Geethree
2004-07-15, 02:45 AM
DISCIPLE OF G-3
Long ago, almost beyond the recall of even the oldest creatures alive today, there lived a famous wizard who loyally served his king. The king, however, had a problem. He was faced with a massive enemy nation that was preparing for war and enlisted the wizard to help him find a solution before the nation gathered enough strength to attack the kingdom. The wizard slaved away, creating many golems in the process. Some were built for combat, others for menial jobs. The wizard did not have the time to name all of them, so he simply gave them a designation. The most famous of these golems was designated G-3.
The wizard perished. Nobody knows how or why, or even when really. However, his golems continued his work as they were built to do. They gathered resources and kept his work area tidy, but they lacked the magical power necessary to finish the wizard’s great plans. Most of the wizard’s golems stopped working entirely, though G-3 persisted. Somehow, and this is hotly debated among great historians, G-3 learned to wield arcane magic. In fact, he learned it too well. He swiftly became one of the most powerful wizards in the land. But he never strayed from his task. He eventually completed his master’s work and defeated the enemy army.
Much of this story is lost to the ages. Who was this wizard? What was the kingdom? How did G-3 defeat the army? Disciples of G-3 seek to answer those questions and unlock their own magical potential. Wizards are most likely to adopt this path, for they believe that the golem gained such power through rigorous study and practice. Others, primarily sorcerers, believe that G-3 gained his power by actually becoming semi-sentient (or fully), utilizing the greatest gifts of consciousness combined with a golem’s single-minded focus to achieve power. Whatever they believe, the path they choose is the same: to study magic so similarly to G-3 so as to almost become a golem oneself. Only through a thorough and comprehensive study of magic can ones true potential be revealed.
As a Disciple of G-3 gains power, he begins to sustain himself through arcane means. They slowly detach from their physical body and do not require mortal distractions such as food and sleep. Because they can sustain themselves magically, they also become resistant to harmful effects such as poison. However, this comes at a price. Some believe that Disciples of G-3 lose touch with themselves, becoming so focused on magic that they not only detach from their physical body, but also their soul.
Prerequisites
Feats: Iron Will, Any Two Metamagic Feats
Skills: Knowledge(Arcana) 10 ranks, Concentration 5 ranks, Spellcraft 5 ranks
Special: Able to cast arcane spells of 4th level or greater; must have learned the G-3 story from somebdy who actually witnessed the golem (which means a very old creature), or to have researched the story very thoroughly (though the vast majority of libraries would not have much information on the subject).
Hit Dice: d4
Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Knowledge (all skills, taken individually), Profession (Wis), and Spellcraft (Int).
Skill Points: 2 + int mod per level
Level BAB FORT REF WILL SPECIAL SPELLS PER DAY
1 +0 +0 +0 +2 Arcane Secret +1 spellcasting level
2 +1 +0 +0 +3 Golem Drift 1 +1 spellcasting level
3 +1 +1 +1 +3 Arcane Secret +1 spellcasting level
4 +2 +1 +1 +4 - +1 spellcasting level
5 +2 +1 +1 +4 Improved Arcane Secret, Metamagic Feat +1 spellcasting level
6 +3 +2 +2 +5 Golem Drift 2 +1 spellcasting level
7 +3 +2 +2 +5 Improved Arcane Secret +1 spellcasting level
8 +4 +2 +2 +6 - +1 spellcasting level
9 +4 +3 +3 +6 Greater Arcane Secret +1 spellcasting level
10 +5 +3 +3 +7 Golem Drift Completion +1 spellcasting level
Class Features
Weapon and Armor Proficiency: the Disciple of G-3 gains no weapon or armor proficiencies.
Spells per Day/Spells known: When a new Disciple of G-3 level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 4th-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 4th-level spells before he became a Disciple of G-3, he must decide to which class he adds each level of Disciple of G-3 for the purpose of determining spells per day.
Arcane Secret: Choose one spell of 2nd level or lower and one of the following feats: enlarge spell, extend spell, silence spell, or still spell. That spell is always cast as though the chosen feat was applied to it, and it does not require a higher level spell slot to cast. The character must know the metamagic feat in order to select it. After choosing the spell and feat, the choice can never be changed. Also, any given spell may only be modified with Arcane Secret once. In other words, a spellcaster cannot use multiple Arcane Secrets (or Improved or Greater) on the same spell in order to have multiple feats applied to it.
