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Wreckingrocc
2008-11-27, 05:11 PM
In the frozen province of Arndurra, there lies a vast forest, dark and dreary. In this forest lies the town of Farcrest. Although Farcrest has never been a happy town, misery and paranoia has broken out in recent days. Throughout the town, villagers have begun reporting sightings of a strange creature in the forest. A werewolf, they called it, was upon their town, hunting them and attacking them. The lucky ones died on the spot; the unlucky, cursed to join their ranks, hunting by night, living in fear by day.

Recently, a mysterious Werewolf hunter arrived in the town. He soons uncovered the identity of the werewolf. In the dead of night, he attacked the werewolf, killing him with weapons of silver. The town was happy, for they were free from the tyranny of the werewolf. What they didn't know, however, was that one of their own had been bitten. It is only a matter of time before the transformation is complete. The werewolves would soon resurface.

RulesTotal Players: 29

Roles:
14 (Village) Villager: A villager is a common person. Only knows what (s)he sees during the day, and (s)he spends the nights in a house.

1 (Village) Doctor: The doctor is a specialist who can investigate anyone for bites or abnormal conditions during the night. They can identify individuals as healthy, bitten (and how many nights remain), or werewolf.

1 (Village) Werewolf Hunter: The werewolf hunter can choose to kill anyone during the night. This kill works on the Little Red Riding Hood, as well as anyone targeted by the priest.

1 (Village) Priest: Begin the game knowing the other priests. Priests can choose anyone during the night (including themselves). That person is immune to werewolf kills and bites during the night. If the werewolf targets that person, they will know that their attack was a failure. If the priest targets a werewolf, they will not be able to act during that night. Their action is not lost (for the purposes of cooldowns), and can be used the next night.

1 (Village) Little Red Riding Hood: Little Red Riding Hood is immune to bites and kills from werewolves. She can choose anyone during the night. If that person is a werewolf, they will abandon their original plans (unless they hide) and attempt to kill, bite, or tracker her (based on what they had picked) during the night. Kills and bites are always failures. If the werewolf is distracted by Little Red Riding Hood, she will remain anonymous. If the werewolf specifically attacks her, they will know her identity, but the kill will not work.

1 (Village) Trapper: Can trap the house of any person during the night (except his own). If anyone tries to visit that person, they fail at their original task and fall into the trap. The whole village learns who fell into the trap, but they do not learn what that person attempted to do.

2 (Village) Peeping Tom: Can watch any one house during the night. Knows who enters and leaves the house. They do not visit the house of the person they watch.

1 (Village) Gravedigger: Can choose one dead person every night. Will learn what (hunter/werewolf) killed them, what afflictions they had, and, in the case of a dead doctor, the medical records of each person for each night up to the night of death.

1 (Village) Herbalist: Can choose someone during the night. If that person has been bitten, they are cured of their condition. The herbalist cannot be bitten. The herbalist, as well as her patient, will know that the patient was once bitten and that they are then cured.

2 (Village) Mason: Begin the game knowing each other. Every night, they may choose any other person. If that person is sided with the village, their role changes to mason. They can no longer perform their usual night actions. If a werewolf is converted, they become a mason in addition to being a werewolf. Masonic recruitment is not refuseable. If a werewolf is recruited to the masons, they are a mason in addition to a werewolf. They retain their loyalty to the werewolves, and, if tracked or seen by the Peeping Tom, will be shown visiting both their usual target AND their mason target.

1 (Village) Tracker: Can follow one person during the night. If that person visits anyone, the tracker will know who, but not why.

1 (3rd Party) Fool: Wins if lynched. Can choose to visit one person during the night; this visit has no effect, but may be seen my Peeping Toms, Trappers, or werewolves. If the fool is lynched, the game ends, and both the Village and the Wolves lose.

1 (Wolves) Blackmailed Villager: A villager in every way, except for two differences. First, they are sided with the wolves. Second, they are capable of sabotaging one person every night. If that person is a doctor, priest, werewolf hunter, herbalist, or the Little Red Riding Hood, they cannot perform their night action. If the Little Red Riding Hood is targeted, she is also susceptible to a night kill or bite. The victim of the sabotage will not learn the identity of the Blackmailed Villager, and the Blackmailed Villager will not know if that person had a night action. The Blackmailed Villager will not begin the game knowing the werewolf. If the Blackmailed Villager is checked by the doctor, (s)he will appear healthy.

1 (Wolves) Werewolf: Has three options each night:
1) Track someone. The werewolf learns who that person visited during the night.
2) Kill someone. That person dies.
3) Bite someone. That person is now Bitten.
Once a werewolf uses an ability, that ability is lost. After the werewolf has lost each ability, it regains to use of each of them.
In addition, a werewolf may choose to hide during the night. All abilities are restored. The werewolves do not leave their house.
Werewolves do not know each other, though werewolves know who they bit; however, they do not know if that person has been cured or was unaffected. The head werewolf (the first) will begin the game knowing the blackmailed villager.
(Village roles only) Conditions:
No one knows if they have any condition, except for the couple. Conditions are randomly assigned to villager-aligned people. In addition to their roles, some villagers will have conditions. If someone with a condition is bitten, they lose all previous conditions they had obtained.

1 Rabid: Appears as a werewolf when investigated by Doctor.

1 Obsessed: In addition to usual visits (if any), an Obsessed person will visit the same person's house every night (determined at start of game).

1 Sleepwalker: In addition to usual visits (if any), a Sleepwalker will visit a random person's house every night.

1 Couple (2 people): 50% chance of each being at the other's house during the night. Begin the game knowing each other. If the person whose house they are both at is targeted, both are targets. If the person whose house they are not at is targeted, neither are affected.

0 Bitten: Nobody starts the game as bitten. If someone is bitten by the wolf, they gain this condition. In 3 days' time, their role changes to Werewolf. Once a person becomes a werewolf, they can no longer be cured by an herbalist.

The rules of Lynching, and the Leader ElectionDuring the day, the town can choose to lynch someone. That person's name must be typed anywhere in their post, and must be in the color red. If you later choose to change your vote, please change the previous vote from red and either cross it out or delete it from your post. If multiple people participating are red and not crossed out, only the first vote will count. You may vote for a No-lynch, if you desire.

At the end of the day, the total votes will be tallied. Whoever has the majority will be lynched, and they will die regardless of their role and condition. In the case of a no-lynch, the total votes for a no-lynch must be greater than or equal to the total of the person with the second most.

In the case of ties between two people, one person will be chosen at random from the list of players. That person can then decide to lynch one of the two chosen players, or to no-lynch for that day. What that person says stands.

As a special rule only for this game, the players can also choose to elect a leader during the day. During this election, you must cast a vote in green with the person you're voting for's name. You may also choose to abstain by typing the word "Abstain" in green. Anyone who does not vote for someone by the end of the day automatically abstains. If any one person has at least three-fifths of the total votes, rounded up, they are elected leader of the town. Keep in mind that anyone may become a leader, even if they are a wolf, blackmailed villager, or fool.

The leader's vote counts for double when tallying who to lynch, and they are automatically selected as the tiebreaker in the case of ties.

A leader may be impeeched by the town with a vote of at least two-thirds of the total number of villagers voting for Impeechment in green during the day. The leader does not count towards the total number of villagers, and their vote does not count when an impeechment is proposed.

You may not elect another leader while a current leader exists. You must first impeech the current leader before a new one can be instituted.

This is my first werewolf game I'm running. I'm not very experienced, but it should work out OK. I'm not sure if the game is balanced, so you're the guinea pig group.

It's first-come, first-serve. If you're the 31st person, you'll get a spot on the autolynch replacement list. If you want to be in the autolynch replacement before the game fills up, that's fine too.

