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adanedhel9
2005-12-02, 04:41 PM
Many years ago, Arbatemmoritakallifatariannalporok (now commonly known as Father Arba) was content to live in his woods, by himself, scaring away any of those pesky humanoids, and attacking any of those pesky humanoids that happened to be carrying axes.

One winter day, while Father Arba was sleeping, a pixie by the name of Naya decided to take shelter in the branches of the treant's hair, and ended up sleeping on Father Arba's nose. When Father Arba awoke, he tried to scare Naya off just like any other intruder. But Naya wouldn't be scared off. Despite Father Arba's best efforts, Naya wouldn't leave.

Over time, Father Arba grew accustomed to Naya's presence, and eventually even enjoyed having her around. Because she couldn't remember his full name, Naya began calling Arbatemmoritakallifatariannalporok Arba. Naya convinced Arba to travel and see the world; during the summer, the two did just that, meeting various strange creatures. It was obvious that Naya was having an effect on him. Upon returning to his home forest, Arba began to act a little more gently around the humanoids. He still scared lumberjacks off, though.

The following winter was particularly bad. Lumberjacks seemed to be everywhere. Every once in a while, one would escape Arba's notice and manage to cut down a tree.

One particularly chilly morning, Arba and Naya encountered a young girl, half frozen, in the snow under a tree. Naya declared that they had to save her. Arba agreed, but he was reluctant to do anything that involved fire. After some thought, he ordered nearby trees to back away. He then went into the forest and gathered brush and fallen branches from the ground. He returned to the girl and let Naya start a fire. Eventually, the girl recovered from the cold, and Arba picked her up and carried her back to her home town.

Naturally, the townsfolk were glad to see this girl returned, but they were a little weary of the savior. Arba and Naya saw that the town was in dire straights: they had already used up their stockpiles of wood, and the winter showed no signs of letting up. Naya wanted to help them, but Arba refused to let them chop down his woods. Eventually, Naya and Arba and the townsfolk came to a compromise: Arba would bring in wood of his own choosing for the townfolk to use. Arba began by gathering fallen branches. When he ran out of fallen branches, he began to prune the largest and healthiest trees.

The agreement was so successful for everyone involved that Arba continued to gather wood the following winter, and the winter after that. Arba began to tell tales of his summer travels to the little ones of the town, who began to affectionately call him Father Arba. Every year, Father Arba would have a new story to tell, which enchanted not just the young, but the old as well. His arrival in town, pulling a sled full of wood, became a near holiday. As the young ones began to raise their own young ones, the whole day became a grand festival, the festival of Wintersflame.



Father Arba (CR 11)
Treant Plant 7 / Barbarian 2 / Bard 3
Neutral Good Huge Plant
Init -1
Senses Low-light vision, Listen +14, Spot +14
Languages Common, Avian, Elven, Sylvan
[hr]AC 33, Touch 12, Flat-footed 33
hp 137 (12 HD)
Immune Critical hits, mind-affecting effects, paralysis, poison, polymorph, sleep effects, stunning
Resist Fire 30
DR 10/slashing
Fort +17, Ref +2, Will +7
Weakness Vulnerable to fire
[hr]Speed 40 ft. (8 squares)
Melee slam +21/+21 (3d6+14)
Space 15 ft.
Reach 15 ft.
Base Atk +9; Grp +31
Attack Options Double damage to objects, rage 1/day, sunder (+25)
Special Actions Bardic music 3/day (countersong, fascinate, inspire competence, inspire courage +1), trample (DC 27, 3d6+21)
Combat Gear 2 potions of greater magic fang +5, 10 potions of magic fang, 5 scrolls of heroism, 5 scrolls of invisibility, wand of cure light wounds
Spells Known CL 3, 1st: hypnotism, remove fear, unseen servant; 0: dancing lights, detect magic, ghost sound, light, lullaby, prestigitation
Spells per Day Level 1: 3, Level 0: 3
Spell-Like Abilities At will - animate trees (any two trees within 180 ft. at once)
[hr]Abilities[b] Str 38, Dex 8, Con 22, Int 22, Wis 14, Cha 24
[b]Special Qualities Bardic knowledge +11, uncanny dodge
Feats Improved Natural Attack (slam), Improved Sunder, Leadership, Power Attack, Skill Focus (Perform (Oratory))
Skills Climb +16, Diplomacy +15, Gather Information +11, Hide -9*, Intimidate +19, Jump +18, Knowledge (History) +11, Knowledge (Nature) +18, Listen +14, Perform (Oratory) +20, Spot +14, Survival +14, Swim +16
Possessions amulet of natural armor +5, bag of holding type IV, belt of giant's strength +6, boots of the winterlands, bracers of armor +8, cloak of charisma +6, headband of intellect +6, lots of wood, 2 potions of greater magic fang +5, 10 potions of magic fang, ring of greater fire resistance, ring of protection +5, 5 scrolls of heroism, 10 scrolls of identify, 5 scrolls of invisibility, wand of cure light wounds (38 charges)
*Treants have a +16 racial bonus on Hide checks made in forested areas.




