The Vorpal Tribble
2005-09-04, 01:59 PM
Comments, suggestions, critiques and proof reading encouraged ;)
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Somnian
Somnians are an enigmatic race of celestials native to the Region of Dreams. They are a strange and disturbing race even to other celestials whom reguard them as eccentric, if not somewhat mad, but nevertheless important allies in the continuous battle waged against evil. Somnians witness atrocities and perversions that not even the foulest minions of the abyss have experienced for they are dredged up from the darkest desires of those whom dream. Somnians quest to aid dreamers in ridding themselves of these deep inner thoughts, as well as protecting them from nightmares come to life and other foul beings of dream.
Visions and prophesies are likewise the expertise of the somnians, giving their dire deliveries and assuring that the recipient remembers upon awakening.
Somnians rarely appear as the holy creatures they are, instead having an unusual if not downright eldritch appearance that is as strange as the dreams in which they dwell.
Combat:
One has not seen unorthodox till they have seen a somnian in battle. They rarely fight however, instead confusing and bewildering their enemies mercilessly. Often when they have thoroughly flustered their opponents they will allow them to awake, or if worse comes to worse, pull them within the dreamheart to perish or lose their mind within.
Dreamborn (Ex): Somnians are creatures of dream and appear hazy and out of focus, such that all melee and ranged attacks against them are assessed a 20 percent miss chance. This 20-percent miss chance is not the same as concealment and does not preclude the possibility of effective sneak attacks.
Immunities: Somnians have long dealt with the worst things that can be dreamt and the unexpected chaos of dreams and so have immunity to fear, figments, polymorph, and sleep affects.
Eldritch Mind: Somnians way of thought is difficult to comprehend, so that they recieve a +4 racial bonus on saves against all mind-affecting spells and powers.
Dream Travel (Ps): Somnians can use dream travel at will, as the power (manifester level 14), except that the creature can transport itself and up to 50 pounds of objects.
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Yani-Yileen (Peaceful Dream)
"You scream out as your long-dead uncle lifts once more the switch to beat you, but something glowing rushes forward and takes the blow. He looks furious but then fades away. A creature of unearthly beauty looks down and smiles as it offers you its hand..."
Medium Outsider (dreamborn, extraplanar, good, somnian)
Hit Dice: 4d8 (20 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
AC: 18 (+4 dex, +4 perfection), touch 18, flat-footed 14; 20% miss-chance
BAB/Grapple: +4/+4
Attack: Touch of Shame +8 melee
Full attack: Touch of Shame +8 melee
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionics, touch of shame
Special Qualities: Blessed child, calming Aura, darkvision 60 ft., dreamborn, hallowed dream, immune to blinding and despair spells and affects, low-light vision, power resistance 20, outsider traits, resistance to violence, somnian subtype, telepathy 60 ft., truth sense
Saves: Fort +4, Ref +8, Will +6
Abilities: Str 11, Dex 19, Con 10, Int 17, Wis 15, Cha 23
Skills: Autohypnosis +9, Balance +11, Concentration +7, Diplomacy +20, Handle Animal +13, Heal +9, Knowledge (the planes) +10, Listen +9, Lucid Dreaming +9, Perform (sing) +23, Sense Motive +15, Spot +9
Feats: Dodge, Psionic Dodge, Weapon Finesse(B)
Environment: Region of Dreams
Organization: Solitary, Pair, Trio, or Wake (4-15)
CR: 6
Treasure: None
Alignment: Neutral Good
Advancement: 5-13 HD (Medium)
Level Adjustment: --
Yani-Yileen are the bringers of pleasant dreams that leave those whom awake filled with hope and a sense that the day will turn out alright. To dreamers filled with despair and despondency they are wont to visit, rewarding them for their strength in remaining true to their values and beliefs despite adversity. They are also those whom are most often given the task of delivering visions and prophesies.
Of all the somnians the Yani-Yileen are the most approachable and human-like, though still retain a modicum of the disconcerting feel that these celestial have upon others.
Yani-Yileen appear as a tall, willowy people with a vaguely elven appearance surrounded by an opalscent aura that shimmers with multi-colored hues as it moves. Their skin is hairless and pale, with flowing white hair that reaches unbound to their ankles. Their faces are flawless and beautiful, but more so because of the gentle contentment than because of its form. Their eyes are generally light blue or green and extremely large, though not aberrently so. They wear gossamer togas that comes to their bare feet.