Player ListThe village:
Shadowcaller
bayar
Emperor Demonking
Istari
deathslayer7
Selrahc
xNadia
Mushroom Ninja
hap_hazard
Catseye2121
Doran_Liadon
Kwarkpudding
lamech
Mustaido
PhantomFox
Griever
Raiser_B1ade
Aemoh
Mechafox
Blue Umbrella
Keris Rain
LordRod
draconicgodking
Korias
Lerky
Nevitan


The dead:
Jontom Xire. Villager, Lynched Day One.
Murska. Herbalist, Killed Night Two.
Recaiden. Villager, Killed Night One.


Autolynch Replacement
Vampiric
Darkcomet
Jamin

Shadowcaller
2008-11-28, 02:55 AM
Looks intresting...
But it might be good if you put the game in the schedule (in the WW-central) before you start recruiting for it.

There is no rule that a game must be in the schedule, we just have it to prevent too many games starting at once so it might be good if you did.

Anyway, I'm in.

Bayar
2008-11-28, 03:06 AM
I'm in too.

Emperor Demonking
2008-11-28, 03:44 AM
Sign me up.

Jontom Xire
2008-11-28, 04:54 AM
I had my doubts and then I read more closely and I like it. Definitely in.

One question. A werewolf mason retains loyalty to the othe werewolves and NOT to the masons, correct.

In which case the masonic recruitment is no different to the usual forming of a circle of trust and has absolutely no game relevance except that other villagers can know, when they die, that the masons trusted them enough to include them. Masons recruit at their own risk! As usual! I like it very much.

What do masonic werewolves scry as?

Murska
2008-11-28, 06:35 AM
I joins! :smallbiggrin:

Istari
2008-11-28, 08:17 AM
I will join

Recaiden
2008-11-28, 09:56 AM
I am totally in. But, is the mason recruitment refusable?

Wreckingrocc
2008-11-28, 12:10 PM
Masonic recruitment is refuseable.

The scrying is gonna work a little different in this one.

Basically, the doctor (who is basically a cop) can learn of someones' alignment, but they cannot learn of their role. If they scry on a werewolf mason, they will see a werewolf.

Werewolf masons retain their werewolf loyalty.

It's essentially a bad guy on the inside.

I'm also thinking I might change one villager to an insane doctor who has a 70% chance of seeing villager, 15% chance of seeing werewolf, and 15% chance of seeing infection, regardless of actual condition.

Devigod
2008-11-28, 02:10 PM
In regards to the Little Red Riding Hood, when they pull away a werewolf and the werewolf attempts to kill her, does it use its kill ability for that day and expend it, or does that not count for its ability recharge count?

Just trying to clear that up.

Wreckingrocc
2008-11-28, 02:47 PM
It burns the ability. I'll change it from 'kill' to stalk, kill, or bite.

It basically wastes the ability that they picked to use that night.

Deathslayer7
2008-11-28, 02:57 PM
In. :smallsmile:

Selrahc
2008-11-28, 05:11 PM
*Signs up to the game*

Nychta
2008-11-28, 08:02 PM
Sure, I'll be in.

Mushroom Ninja
2008-11-28, 10:40 PM
This sounds like fun!

This is my firs Werewolf game on these forums. How often do you want us to post?

EDIT: I read WW central. Things are now clearer.

Count me in!

hap_hazard
2008-11-29, 01:28 AM
In. :smallbiggrin:

TFT
2008-11-29, 02:18 AM
sure, why not.

Reinholdt
2008-11-29, 07:42 PM
WW game? In.

Kwarkpudding
2008-11-30, 07:49 AM
Sure, I'm in, I guess

Wreckingrocc
2008-12-04, 10:05 PM
Looks like we have around 15 so far.

Any other takers? I'm also open to suggestions regarding the rules, since this is my first werewolf. I'm considering adding a blackmailed villager role who wins with the wolves, but acts as a villager. They would not know the wolves, and the wolves would not know them. They can also target one person during the night, and that person will not be able to perform their normal action. If they target LRRH with this power, she can be killed by the wolves.

Sound good?

Lamech
2008-12-05, 12:27 AM
Hey I'm dead in the other werewolves and I always like chaos and desruction in my werewolf games...
IN

Mustiado
2008-12-05, 02:34 AM
In With the filler.

PhantomFox
2008-12-05, 02:35 AM
I'll give this a shot.

Griever
2008-12-05, 03:37 AM
In, so it seems.

Nychta
2008-12-05, 07:01 PM
I'm not entirely sure when this starts, but I'll be away until the 12th, so please don't autolynch me if the game has started by then.

Raiser Blade
2008-12-08, 06:45 PM
In like hafafaluffawoofaguffatroopawin.

Aemoh
2008-12-08, 07:45 PM
Erm, I seem to have kept missing this thread.

Anyways, IN :smallsmile:

Wreckingrocc
2008-12-14, 09:18 PM
=( We can't start unless we get 30.

Darkcomet
2008-12-14, 09:19 PM
I really want to, but I have a personal no-more-than-3-WWs-at-once rule.

Fawkes
2008-12-19, 08:18 PM
I'll join. I'm already in two games, and I'm signed up for a third, but it looks like it might be a while before it starts.

I am gonna get soooo confused.

Boo
2008-12-19, 08:24 PM
IN my... 5th game? 6th? I've lost count.

Wreckingrocc
2008-12-19, 08:47 PM
Excellent. Only a few more and we can begin.

I've already distributed the roles, and I used the dice to decide who will be what. The order in which people arrived/will arive determines their roles.

Keris
2008-12-19, 10:21 PM
I haven't played a WW in a while, but what the heck. In.

Fostire
2008-12-20, 01:57 PM
In
explosive runes

Wreckingrocc
2008-12-24, 04:52 PM
Need about 5 more people and we can start...

draconicgodking
2008-12-26, 04:40 PM
never played a WW before, but I do love the werewolf, and will try anything once, I'm in.:smallbiggrin:

Korias
2008-12-26, 11:35 PM
I need a power refresher :smalltongue: This'll be a good way to get back in the swing of things. Got room for one more?

Wreckingrocc
2009-01-06, 12:58 PM
Just... Three... More...

Lerky
2009-01-06, 11:55 PM
Just... Three... More...

you know this sounds a lot like a game I enjoyed playing as a kid on some other forums, but add in some vampires:smalltongue:
count me in, I'm happy to play any availble part just tell me what there is.

Nevitan
2009-01-07, 12:12 AM
I'll join if you don't mind having a player who has never had a game before and is still a bit unclear on the rules (but I'm reading up on them!)

Doran_Liadon
2009-01-07, 05:42 PM
I'll join.:smallbiggrin:

Reinholdt
2009-01-07, 05:43 PM
I must bow out. I've exceeded my limit and it's affecting my performance in these games. I must concentrate on the ones I'm already in.

Apologies.

Wreckingrocc
2009-01-11, 02:41 PM
Well, it looks like I'm not gonna get a 30th. I've removed the 30th player, which was a villager. It is now only 29. The rules have also been changed a little bit.

Finalized RulesTotal Players: 29

Roles:
14 (Village) Villager: A villager is a common person. Only knows what (s)he sees during the day, and (s)he spends the nights in a house.

1 (Village) Doctor: The doctor is a specialist who can investigate anyone for bites or abnormal conditions during the night. They can identify individuals as healthy, bitten (and how many nights remain), or werewolf.

1 (Village) Werewolf Hunter: The werewolf hunter can choose to kill anyone during the night. This kill works on the Little Red Riding Hood, as well as anyone targeted by the priest.

1 (Village) Priest: Begin the game knowing the other priests. Priests can choose anyone during the night (including themselves). That person is immune to werewolf kills and bites during the night. If the werewolf targets that person, they will know that their attack was a failure. If the priest targets a werewolf, they will not be able to act during that night. Their action is not lost (for the purposes of cooldowns), and can be used the next night.

1 (Village) Little Red Riding Hood: Little Red Riding Hood is immune to bites and kills from werewolves. She can choose anyone during the night. If that person is a werewolf, they will abandon their original plans (unless they hide) and attempt to kill, bite, or tracker her (based on what they had picked) during the night. Kills and bites are always failures. If the werewolf is distracted by Little Red Riding Hood, she will remain anonymous. If the werewolf specifically attacks her, they will know her identity, but the kill will not work.

