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View Full Version : My First post; go easy on me boys. Looking for an "Overpowered Build"



Zergrusheddie
2008-12-02, 06:54 AM
Howdy folks. This is my very first post here, so go easy on me (thus the topic). My friend is running a campaign for a couple of his little buddies who have never played before. They're running 3.5, and he's a first time DM. Now, when I first DM'd with him, he made a Wizard using some of the House Rules I made. That Wizard was shooting 10d6 Fireballs at level 5 with a DC 23.I think we got to level 14 in that campaign before Garrett "The" Red decided to attack the Kingdom and ended up the Supreme Dictator after he leveled the King's unprepared armies. It was a very bad experience...

Now that he is the DM, I would like to return the favor by making the most disgustingly overpowered creation possible. We are starting 'geared' at level 10 and we know nothing else. He has not used the House Rules that made "The Red" possible, so that's right out. So, could any of you fine people suggest something that would be completely overpowered and game breaking just so I could get him back?

Best of luck
-Eddie

RMS Oceanic
2008-12-02, 06:57 AM
Two words (or one if you count Hyphons): Pun-pun

Brief description: Kobold that can have any stat/ability/spell in the game. I can't quite remember how you build it, though.

kamikasei
2008-12-02, 06:59 AM
Firstly: I advise against this course of action.

Secondly: please describe what books/sources are available to you, and any houserules/restrictions in place.

Fan
2008-12-02, 07:03 AM
If you want to do something not OBVIOUSLY overpowered, but still overpowered go with a Druid/Planar Shepard, and take the planar plane Dal'Quor for your planar bubbel emulating its 10:1 time ratio (You get 10 rounds for their one), and then take educated to get knwoldge (the planes) to qualify as early as possible, and then be happy with your super time stops that cost you nothing before anyone can cast 9th level spells.

Paramour Pink
2008-12-02, 07:03 AM
You're going to try and beat an overpowering expert at their own game?

It doesn't seem smart, as much because it's petty, as because you're also quite literally playing by his own rules. He could just say "you anger a god and get struck down because of it." Then the party continues with little other interruption. :smalleek:

Athaniar
2008-12-02, 07:06 AM
Revenge is never a good thing. Breaking the game by playing something ridiculously overpowered will just ruin it for everybody else, and D&D is first and foremost about having fun.

JeminiZero
2008-12-02, 07:09 AM
I think we got to level 14 in that campaign before Garrett "The" Red decided to attack the Kingdom and ended up the Supreme Dictator after he leveled the King's unprepared armies. It was a very bad experience...


At this point, the king should have pulled out some sort of secret weapon that would destroy the wizard (like the Crown of RFED). Or the massive death and destruction of the kingdom attracted the attention of a goodly diety, and he/she sent a champion/aspect to deal with the wizard.

Really anything he could have done, you could have done twice over. Its for this reason you are generally discouraged from trying to upset the game as such.

Edit:


Revenge is never a good thing. Breaking the game by playing something ridiculously overpowered will just ruin it for everybody else


Unless of course, you get everyone else in on your scheme, and have your party collectively overthrow the cosmic balance. I'm sure some of them must have been mighty annoyed at Garrett The Red for upsetting the last game.

Zergrusheddie
2008-12-02, 07:30 AM
ARGH! My inability to explains makes me both a fool and an idiot! Let's try this again:

He's not really an over-powered experts so much as I was a bad DM. I made a lot of rules that were really neat, but didn't think that anyone would put X, Y, and Z together. Garrett "The" Red was specialist and could only do one thing, Fireball. He was able to overthrow the King because the peasants and the army were not willing to lose 55% of their population to stop him, so it was the peasants who cut off the King's head because the King could not respond to Red attacking a garrison of troops. The game was supposed to end either by beating the evil guys, or by overthrowing the King. It wasn't really that he broke the campaign as much as it was that he went the way that I did not intend.

I'm not going to be one of the permanent players. The DM has said that I can join because they're going to need an extra man for the one dungeon. I'll than show up every know and again. It's not that I want to ruin the campaign, it's for 2 reasons.
1. The other players are dumb kids, like me, and I want to see their faces when I trot something ridiculous out.
2. The damn DM got lucky on me with Red; I simply want to show him that two can play that game.

Best of luck
-Eddie

JeminiZero
2008-12-02, 08:53 AM
We still need to know what books and sources are allowed.

