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SlaadLord
2008-11-28, 10:36 AM
Nahreb’em
Large Outsider (Extraplanar)
Hit Dice: 5d8+20 (42 hp)
Initiative: +1
Speed: 30ft.
Armor Class: 16, touch 10, flat-footed 15 (-1 size, +2 natural, +1 Dex, +4 Chain Shirt)
Base Attack/Grapple: +5/+12
Attack: Eclipse Blade +9 melee (3d6+5) or Longbow +7 ranged (Eclipse Arrow)
Full Attack: Eclipse Blade +9 melee (3d6+5) or Longbow +7 ranged (Eclipse Arrow)
Space/Reach: 10ft./10ft./5ft.
Special Attacks: Eclipse Blade, Eclipse Arrows
Special Qualities: Low-light Vision, Dark Radiant Form
Saves: Fort +8, Ref +2, Will +3
Abilities: Str 21, Dex 12, Con 19, Int 12, Wis 15, Cha 14
Skills: Spot +10, Listen +10, Move Silently +9
Feats: Ability Focus (Eclipse Arrows), Weapon Focus (Longbow)
Environment: Negative Energy Plane
Organization: Solitary or Tribe (10-20)
Challenge Rating: 4
Treasure: Chain Shirt, Standard Coins
Alignment: Usually Lawful Evil
Advancement: by character class
Level Adjustment: +3

An eight-foot tall human-shaped creature inspects you. Its skin is totally black, the darkest you've eve seen. Yet, somehow, its outlines glow like the moon hiding the sun during an eclipse. AS you puzzle over its nature, it draws a bow and nocks an arrow of the same properties as its body. It fires, you feel it dig into your skin, and the world fades to black.

Nahreb’em are (some say the only) race native to the Negative Energy Plane. They know perfectly well their own history, but aren’t wont to tell others about it unless they have something of use to trade. Nahreb’em live in tribal settlements amongst the voidstone fields of their home plane. An elected leader who holds control for five years rules each tribe. They do not take kindly to visitors, who always seem to need something or other from the Nahreb’em. They place high importance in the keeping of debts promised, and have been known to exact dire vengeance on one who tries to avoid paying. They speak Abyssal and Common.

Combat
Eclipse Arrows (Su): A Nahreb’em can conjure, as a free action, an arrow that appears to be made of some black metal but glows like the edges of the sun during an eclipse. If such an arrow strikes a target, it takes 1d8 damage and is permanently blinded (Fort save negates blindness; DC 14). A remove blindness/deafness spell cannot reverse this damage; however, it can be undone with heal, remove curse, restoration, wish, or miracle.
Eclipse Blade (Su): A Nahreb'em can conjure, as a free action, a dark blade which has the same appearance as its body, looking like the sun during an eclipse. This weapon has all of the same statistics as a Greatsword, and is treated as such for the purpose of Weapon Focus Feats and the like.
Dark Radiant Form (Su): A Nahreb’em is immune to any negative energy effect. It sheds shadowy light out to a 20’ radius centered on itself constantly, and once per day it can brighten this light so much it hurts, causing 4d6 damage and dazing everyone inside the radius (except other Nahreb’em). Furthermore, it gains a +4 racial bonus on saving throws against spells or effects with the light descriptor.

Baron Corm
2008-11-28, 10:50 AM
I like it. I think that having a big silver greatsword kind of spoils its atmosphere though. Perhaps have a melee-conjurable eclipse item too? Also, what plane does it come from?

SlaadLord
2008-11-28, 11:03 AM
Nahreb'em are native to the Negative Energy Plane. And, will do. Eclipse Blade added.

Zeta Kai
2008-11-28, 03:39 PM
Pretty cool monster, Slaadlord. I only have two issues with it:

1) You mentions that the creature is native to the Elemental Plane of Shadow, but you did not include that in your monster entry. In fact, you have no Environment line at all, which is a standard part of a monster entry in 3.5E.

2) Your flavor text is too specific, & therefore has only limited use. This a common problem for homebrew monsters. The flavor text should only describe the creature's invariable appearance, & should contain no real actions. The flavor text is meant to be read to the players when they first see the monster, so they get a sense of what they see, hear, smell, & otherwise sense when the creature first appears. If the flavor text contains actions that are inapplicable to the situation, then it isn't useful. So the Nahreb'em should not be described as knocking an arrow & shooting the listener, as it would not always make any sense to do so.

DracoDei
2008-11-28, 05:23 PM
Probably want to select an ability score to link the DC on the arrows to... it is the standard thing to do. Charisma is the default one, and in this case it would either up the DC by 2 or let you reassign the ability focus to another feat without any net change in the DC.