Oddly enough, despite their stature and appearance, yani-yileen come across to most as children. Perhaps this stems from the openly expressed trust that goodness, hope and light can overcome all odds. They are indeed child-like in their belief that everything will come out alright. This point of view is seen as a supposedly naive weakness by many, but in the presence of a Yani-Yileen these foolhardy hopes can become very real.
Yani-Yileen are around six feet tall and weigh 140 lbs. They speak celestial and common, but resort to telepathy with others that don't know these languages.
Combat:
Given a choice a yani-yileen would never have to even look upon combat, much less participate and will use their aura, diplomatic skills and psionic abilities in an attempt to calm their opponents. If this proves unsuccessful they'll try to shunt the agressor from its dreamscape.
Out of the region of dream they tend to flee without hesitation unless their foe poses a threat to others. It will then with great reluctance, but with a rare flash of anger, draw their opponent's attention, avoiding blows to the best of its abilities, and then darting in to use its touch of shame.
Blessed Child (Su):
A yani-yileen can put a special blessing upon those of good alignment. The reciever of the blessing, if they should ever bear or father offspring, will find that one of these children (or more if multiple blessings are given) are special in an unusual way. These Crystal Children as they are called tend to be more attractive than most, with especially large, gentle eyes, and are from the start quiet and affectionate. Many tend to be strongly empathic and slow to anger.
This blessing tends to be given to kindly folks whom nevertheless lead hard lives with little happiness. These children however bring a joy and contentment that the parent might otherwise never know.
Calming Aura (Su):
A yani-yileen is constantly surround by a calming aura to a radius of 40 feet. Creatures within this area must make a successful Will save (DC 10 + one-half the yani-yileen's HD + its Cha modifier) or be affected as by the calm emotions spell.
Hallowed Dream (Su):
A yani-yileen can hallow a dreamscape as the spell at will.
Psionics:
At will/Attraction (DC 17), Aura Sight (DC 20), Charm (DC 17), Clairvoyant Sense (DC 18 ), Detect Hostile Intent (DC 18 ), Empathy (DC 17), Telempathic Projection (DC 17); 1/day Fatelink (DC 19). Manifester level 5. Save DC's are charisma based.
Resistance to Violence (Su):
If a creature strikes a yani-yileen with a manufactured weapon, the weapon must make a successful fortitude save (DC 10 + one-half the yani-yileen's HD) or shatter against the yani-yileen's skin, doing no harm.
Touch of Shame (Su):
A yani-yileen can make a touch attack against a living, thinking foe, transfering upon them the way the yani-yileen views them and their actions. Unless the shamed opponent makes a successful Will save (DC 19) the opponent becomes under the affect of a Crushing Despair spell. The penalties from multiple touches stack and once their attack roll reaches 0 the opponent throws down his weapon in disgust and will not try to harm another being for five minutes.
Truth Sense (Su):
A yani-yileen can automatically tell if a falsehood is being told as if continuously under the effects of the Discern Lie spell, except that it can sense a lie being said by any being within hearing.
Skills:
Yani-Yileen gain a +10 perfection bonus to their diplomacy, perform (sing), and sense motive checks.
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For non-psi:
Feats: Psionic Dodge becomes Combat Expertise
Spells: At will/Charm, Detect Evil, Eagle's Splendor, Foresight, Remove Fear, Scrying; 1/day Touch of Idiocy. Caster level 5. Save DC's are charisma based.
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Crystal Child
Crystal children are special children whoes parents were blessed by their deity or celestials of the region of dream before the child was ever born or while still in the womb. Crystal children tend to be both beautiful in body and spirit with especially large, gentle eyes, and are on the whole very quiet and affectionate people. They form friendships easily and are very sensitive to the feelings of those about them. They are opposed to violence, though have been known to take up arms to protect themselves and others.
Crystal children tend to be of neutral good alignment, and if ever their alignment should change to evil they lose all benefits from this template irrevocably.
Creating a Crystal Child
Crystal Child is an inherited template that can be added to any good aligned humanoid (refered to hereafter as the "base creature").
Size and Type: The creature's type does not change, though it gains the psionic subtype.
Psi-Like Abilities (Sp): A crystal child possesses the psi-like abilities indicated below. Manifester level is equal to the crystal child's HD. The save DCs for a crystal child's psi-like abilities are Charisma-based.
At will/Empathy
1/day Mindlink
Special Qualities: A crystal child has all the special qualities of the base creature, plus the following special qualities.
Naturally Psionic: A crystal child gains 1 bonus power point.
Skills: A crystal child gains diplomacy, handle animal and lucid dreaming as a class skill reguardless of their actual class.
Abilities: Increase from the base creature as follows: Wis +2, Cha +4.