Kizara
2008-12-02, 08:57 AM
As described in the post, I think this would be fun. I can give you gear ideas too, depending on if you have the MIC as well.

http://www.giantitp.com/forums/showpost.php?p=5403229&postcount=29

mikej
2008-12-02, 08:59 AM
Well after the OP it took only one post for someone to mention Pun-Pun :smalltongue:

If you desire to be overpowered just select your favourite brand of full-caster like wizard or cleric etc

Telonius
2008-12-02, 09:29 AM
It sounds like you were lacking in tactics on the first go-around. A single "Protection from Energy" spell from a 5th-level Cleric would let any Warrior charge up and decapitate Garrett the Red. (Average damage from 10d6 = 35; protection from Energy wards 60 damage at CL 5). Alternately, the warriors could get in melee with the rest of his party. Unless he wants to kill his comrades too, he can't fireball them.

As for builds, we really would need to see what books are allowed, as well as what sort of broken nonsense you want to put over on them - Divine Caster? Arcane Caster? Melee?

DrizztFan24
2008-12-02, 09:35 AM
This seems to the the Playground specialty doesn't it? Well there are a few classes to choose from, some are more broken than others.
Wizards/Incantatrix is nice but I believe it requires some DM fiat.
Druid/Planar Shepard is everything of the druid and planar cheese like time stop and wishes. One beast of a melee character and spellcasting to boo(s)t.
Clericzilla is similar to the Druid but slightly different spell selection, pretty much just used as a melee powerhouse.

So it depends on what you want to play for which class you want to start looking at.

EDIT:Dang, ninja'd...ish.

ShneekeyTheLost
2008-12-02, 09:55 AM
Okay, so what you're wanting is something with rediculous damage output at level 10. If I'm reading this right, you don't just want something quietly invincible, like a CoDzilla, you are wanting something that screams 'badass', right?

May I present to you:

Chains Fall, Everyone Dies

Human Ranger1/Fighter2/PsiWar2/Slayer5

Feats:

1st: Track (ranger bonus), Power Attack, Exotic Weapon Proficency: Spiked Chain) human bonus
2nd: Combat Expertise (Fighter bonus)
3rd: Improved Trip, Improved Bull Rush (Fighter Bonus)
4th: Leap Attack
5th: Dodge
6th: Shock Trooper, Karmic Strike (or Robliar's Gambit, depending on how you want to do it)
9th: Any feat you so choose

The concept:

This build works with two powers: Psionic Lion's Charge and Expansion.

It's really quite simple. Charge in with Psionic Lion's Charge for full power attack for lots of damage (2d6+(Str mod * 1.5) + enchantments + 27), averaging out more than the fireball specialist was doing.

Now here's the fun part:

Don't bother making your first attack an attack, make it a trip attempt. Because of Improved Trip, if you suceed, you will get a free attack on the guy you just tripped.

Even better:

With Expansion going, you've got a total reach of 20'. Anyone who provokes an AoO, or who hits you in combat, gets killed too.

mostlyharmful
2008-12-02, 10:14 AM
Just write "Druid" in where it asks for your class on the sheet.

As a one man army procede to roll over anything even vaguely CR-appro.

the key to running an overpowered Druid is to know that you should be controlling roughly three quarters of the actions being taken in any one fight, between you, your AC, your summons, your charmed minions, your trained minions, your allies and your paid helpers you should try for an entire minagerie sitting on the enemy.:smallbiggrin: Plus the lighting spitting and some of the most outrageous battlefield control and mass devastation spells in the game. Seriously, just Druid on its own is overpowered (as are the other casters but I find Druid to be the easiest to get up and running).

Make sure to take natural spell, spell focus (Conjuration) and Augment Summons and you can do some silly silly things in game. The more books you have access to the more things you can Charm, Wildshape into, bond as an AC, summon, train, etc......

Grab a whole lot of pearls of power, rods of extend and CL boosts and you can maul the scenery all damn day and still have slots to burn. Make sure you read through the SLAs of the stuff you can summon to broaden out your spell selection and extra points for reincarnating the DMs favourite DMPC into a random and ridiculous race.:smalltongue:

Tsotha-lanti
2008-12-02, 10:24 AM
So, wait, you made the dude's PC overpowered by twisting the rules for him, and now you want revenge? Shouldn't you be taking it on yourself?

I recommend hitting your own hand with a hammer.

Keld Denar
2008-12-02, 10:35 AM
Google "Campaign Smashers".

Pull out Chuck-the Ruby Knight Windicator, the Hulking Hurler, the Ubererer Charger, or anything by LoP.

Alternatively, play Tippy's "Cindy" character, by going Incantrix, stacking as much metamagic as you can on a single orb, and blasting away for numbers in the few hundreds for no save.