1 (Village) Trapper: Can trap the house of any person during the night (except his own). If anyone tries to visit that person, they fail at their original task and fall into the trap. The whole village learns who fell into the trap, but they do not learn what that person attempted to do.

2 (Village) Peeping Tom: Can watch any one house during the night. Knows who enters and leaves the house. They do not visit the house of the person they watch.

1 (Village) Gravedigger: Can choose one dead person every night. Will learn what (hunter/werewolf) killed them, what afflictions they had, and, in the case of a dead doctor, the medical records of each person for each night up to the night of death.

1 (Village) Herbalist: Can choose someone during the night. If that person has been bitten, they are cured of their condition. The herbalist cannot be bitten. The herbalist, as well as her patient, will know that the patient was once bitten and that they are then cured.

2 (Village) Mason: Begin the game knowing each other. Every night, they may choose any other person. If that person is sided with the village, their role changes to mason. They can no longer perform their usual night actions. If a werewolf is converted, they become a mason in addition to being a werewolf. Masonic recruitment is not refuseable. If a werewolf is recruited to the masons, they are a mason in addition to a werewolf. They retain their loyalty to the werewolves, and, if tracked or seen by the Peeping Tom, will be shown visiting both their usual target AND their mason target.

1 (Village) Tracker: Can follow one person during the night. If that person visits anyone, the tracker will know who, but not why.

1 (3rd Party) Fool: Wins if lynched. Can choose to visit one person during the night; this visit has no effect, but may be seen my Peeping Toms, Trappers, or werewolves. If the fool is lynched, the game ends, and both the Village and the Wolves lose.

1 (Wolves) Blackmailed Villager: A villager in every way, except for two differences. First, they are sided with the wolves. Second, they are capable of sabotaging one person every night. If that person is a doctor, priest, werewolf hunter, herbalist, or the Little Red Riding Hood, they cannot perform their night action. If the Little Red Riding Hood is targeted, she is also susceptible to a night kill or bite. The victim of the sabotage will not learn the identity of the Blackmailed Villager, and the Blackmailed Villager will not know if that person had a night action. The Blackmailed Villager will not begin the game knowing the werewolf. If the Blackmailed Villager is checked by the doctor, (s)he will appear healthy.

1 (Wolves) Werewolf: Has three options each night:
1) Track someone. The werewolf learns who that person visited during the night.
2) Kill someone. That person dies.
3) Bite someone. That person is now Bitten.
Once a werewolf uses an ability, that ability is lost. After the werewolf has lost each ability, it regains to use of each of them.
In addition, a werewolf may choose to hide during the night. All abilities are restored. The werewolves do not leave their house.
Werewolves do not know each other, though werewolves know who they bit; however, they do not know if that person has been cured or was unaffected. The head werewolf (the first) will begin the game knowing the blackmailed villager.
(Village roles only) Conditions:
No one knows if they have any condition, except for the couple. Conditions are randomly assigned to villager-aligned people. In addition to their roles, some villagers will have conditions. If someone with a condition is bitten, they lose all previous conditions they had obtained.

1 Rabid: Appears as a werewolf when investigated by Doctor.

1 Obsessed: In addition to usual visits (if any), an Obsessed person will visit the same person's house every night (determined at start of game).

1 Sleepwalker: In addition to usual visits (if any), a Sleepwalker will visit a random person's house every night.

1 Couple (2 people): 50% chance of each being at the other's house during the night. Begin the game knowing each other. If the person whose house they are both at is targeted, both are targets. If the person whose house they are not at is targeted, neither are affected.

0 Bitten: Nobody starts the game as bitten. If someone is bitten by the wolf, they gain this condition. In 3 days' time, their role changes to Werewolf. Once a person becomes a werewolf, they can no longer be cured by an herbalist.
Player List
Shadowcaller
bayar
Emperor Demonking
Jontom Xire
Murska
Istari
Recaiden
deathslayer7
Selrahc
xNadia
Mushroom Ninja
hap_hazard
Catseye2121
Doran_Liadon
Kwarkpudding
lamech
Mustaido
PhantomFox
Griever
Raiser_B1ade
Aemoh
Mechafox
Blue Umbrella
Keris Rain
LordRod
draconicgodking
Korias
Lerky
Nevitan

Role PMs have been sent. If you did not receive one, please contact me and I will send you one. Also, to ensure that no one uses role PMs to confirm their role, I will post them all in the Spoiler below, but I will remove the names.

VillagerAmong the dark trees and the cold weather, you lay bundled up in your bed. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You get out of your bed and run to the noise to find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back inside your house. Unfortunately, you have no locks for your doors, and you cannot think of anywhere to hide. During the night, you lay shivering, awake, in your bed.

You are a Villager. You have no night actions. You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...
DoctorAmong the dark trees and the cold weather, you lay bundled up in your bed. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You get out of your bed and run to the noise to find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back inside your house. Unfortunately, you have no locks for your doors, and you cannot think of anywhere to hide. You do know that you can help, however. Your training involved knowing the symptoms of the werewolf, and you will use that knowledge to help the village as much as you can.

You are a Doctor. During the night, you can pick any one person. You will know if that person is healthy, has been bitten, or is a werewolf. You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...
Werewolf HunterAmong the dark trees and the cold weather, you lay bundled up in your bed. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You quickly run from your house, your crossbow in hand. Unfortunately, you are too slow, and the werewolf is nowhere to be seen. You see a gathering of people, but you care not. You return to your house. Unfortunately, you have no locks for your doors, and you cannot think of anywhere to hide. During the night, you can choose to attack anyone. They will die the next morning.

You are a Werewolf Hunter. During the night, you can choose any one person to kill. Regardless of their role or whether they were given the holy water, they will die (with one exception; the trapper can stop you). You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...
PriestAmong the dark trees and the cold weather, you lay bundled up in your bed. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You get out of your bed and run to the noise to find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back inside the great church. Unfortunately, you have no locks for the bautiful doors, and you cannot think of anywhere to hide. You know something you can, do, though, and you're going to help as much as you can.

You are a Priest. During the night, you can give anyone holy water. If you give it to someone aligned with the village, they are immune from being bitten or killed during the night by the werewolves. If you give it to a werewolf, they cannot perform their action that night. You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...
Little Red Riding HoodAmong the dark trees and the cold weather, you prance across the snowy field. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!" It sounds like it's coming from the village.

You run to the noise to find a large gathering of people. It would seem that, among them, you have a werewolf. You've dealt with wolves before... They're no match for you. During the night, you set your basket up with sweet aromas, and lead trails of scents around the town. You must help to rid the town of the werewolf.

You are Little Red Riding Hood. During the night, you can lay a trail of scented crumbs from any one person's house. If that person is a werewolf, they will drop their night action to come and get you; you will be prepared. You are immune to both night kills and bites from the werewolf. You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...
TrapperAmong the dark trees and the cold weather, you lay bundled up in your bed. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You get out of your bed and run to the noise to find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back inside your house. Fortunately for you, you know just what to do. During the night, you can help other villagers by preparing for the werewolves.

You are a Trapper. During the night, you can set traps outside of any one person's house. If anyone tries to visit that person, they will fall into the trap, and their action will not go through. The next morning, the entire town will know the identity of that person, but will not know what they intended to do. You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...
Peeping TomAmong the dark trees and the cold weather, you sit at your window, looking for any interesting developments among the neighbors. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You stand up and turn around, running to the noise, to find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back inside your house. Unfortunately, you have no locks for your doors, and you cannot think of anywhere to hide. You only have a few days to live; might as well use them.

