Doklahar
2005-09-01, 07:58 PM
The Deadly Sins are assassins and warriors built for one purpose: The complete annihilation of their creators' enemies. They are all built for differing situations, and all prefer to kill by use of one of the deadly sins (pride, envy, anger, avarice, sadness, gluttony, lust). An eighth being exists among these seven. This one is the strongest of the eight, and it is the most feared of them all. It has the ability to detect which sins a victim has done, and bring forth a fitting punishment to torture and kill them.
The abilities that are possessed by all of The Deadly Sins are as follows:
-Undead Traits: All of The Deadly Sins count as undead.
-Telepathy: Range equal to Dreadfuls’ HD x5.
Sinhounds
Size and Type: Medium undead (incorporeal)
Hit Dice: 20d12+20 (150hp)
Initiative: +10
Speed: 50 ft., Fly 50ft. (Perfect)
Armor Class: 27 (+10 Dex, +7 deflection), touch 27, flat-footed 17
Base Attack/Grapple: +10/+17
Attack: Incorporeal Bite +20 (1d6+Bite of Sin)
Full Attack: Incorporeal Bite +20 (1d6+Bite of Sin)
Space/Reach: 5 ft./5 ft.
Special Attacks: Detect Sin, Bite of Sin, Shrouds of Sin, Create Spawn, Aura of Sin
Special Qualities: Undead traits, Incorporeal traits, Sin Incarnate, Telepathy 100ft.
Saves: Fort +6, Ref +16, Will +16
Abilities: Str -, Dex 30, Con -, Int 14, Wis 18, Cha 24
Skills: Listen +27, Spot +27, Survival +27, Intimidate +30, Bluff +30, Sense Motive +27
Feats: Dodge, Mobility, Spring Attack, Improved Toughness (Bonus feat, Libris Mortis), Track, Ability Focus (Bite of Sin), Ability Focus (Aura of Sin), Ability Focus (Shrouds of Sin)
Environment: Anywhere
Organization: Solitary
Challenge Rating: 20
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 21-40 HD (Medium), 41-80 HD (Large), 81+ (Huge)
Level Adjustment: —
Combat: The Sinhound hunts and kills its victims by staying hidden in the shadows and using its Detect Sins ability, then coming out into the open and using its powerful abilities to quickly subdue its enemies, at which point it goes to work on its victims....
-Detect Sin (Su): At will, a Sinhound can use this ability to detect sins that have been commited by the target. Will save negates, DC equal to 10 + ½ Sinhounds HD + Cha modifier. The target must be within 60ft. of the Sinhound for this ability to work. This is a mind affecting effect.
-Bite of Sin (Su): The Sinhounds bite carries a powerful effect. This bite deals 1d6 damage and forces the target to make a will save or suffer the effects of the Sinhounds Sin aura. This ability only affects creatures with HD equal to or less than the Sinhounds. Will save DC 29, DC equal to 10 + ½ Sinhounds HD + Cha. This is a mind affecting effect.
-Aura of Sin (Ex): Sphere with a radius of 5ft/HD, will save to resist equal to 10 + ½ Sinhounds’ HD + Sinhounds’ Charisma modifier. Those that fail the save are dazed for 1 round, and those that make the save are shaken. This comes from the targets getting a flash of an image of a sin that they have or will commit. This ability will affect any character or monster with HD equal to or less than the Sinhounds'. This is a mind affecting effect.
-Shrouds of Sin (Su): This ability is usable at will. This ability creates the effects of a Major Image Spell, but the effects are 50% real. This degree of realness is like the realness from a Shadow Conjuration spell. A target may make a save to disbelieve the illusion aspect of this power, but will still suffer 50% of the effects. The Will save DC for this ability is equal to 10 + ½ Sinhounds HD + Cha modifier, Will save DC 29. The DC increases by 4 if the Dreadhound knows the targets specific sins (via the Detect sin ability). This is a mind affecting effect.
