sigurd
2008-11-26, 01:26 PM
I'm designing a city and toying with the idea of a way to flush the city sewers into the ocean. I'm guessing they collect salt water for this in tidal pools or water basins. Then, at intervals, they cast Reverse Gravity on the basins and lift the water to other channels to flush the sewers.
Picture of what I'm talking about. (http://wm23.inbox.com/thumbs/69_9fa5d_178fb8e7_oJ.jpg.thumb)
Leaving aside augmentation Reverse Gravity is a 7th level spell so a 12 level wizard can cast it twice and move 70 cubic ft of water. I'm ok with dedicated magic items giving them free augmentations (enlarge, extend etc...) for the purposes of this spell but I wonder if there is a better way. It doesn't have an expensive material focus.
I'd like to work on the water itself in a way that is repeatable and doesn't destroy a mundane sewer.
Can anyone think of an easier, perhaps more sustainable system?
From the SRD:
Reverse Gravity
Transmutation
Level: Drd 8, Sor/Wiz 7
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Up to one 10-ft. cube per two levels (S)
Duration: 1 round/level (D)
Saving Throw: None; see text
Spell Resistance: No
This spell reverses gravity in an area, causing all unattached objects and creatures within that area to fall upward and reach the top of the area in 1 round. If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.
Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.
Arcane Material Component: A lodestone and iron filings.
Picture of what I'm talking about. (http://wm23.inbox.com/thumbs/69_9fa5d_178fb8e7_oJ.jpg.thumb)
Leaving aside augmentation Reverse Gravity is a 7th level spell so a 12 level wizard can cast it twice and move 70 cubic ft of water. I'm ok with dedicated magic items giving them free augmentations (enlarge, extend etc...) for the purposes of this spell but I wonder if there is a better way. It doesn't have an expensive material focus.
I'd like to work on the water itself in a way that is repeatable and doesn't destroy a mundane sewer.
Can anyone think of an easier, perhaps more sustainable system?
From the SRD:
Reverse Gravity
Transmutation
Level: Drd 8, Sor/Wiz 7
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Up to one 10-ft. cube per two levels (S)
Duration: 1 round/level (D)
Saving Throw: None; see text
Spell Resistance: No
This spell reverses gravity in an area, causing all unattached objects and creatures within that area to fall upward and reach the top of the area in 1 round. If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.
Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.
Arcane Material Component: A lodestone and iron filings.