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View Full Version : [3.5] Help with a homebrew spell....



gibbo88
2008-12-10, 06:50 PM
So I am making a sorcerer heading towards Mage of the Unseen Hand, and I wanted to make a 2nd level spell similar to telekinesis and wondered if I could get some critique on it. Thanks all.

Telekinesis, Lesser

Transmutation
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target or Targets: See text
Duration: Concentration (up to 1 round/ level) or instantaneous; see text
Saving Throw: Will negates (object) or None; see text
Spell Resistance: Yes (object); see text

Sustained Force
A sustained force moves an object weighing no more than 5 pounds per caster level (maximum 50 pounds at 10th level) up to 20 feet per round. A creature can negate the effect on an object it possesses with a successful Will save or with spell resistance.

This version of the spell can last 1 round per caster level, but it ends if you cease concentration. The weight can be moved vertically, horizontally, or in both directions. An object cannot be moved beyond your range. The spell ends if the object is forced beyond the range. If you cease concentration for any reason, the object falls or stops.

An object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation. You might even be able to untie simple knots, though delicate activities such as these require Intelligence checks.

Violent Thrust
Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per 2 caster levels (maximum 5) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 5 pounds per caster level (maximum 50 pounds at 10th level).

Tacoma
2008-12-10, 06:57 PM
I would change the Violent Thrust to a simple Bull Rush attack at a STR equal to your INT, as if you were a Medium creature. One target.

In the precise section I'd give manipulation of small objects like locks and ropes a skill check as if the caster were doing it, with INT instead of DEX and a -4 penalty because control is less precise than doing it with your hands.

But would that make it too weak?
I'd just look at how useful other telekinetic spells seem in relation to spells of their level, and use the same relationship between this level 2 TK and other level 2 spells.

So if you find most TK spells suck for their level, then this level 2 TK should probably suck too.