Granted, this isn't the best way to win friends and influence people, but you'll get your point across. Of course, you'll also probably be shown the door, with or without a swift kick to the pants. Caveat Emptor.

The Minx
2008-12-02, 10:38 AM
Google "Campaign Smashers".

Pull out Chuck-the Ruby Knight Windicator, the Hulking Hurler, the Ubererer Charger, or anything by LoP.

Alternatively, play Tippy's "Cindy" character, by going Incantrix, stacking as much metamagic as you can on a single orb, and blasting away for numbers in the few hundreds for no save.

Granted, this isn't the best way to win friends and influence people, but you'll get your point across. Of course, you'll also probably be shown the door, with or without a swift kick to the pants. Caveat Emptor.

I had posted the hulking hurler until I remembered that is was something like 18th level, and deleted the post. But perhaps a simpler version can be made.


OP: the hulking hurler tossed rocks for over a thousand d6 of damage in his initial incarnation, later variants went far higher.

Mushroom Ninja
2008-12-02, 10:52 AM
use Candles of Invocation

Emperor Tippy
2008-12-02, 11:13 AM
What books are allowed?

This is the most important thing for us to help you. If it's all sources allowed than break out Pun-Pun and have at it with your "I Win" ability.

@Keld Denar
At level 10 Cindy is only a bit better than a straight wizard. You haven't got Improved Metamagic and you don't have access too the spells to persist that make you massively uber.

Irreverent Fool
2008-12-02, 11:17 AM
We still need to know what books are available.

That having been said, I once made an ECL10 character for a similar purpose. Since you're starting at 10, I'll relate it. Unfortunately I have lost my copy of Sword & Fist which has the Cavalier PrC in it. I have the character sheet though...

Ashton Timberfell (make your own name)
Paladin 8/Cavalier 2
You want to have a maximum strength score and a high enough wisdom that you gain at least one bonus 2nd-level spell. This second part isn't 100% necessary and you might consider taking 2 levels in fighter instead of the last 2 levels of paladin if you don't have the points to spread around.

You take the charging smite [2*Paladin Level damage to evil creatures on a smite] to deal alternate class feature from PHB2 and lose your special mount. Instead you buy yourself a 6HD advanced cheetah warbeast mount (cheetah- PHB, warbeast- MM2). This is useful because if is a medium creature and ends up having a base speed of 60.

With your remaining WBL, you buy a healing belt (MiC) and using the item-combining rules in the MiC, make it also be a +6 belt of giant strength (DMG). This will be most of your money. You should have enough left for a small +2 lance. You'll need an exotic saddle too. Buy armor if you want.

Your feats are:
1 Mounted Combat
1 Ride-by Attack
3 Spirited Charge
6 Weapon Focus: Lance (I think this is a prereq for cavalier)
9 Power Attack

Ride and Handle Animal should have max ranks.

Assuming a high enough wisdom, I prepare One Mind(SpC) in the 2nd-level slot and Rhino's Rush(SpC) in both 1st-level slots.

Rhino's Rush is a swift action to cast and increases your multiplier on a charge by one (normally doing x2). Assuming you managed to swing an 18 in strength, your score will be 24 (18, -2 racial, +6 enhancement, +2 from levels).

Cavalier grants bonuses while mounted, including damage and the use of Deadly Charge.

A "full-nova" attack will look something like this:
Cast One Mind, raising chance to hit by +2 while mounted
Cast Rhino's Rush
+12 to hit Deadly Charge/Smiting charge with your lance 2-handed dealing
1d8+2(weapon) +10(STR*1.5) +16(smite) +20(full power attack)
Lance: x2
Mounted: x3
Spirited Charge: x4
Deadly Charge: x5
That's 1d8+50 multiplied by 5. Even on a roll of 1, that's 255 damage. On an 8 it's 290.

As a bonus, once an hour a cheetah can move up to 10x its base land speed. That's 600 feet. Also, you have ride-by attack. It's perhaps not the MOST broken ECL10, but it's quite effective. You're still moderately useful when you can't charge as well. Don't forget to teach your cheetah tricks. You don't need a cheetah. You could ride any medium creature.

Books Used:
Dungeon Master's Guide
Magic Item Compendium
Monster Manual II
Player's Handbook
Player's Handbook II
Spell Compendium
Sword and Fist

obnoxious
sig

AKA_Bait
2008-12-02, 11:24 AM
Seriously, just go look through the available by level 10 stuff here (http://forums.gleemax.com/showthread.php?t=897351).

I think smashing your friends campaign won't be as fun in practice as you seem to be expecting though.

