Magnor Criol
2008-12-08, 02:58 PM
So in one of the campaigns I'm in I'm playing a djinni, using the Savage Species class progression*. (Some of you may recall the last thread (http://www.giantitp.com/forums/showthread.php?t=93001) I started pertaining to this guy.) Currently we're all level 5; at level 4 in the djinni class, you gain the ability to take whirlwind form once per day.
At the end of the last session, we'd just slain a vamp. He took mistform and fled through a tiny hole in an otherwise solid brick wall. Separated from the vamp's coffin by the stone wall, we had to find a way through in order to slay it.
So then I thought of a lovely idea. Two doors down was an old armory, filled with rows upon rows of mundane weapons - maces, swords, axes, what have you. (The building was an old fort.)
So I went in to the armory, turned into a whirlwind and sucked up all the weapons I could, then returned to the wall and let all the weapons go to work, chipping away at the brick a la a giant drill until we busted through.
So my question is, what if I want to keep doing this? I have a pretty decent Str, so its reasonable I could carry quite a few of these weapons. Next time we see a mob, I'd dump them on the ground, turn into a whirlwind and let the tornado o' blades go to town. How would this work mechanically?
I could use the Ragewind (MMII 173) as a source, but that's a CR 19 creature, and so a direct copy of that is way too strong; and that doesn't really cover how I'm thinking anyhow. I'm envisioning gobs of weapons jsut circling around me, a sort of wall of metal, dealing a nice bit of damage to anything bordering my 5-foot-wide base, and also to anything caught up in me.
Further, the whirlwind already does 3d6 damage to someone who fails a save; it could be that the weapons simply are part of this, maybe add a bit to it, and change its type.
Thoughts?
*For those of you who don't have it, Savage Species has a number of "Monster Classes." If you wish to play a monster, when you level up you take a level in its "monster class" instead of a traditional class. The monster's abilities are spread out over the class levels, which always equal what the LA would be. It's sort of like "growing up" as a monster.
At the end of the last session, we'd just slain a vamp. He took mistform and fled through a tiny hole in an otherwise solid brick wall. Separated from the vamp's coffin by the stone wall, we had to find a way through in order to slay it.
So then I thought of a lovely idea. Two doors down was an old armory, filled with rows upon rows of mundane weapons - maces, swords, axes, what have you. (The building was an old fort.)
So I went in to the armory, turned into a whirlwind and sucked up all the weapons I could, then returned to the wall and let all the weapons go to work, chipping away at the brick a la a giant drill until we busted through.
So my question is, what if I want to keep doing this? I have a pretty decent Str, so its reasonable I could carry quite a few of these weapons. Next time we see a mob, I'd dump them on the ground, turn into a whirlwind and let the tornado o' blades go to town. How would this work mechanically?
I could use the Ragewind (MMII 173) as a source, but that's a CR 19 creature, and so a direct copy of that is way too strong; and that doesn't really cover how I'm thinking anyhow. I'm envisioning gobs of weapons jsut circling around me, a sort of wall of metal, dealing a nice bit of damage to anything bordering my 5-foot-wide base, and also to anything caught up in me.
Further, the whirlwind already does 3d6 damage to someone who fails a save; it could be that the weapons simply are part of this, maybe add a bit to it, and change its type.
Thoughts?
*For those of you who don't have it, Savage Species has a number of "Monster Classes." If you wish to play a monster, when you level up you take a level in its "monster class" instead of a traditional class. The monster's abilities are spread out over the class levels, which always equal what the LA would be. It's sort of like "growing up" as a monster.