Spontaneous spellcasters (such as a sorcerer) do not suffer an increase in casting time for spells modified through Arcane Secret, though other metamagic feat time increases still apply.
Golem Drift 1: The Disciple of G-3’s desire to be like a golem gives it golem traits. The character gains immunity to natural poison and does not need to eat, but cannot receive the benefits of magical potions or food. The character gains +2 on saving throws against supernatural poison and disease effects (both mundane and supernatural), such as a mummy's mummy rot.
Improved Arcane Secret: As Arcane Secret, but the chosen spell may be of 4th level or lower. Alternatively, the spellcaster could choose one spell of 2nd level or lower and choose to have it always cast as though the metamagic feat empower spell was used, though it does not require a higher level spell slot to cast. The character must know the metamagic feat in order to select it.
Metamagic Feat: the Disciple of G-3 gains a bonus metamagic feat.
Golem Drift 2: the Disciple of G-3 does not need to sleep and cannot become fatigued or exhausted, but you can never recover damage (even ability damage) naturally. She still needs 8 hours to regain spells, but it is a meditative trance and not true sleep. The character also gains +2 to saving throws against sleep effects.
Greater Arcane Secret: as Improved Arcane Secret, but a spell may be chosen of 6th level or lower if enlarge spell, extend spell, silence spell, or still spell is chosen. If Empower Spell is chosen, it can be applied to any spell of 4th level or lower. The spellcaster can also choose to have Widen Spell or Maximize Spell applied to one spell of 2nd level or lower. The character must know the metamagic feat in order to select it.
Golem Drift Completion: the Disciple of G-3 suffers a -5 penalty on bluff, diplomacy, and gather information checks. She becomes stoic ands stony. The character gains low-light vision, darkvision out to 60 feet, immunity to all mind-affecting effects, immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and the character does not have to breathe. However, the character only receives half of the normal benefits from healing spells of the healing subschool and cannot be raised or resurrected except by true resurrection.
Long ago, almost beyond the recall of even the oldest creatures alive today, there lived a famous wizard who loyally served his king. The king, however, had a problem. He was faced with a massive enemy nation that was preparing for war and enlisted the wizard to help him find a solution before the nation gathered enough strength to attack the kingdom. The wizard slaved away, creating many golems in the process. Some were built for combat, others for menial jobs. The wizard did not have the time to name all of them, so he simply gave them a designation. The most famous of these golems was designated G-3.
The wizard perished. Nobody knows how or why, or even when really. However, his golems continued his work as they were built to do. They gathered resources and kept his work area tidy, but they lacked the magical power necessary to finish the wizard’s great plans. Most of the wizard’s golems stopped working entirely, though G-3 persisted. Somehow, and this is hotly debated among great historians, G-3 learned to wield arcane magic. In fact, he learned it too well. He swiftly became one of the most powerful wizards in the land. But he never strayed from his task. He eventually completed his master’s work and defeated the enemy army.
Much of this story is lost to the ages. Who was this wizard? What was the kingdom? How did G-3 defeat the army? Disciples of G-3 seek to answer those questions and unlock their own magical potential. Wizards are most likely to adopt this path, for they believe that the golem gained such power through rigorous study and practice. Others, primarily sorcerers, believe that G-3 gained his power by actually becoming semi-sentient (or fully), utilizing the greatest gifts of consciousness combined with a golem’s single-minded focus to achieve power. Whatever they believe, the path they choose is the same: to study magic so similarly to G-3 so as to almost become a golem oneself. Only through a thorough and comprehensive study of magic can ones true potential be revealed.
As a Disciple of G-3 gains power, he begins to sustain himself through arcane means. They slowly detach from their physical body and do not require mortal distractions such as food and sleep. Because they can sustain themselves magically, they also become resistant to harmful effects such as poison. However, this comes at a price. Some believe that Disciples of G-3 lose touch with themselves, becoming so focused on magic that they not only detach from their physical body, but also their soul.