Irreverent Fool
2008-12-02, 11:26 AM
It's hard to walk that thin line between optimized and campaign-smashing.

obnoxious
sig

Kizara
2008-12-02, 02:33 PM
We still need to know what books are available.

That having been said, I once made an ECL10 character for a similar purpose. Since you're starting at 10, I'll relate it. Unfortunately I have lost my copy of Sword & Fist which has the Cavalier PrC in it. I have the character sheet though...

Ashton Timberfell (make your own name)
Paladin 8/Cavalier 2
You want to have a maximum strength score and a high enough wisdom that you gain at least one bonus 2nd-level spell. This second part isn't 100% necessary and you might consider taking 2 levels in fighter instead of the last 2 levels of paladin if you don't have the points to spread around.

You take the charging smite [2*Paladin Level damage to evil creatures on a smite] to deal alternate class feature from PHB2 and lose your special mount. Instead you buy yourself a 6HD advanced cheetah warbeast mount (cheetah- PHB, warbeast- MM2). This is useful because if is a medium creature and ends up having a base speed of 60.

With your remaining WBL, you buy a healing belt (MiC) and using the item-combining rules in the MiC, make it also be a +6 belt of giant strength (DMG). This will be most of your money. You should have enough left for a small +2 lance. You'll need an exotic saddle too. Buy armor if you want.

Your feats are:
1 Mounted Combat
1 Ride-by Attack
3 Spirited Charge
6 Weapon Focus: Lance (I think this is a prereq for cavalier)
9 Power Attack

Ride and Handle Animal should have max ranks.

Assuming a high enough wisdom, I prepare One Mind(SpC) in the 2nd-level slot and Rhino's Rush(SpC) in both 1st-level slots.

Rhino's Rush is a swift action to cast and increases your multiplier on a charge by one (normally doing x2). Assuming you managed to swing an 18 in strength, your score will be 24 (18, -2 racial, +6 enhancement, +2 from levels).

Cavalier grants bonuses while mounted, including damage and the use of Deadly Charge.

A "full-nova" attack will look something like this:
Cast One Mind, raising chance to hit by +2 while mounted
Cast Rhino's Rush
+12 to hit Deadly Charge/Smiting charge with your lance 2-handed dealing
1d8+2(weapon) +10(STR*1.5) +16(smite) +20(full power attack)
Lance: x2
Mounted: x3
Spirited Charge: x4
Deadly Charge: x5
That's 1d8+50 multiplied by 5. Even on a roll of 1, that's 255 damage. On an 8 it's 290.

As a bonus, once an hour a cheetah can move up to 10x its base land speed. That's 600 feet. Also, you have ride-by attack. It's perhaps not the MOST broken ECL10, but it's quite effective. You're still moderately useful when you can't charge as well. Don't forget to teach your cheetah tricks. You don't need a cheetah. You could ride any medium creature.

Books Used:
Dungeon Master's Guide
Magic Item Compendium
Monster Manual II
Player's Handbook
Player's Handbook II
Spell Compendium
Sword and Fist

obnoxious
sig

Cavalier is in complete warrior now. Its as 1-dimensional as always, but pretty cool in spite of that.

Stupendous_Man
2008-12-02, 04:05 PM
For spellcasters:


Jinkies! A clue! :smalltongue:

I keep these tucked away in bookmarks....

*searches*

Treantmonk's Wizard Guide (http://brilliantgameologists.com/boards/index.php?topic=394.0)

TLN's 'Being Batman' (http://www.giantitp.com/forums/showthread.php?t=18500)

Solo's Sorceror Guide (http://brilliantgameologists.com/boards/index.php?topic=2180.0)

The sorcerer guide has the advantage of being a mostly core guide, with non-core options in the expansion.

There's a level 20 core build in there that i imagine you could scale down to level 10.

Treantmonk goes into extensive detail about what spells a 10th level wizard should prepare daily in his guide somewhere.

Irreverent Fool
2008-12-02, 08:52 PM
Cavalier is in complete warrior now. Its as 1-dimensional as always, but pretty cool in spite of that.

So it is. That's probably where I got my info from anyway. Even better since that means this is all 3.5 material. :smallbiggrin:

(You may not want to quote giant blocks of some blowhard's text like that, nobody wants to read through it twice. A simple *snip* will do.)

obnoxious
sig

Zergrusheddie
2008-12-02, 09:31 PM
Everything that is core 3.5 is allowed, aside from Psionics because the DM hates that junk (as do all the other DM's I've played; I sort of abused one with a Psionic Monk that would run up walls, drops down with Pounce, and do double damage.)