Level Adjustment: Same as base creature +1
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Somnian
Somnians are an enigmatic race of celestials native to the Region of Dreams. They are a strange and disturbing race even to other celestials whom reguard them as eccentric, if not somewhat mad, but nevertheless important allies in the continuous battle waged against evil. Somnians witness atrocities and perversions that not even the foulest minions of the abyss have experienced for they are dredged up from the darkest desires of those whom dream. Somnians quest to aid dreamers in ridding themselves of these deep inner thoughts, as well as protecting them from nightmares come to life and other foul beings of dream.
Visions and prophesies are likewise the expertise of the somnians, giving their dire deliveries and assuring that the recipient remembers upon awakening.
Somnians rarely appear as the holy creatures they are, instead having an unusual if not downright eldritch appearance that is as strange as the dreams in which they dwell.
Combat:
One has not seen unorthodox till they have seen a somnian in battle. They rarely fight however, instead confusing and bewildering their enemies mercilessly. Often when they have thoroughly flustered their opponents they will allow them to awake, or if worse comes to worse, pull them within the dreamheart to perish or lose their mind within.
Dreamborn (Ex): Somnians are creatures of dream and appear hazy and out of focus, such that all melee and ranged attacks against them are assessed a 20 percent miss chance. This 20-percent miss chance is not the same as concealment and does not preclude the possibility of effective sneak attacks.
Immunities: Somnians have long dealt with the worst things that can be dreamt and the unexpected chaos of dreams and so have immunity to fear, figments, polymorph, and sleep affects.
Eldritch Mind: Somnians way of thought is difficult to comprehend, so that they recieve a +4 racial bonus on saves against all mind-affecting spells and powers.
Dream Travel (Ps): Somnians can use dream travel at will, as the power (manifester level 14), except that the creature can transport itself and up to 50 pounds of objects.
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Yani-Yileen (Peaceful Dream)
"You scream out as your long-dead uncle lifts once more the switch to beat you, but something glowing rushes forward and takes the blow. He looks furious but then fades away. A creature of unearthly beauty looks down and smiles as it offers you its hand..."
Medium Outsider (dreamborn, extraplanar, good, somnian)
Hit Dice: 4d8 (20 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
AC: 18 (+4 dex, +4 perfection), touch 18, flat-footed 14; 20% miss-chance
BAB/Grapple: +4/+4
Attack: Touch of Shame +8 melee
Full attack: Touch of Shame +8 melee
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionics, touch of shame
Special Qualities: Blessed child, calming Aura, darkvision 60 ft., dreamborn, hallowed dream, immune to blinding and despair spells and affects, low-light vision, power resistance 20, outsider traits, resistance to violence, somnian subtype, telepathy 60 ft., truth sense
Saves: Fort +4, Ref +8, Will +6
Abilities: Str 11, Dex 19, Con 10, Int 17, Wis 15, Cha 23
Skills: Autohypnosis +9, Balance +11, Concentration +7, Diplomacy +20, Handle Animal +13, Heal +9, Knowledge (the planes) +10, Listen +9, Lucid Dreaming +9, Perform (sing) +23, Sense Motive +15, Spot +9
Feats: Dodge, Psionic Dodge, Weapon Finesse(B)
Environment: Region of Dreams
Organization: Solitary, Pair, Trio, or Wake (4-15)
CR: 6
Treasure: None
Alignment: Neutral Good
Advancement: 5-13 HD (Medium)
Level Adjustment: --
Yani-Yileen are the bringers of pleasant dreams that leave those whom awake filled with hope and a sense that the day will turn out alright. To dreamers filled with despair and despondency they are wont to visit, rewarding them for their strength in remaining true to their values and beliefs despite adversity. They are also those whom are most often given the task of delivering visions and prophesies.
Of all the somnians the Yani-Yileen are the most approachable and human-like, though still retain a modicum of the disconcerting feel that these celestial have upon others.
Yani-Yileen appear as a tall, willowy people with a vaguely elven appearance surrounded by an opalscent aura that shimmers with multi-colored hues as it moves. Their skin is hairless and pale, with flowing white hair that reaches unbound to their ankles. Their faces are flawless and beautiful, but more so because of the gentle contentment than because of its form. Their eyes are generally light blue or green and extremely large, though not aberrently so. They wear gossamer togas that comes to their bare feet.
Oddly enough, despite their stature and appearance, yani-yileen come across to most as children. Perhaps this stems from the openly expressed trust that goodness, hope and light can overcome all odds. They are indeed child-like in their belief that everything will come out alright. This point of view is seen as a supposedly naive weakness by many, but in the presence of a Yani-Yileen these foolhardy hopes can become very real.