You are a Peeping Tom. During the night, you can choose any other person, and you will watch their house. You will know who visited that person during the night, as well as whether or not that person leaves their house. You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...
GravediggerAmong the dark trees and the cold weather, you lay bundled up in your bed. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You get out of your bed and run from your shack, making your way towards the noise. You find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back inside your house. Unfortunately, you have no locks for your doors, and you cannot think of anywhere to hide. You do know that you will be working hard in the next few days... It will not be pleasant.

You are a Gravedigger. During the night, you can bury any one person. When you do so, you will learn of any conditions that person had, as well as whether they were killed by a werewolf or the werewolf hunter. If they were the doctor, you also recover their doctor's notes, detailing the diagnosis the doctor received on all its patients. You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...
HerbalistAmong the dark trees and the cold weather, you lay bundled up in your bed. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You get out of your bed and run to the noise to find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back inside your hut. Unfortunately, you have no locks for your doors, and you cannot think of anywhere to hide. You know that you can help, however. You know just the cure for werewolves, but it has limited supply. You plant seeds tonight, waiting for them to grow for future use.

You are an Herbalist. During the night, you can administer medicine to any person. If that person has been bitten, but is not yet a wolf, they are cured of their condition, and both you and that person are alerted that they had been bitten. Because you spend so much time with the medicine, you have developed an immunity to the bite yourself. You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...
MasonAmong the dark trees and the cold weather, you lay bundled up in your bed, underneath the village church. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You get out of your bed and run to the noise to find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back into your dwelling. During the night, you meet with your comrades, and decide who else to bring into your sacred order.

You are Masons. During the night, you can choose any one person to convert, and that person will lose their old role to join you in the ranks of the masons. Beware, however, as you will never know if a werewolf has infiltrated your ranks until it is too late. However, you need not convert, if it better suits your needs. You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...

Look at the other recipient of the message to learn the identity of your fellow mason.
TrackerAmong the dark trees and the cold weather, you lay bundled up in your bed. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You get out of your bed and run swiftly to the noise to find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back inside your house. Unfortunately, you have no locks for your doors, and you cannot think of anywhere to hide... But you don't need to hide. You have work to do, and you will do it however you can.

You are a Tracker. During the night, you can choose any one person to track. You will stalk that person, and they will not know you are there. You will know everyone that person visits during the night. You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...
FoolAmong the dark trees and the cold weather, you lay bundled up in your bed. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You get out of your bed and run to the noise to find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back inside your house. You know that now is as good a time to act as any. It has been your dream ever since you were young to get a good view of the village; it does not matter if you die in the process.

You are the Fool. During the night, you can visit any one person, though this visit will not actually do anything. Your goal is to get lynched during the day, but you do not want to be killed during the night. You are not aligned with the village or the wolves, and you care not what happens during their dispute. You want only to get a good view.

However, should you be converted by the masons, you will give up your dreams and turn to the greater evil.
Blackmailed VillagerAmong the dark trees and the cold weather, you lay bundled up in your bed, weeping for your lost wife. You only hope that she is OK. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You, however, care not what happens to these people. You want only to see your beloved again. During the night, you will sabotage the villagers... If the werewolves can win, maybe they will return her...

You are a Blackmailed Villager. During the night, you can choose to sabotage any one person. If they are a doctor, priest, werewolf hunter, herbalist, or the Little Red Riding Hood, they will be stopped. You are aligned with the werewolves, and want the werewolves to outnumber the village during the night. You lose if all the werewolves die, so you must protect them.

The werewolf knows your identity.
WerewolfAmong the dark trees and the cold weather, you walk through the streets of the village in the forest. You see a woman before you, quite plump. She will satisfy your hunger. You pounce upon her, causing her to cry out. "Werewolf!" She cries. "Help!"

You know that you do not have much time. You quickly run into an alleyway and take a bite of your herb. Quickly, your fur recedes back into your skin, and you begin to calm down. You run frantically back into the square, pretending to be alarmed. As the people begin to clear, you make your way back into your dwelling.

You are the Werewolf. During the night, you can pick any of three night actions to perform. You can stalk a villager, and learn who they visit during the night. You can bite a villager, causing them to join your ranks in three days' time. Finally, you can kill a villager, leaving a dead body to be found the next morning. After each action is performed, it cannot be used again until your other two actions are used, when all three actions again become available. In addition, you have already taken the wife of a certain villager, forcing them into your service. They will do as you wish. You are aligned with the werewolves, and want to both grow your ranks and kill off villagers. You win when the number of werewolves (plus the traitor) is equal to or greater than the number of villagers. You lose if all werewolves (the traitor can remain alive and you will still lose) die and no one is afflicted with the werewolf bite.

The traitor's name is CENSORED.
Couple(ROLETEXT)
You are a ROLE and one of a Couple.
(ROLETEXT)
You spend half of your time at your lover's house, and the other half in yours, together. Any night actions directed at you will have a 50% chance to miss, and 50% chance to hit both of you. You are aligned with the village, and want to kill all werewolves. You know there only to be one, but you fear their numbers will soon be growing...

Your Couple Partner is NAME, who is a ROLE.

Night Begins and ends in 96 Hours (about 2:35 PM EST (GMT -5) on Thursday, January 15).

Please send your night actions to me via PM.

Istari
2009-01-11, 03:36 PM
Question
If the priest protects someone that the werewolf kills, will we know who was protected or if someone was protected at all?

Edit: mixed up a couple of words, to rephrase it, If the priest protects someone that the wolf tries to kill what will we be told who is protected, there was no night kill, or that the priest protected someone

Vampiric
2009-01-11, 03:41 PM
Room for a little one? Or am I too late?

Autolynch replacement, maybe?

EDIT: Also, last page you said that masonic recruitment is refusable, but in both postings of the whole ruleset, you've said that it's not.

Fawkes
2009-01-11, 03:56 PM
Three questions:

Is this the game thread as well as the recruitment thread?

Why are we starting with a night phase?

Can I have a cookie?

PhantomFox
2009-01-11, 03:56 PM
A quick question by myself too, if the Voider voids someone, does it take effect immediatly, or for the upcoming cycle? That is, say LRRH was voided and targeted for a bite/kill on the same night. Does she get bitten or killed or not?

Wreckingrocc
2009-01-11, 05:53 PM
Sorry... I kinda rushed into this, and haven't explained my changes yet.

I'll get to it.

The Masons: I know I said that before, but I thought about it for a while, and then noticed that it makes more sense if it is irrefuseable. Otherwise, it's only a circle of trust between converted villagers, since the power roles (doctor, priest, trapper, peeping tom, tracker, LRRH, gravedigger) would just refuse it. It keeps the masons from just converting like crazy and only having to look out for the wolves. You can, however, PM someone and ask them if they'd like a convert, or whatever. That's perfectly acceptable. I've also thought a little bit more, and decided that in this case masons would never actually want to convert... Which is why I'm instituting one more rule. The doctor can investigate the masons, and they will receive reports on every mason. The Herbalist also clears all infected masons with one use on the entire masonic group. However, they need to know the names of the masons they are checking. I.E. say, I'll check the masons x, y, and z. If they give one name who happens to be a mason, it will be as normal. This ties the masons slightly closer to the herbalist and doctor. This rule does not apply to the priest, trapper, or peeping tom.

Istari: I don't really get the question. The werewolf cannot actually protect. And, I know the role names are jumbling, but the doctor is essentially the cop, and the priest is essentially the doctor :smalltongue:

Vampiric: Sorry... I thought no one else was coming. I'll put you on the auto-lynch replacement, though.

Mecha: Yes, this is the game thread and the recruitment thread. We are starting with the night phase because starting with day always seemed screwy to me. This will allow reports to be found, people to be bitten, and lies to be forged before the game even begins. It would be terrible if the town lynched someone randomly who turned out to be the wolf. If we start in the night, the wolf has a chance to bite even if they are shot, investigated, etc. You can take a cookie, but be sure to bring another one to replace it next time you come.

The voider takes effect immediately. All the night actions will be taken in, then all will be performed at the same time. I suppose I could pull together an essential order of priority, if you wish. To answer the second question, though, yes, she will die.