Every feat will be allowed at the DM's choosing. Basically, everything is allowed; however once the DM knows the existence of the fears, he will swing it at us.

Thanks everyone for all the details; y'all are awesome.
-Eddie

Stupendous_Man
2008-12-02, 09:39 PM
Everything that is core 3.5 is allowed, aside from Psionics because the DM hates that junk (as do all the other DM's I've played; I sort of abused one with a Psionic Monk that would run up walls, drops down with Pounce, and do double damage.)


If he thinks psionics is bad, you had better keep him away from that crazy splatbook class known as the wizard...

Talic
2008-12-02, 09:44 PM
At level 10, you can get Warblade 5/Bloodstorm blade 5.

That'll get you full attack ranged, with an instant returning weapon. A couple levels from bleeding wounds, 5 levels from being able to attack a battlefield.

At level 10, you can make 1 attack on as many targets as you like. Target every square on the battlefield with a Seeking Javelin. Good anti stealth build.

But if you just want OP, without punpun? Look at Tauric. You can get over 80 str and Con easy. A buttload of abilities. At level 10, you can be a tauric/ hulking hurler 3.

Zergrusheddie
2008-12-02, 09:45 PM
Dealing a total of 20 damage at level 8?

It wasn't so much the damage that he was doing (fully buffed with Mighty Wallop and Enlarge I was hitting at 6d6 +4 at level 8), it was fact that the DM did not like the idea of having someone that could move faster than a horse, as they ran on a vertical wall.

The DM simply hated Monks :smallfrown:.

Stupendous_Man
2008-12-02, 10:02 PM
It wasn't so much the damage that he was doing (fully buffed with Mighty Wallop and Enlarge I was hitting at 6d6 +4 at level 8), it was fact that the DM did not like the idea of having someone that could move faster than a horse, as they ran on a vertical wall.

The DM simply hated Monks :smallfrown:.

Allow me to give you some advice.

When God gives you lemons, you FIND A NEW GOD!

Zergrusheddie
2008-12-02, 10:53 PM
Allow me to give you some advice.

When God gives you lemons, you FIND A NEW GOD!

Yes, I told the GM that Vicho was becoming a straight boring Fighter. He had been pushing it for a while...

I've been doing some Google searchs (Hail Google!) and I've seen the words CoDzilla come up all the time. After finally figuring out it means Cleric or Druid Zilla, I'm highly intrigued. I've already had a Druid who was a complete summoner; he had an Animal through Leadership (I sort of made my own feat and DM allowed), Iniate of Nature (Can Rebuke/Command Animals or plants), Summon Nature's Ally, and his Animal Companion. He was pretty strong, but having 8 guys to control in a big fight was sort of annoying.

So, what exactly is a Clericzilla and how does it work? Any suggestions?

Talic
2008-12-02, 11:49 PM
CoDZilla.

Cleric Variant.

Level 10 Cleric.
Domains: Undeath and Planning.

Feats: Persistent Spell, Divine Metamagic: Persistent Spell, Fighter Feats.

Use: Extra turning to power Persistent Spell, cast: Divine power. (and other short duration power buffs that a cleric has)

Outfight a fighter.

Alternately, DMM A Comsumptive Field and boost Caster level so that you can auto-kill with your XXX Word spells. (Holy Word, and its other alignment variants)

Or:

Druid 10.
Feats: Natural Spell

Use: Wild Shape, buff spells.

Outfight a fighter.

Bonus if you do Druid 5/Master of Many forms 5.

You're 2 levels from MoMF 7, which makes you a shapeshifting god (extraordinary special qualities rock).

From there, go Warshaper 4 (Fast healing, stat boosts, extra reach, and immune to criticals? Yes please).

Finish out with whatever you want.

Outfight a fighter.

FMArthur
2008-12-03, 03:44 AM
A young child asks for candy. He doesn't know or care about any adverse consequences to his consumption of lots of candy, he just wants it. What kind of responsible person would give it to them? That's the kind of situation this type of thread invariably reminds me of. I bet many a D&D toothache originated here.

Talic
2008-12-03, 03:51 AM
But candy is good. Therefore, lots of candy must be better. Implying that powergaming has adverse effects on dental hygiene is just silly.

JeminiZero
2008-12-03, 03:58 AM
I've already had a Druid who was a complete summoner; he had an Animal through Leadership (I sort of made my own feat and DM allowed)


Actually, they already made a feat (http://www.wizards.com/default.asp?x=dnd/re/20031118a) like that.