Yani-Yileen are around six feet tall and weigh 140 lbs. They speak celestial and common, but resort to telepathy with others that don't know these languages.
Combat:
Given a choice a yani-yileen would never have to even look upon combat, much less participate and will use their aura, diplomatic skills and psionic abilities in an attempt to calm their opponents. If this proves unsuccessful they'll try to shunt the agressor from its dreamscape.
Out of the region of dream they tend to flee without hesitation unless their foe poses a threat to others. It will then with great reluctance, but with a rare flash of anger, draw their opponent's attention, avoiding blows to the best of its abilities, and then darting in to use its touch of shame.
Blessed Child (Su):
A yani-yileen can put a special blessing upon those of good alignment. The reciever of the blessing, if they should ever bear or father offspring, will find that one of these children (or more if multiple blessings are given) are special in an unusual way. These Crystal Children as they are called tend to be more attractive than most, with especially large, gentle eyes, and are from the start quiet and affectionate. Many tend to be strongly empathic and slow to anger.
This blessing tends to be given to kindly folks whom nevertheless lead hard lives with little happiness. These children however bring a joy and contentment that the parent might otherwise never know.
Calming Aura (Su):
A yani-yileen is constantly surround by a calming aura to a radius of 40 feet. Creatures within this area must make a successful Will save (DC 10 + one-half the yani-yileen's HD + its Cha modifier) or be affected as by the calm emotions spell.
Hallowed Dream (Su):
A yani-yileen can hallow a dreamscape as the spell at will.
Psionics:
At will/Attraction (DC 17), Aura Sight (DC 20), Charm (DC 17), Clairvoyant Sense (DC 18 ), Detect Hostile Intent (DC 18 ), Empathy (DC 17), Telempathic Projection (DC 17); 1/day Fatelink (DC 19). Manifester level 5. Save DC's are charisma based.
Resistance to Violence (Su):
If a creature strikes a yani-yileen with a manufactured weapon, the weapon must make a successful fortitude save (DC 10 + one-half the yani-yileen's HD) or shatter against the yani-yileen's skin, doing no harm.
Touch of Shame (Su):
A yani-yileen can make a touch attack against a living, thinking foe, transfering upon them the way the yani-yileen views them and their actions. Unless the shamed opponent makes a successful Will save (DC 19) the opponent becomes under the affect of a Crushing Despair spell. The penalties from multiple touches stack and once their attack roll reaches 0 the opponent throws down his weapon in disgust and will not try to harm another being for five minutes.
Truth Sense (Su):
A yani-yileen can automatically tell if a falsehood is being told as if continuously under the effects of the Discern Lie spell, except that it can sense a lie being said by any being within hearing.
Skills:
Yani-Yileen gain a +10 perfection bonus to their diplomacy, perform (sing), and sense motive checks.
--------
For non-psi:
Feats: Psionic Dodge becomes Combat Expertise
Spells: At will/Charm, Detect Evil, Eagle's Splendor, Foresight, Remove Fear, Scrying; 1/day Touch of Idiocy. Caster level 5. Save DC's are charisma based.
-=-=-=-=-=-=-=-=-
Crystal Child
Crystal children are special children whoes parents were blessed by their deity or celestials of the region of dream before the child was ever born or while still in the womb. Crystal children tend to be both beautiful in body and spirit with especially large, gentle eyes, and are on the whole very quiet and affectionate people. They form friendships easily and are very sensitive to the feelings of those about them. They are opposed to violence, though have been known to take up arms to protect themselves and others.
Crystal children tend to be of neutral good alignment, and if ever their alignment should change to evil they lose all benefits from this template irrevocably.
Creating a Crystal Child
Crystal Child is an inherited template that can be added to any good aligned humanoid (refered to hereafter as the "base creature").
Size and Type: The creature's type does not change, though it gains the psionic subtype.
Psi-Like Abilities (Sp): A crystal child possesses the psi-like abilities indicated below. Manifester level is equal to the crystal child's HD. The save DCs for a crystal child's psi-like abilities are Charisma-based.
At will/Empathy
1/day Mindlink
Special Qualities: A crystal child has all the special qualities of the base creature, plus the following special qualities.
Naturally Psionic: A crystal child gains 1 bonus power point.
Skills: A crystal child gains diplomacy, handle animal and lucid dreaming as a class skill reguardless of their actual class.
Abilities: Increase from the base creature as follows: Wis +2, Cha +4.
Level Adjustment: Same as base creature +1