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kladams707
2008-11-28, 09:30 AM
Modeled off the 8-bit theater character of course. 3.5, level 1, human. What feats (core) would you recommend?

Btw, I'm not looking for optimization, i'm looking for...

accuracy.

RMS Oceanic
2008-11-28, 09:36 AM
I believe Red Mage homebrewed a Prestige Class based on Sword-Chucks, immediately after the battle in the Volcano for the Fire Orb. Ability Wise, Good Str/Dex/Con, average int, low wisdom, average charisma. Focus on the Two-Weapon Fighting branch with Longswords.

Project_Mayhem
2008-11-28, 09:41 AM
How would one stat sword-chucks, yo? I'm thinking some homebrew 4-weapon fighting feat tree.


average int, low wisdom

Surely low int, very low wisdom. Like, Int 8, Wis 4

RMS Oceanic
2008-11-28, 09:43 AM
I dunno, he's capable of some deep insight.

In regards to sword chucks, I have no idea: maybe some sort of one-handed spiked chain variant. An exotic weapon, most certainly.

Kurald Galain
2008-11-28, 09:43 AM
D&D "intelligence" doesn't really work well for Fighter, or for idiot savants in general. The point is that Fighter is generally a complete moron, but is occasionally capable of feats of math, logic, or language that defy understanding (primarily because it's funnier that way, of course). This leads some people to believe that he must therefore have a high intelligence, despite that being contradicted in the many, many strips where he is, yes, a complete moron.

kladams707
2008-11-28, 09:49 AM
D&D "intelligence" doesn't really work well for Fighter, or for idiot savants in general. The point is that Fighter is generally a complete moron, but is occasionally capable of feats of math, logic, or language that defy understanding (primarily because it's funnier that way, of course). This leads some people to believe that he must therefore have a high intelligence, despite that being contradicted in the many, many strips where he is, yes, a complete moron.

Yeah, agreed. Though, maybe he's smart enough to do those things, but has no idea on how to access it consistently...

RMS Oceanic
2008-11-28, 10:20 AM
So:
- Good Physical Ability Scores
- Below Average Int
- Bad Wisdom
- (Above) Average Charisma
- Two-Weapon Fighting
- Focus/Specialize in Bladed weapons, most likely the Longsword.

jcsw
2008-11-28, 10:28 AM
You can also build into him finally obtaining his goal of mastering all 12 zodiac styles or something.

(*barely resists urge to say warblade*)

SurlySeraph
2008-11-28, 12:20 PM
D&D "intelligence" doesn't really work well for Fighter, or for idiot savants in general. The point is that Fighter is generally a complete moron, but is occasionally capable of feats of math, logic, or language that defy understanding (primarily because it's funnier that way, of course). This leads some people to believe that he must therefore have a high intelligence, despite that being contradicted in the many, many strips where he is, yes, a complete moron.

Natural 20s on INT checks!

And now... homebrew!

Swordchucks (bastard sword base)

Bastard-sword-chucks (Two-handed Melee Weapon)
Cost: 85 gp (Cost of two bastard swords and chain)
Damage: *(S) 1d8/1d8, (M) 1d10/1d10
Critical: X2
Weight: 14 lbs
Damage: Slashing
Appearance: Two bastard swords connected by a chain.

Wielding swordchucks requires the feat Exotic Weapon Proficiency (swordchucks). If the swordchucks are made from swords which themselves require Exotic Weapon Proficiency, such as Bastard Swords, the wielder must also have the Exotic Weapon Proficiency feat for that type of sword to be proficient in swordchucks based off of them.

Every time an attack made with swordchucks misses, the wielder must roll again at the same attack bonus against his own AC. If he hits himself, he takes damage as appropriate.

Swordchucks are double weapons. A character can fight with both swords of a set of swordchucks as if fighting with two weapons, but he or she incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.

The character can also choose to attack with only one end of the swordchucks.
Unlike with most double weapons, a creature wielding swordchucks in one hand can use them as a double weapon. However, the normal two-hit penalties from Two-Weapon Fighting are doubled. This allows creatures who dual-wield swordchucks to make multiple off-hand attacks without the Improved Two-Weapon Fighting and Greater Two-Weapon Fighting feats.

Examples:

A 6th-level fighter wielding only one end of his swordchucks would make 2 attacks at +6/+1

A 6th-level fighter with the Two-Weapon Fighting feat wielding both ends of his swordchucks would make two main-hand attacks at +4/-1 and an off-hand attack at +4.

