Glamdring:
A +5 holy, speed, keen, wounding mithral longsword. Senses the presence of dark creatures 1 minute before they arrive. Is intelligent and gives off a 30 ft radius fear aura DC 20 against dark creatures.

Mando Knight
2008-11-25, 09:49 PM
You sure? How about this?

Gandalf the White
Medium Maia (Extraplanar, Good, Fire)
HP 25d6+175 ( 325 HP)
Speed 40 ft. (8 squares)
Init: +11 plus foresight
AC 47; touch 40; flat-footed 47
(10 base +8 dex +14 wis +1 dodge +7 armor +7 deflection)
BAB +23; Grp +28
Attack Searing Light +47 ranged (1d8+2d6+28 divine, 3x, fort save DC 38 or stun for 1 round) or Staff +37 meele (3d6+15 crushing, 2x)
Space 5 ft.; Reach 5 ft.
Special Attacks Invocations, Spells, Magestrike
Special Qualities Maia Traits, Worldly Insight, Light of Ea, Combat Insight, Battle of Wills, Apotheosis.
Saves Fort +17 Ref +17 Will +33
Abilities Str 22, Dex 26, Con 27, Int 31, Wis 38, Cha 27
Skills many (13 skills maxed. choose some)
Feats Iron Will, Improved Initiative, Zen Archery, Magestrike Focus, Point-Blank Shot, Dodge, Mobility, Far Shot, Empower Spell, Twin Spell
Flaws Frail, Feeble
Epic Feats Distant Shot, Combat Archery, Epic Will
Environment Deus ex Machina
Organization The White Council
Challenge Rating 25
Alignment Chaotic Good
Advancement by character class

Maia Traits:
Gandalf the White is a Maia, a spirit of Ea and demigod assuming physical form. He gets maximum HP per HD and a +5 inherent +1/3 level (+8) racial bonus to all ability scores.
He is immortal; though he manifers as an old human he does not physically age and he gets full aging bonuses to stats without the penalties. He is immune to disease, death effects and form-altering effect and does not need to eat, breathe, drink or sleep-though he can do so if he wants to appear human.
Should he be defeated or choose to discorporate, his body appears to die but his spirit escapes to Valinor. If the Valar allow it, he may return and manifest anew in 1d4 days.
Worldly Insight: Gandalf has a Lore score equal to his class level+wisdom modifier.
Light of Ea: Gandalf can increase or reduce natural illumination from total darkness to broad daylight and vice versa in a 900 ft radius. Creatures of CR 25 or less treat those changes as natural (e.g. a vampire would be destroyed as if by daylight)
Combat Insight: Gandalf gets his wisdom modifier as a bonus to AC.
Battle of Wills: To affect Gandalf with a harmful spell, spell-like effect or supernatural effect an attacker must succeed in an opposed will save. Ignore any magical bonuses for this check.
Apotheosis: Gandalf is treated as an outsider. He has DR 5+wis / magic.

Invocations:
See the Unseen, Blessing, Shield, Charm, Devil's Sight
Magesight, Spellbane Strike, Divine Gift, Phantom Steed, Fear
Farseeing, Arcfire, Sphere of Light, Control Magic, Suggestion
True Foresight, Earthquake, Dual Strike, Blinding Glory, Holy Aura

Spells:
Knows and can cast at will all cantrips. Additionally, six 12th level spell slots usable for memorising arcane spells. Memorisation takes 1 min per spell. Base CL 25, DC 22+Int modifier. It is unknown how many spells Gandalf knows-he has existed since before Arda's creation and needs no spellbook to store spells; he can just recall them from memory.

Magestrike:
See class info. Gandalf's Magestrikes have a range of line of sight with no range increment (distant shot) and use wisdom for both attack and damage (Zen Archery). Full attack +46/+46/+41/+36/+31 with Staff of the White Wizard when unbuffed.

Staff of the White Wizard:
This is a +10 holy defending staff of speed and smiting with the added property of casting Searing Light and Shatter on anything it strikes in melee. The staff cannot be sundered except by a wizard of higher rank or by Gandalf himself as a retributive strike. The staff counts as having 50 charges for this use. CL 25, overwhelming evocation+transmutation.
Ring of Fire:
This is Nerya, one of the Three and ring of Fire. The wearer does not age, can control the seasons and alter the passage of time by up to 50% within his domain, is immune to all fire (magical, corrupt, divine or otherwise) and his own fire damage is increased by 50%. He can cause or end nonmagical fires of up to huge size within line of sight as a standard action. The ring also gives a +7 deflection bonus to AC and evasion.
Robes of the White Wizard:
These robes continiously radiate a magic circle vs evil with a radius of 20 feet, give the wearer a +4 bonus vs spell resistance, give a +7 armor bonus to AC and shed real daylight in a radius of 5 ft.
Glamdring:
A +5 holy, speed, keen, wounding mithral longsword. Senses the presence of dark creatures 1 minute before they arrive. Is intelligent and gives off a 30 ft radius fear aura DC 20 against dark creatures.

2d10 evil creatures within 30 feet die per round. Seriously.

Ascension
2008-11-25, 09:50 PM
I have but one two comments.

"Gandalf falls. Everyone dies."

Also, I love the environment line.

TheGrimace
2008-11-27, 03:42 AM
Before I pile on the trouble, I really do think you did quite well. It would be hell as an evil character to challenge this wizard. I do wonder however, for what purpose was he made? If the answer is that ultimate showdown thing, I respect you dearly. If the answer is a game you're playing, that's noble enough.
If it's just for the hell of it, well, that's why there's a homebrew forum!

Now for my piling on of trouble.


Gandalf rarely demonstrates any traits resembling those!

I very much prefer the story that gandalf is a low to mid level Rogue that just happens to have a B.A. in Charlatan.