DrakebloodIV
2008-12-09, 02:00 AM
Birdfolk Racial features
+2 Str, -2 Con- Birdfolk have powerful wings but tend to be quite frail
+5 to all checks in the flight skill
Pinpoint accuracy- When using any sort of ranged weapon, a Birdfolk may use abilities that work in a fixed range as though they could work at double that range (Example sneak attack at 60 ft, improved from 30)
Languages Avian and Common, Bonus languages- Elven, Halfling,
Favored class- Winged warrior
LA (+0?)
Subgroups of birdfolk
Owlfolk
+10 to move silently checks when flying
+2 to wisdom
Cannot speak any language but may learn to read languages as they learn languages normally
Seagulfolk
Do not take penalties to lifting off or landing in water
+3 to swim checks
May continue to act as though flying for 1 round after entering water
-2 intelligence
Flight skill mechanics
Untrained- No
ACP- Yes
Requirements to take ranks in the skill- Some form of physical wings (Magical means of flight to not count) at least one level of Winged Warrior
Skill check- Varies between Str, Dex and Con
Simple flight actions- Str
{table=head] Name | DC | Result
Controlled Dive | - | When in a controlled dive
Liftoff | 20 | Gets airborne at 10 feet above the ground
Climb | 15 | Increases the hight of the player by 5 feet and an additional 5 feet per 10 the check is exceeded by
Flap | 10 | Stay at the same height you are at, must be made every turn before any other action
Move | 5 | Move 10 feet for every 5 you exceed the check by
Turn | 10 | Turn in the middle of moving rather than ending your move action to change direction
Dive | 10 | Go into a controlled dive
Stabilize | 20 | return to a controlled dive when falling
[/table]
Advanced Flight Manuvers- Dex
{table=head] Name | DC | Result
Barrel roll* | 20+attacker level | Dodge a ranged attack & move 5 feet in one direction. A birdman may only barrel roll a number of times equal to the number the check was exeeded by /5 and goes into an uncontrolled fall if the check is failed.
Swoop* | 30 | A birdman may pull up and attack in the same action, making attacks for every square moved
Pull up | 20 | Pull out of a controlled dive, move 4 squares foreward and immediately make a check to climb with a +5 bonus
Soften fall | 10 | Reduce all damage from falling to 1d6/50 feet
[/table]
*=feat required
Long term flight- Con
{table=head] Name | DC | Result
[/table]
Flight Penalties
{table=head] Name | DC modifyer
Wind | +1 to +20 for all checks in one direction and - the same amount for checks in the opposite direction
Spells in the air | +Caster Level for all negative spells in the air and +3 x Caster Level for all Air negative spells in the air (Distance is DM's discretion)
Light armor | -3 to all fly checks in addition to ACP
Medium armor | -10 to all fly checks in addition to ACP
Heavy armor | -20 to ally fly checks in addition to ACP
Weapons/shields | -3 when wielding light weapons and -7 when wielding one handed -5 for wielding a light shield and -12 for wielding a heavy shield. An additional -3 for wielding shields made of metal
Offbalance | When wielding weapons of different weights an additional -10 to all fly checks
[/table]
Winged warrior rough draft
Weapon Proficiency- All simple and martial weapons, also Footbow and wingblades
{table=head] Lvl | BaB | W | R | F | Abilities
1 | +1 | +0 | +0 | +1 | 1 flight maneuver feat,
2 | +2 | +1 | +1 | +2 | 1 flight maneuver feat, foot weapons
[/table]
MORE SOON
+2 Str, -2 Con- Birdfolk have powerful wings but tend to be quite frail
+5 to all checks in the flight skill
Pinpoint accuracy- When using any sort of ranged weapon, a Birdfolk may use abilities that work in a fixed range as though they could work at double that range (Example sneak attack at 60 ft, improved from 30)
Languages Avian and Common, Bonus languages- Elven, Halfling,
Favored class- Winged warrior
LA (+0?)
Subgroups of birdfolk
Owlfolk
+10 to move silently checks when flying
+2 to wisdom
Cannot speak any language but may learn to read languages as they learn languages normally
Seagulfolk
Do not take penalties to lifting off or landing in water
+3 to swim checks
May continue to act as though flying for 1 round after entering water
-2 intelligence
Flight skill mechanics
Untrained- No
ACP- Yes
Requirements to take ranks in the skill- Some form of physical wings (Magical means of flight to not count) at least one level of Winged Warrior
Skill check- Varies between Str, Dex and Con
Simple flight actions- Str
{table=head] Name | DC | Result
Controlled Dive | - | When in a controlled dive
Liftoff | 20 | Gets airborne at 10 feet above the ground
Climb | 15 | Increases the hight of the player by 5 feet and an additional 5 feet per 10 the check is exceeded by
Flap | 10 | Stay at the same height you are at, must be made every turn before any other action
Move | 5 | Move 10 feet for every 5 you exceed the check by
Turn | 10 | Turn in the middle of moving rather than ending your move action to change direction
Dive | 10 | Go into a controlled dive
Stabilize | 20 | return to a controlled dive when falling
[/table]
Advanced Flight Manuvers- Dex
{table=head] Name | DC | Result
Barrel roll* | 20+attacker level | Dodge a ranged attack & move 5 feet in one direction. A birdman may only barrel roll a number of times equal to the number the check was exeeded by /5 and goes into an uncontrolled fall if the check is failed.
Swoop* | 30 | A birdman may pull up and attack in the same action, making attacks for every square moved
Pull up | 20 | Pull out of a controlled dive, move 4 squares foreward and immediately make a check to climb with a +5 bonus
Soften fall | 10 | Reduce all damage from falling to 1d6/50 feet
[/table]
*=feat required
Long term flight- Con
{table=head] Name | DC | Result
[/table]
Flight Penalties
{table=head] Name | DC modifyer
Wind | +1 to +20 for all checks in one direction and - the same amount for checks in the opposite direction
Spells in the air | +Caster Level for all negative spells in the air and +3 x Caster Level for all Air negative spells in the air (Distance is DM's discretion)
Light armor | -3 to all fly checks in addition to ACP
Medium armor | -10 to all fly checks in addition to ACP
Heavy armor | -20 to ally fly checks in addition to ACP
Weapons/shields | -3 when wielding light weapons and -7 when wielding one handed -5 for wielding a light shield and -12 for wielding a heavy shield. An additional -3 for wielding shields made of metal
Offbalance | When wielding weapons of different weights an additional -10 to all fly checks
[/table]
Winged warrior rough draft
Weapon Proficiency- All simple and martial weapons, also Footbow and wingblades
{table=head] Lvl | BaB | W | R | F | Abilities
1 | +1 | +0 | +0 | +1 | 1 flight maneuver feat,
2 | +2 | +1 | +1 | +2 | 1 flight maneuver feat, foot weapons
[/table]
MORE SOON