Also, another interesting thing you might want to know:
The fool can be converted by the masons, as well as bitten by the wolves. His/her allegiance will change to whatever pulls him/her in, and the fool will forget all about the previous task.

The Blackmailed Villager can also be recruited by the masons, or, if there is a miscommunication, bitten by the wolf. If the Blackmailed Villager is converted by the masons, unlike the wolves, they will actually switch sides. So the wolves should be careful about giving the full list of bites/plans/kills/wolves to the Blackmailed Villager.

Due to the fact that the fool also ends the game when lynched, you should be careful about who you lynch. Also consider the fact that you can No-lynch.

Darkcomet
2009-01-11, 08:04 PM
Can I be on autolynch replacement? I just died in two of the three games I was in. :smallsigh:

Wreckingrocc
2009-01-11, 08:10 PM
So for the sake of PM sanity, I'll be keeping a spreadsheet anf such... So yeah.

@Darkcomet: No. You lied to me in Ravnica. :smallmad:=P I added you to the list.

Darkcomet
2009-01-11, 08:11 PM
Everyone lied to everyone in Ravnica.

Jamin
2009-01-11, 08:18 PM
Is it too late to join?

Wreckingrocc
2009-01-11, 08:48 PM
*Pokes white text in my previous post, as well as the lack of editing*

For the primary game, yes. For the Autolynch replacements, no.

I'm surprised I've gotten 3 autolynch replacements after starting the game...

I honestly thought all other regard for the game was lost... The game forum's been up for about a month...:smallwink:

Deathslayer7
2009-01-11, 08:49 PM
aw. you shouldn't bring in hate from other games to different games.


My motto: what happens in a WW game stays in that game.


*minutes later*

Lynch DC! :smallfurious: tis a joke. :smalltongue:

Darkcomet
2009-01-11, 08:49 PM
Yeah, I figured you weren't being serious. :smallsmile:

Wreckingrocc
2009-01-11, 09:17 PM
Oh, damn, I just started thinking...

It's unlikely, but if the PRs don't show up, what will happen to their night actions?

I suppose I could secretly transfer them over to the autolynch replacements... But they'd have to stay on the list, then it might get confusing when a second person on the list is randomly thrown into the game.

If any autolynch replacements would like to join a separate list, it would really help. It would be a PR list that would be public, but no one would actually know if and when they're being used.

For example, say someone just doesn't post for a while, but we don't want to lose the night action. That person can be assigned that person's role for the purposes of night actions, until the autolyncher eventually comes around. Then, I will replace that person with someone on the actual list, but the PR replacement would then have nowhere to go...

If anyone wants to volunteer, some PR replacements would be helpful. Your stay would be very brief, and you would only pick one or two night actions, then you would no longer be able to play the game. I suppose, if the replacement then dissapears, you could again take their place...

This could get very messy...

I only say this because it's been about 6 hours, and I only have a few actions... I think 2.

It might pick up tomorrow, but... Yeah.

Fawkes
2009-01-11, 10:58 PM
What's a PR?

Darkcomet
2009-01-11, 10:58 PM
Power role, I think.

Fawkes
2009-01-11, 11:05 PM
O, I c. :smallredface:

Jontom Xire
2009-01-12, 03:59 AM
I think I preferred masonic recruitment the way it was originally, not that I remember exactly what that was.

Wreckingrocc
2009-01-12, 11:32 AM
Before, I realized, was only a circle of trust that had no actual in-game effect. This way, they can convert the Blackmailed Villager, should they discover their identity, convert the fool, and also allow the herbalist, as well as the doctor, to easily check/cure all of them at once.

However, it also makes them more cautious about accidentally converting a PR (Yes, it is Power Role).

Another Note: I'm expecting several scenarios where a werewolf will not contact the victim of a bite, due to paranoia of the herbalist. As a result, there may be a few cases where one werewolf will attack or bite another. I will inform you that, should this happen, the action will be lost; the werewolf attacked will not die, and, if bitten, will not be affected in any way. However, the werewolves will each learn each others' identities, allowing them to work together from then on.

Murska
2009-01-14, 12:34 PM
Everyone please remember to send your night actions to me aswell. :smallamused: Ya know, if you want to. I'd be thankful.

Nevitan
2009-01-14, 01:33 PM
Everyone please remember to send your night actions to me aswell. :smallamused: Ya know, if you want to. I'd be thankful.
For anyone who is gullible to do this..


DON'T DO IT!! :smalleek:

Fawkes
2009-01-14, 01:45 PM
Oops, too late. :smalleek:

:smalltongue:

Oh, Murska, you sly boots.

Wreckingrocc
2009-01-15, 11:18 AM
Only about three more hours to send in night actions! If you haven't done it yet, be sure to do it soon.

Wreckingrocc
2009-01-15, 02:45 PM
Night 1 is over. I will get a writeup shortly.

Wreckingrocc
2009-01-15, 03:14 PM
As the sun rises over the eastern wall, everyone knows that they are again safe from the werewolf. As they exit their homes, they again assemble in the town square. Each has stayed the night in their own home, or in the home of another, attempting to dig out the threat of the werewolf. When everyone has assembled, someone soon cries out.

"There's only twenty-eight people here! There were twenty-nine last night!"

After a head count, it is agreed that there are, indeed, only twenty-eight people. Someone is missing. After another minute, the missing person is identified as Recaiden. The village makes their way to his home to find him sprawled on the ground, dead.

Recaiden has died a bloody death. He was a villager.

The town makes their way back to the square, talking amongst themselves the fate of Recaiden. Another decision is soon made. The town outnumbers the werewolves, and they are powerless during the day. It is time to root out the werewolves among you. If it is in your best interests, a lynching will take place today. It will be decided by popular vote.

The rules of lynching, as well as another rule I have come up with. All players should read this.During the day, the town can choose to lynch someone. That person's name must be typed anywhere in their post, and must be in the color red. If you later choose to change your vote, please change the previous vote from red and either cross it out or delete it from your post. If multiple people participating are red and not crossed out, only the first vote will count. You may vote for a No-lynch, if you desire.

At the end of the day, the total votes will be tallied. Whoever has the majority will be lynched, and they will die regardless of their role and condition. In the case of a no-lynch, the total votes for a no-lynch must be greater than or equal to the total of the person with the second most.

In the case of ties between two people, one person will be chosen at random from the list of players. That person can then decide to lynch one of the two chosen players, or to no-lynch for that day. What that person says stands.

As a special rule only for this game, the players can also choose to elect a leader during the day. During this election, you must cast a vote in green with the person you're voting for's name. You may also choose to abstain by typing the word "Abstain" in green. Anyone who does not vote for someone by the end of the day automatically abstains. If any one person has at least three-fifths of the total votes, rounded up, they are elected leader of the town. Keep in mind that anyone may become a leader, even if they are a wolf, blackmailed villager, or fool.

The leader's vote counts for double when tallying who to lynch, and they are automatically selected as the tiebreaker in the case of ties.

A leader may be impeeched by the town with a vote of at least two-thirds of the total number of villagers voting for Impeechment in green during the day. The leader does not count towards the total number of villagers, and their vote does not count when an impeechment is proposed.

You may not elect another leader while a current leader exists. You must first impeech the current leader before a new one can be instituted.

Day one begins and will end in Ninety-two hours. Results of investigations and the like will be sent within the next two hours.

Lerky
2009-01-16, 03:33 AM
hm...who to vote for.

Lerky casts his ballot
vote Lerky for Leader, 'cause they both start with L and have an E and an R somwhere:smalltongue:

I'm gonna have to vote Jontom Xire for the lynching. Don't ask why, I have my suspicions...

Shadowcaller
2009-01-16, 03:39 AM
Its highly unlikely that we will lynch a wolf today, 2/28 chance (if you count the blackmailing villager as a wolf).