Prerequisites
Feats: Iron Will, Any Two Metamagic Feats
Skills: Knowledge(Arcana) 10 ranks, Concentration 5 ranks, Spellcraft 5 ranks
Special: Able to cast arcane spells of 4th level or greater; must have learned the G-3 story from somebdy who actually witnessed the golem (which means a very old creature), or to have researched the story very thoroughly (though the vast majority of libraries would not have much information on the subject).
Hit Dice: d4
Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Knowledge (all skills, taken individually), Profession (Wis), and Spellcraft (Int).
Skill Points: 2 + int mod per level
Level BAB FORT REF WILL SPECIAL SPELLS PER DAY
1 +0 +0 +0 +2 Arcane Secret +1 spellcasting level
2 +1 +0 +0 +3 Golem Drift 1 +1 spellcasting level
3 +1 +1 +1 +3 Arcane Secret +1 spellcasting level
4 +2 +1 +1 +4 - +1 spellcasting level
5 +2 +1 +1 +4 Improved Arcane Secret, Metamagic Feat +1 spellcasting level
6 +3 +2 +2 +5 Golem Drift 2 +1 spellcasting level
7 +3 +2 +2 +5 Improved Arcane Secret +1 spellcasting level
8 +4 +2 +2 +6 - +1 spellcasting level
9 +4 +3 +3 +6 Greater Arcane Secret +1 spellcasting level
10 +5 +3 +3 +7 Golem Drift Completion +1 spellcasting level
Class Features
Weapon and Armor Proficiency: the Disciple of G-3 gains no weapon or armor proficiencies.
Spells per Day/Spells known: When a new Disciple of G-3 level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 4th-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 4th-level spells before he became a Disciple of G-3, he must decide to which class he adds each level of Disciple of G-3 for the purpose of determining spells per day.
Arcane Secret: Choose one spell of 2nd level or lower and one of the following feats: enlarge spell, extend spell, silence spell, or still spell. That spell is always cast as though the chosen feat was applied to it, and it does not require a higher level spell slot to cast. The character must know the metamagic feat in order to select it. After choosing the spell and feat, the choice can never be changed. Also, any given spell may only be modified with Arcane Secret once. In other words, a spellcaster cannot use multiple Arcane Secrets (or Improved or Greater) on the same spell in order to have multiple feats applied to it.
Spontaneous spellcasters (such as a sorcerer) do not suffer an increase in casting time for spells modified through Arcane Secret, though other metamagic feat time increases still apply.
Golem Drift 1: The Disciple of G-3’s desire to be like a golem gives it golem traits. The character gains immunity to natural poison and does not need to eat, but cannot receive the benefits of magical potions or food. The character gains +2 on saving throws against supernatural poison and disease effects (both mundane and supernatural), such as a mummy's mummy rot.
Improved Arcane Secret: As Arcane Secret, but the chosen spell may be of 4th level or lower. Alternatively, the spellcaster could choose one spell of 2nd level or lower and choose to have it always cast as though the metamagic feat empower spell was used, though it does not require a higher level spell slot to cast. The character must know the metamagic feat in order to select it.
Metamagic Feat: the Disciple of G-3 gains a bonus metamagic feat.
Golem Drift 2: the Disciple of G-3 does not need to sleep and cannot become fatigued or exhausted, but you can never recover damage (even ability damage) naturally. She still needs 8 hours to regain spells, but it is a meditative trance and not true sleep. The character also gains +2 to saving throws against sleep effects.
Greater Arcane Secret: as Improved Arcane Secret, but a spell may be chosen of 6th level or lower if enlarge spell, extend spell, silence spell, or still spell is chosen. If Empower Spell is chosen, it can be applied to any spell of 4th level or lower. The spellcaster can also choose to have Widen Spell or Maximize Spell applied to one spell of 2nd level or lower. The character must know the metamagic feat in order to select it.
Golem Drift Completion: the Disciple of G-3 suffers a -5 penalty on bluff, diplomacy, and gather information checks. She becomes stoic ands stony. The character gains low-light vision, darkvision out to 60 feet, immunity to all mind-affecting effects, immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and the character does not have to breathe. However, the character only receives half of the normal benefits from healing spells of the healing subschool and cannot be raised or resurrected except by true resurrection.