A 6th-level fighter with the Two-Weapon Fighting feat wielding swordchucks in one hand and a shield in the other would make two main-hand attacks at +2/-3 and an off-hand attack at -3.

A 6th-level fighter with the Two-Weapon Fighting feat dual-wielding swordchucks would make two main-hand attacks at +2/-3, an off-hand attack with the other end of his main-hand swordchuck at -3, and two off-hand attacks with his off-hand swordchucks at -3 and -3.

Summary of the attacks you can make while dual-wielding swordchucks with the various feats in the Two-Weapon Fighting tree:

TWF: main hand attacks plus one extra attack at -4, two off-hand attacks at -4, -10
Requires 15 Dex
ITWF: main hand attacks plus one extra attack at -4, three off-hand attacks at -4, -10, -20
Requires 17 Dex, BAB +6
GTWF: main hand attacks plus one extra at -4, four off-hand attacks at -4, -10, -20, -20, -20
Requires 19 Dex, BAB +11, eight feats, profound stupidity

Tempest Fennac
2008-11-28, 12:36 PM
I'd agree that Warblade would work well. Do any of their fighting style use saving throws? If they do, avoiding them would be wise due to how Fighter always seems to be good at using his techniques.

Artanis
2008-11-28, 12:41 PM
Seriously, he won drownball. You aren't going to do that if you have enough of a brain for it to require oxygen :smalltongue:

chiasaur11
2008-11-28, 02:17 PM
Seriously, he won drownball. You aren't going to do that if you have enough of a brain for it to require oxygen :smalltongue:

Well, his personified sloth implied he was smarter than he seemed, but too intellectually lazy to bother to think through any problem. The Drownball victory could be due to his mad zodiacshedo skills.

Deepblue706
2008-11-28, 02:24 PM
Fighter isn't dumb, he just has a great sense of humor.

Cybren
2008-11-28, 03:12 PM
D&D "intelligence" doesn't really work well for Fighter, or for idiot savants in general. The point is that Fighter is generally a complete moron, but is occasionally capable of feats of math, logic, or language that defy understanding (primarily because it's funnier that way, of course). This leads some people to believe that he must therefore have a high intelligence, despite that being contradicted in the many, many strips where he is, yes, a complete moron.

Brian outright stating that he's the most intelligent character doesn't help either.

Project_Mayhem
2008-11-28, 03:18 PM
Brian outright stating that he's the most intelligent character doesn't help either.

He doesn't really have much competition though, does he.

Kurald Galain
2008-11-28, 05:07 PM
Brian outright stating that he's the most intelligent character doesn't help either.
Oh, he is, by some definition of the word "intelligence". It so happens that that definition does not match the way the D&D ability score of the same name is defined. You didn't seriously think two digits could accurately encompass the whole gamut of complications that pass in one's gray matter, now did you?

Nerd-o-rama
2008-11-28, 05:16 PM
You can also build into him finally obtaining his goal of mastering all 12 zodiac styles or something.

(*barely resists urge to say warblade*)Warblade/Master of Nine actually works really well for a "Master of the 12 schools of Zodiac Kenshido". Unfortunately, it wants at least a modicum of Int.

Pie Guy
2008-11-28, 11:25 PM
Seriously, he won drownball. You aren't going to do that if you have enough of a brain for it to require oxygen :smalltongue:

He won drownball by default, he decided he really just didn't want to drown.

Stupendous_Man
2008-11-28, 11:33 PM
Warblade/Master of Nine actually works really well for a "Master of the 12 schools of Zodiac Kenshido". Unfortunately, it wants at least a modicum of Int.

So give him some int.... wiht a massive wis penalty. And roleplay the idiociy.

Seriously, people can know facts and utterly fail at applying htem in real life.

chiasaur11
2008-11-28, 11:40 PM
So give him some int.... wiht a massive wis penalty. And roleplay the idiociy.

Seriously, people can know facts and utterly fail at applying htem in real life.

Well, he does know what molecules are.

Tempest Fennac
2008-11-29, 02:54 AM
I thought White Mage was the most intelligent character by miles to be honest (I don't see how Brian could say that Fighter is).

Cheesegear
2008-11-29, 03:49 AM
So give him some int.... wiht a massive wis penalty. And roleplay the idiociy. Seriously, people can know facts and utterly fail at applying htem in real life.

See Crystal in OotS.

BobVosh
2008-11-29, 06:24 AM
Homebrew a flaw, for featy goodness.

Brain On/Off switch: Only on natural 20s can you use your intelligence score. Otherwise treat it as a -2 penalty.

kladams707
2008-11-29, 10:12 AM
anyway, thanks everyone.