But if we don't lynch a player we will learn nothing so lets just vote at random shall we?:smalltongue:

Jontom Xire
Raiser_B1ade

Jontom Xire
2009-01-16, 03:58 AM
I point at lamech, on a hunch. I also vote for myself, Jontom Xire to be leader, on the grounds that I'm really honest, and also because I know I'm a good guy and I don't want to give a possible bad guy a double vote.

I'd actually prefer that we don't have a leader at all until later in the game once we have some known good guys.

Thanks for the vote, Shadowcaller. Very unexpected but very pleasant.

Murska
2009-01-16, 07:51 AM
Jontom Xire and Murska. :smallwink:

Recaiden
2009-01-16, 07:57 AM
What are you doing!? Oh well. I hope you run another game with these rules.:smallsigh:

Lamech
2009-01-16, 09:51 AM
I'm a good guy though...
Jontom Xire for pointing at me
Jontom Xire for being one of the better players here...

PhantomFox
2009-01-16, 10:06 AM
Geeze, a kill on night 1? I would have gone with a bite to ensure the game didn't end in one day. Also, 4 day long day/night phases? That's really excessive. 48 hour days and 24 hour nights are the standard.

If I understand things correctly, I might have a plan, but everyone with a power role has to be paying attention.

Since Hood is unkillable without a void/kill combination, I propose that he/she comes public so as to organize all the power roles. Since the wolf has used it's kill last night, Hood should be safe, and the worst that could happen is a bite (which can be cured if the Herbalist is paying attention). This upcoming night, the Seer/Fool can scry Hood to verify her claim. (I doubt a wolf would come forward since there's only ONE of them and he doesn't have anyone bitten yet to continue his line. With the power roles organized, he wouldn't last long anyway.) The Priest can bane Hood tonight just to be on the safe side too. From then on, we can combine the Trapper and Hood to basically have a semi-accurate second scry for the wolf.

Once the power roles all know each other, the doctor and the herbalist can keep them all clean, one checking for sickness one one person, and the other curing someone else. Between the two, the power roles should be rabies-free.

I would also suggest the Masons and Hunter do nothing, as at this point there is a very small chance of actually killing/converting anyone useful.

Does anyone see any flaws in my plan, or do I actually have something sound for once?

Lamech
2009-01-16, 10:28 AM
The wolves have a voider, so... hood could get targeted on day 3 at the earliest...

I'm going to guess the wolf isn't the one of the best player here... (so not Jontom for example.) Because I think it looks to me like the wolve has made two mistakes...

Edit: Wait a tick, we don't know the cause of death do we? The wolf could have bitten someone and the hunter killed someone... That could mean no mistakes were made. That could also mean the wolf still has a kill, which would in turn mean the hood could be killed.

PhantomFox
2009-01-16, 10:40 AM
Ah, thanks, I had forgotten about that.

Either way, if the baner is paying attention, that should still allow verification of Hood while keeping her safe.

Wreckingrocc
2009-01-16, 11:16 AM
Well, PF, with the number of actions I actually recieved, I'm thinking a lot of people haven't actually noticed that the game has started.

You can vote to abstain if you honestly don't want a leader, since the total votes for leader needs to be 2/3 of the total... If you abstain, there is no way for them to get your vote.

Deathslayer7
2009-01-16, 11:22 AM
Shadowcaller and abstain

Nevitan
2009-01-16, 11:51 AM
I vote Jontom Xire to save my life!
But I abstain from the politics.

Fostire
2009-01-16, 12:36 PM
Nevitan cause he posted above me and I abstain

Doran_Liadon
2009-01-16, 12:39 PM
Jontom Xire because he's suspicious character and PhantomFox, cause he seems trustful.

Wreckingrocc
2009-01-16, 12:41 PM
I must have missed Phantom's post when I scanned through here.

There is no false seer; the doctor is legit, and there is only one.

The fool wants to be lynched.

As for the priest, (s)he can bane every night, and if LRRH is voided and the priest protects her, she is still safe from the wolf.

She cannot be bitten or killed anyways, so... Yeah.

Fawkes
2009-01-16, 12:42 PM
Turky Lerky Jerky

@PhantomFox: Seems risky. I can't help but think that there's got to be some variable that you haven't accounted for. Although, I suppose the best way to win this would be to strike fast and hard. Unf.

Edit: Yeah, like that^

Emperor Demonking
2009-01-16, 01:23 PM
Mecha Fox
************

Fawkes
2009-01-16, 01:44 PM
:smallannoyed:

EDK, for pointing at me and always putting all those asterisks in his posts.

Istari
2009-01-16, 03:25 PM
Doran_Liadon for randomness
Jontom Xire for leader since he smart and stuff:smalltongue:

Boo
2009-01-16, 03:48 PM
Abstain from all.

Griever
2009-01-16, 04:48 PM
PhantomFox seems to be the man with the plan to me.

Until a better target rises in my mind, I'll stick onto Istari.

Aemoh
2009-01-16, 07:58 PM
*points at Griever*

For being above me.

*votes for Jontom Xire*

Cause I can :smalltongue:

Fawkes
2009-01-16, 08:16 PM
I'm with Griever, PhantomFox for village leader.

draconicgodking
2009-01-16, 11:32 PM
jontom Xire because i go with the majority
nevitan because i go with the majority and the other majority is most likely going to be our leader.

PhantomFox
2009-01-16, 11:39 PM
Hmm, I guess I have to point too.

Mushroom Ninja I guess since I haven't seen him yet.
Any more thoughts on the plan? Good idea? Bad Idea? Mime Time?

Nevitan
2009-01-16, 11:48 PM
Don't kill me!
Kill....
This guy!
http://i337.photobucket.com/albums/n365/b_nebb/Werewolf-Enlarged.png

hap_hazard
2009-01-17, 04:40 AM
Deathslayer7 and Jontom Xire.

PhantomFox
2009-01-17, 07:56 PM
One important question springs to mind. Are wolf abilities shared or individual?

If shared, that's all right. If EACH wolf has a kill/bite/scry, things would spiral out of control really fast. Every three days, the wolves numbers would double, as would the nightly death rate.

Oy vey, I really hope the abilities are shared and not individual. I just ran the numbers, and on night 4 there would be... 3 wolves (1 origional, one bite converted, and 1 voider), and 23 villagers (3 lynches, one bitten, and 1 killed). Night 7 there would be 5 wolves, and 16 villagers. From then on, it'd be near impossible for the villagers to win since there are (on average) 1.3 bites a day, and the villagers could only lynch a MAX of 1 wolf a day.

Of course, this is all worst case scenario, since there is the herbalist and doctor to help counteract this, but some bad luck would make things spiral out of control.

So the bite/kill/scry is shared among the wolves, right?

Lerky
2009-01-17, 11:22 PM
One important question springs to mind. Are wolf abilities shared or individual?

If shared, that's all right. If EACH wolf has a kill/bite/scry, things would spiral out of control really fast. Every three days, the wolves numbers would double, as would the nightly death rate.

Oy vey, I really hope the abilities are shared and not individual. I just ran the numbers, and on night 4 there would be... 3 wolves (1 origional, one bite converted, and 1 voider), and 23 villagers (3 lynches, one bitten, and 1 killed). Night 7 there would be 5 wolves, and 16 villagers. From then on, it'd be near impossible for the villagers to win since there are (on average) 1.3 bites a day, and the villagers could only lynch a MAX of 1 wolf a day.

Of course, this is all worst case scenario, since there is the herbalist and doctor to help counteract this, but some bad luck would make things spiral out of control.

So the bite/kill/scry is shared among the wolves, right?

after all that planning ahead I couldn't help but shout "LEEEEEEROY!" in my head:smalltongue: obscure joke.

Nevitan
2009-01-17, 11:24 PM
after all that planning ahead I couldn't help but shout "LEEEEEEROY!" in my head:smalltongue: obscure joke.

I got it.
And your going to WoW hell.

