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View Full Version : Weapon vs. Acid. Questions



Ixahinon
2008-12-08, 01:42 PM
Scenario: Man fights creature with Acid Spit. Creature spits Acid at Man's main weapon....

Outcome 1: Man is wearing Armor that contains the Energy Immunity ability, and knowing that Creature has an acid attack, activated the ability to become immune to Acid.

Problem: Does the Immunity to Acid the armor gives protect the weapon to? It shouldn't, should it? The armor only protects the person wearing it, not everything he touches, too. By that logic, if Man reached out and touched Man's Best Friend (Yes, pun intended) then Man's Best Friend would be immune to Acid too, as he is touching Man's Best Friend. That doesn't seem right...

Outcome 2: Knowing he is going up against a creature that spews acid, Man had Man's Best Friend cast Protection from Energy (Acid.)

Problem 2: Protection from Energy only protects the person, it doesn't state everything on him. So would Man's Armor and Weapon still be subject to acid damage?

Outcome 3: Man knows creature spews acid, but doesn't have a friend with him. Fortunately, Man is a rogue, and has lovely Evasion. Creature spews acid intending to hit weapon. Succeeds Ranged Touch. Yay.

Problem 3: Does Man's Evasion (Save for No damage) carry over to weapon? Man's saves obviously do...and one could argue that since Man effectively has to dodge the attack as well (In order to dodge the acid aimed for weapon) then he has to use Evasion in order to dodge..thus affecting weapon. This makes Acid Damage attempts tricky...

Answers?

Diarmuid
2008-12-08, 01:44 PM
The first, and most important question is whether or not the creature has the ability to make a ranged sunder with said acid spit attack.

Ixahinon
2008-12-08, 01:46 PM
It shouldn't have to. An acid attack, such as A dragon's breath weapon, or any Ray of Acid..is targeted...so if you target an object or person, you just need a ranged touch attack. I'm not actually attempting to sunder anything. That's like saying you need to make a ranged sunder attempt with...disintigrate or something.

Starbuck_II
2008-12-08, 01:47 PM
Scenario: Man fights creature with Acid Spit. Creature spits Acid at Man's main weapon....

Outcome 1: Man is wearing Armor that contains the Energy Immunity ability, and knowing that Creature has an acid attack, activated the ability to become immune to Acid.

Problem: Does the Immunity to Acid the armor gives protect the weapon to? It shouldn't, should it? The armor only protects the person wearing it, not everything he touches, too. By that logic, if Man reached out and touched Man's Best Friend (Yes, pun intended) then Man's Best Friend would be immune to Acid too, as he is touching Man's Best Friend. That doesn't seem right...

Yes, only gear is protected. People are not gear.
In D&D, anytime you make your save: your equipment is not affected unless the Monster's ability says otherwise.



Outcome 2: Knowing he is going up against a creature that spews acid, Man had Man's Best Friend cast Protection from Energy (Acid.)

Problem 2: Protection from Energy only protects the person, it doesn't state everything on him. So would Man's Armor and Weapon still be subject to acid damage?

In D&D, anytime you make your save: your equipment is not affected unless the Monster's ability says otherwise.



Problem 3: Does Man's Evasion (Save for No damage) carry over to weapon? Man's saves obviously do...and one could argue that since Man effectively has to dodge the attack as well (In order to dodge the acid aimed for weapon) then he has to use Evasion in order to dodge..thus affecting weapon. This makes Acid Damage attempts tricky...

Answers?
In D&D, anytime you make your save: your equipment is not affected unless the Monster's ability says otherwise.

Unless the creature targets your gear specifically, it doesn't harm it.
Area effects only harm gear when you fail save on a Natural 1.

Ixahinon
2008-12-08, 01:50 PM
Yes, only gear is protected. People are not gear.
In D&D, anytime you make your save: your equipment is not affected unless the Monster's ability says otherwise.


In D&D, anytime you make your save: your equipment is not affected unless the Monster's ability says otherwise.


In D&D, anytime you make your save: your equipment is not affected unless the Monster's ability says otherwise.

Unless the creature targets your gear specifically, it doesn't harm it.
Area effects only harm gear when you fail save on a Natural 1.


Simple enough. Thanks.

Devils_Advocate
2008-12-08, 07:37 PM
It's a bit counterintuitive that personal effects extend to equipment, but it actually makes more sense than the alternative if you think about it. Your hair and fingernails are dead material, so why would they count as part of your living body instead of just things attached to it? For that matter, at a low enough level of organization, none of the individual particles making up your body is alive on its own. Where exactly is the boundary between you and not you?

You and all of your equipment have a single soul and life force, move around together as a single unit, and so on. You're basically one object for a lot of purposes, and so your gear can get polymorphed along with you, be protected by the same Plot Armor that hit points and saving throws represent, etc. They're basically parts of a character, just especially detachable parts. So they're not normally effected on an individual basis unless they're targeted on an individual basis, just like there are normally no called shots and such.

Conversely, this is why touch attacks ignore armor. Your armor is a part of you so far as a harm spell is concerned, so touching your armor effects you just fine. (Well, it's hardly "just fine" for you unless you're undead, but you know what I mean.)

Tacoma
2008-12-08, 07:47 PM
On a side note, this is mainly just saving you from rolling saves for all your gear every time a Fireball blows through. If Fireballs damaged equipment, we'd have to constantly track item HP and there would have to be a whole suite of spells to protect equipment and repair damage to objects on a HP basis.

But it's nicer than 1E / 2E. Back then, you fail a Fireball save, all your stuff rolls. And typically you'd lose a magic item or two, all your scrolls and clothes. A failed item save meant the item was toast, irrevocably destroyed. These days it just means the item takes full damage (unless it's most damage types where it takes half or something) and you have to get past Hardness, then all its HP, etc.