Naya
Pixie Rogue 9
Neutral Good Small Fey
Init +10
Senses Low-light vision, Listen +17, Spot +17
Languages Common, Elven, Gnome, Halfling, Sylvan
[hr]AC34, Touch 26, Flat-footed 34
hp 39 (9 HD)
SR 24
DR 10/cold iron
Fort +3, Ref +16, Will +6
[hr]Speed 20 ft. (4 squares), fly 60 ft. (good)
Ranged +2 seeking frost longbow +19/+14 (1d6+2/20/x3 +1d6 cold)
Base Attack +6; Grp +2
Attack Options Greater invisibility, point blank shot, sneak attack +5d6
Combat Gear 80 arrows, 20 cold iron arrows, 2 potions of barkskin +2, 5 potions of cure light wounds, 2 potions of cure moderate wounds, 20 silver arrows, 10 sleep arrows
Spell-like Abilities CL 8; 1/day - lesser confusion (DC 16), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 17), dispel magic, entangle (DC 16), irresistible dance (DC 21), permanent image (DC 21; visual and auditory elements only), polymorph (self only).
[hr]Abilities Str 10, Dex 31, Con 10, Int 16, Wis 17, Cha 20
Special Qualities Evasion, trap sense +3, trapfinding, uncanny dodge (13th)
Feats Dodge, Point Blank Shot, Persuasive, Negotiator, Precise Shot
Skills Balance +12, Bluff +19, Diplomacy +23, Disguise +7, Escape Artist +24, Hide +31, Intimidate +9, Jump -4, Listen +17, Move Silently +15, Search +17, Sense Motive +17, Spot +22, Swim +17, Tumble +22, Use Rope +22
Posessions amulet of health +2, 80 arrows, bag of tricks (grey), boots of elvenkind, bracers of armor +7, cloak of elvenkind,20 cold iron arrows, efficient quiver, eyes of the eagle, gloves of dexterity +6, immovable rod, ioun stone (pale blue), +2 seeking frost longbow, 2 potions of barkskin +2, 5 potions of cure light wounds, 2 potions of cure moderate wounds, ring of protection +5, ring of swimming, 20 silver arrows, 10 sleep arrows

adanedhel9
2005-12-26, 05:34 PM
http://www.users.csbsju.edu/~jpoutzen/pics/fatherarba.png

In case anyone can't see it. (http://www.users.csbsju.edu/~jpoutzen/pics/fatherarba.png)

Vaynor
2005-12-28, 12:18 PM
That's a cool idea, like how they made it a holiday. Just seems like a bedtime story to me. ;)

adanedhel9
2005-12-29, 02:46 AM
That's a cool idea, like how they made it a holiday. Just seems like a bedtime story to me. ;)

In fact, that's how I started writing it... but it was around 3 pages single spaced before I realized that it was going to be too long for this format. I might still post it.