Wreckingrocc
2009-01-18, 09:48 AM
Unfortunately, Phantom, the wolves' abilities are not shared. However, some wolves will not be in contact with others, and that's only the worst case scenario. There's bound to be a few bitten victims who die, and there's also bound to be a few wolves who try to bite and kill their allies. The priest and the LRRH also act as a cushion for the wolves...

That's also why I upped the mason's power. Now, they can all be 100% clear if checked by the doctor.

I'm leaving it up to you all on how to contact who, but your overall goals should be clear. The game's tides can turn very fast, so be careful.

TFT
2009-01-18, 10:59 PM
Holy crap, day one still?

Leader vote for Phantom

Point at Nevitan

Wreckingrocc
2009-01-19, 03:13 PM
Day 1 is over! The results will arrive shortly.
___

The village has fallen into chaos. "Lynch Jontom Xire!" They begin to chant loudly. "No!" Shouts the opposition. "We do not know for certain that he is, indeed, a wolf. But I trust him, dammit, and we need a leader!"

The two sides of the village begin to bicker, before a lone villager comes up with a plan. "Why can't he be both?" Asks lamech, looking around. "We can elect him leader and lynch him, can't we?" He asks.

With nods of approval all around, the people begin to diverge upon Jontom Xire. Despite the fact that he still didn't have enough votes to become the leader of the village, the people didn't seem to care.

"No!" Shouts Jontom Xire. "I swear! Lamech is the werewolf! He's only using you to try to get rid of me! I swear! I'm innocent!"

As the rope is tugged upon, Jontom Xire slowly begins to lift into the air, and he is dead within seconds. The town begins to cheer. "The werewolf is dead!" They chant.

A few moments later, they search his house. Turns out he wasn't a wolf after all...

Jontom Xire was lynched. He was a villager.

Night 2 begins and will end in 24 hours.

Lerky
2009-01-19, 07:27 PM
wow, this town's gone completly mad, and not understandably mad because it's a WW. When you make someone a leader than hang them at the same time, you know something's wack. Why don't they just search houses in the first place?:smallconfused: plot hole=found

Shadowcaller
2009-01-19, 07:35 PM
wow, this town's gone completly mad. Why don't they just search houses in the first place?:smallconfused: plot hole=found

Madness? This is werewolf!:smalltongue:

Wreckingrocc
2009-01-19, 09:08 PM
I actually have a legitimate reason.

Because people have locks on their doors!

Doctors appointments and Herbalist visits are welcome, and trappers trap outside the houses. Trackers never enter, and the wolves pretty much bust open the door or climb through the second story windows. The masons are also welcome... If they visit the wolf, and (s)he just kills them, then they'd be framed for sure. The werewolf hunter breaks and enters, and the Little Red Riding Hood deliberately leads trails from their homes.

You can enter the house when they're dead, though, because you steal the key.:smallsmile:

Deathslayer7
2009-01-19, 09:18 PM
Madness? This is werewolf!:smalltongue:

*kills horribly for using that pun. :smallannoyed:

Jontom Xire
2009-01-20, 04:33 AM
Thanks, guys. That's my first day 1 lynch in like forever. In fact I don't think I've ever been lynched day one before.

Murska
2009-01-20, 06:48 AM
Thanks, guys. That's my first day 1 lynch in like forever. In fact I don't think I've ever been lynched day one before.

No problem, glad to be of assistance. :smallbiggrin:

Wreckingrocc
2009-01-20, 03:10 PM
I've decided to extend the night. So far, I've received only six actions...

Please send them in as soon as possible.

Lerky
2009-01-21, 07:42 PM
I actually have a legitimate reason.

Because people have locks on their doors!

Doctors appointments and Herbalist visits are welcome, and trappers trap outside the houses. Trackers never enter, and the wolves pretty much bust open the door or climb through the second story windows. The masons are also welcome... If they visit the wolf, and (s)he just kills them, then they'd be framed for sure. The werewolf hunter breaks and enters, and the Little Red Riding Hood deliberately leads trails from their homes.

You can enter the house when they're dead, though, because you steal the key.:smallsmile:

darn you and your clever ways!:smalltongue:

Nevitan
2009-01-21, 09:08 PM
I actually have a legitimate reason.

Because people have locks on their doors!

Doctors appointments and Herbalist visits are welcome, and trappers trap outside the houses. Trackers never enter, and the wolves pretty much bust open the door or climb through the second story windows. The masons are also welcome... If they visit the wolf, and (s)he just kills them, then they'd be framed for sure. The werewolf hunter breaks and enters, and the Little Red Riding Hood deliberately leads trails from their homes.

You can enter the house when they're dead, though, because you steal the key.:smallsmile:

The doctor doesn't have a lock...

Among the dark trees and the cold weather, you lay bundled up in your bed. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You get out of your bed and run to the noise to find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back inside your house. Unfortunately, you have no locks for your doors, and you cannot think of anywhere to hide. You do know that you can help, however. Your training involved knowing the symptoms of the werewolf, and you will use that knowledge to help the village as much as you can.

Neither does the Herbalist..

Among the dark trees and the cold weather, you lay bundled up in your bed. Suddenly, a cry pierces the night air. "Werewolf!" It cries. "Help!"

You get out of your bed and run to the noise to find a large gathering of people. It would seem that, among them, you have a werewolf. Frightful for your life, you run back inside your hut. Unfortunately, you have no locks for your doors, and you cannot think of anywhere to hide. You know that you can help, however. You know just the cure for werewolves, but it has limited supply. You plant seeds tonight, waiting for them to grow for future use.

I think Your up to something Fishy, Drowsy.. :smalltongue:

Wreckingrocc
2009-01-22, 09:30 AM
*Glances back and forth*

Fine. They have the keys to their safe in their wallet, and the safe holds their certificate of role. They don't want to open it for fear of being stolen from. When they die, their keys are stolen and their role determined. That's also why the werewolves kill. They want a share of the money.

draconicgodking
2009-01-22, 07:14 PM
That explanation is totaly airtight.*looks harder for loophole*

Wreckingrocc
2009-01-22, 08:38 PM
In case anyone has forgotten...

I am still waiting on the actions of about 11 people. Please send in your actions.

TFT
2009-01-25, 08:04 PM
So.. is this getting updated sometime soon?

Wreckingrocc
2009-01-26, 02:44 PM
Well, I went on a 2-day vacation without internet access... And come back to find no other role PMs... At least the autolynches tomorrow will take care of most of it...

I'll randomly pick for the PRs tonight.

Night ends.

PhantomFox
2009-01-26, 03:02 PM
I disagree. If they can't be bothered to send their action in, have them not use it at all. :smallannoyed:

Fawkes
2009-01-26, 04:19 PM
I disagree. If they can't be bothered to send their action in, have them not use it at all. :smallannoyed:

http://www.freewebs.com/devin_futurama/1%20scruffy.jpg
Second.

Lerky
2009-01-27, 10:14 PM
I disagree. If they can't be bothered to send their action in, have them not use it at all. :smallannoyed:

challenged. What if they're busy, like parents ragging on them about school grades or last minute trip, some stuff that they can't predict can happen and leave them out against their will when it could not even be their fault. Honestly I've been faced with this before (my guild in WoW has been kind enough to keep me in even if I hardly contribute because I'm not allowed on the computer on week days). Sure they could steal a laptop upstairs or out back or at friends house like I am, but honestly what if they're Lawful Good instead of Chaotic? Anyway I'm just saying it's a tad bit unfair because of life's randomness
*closes briefcase*
...wait...we weren't playing lawyer? Whoops...

PhantomFox
2009-01-27, 10:31 PM
Rebutted. Obviously RL gets in the way sometimes, but how would you suggest missing actions be handled? I'm assuming we're not talking about setting up a standing action like "I'll bane Joe every night unless you hear otherwise". Either way, you'd have to treat all missing actions the same. You can't differentiate between people who can't be there because of life and just lazy people.

