TheThan
2008-11-28, 02:09 AM
Check my work.
Ok I’m converting some things from the starwars revised edition over to the new Star Wars Saga edition.
I’m following the conversion guide presented here (http://www.wizards.com/starwars/downloads/SWRPG_Saga_Conversion.pdf) to convert the YT 1930 light freighter from here (http://www.wizards.com/starwars/downloads/ships_enhancement.pdf) over to saga edition. I need someone to double check my work and see if I did it right. I’m fairly confident i did it right, though it never hurts to get a extra opinion.
CEC YT 1930 stock light freighter
CEC YT 1930 light freighter
Class: space transport
Size: colossal (-10)
Speed: fly 12 squares (character scale), fly 2 squares (starship scale)
Hit points: 150
DR: 15
threshold: 78
Reflex defense: 13=10-10+13
fortitude defense: 28
armor bonus: 13
Shield rating: 15
Str: 46 (+18), dex: 10 (+0), con: --, int: 14
Cargo capacity: 200 metric tons
Consumables: 4 months
Hyperdrive: x2 (x12 backup)
Crew: 2 passengers: 6
Cost: 135,000 credits
Weapons: laser cannon turret (4d10x2)
Attack bonus: +2=bab + 2(int) + range penalty Grapple: +38
While I’m at it I might go ahead and ask what you think of this modified version (complete with flaws). I pulled the flaws from the old revised edition rulebook and the modifications I thought up (rolled % for both). If you want me to post the modifications I can but the flaws you’re going to have to look up.
Yet to be named freighter (smuggling ship)
Modified Corellian engineering corporation YT 1930 Freighter
Class: space transport
Size: colossal (-10)
Speed: fly 12 squares (character scale), fly 2 squares (starship scale)
Hit points: 135
DR 15
threshold: 77
Reflex defense: 13=10-10+12+1
fortitude: 27
armor bonus: 12
Shield rating: 22
Str: 44 (+17), dex: 12 (+1), con: --, int: 14
Cargo capacity: 200 metric tons +50 metric tons smuggling space, Consumables: 4 months
Hyperdrive: x2 (x12 backup)
Crew: 2 passengers: 6
Cost: 135,000 credits
Weapons: laser cannon turret (4d10x2)
Attack bonus +2= bab+2(int)+ range penalty
Flaws:
Stabilizers damaged: -2 penalty to pilot checks
Sensors damaged: -4 to perception checks made to notice enemy ships
Hull damage: -10% hit points (150-15=135)
Upgrades:
Smuggling compartments: +50 metric tons stowage, DC 20-perception check to find.
Stealth systems: grants stealth roll at –4= 5(training)+1(dex)-10(size)
Upgraded shields: +50% 15+7=22
Improved maneuvering: +2 dex score (10+2)
Note that the ship flaws can be repaired with mechanics checks but the players won’t know about them until they start flying around. In addition to that, I’ve noticed that when they repair the hull, their reflex defense will shoot up one point (going from 13-14). It’ll also have the benefits of increasing their armor bonus.
Ok I’m converting some things from the starwars revised edition over to the new Star Wars Saga edition.
I’m following the conversion guide presented here (http://www.wizards.com/starwars/downloads/SWRPG_Saga_Conversion.pdf) to convert the YT 1930 light freighter from here (http://www.wizards.com/starwars/downloads/ships_enhancement.pdf) over to saga edition. I need someone to double check my work and see if I did it right. I’m fairly confident i did it right, though it never hurts to get a extra opinion.
CEC YT 1930 stock light freighter
CEC YT 1930 light freighter
Class: space transport
Size: colossal (-10)
Speed: fly 12 squares (character scale), fly 2 squares (starship scale)
Hit points: 150
DR: 15
threshold: 78
Reflex defense: 13=10-10+13
fortitude defense: 28
armor bonus: 13
Shield rating: 15
Str: 46 (+18), dex: 10 (+0), con: --, int: 14
Cargo capacity: 200 metric tons
Consumables: 4 months
Hyperdrive: x2 (x12 backup)
Crew: 2 passengers: 6
Cost: 135,000 credits
Weapons: laser cannon turret (4d10x2)
Attack bonus: +2=bab + 2(int) + range penalty Grapple: +38
While I’m at it I might go ahead and ask what you think of this modified version (complete with flaws). I pulled the flaws from the old revised edition rulebook and the modifications I thought up (rolled % for both). If you want me to post the modifications I can but the flaws you’re going to have to look up.
Yet to be named freighter (smuggling ship)
Modified Corellian engineering corporation YT 1930 Freighter
Class: space transport
Size: colossal (-10)
Speed: fly 12 squares (character scale), fly 2 squares (starship scale)
Hit points: 135
DR 15
threshold: 77
Reflex defense: 13=10-10+12+1
fortitude: 27
armor bonus: 12
Shield rating: 22
Str: 44 (+17), dex: 12 (+1), con: --, int: 14
Cargo capacity: 200 metric tons +50 metric tons smuggling space, Consumables: 4 months
Hyperdrive: x2 (x12 backup)
Crew: 2 passengers: 6
Cost: 135,000 credits
Weapons: laser cannon turret (4d10x2)
Attack bonus +2= bab+2(int)+ range penalty
Flaws:
Stabilizers damaged: -2 penalty to pilot checks
Sensors damaged: -4 to perception checks made to notice enemy ships
Hull damage: -10% hit points (150-15=135)
Upgrades:
Smuggling compartments: +50 metric tons stowage, DC 20-perception check to find.
Stealth systems: grants stealth roll at –4= 5(training)+1(dex)-10(size)
Upgraded shields: +50% 15+7=22
Improved maneuvering: +2 dex score (10+2)
Note that the ship flaws can be repaired with mechanics checks but the players won’t know about them until they start flying around. In addition to that, I’ve noticed that when they repair the hull, their reflex defense will shoot up one point (going from 13-14). It’ll also have the benefits of increasing their armor bonus.