RandomNPC
2008-12-05, 05:13 PM
so we decided to play a city game, and part of every big city is organized crime. so says I. So the mob, a.k.a. House Illinak has hired the bard to perform at a function, hired the party to salvage a ship, and has paid for a few other services the party supplied in the game.
the group has: (all level 5)
Cleric
Bard
Rogue Soon to be Dread Pirate
Sorc.
Barb.
Wizard
Ranger
so they know about the crimes, they have ways in with the history the group has with house Illinak, and they keep getting more job offers and things they find that tie into the house.
also there's a set of 13 artifacts that are prety much fairy tales because nobodys seen them in so long, think zodiac stones from final fantasy tactics. the party has one and when a nearby clan of kobolds sent the party after another one because an etherial filcher made off with it all they found was a bag of holding with house Illinaks seal on it.
another one: when the soon to be dread pirate found a known Illinak employee nailed to the inside of his new boat with daggers he took the guys boots back to the guard out in front of the home of the elder Illinak family, and told him to tell the family thanks but they're not my size.
so all in all they should know Illinak is up to something but the party is afraid to bite on mobbish plot hooks, any ideas? the pirate had to clean his new boat and still doesn't feel the need to retaliate, i need some ideas to make the party mad at the mob, not at the DM. please?
(any ideas outside of rail roading with no plot hooks outside of mob, please.)
the group has: (all level 5)
Cleric
Bard
Rogue Soon to be Dread Pirate
Sorc.
Barb.
Wizard
Ranger
so they know about the crimes, they have ways in with the history the group has with house Illinak, and they keep getting more job offers and things they find that tie into the house.
also there's a set of 13 artifacts that are prety much fairy tales because nobodys seen them in so long, think zodiac stones from final fantasy tactics. the party has one and when a nearby clan of kobolds sent the party after another one because an etherial filcher made off with it all they found was a bag of holding with house Illinaks seal on it.
another one: when the soon to be dread pirate found a known Illinak employee nailed to the inside of his new boat with daggers he took the guys boots back to the guard out in front of the home of the elder Illinak family, and told him to tell the family thanks but they're not my size.
so all in all they should know Illinak is up to something but the party is afraid to bite on mobbish plot hooks, any ideas? the pirate had to clean his new boat and still doesn't feel the need to retaliate, i need some ideas to make the party mad at the mob, not at the DM. please?
(any ideas outside of rail roading with no plot hooks outside of mob, please.)