In any case, how do you fill in the missing actions? A narrator can't read the player's mind, and if he did, the decision would be tainted by the narrator's knowledge of the roles. Random picking isn't good either, as that might hit someone that you don't want to hit with your action. The only fair way to handle it that if you don't send something in, it's not used.

Deathslayer7
2009-01-27, 10:34 PM
I have to go with PF on this.

In Witches and Warlocks, some night kills and scires werent sent in on some days.

I couldn't just randomly night kill, or night scry for them, so they just didn't use the action for that night.

Fawkes
2009-01-27, 10:45 PM
http://www.freewebs.com/devin_futurama/1%20scruffy.jpg
Second.

Nevitan
2009-01-27, 10:47 PM
I don't think missing one nights actions would be that bad, and it someone is going to be unavailable on more than one occasion then they probably shouldn't be joining werewolf games.

Fawkes
2009-01-27, 11:15 PM
http://www.freewebs.com/devin_futurama/1%20scruffy.jpg
Second.

Wreckingrocc
2009-01-28, 04:53 PM
Well... Why should an autolynch replacement suffer because their precurser couldn't be bothered to send in an action? I want the game to be fair.

As for handling night actions, with the information gatherers, I roll a d(# of players there are -1) and make them perform their action on that person. If it's someone with a harmful action, like the werewolf hunter, I'll hold off, unless they tell me otherwise.

The forums, and my internet, have been lagging immensely... I'll write up the results and edit them onto this post.
___

The night is dark, and infrequent footsteps can be heard throughout the village. Murska closes the door behind him as he exits the house. He slowly walks down the footsteps and begins to make his way back to his own home. Turning a corner, he sees a nearby flash. Panicking, he turns and runs through an alleyway, a well in the middle. He makes his way around the well, but a familiar face soon rounds the corner.

"Hello, Murska." Says the person.

Murska turns to run, but it is too late. He falls over, his body mutilated and butchered. No one could survive a beating such as this, and Murska was no exception. With one last scream, his life fades away.

Murska has died a bloody death. He was the herbalist.
Day 2 begins and will end in 48 hours. Bayar, Selrahc, xNadia, Mushroom Ninja, Kwarkpudding, and Mustaido must vote today or they will be autolynched.

Night Action Results will be sent within the hour.

PhantomFox
2009-01-28, 05:20 PM
...an autolynch replacement? That's what has you worried? A failsafe that comes into play for the the one or two information gathering abilities IF they get autolynched, so you're making a whole mechanic around that? Trust me, randomly decided actions have the potential to cause problems.

Wreckingrocc
2009-01-28, 05:30 PM
Well, I don't see how they can cause that many problems... And there are 6 information gatherers, if I recall.

Tracker
2 Peeping Toms
Doctor
Herbalist
Gravedigger

The only problems I could see from them randomly choosing instead of doing nothing would be a result of the tracker, peeping tom, or trapper, and only on the off chance that the village assumes they were visiting them for wolf-reasons.

I'm not making the werewolf hunter shoot if they don't give a night action, for example... It's not a very good idea in a game set up like this, since they kill unrestricted by baners (other than the trapper).

PhantomFox
2009-01-28, 05:38 PM
Meh, as you wish. Sorry if I came off a bit strong, I'm a tad cranky right now. I'll be better in a few minutes.

Doran_Liadon
2009-01-28, 06:52 PM
Im back. I was away but now im back.

draconicgodking
2009-01-28, 11:47 PM
ok it's a new day elect nevitan and point at phantomfox

PhantomFox
2009-01-29, 12:09 AM
I'm wondering about Shadowcaller personally.

Murska
2009-01-29, 08:04 AM
Hm. I was not a wolf. Interesting.

Lamech
2009-01-29, 09:00 AM
draconicgodking due to the lone wolf nature of this game there is not a whole lot that can be done in terms of analytical thought. Well... if your me at least.

Mustiado
2009-01-29, 10:29 AM
Personally, I'd like to have words with either Raiser_b1ade or ... um...

I forgot the other name. ?:/

Sleep deprivation ftl.

Blue Umbrella. Thats who it was.

Selrahc
2009-01-29, 12:41 PM
Phantomfox

Fostire
2009-01-29, 01:21 PM
Selrahc cause he's a zombie, and zombies are evil, and who else is evil? that's right werewolves.

Fawkes
2009-01-29, 01:25 PM
Selrahc cause he's a zombie, and zombies are evil, and who else is evil? that's right werewolves.

Can't argue with that logic.

Deathslayer7
2009-01-29, 03:04 PM
shadowcaller, selrahc or phantomfox.

i choose you fox!

Lerky
2009-01-29, 10:58 PM
ok it's a new day elect nevitan and point at lamech Phantomfox

I'll do what he's doing. *iz to lazy to actually type*

Nevitan
2009-01-29, 11:01 PM
Woo for falling in Line!
Nevitan and Phantom fox

Boo
2009-01-30, 12:10 AM
I forgot the other name. ?:/

You forgot my name? :smallfrown:

Well, now I must point at those who cannot remember such an easy name. Mustiado, you're an awful person![/kidding]

TFT
2009-01-30, 12:32 AM
I'm actually not too suspicious of Phantom right now.

Who I am suspicious of is...

Selrahc, for his starting of the bandwagon.

I abstain from the leader vote today.

Griever
2009-01-30, 01:51 AM
I'm actually not too suspicious of Phantom right now.

Who I am suspicious of is...

Selrahc, for his starting of the bandwagon.

I abstain from the leader vote today.

I'll take a helping of this.

PhantomFox has not outlived his usefulness, we need every hand against the wolves in this game.

Deathslayer7
2009-01-30, 01:52 AM
i cant help but notice how fast the bandwagon for fox sprang up. That means you nevitan.

and abstain.

Istari
2009-01-30, 07:19 AM
Selrahc I guess

Fawkes
2009-01-30, 10:21 AM
PhantomFox.

Mustiado
2009-01-30, 02:42 PM
selrahc, please.

PhantomFox
2009-01-30, 02:51 PM
I'm trying to be helpful here! Selrahc for survival.

Selrahc
2009-01-30, 02:59 PM
What the heck? I post a one word vote for someone, and suddenly things spiral out of control with accusations of bandwagoning. I wasn't trying to bandwagon anyone, if I really wanted to get someone lynched, then I would have given reasons and backing for my point.

It doesn't really matter however, since I'm not actually going to survive even if you guys don't lynch me.

Wreckingrocc
2009-01-30, 04:09 PM
I'm extending the day... I count 11 votes out of 27 people...

I'll end the day when at least 15 people have voted... Also, so you have a heads-up, I'll give a 6-hour warning before I end it.

Shadowcaller
2009-01-30, 04:24 PM
Istari, because I'm random like that.

Aemoh
2009-01-31, 10:43 PM
Shadowcaller, cause I'm lazy like that.

((Side note: Currently in the process of moving. Should settle down before I'm in danger of auto though))

Lamech
2009-02-04, 12:02 PM
My computer is currently not working... so it will be difficult for me to post much, or respond to PM's quickly.

hap_hazard
2009-02-05, 12:04 AM
Aemoh.

No reason.

Wreckingrocc
2009-02-06, 09:38 PM
... I'm starting to feel like half the people don't even know this game has started.

Lamech
2009-02-06, 10:37 PM
If I had too guess I'd say the long wait time between recruitment and starting hurt interest in the game... also I don't think long phases help...

But, its still rude to just drop a game like that. And not even sending or posting a drop out notice, is even worse.

Deathslayer7
2009-02-06, 11:26 PM
make them sing the "I'm Sorry" song. :smallbiggrin:

Fawkes
2009-02-15, 03:10 PM
So... is this game canceled?

Wreckingrocc
2009-02-15, 05:20 PM
... I haven't gotten even half of the votes.

If you all want to play, I suppose I could refit the game for fewer people and start it over...

Perhaps a 15-man game?

It seems like almost everyone just kind of left the game, and the game would essentially be handed to the wolves if all the autolynch-due people died...