-Sin Incarnate (Ex): All Sinhounds are essences of pure Sin. As such, they are granted immunity to positive energy, and are granted +4 Turn Resistence. Also, their Sin effects can effect all creatures, even those normally immune to mind affecting affects.
The abilities that are possessed by all of The Deadly Sins are as follows:
-Undead Traits: All of The Deadly Sins count as undead.
-Telepathy: Range equal to Dreadfuls’ HD x5.
Sinhounds
Size and Type: Medium undead (incorporeal)
Hit Dice: 20d12+20 (150hp)
Initiative: +10
Speed: 50 ft., Fly 50ft. (Perfect)
Armor Class: 27 (+10 Dex, +7 deflection), touch 27, flat-footed 17
Base Attack/Grapple: +10/+17
Attack: Incorporeal Bite +20 (1d6+Bite of Sin)
Full Attack: Incorporeal Bite +20 (1d6+Bite of Sin)
Space/Reach: 5 ft./5 ft.
Special Attacks: Detect Sin, Bite of Sin, Shrouds of Sin, Create Spawn, Aura of Sin
Special Qualities: Undead traits, Incorporeal traits, Sin Incarnate, Telepathy 100ft.
Saves: Fort +6, Ref +16, Will +16
Abilities: Str -, Dex 30, Con -, Int 14, Wis 18, Cha 24
Skills: Listen +27, Spot +27, Survival +27, Intimidate +30, Bluff +30, Sense Motive +27
Feats: Dodge, Mobility, Spring Attack, Improved Toughness (Bonus feat, Libris Mortis), Track, Ability Focus (Bite of Sin), Ability Focus (Aura of Sin), Ability Focus (Shrouds of Sin)
Environment: Anywhere
Organization: Solitary
Challenge Rating: 20
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 21-40 HD (Medium), 41-80 HD (Large), 81+ (Huge)
Level Adjustment: —
Combat: The Sinhound hunts and kills its victims by staying hidden in the shadows and using its Detect Sins ability, then coming out into the open and using its powerful abilities to quickly subdue its enemies, at which point it goes to work on its victims....
-Detect Sin (Su): At will, a Sinhound can use this ability to detect sins that have been commited by the target. Will save negates, DC equal to 10 + ½ Sinhounds HD + Cha modifier. The target must be within 60ft. of the Sinhound for this ability to work. This is a mind affecting effect.
-Bite of Sin (Su): The Sinhounds bite carries a powerful effect. This bite deals 1d6 damage and forces the target to make a will save or suffer the effects of the Sinhounds Sin aura. This ability only affects creatures with HD equal to or less than the Sinhounds. Will save DC 29, DC equal to 10 + ½ Sinhounds HD + Cha. This is a mind affecting effect.
-Aura of Sin (Ex): Sphere with a radius of 5ft/HD, will save to resist equal to 10 + ½ Sinhounds’ HD + Sinhounds’ Charisma modifier. Those that fail the save are dazed for 1 round, and those that make the save are shaken. This comes from the targets getting a flash of an image of a sin that they have or will commit. This ability will affect any character or monster with HD equal to or less than the Sinhounds'. This is a mind affecting effect.
-Shrouds of Sin (Su): This ability is usable at will. This ability creates the effects of a Major Image Spell, but the effects are 50% real. This degree of realness is like the realness from a Shadow Conjuration spell. A target may make a save to disbelieve the illusion aspect of this power, but will still suffer 50% of the effects. The Will save DC for this ability is equal to 10 + ½ Sinhounds HD + Cha modifier, Will save DC 29. The DC increases by 4 if the Dreadhound knows the targets specific sins (via the Detect sin ability). This is a mind affecting effect.
-Sin Incarnate (Ex): All Sinhounds are essences of pure Sin. As such, they are granted immunity to positive energy, and are granted +4 Turn Resistence. Also, their Sin effects can effect all creatures, even those normally immune to mind affecting affects.