insecure
2008-12-13, 11:29 AM
Angel of Lost Fate
http://fc89.deviantart.com/fs14/i/2007/059/6/3/Dark_Angel_by_LordHannu.jpg
"Only the fool seeks hope in ideals long forgotten.
Only the deceived finds redeeming in dreams.
Only the unreal has grounding in honor."
- The three taboos of reality, Lexica of the wrong decisions volume XI, p. 149
Take heed, lest you'll be torn asunder and end as the Angels of Lost Fate, seeking the avoidance of their own demise in every step, long since led astray by a power greater than them, controlling their decisions and demanding deeds with the empty void in return. Wandering, saying they are searching, knowing they are lost, recognised as nothing but another, slowly gathering the parts needed for their own failure, they have one thing in common - their slow transformation to fading beacons, standing in front of the battle while the fight rages, sharing their depression with enemies through tears of pain and glares of agony.
The Angel's of Lost Fate are those without purpose and cause in this world, those who belongs to nowhere, and now has embraced this non-existent path, taking on features of the angel, growing into something resembling the inhabitants of the heavens, just more... dull.
Everyone can advance in this class, provided they have no motivations except for the most basic, though the class is aimed more at warrior-types than spellcasters.
Requirements
BaB: +3
Deity: None
Special: Must have no driving motivations upon entering this class, short of basic survival
Special: Must be at least level 5 upon entering the class
Class skills (2 + int modifier): Bluff, Climb, Disguise, Forgery, Hide, Intimidate, Jump, Knowledge (All), Listen, Move Silently, Search, Sense Motive, Spot
Hit Dice: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Legacies of the hollow, No fears left
2nd|
+2|
+3|
+0|
+3|Beyond torment +4, Blessed by the curse (Angel's flight)
3rd|
+3|
+3|
+1|
+3|Blade's woe +1d6 (Sickened)
4th|
+4|
+4|
+1|
+4|Unknown destiny, Blessed by the curse (Angel's sense)
5th|
+5|
+4|
+1|
+4|Beyond torment +8, Blade's woe +2d6 (Blinded)
6th|
+6|
+5|
+2|
+5|Blessed by the curse (Angel's protection)
7th|
+7|
+5|
+2|
+5|Blade's woe +3d6 (Nauseated), Existence forfeited
8th|
+8|
+6|
+2|
+6|Beyond torment (Immune), Blessed by the curse (Angel's restoration)
9th|
+9|
+6|
+3|
+6|Lost fate[/table]
Class features:
Weapon Proficiencies: You gain no proficiencies with any weapons or armor.
Legacies of the hollow (Sp): Being imbued with feelings of sadness, great sorrow, or something else, is what defines you.
At the first level of the class, however, you learn how share these emotions, making your foes cringe in fear or cry in despair, using your curse against your enemies. Pick one of the following curses; at level 1, 4, 7, and 9, you gain the spell-like ability to cast the spells in the chosen curse's list with a caster level equal to your character level. You may cast each of these spells once per day. The DCs for your spell-like abilities is 10 + the level of the spell + your wis modifier.
Agony:
1st: Inflict moderate wounds
4th: Inflict critical wounds
7th: Symbol of pain
9th: Harm
Paranoia:
1st: Hideous laughter
4th: Fear
7th: Mislead
9th: Symbol of fear
Sorrow:
1st: Bestow curse
4th: Crushing despair
7th: Feeblemind
9th: Eyebite*
Exile:
1st: Silence
4th: Dispel magic
7th: Dismissal
9th: Repulsion
*Note: The spell loses its [Evil] descriptor
This could use more curses, so feel free to submit some if you want to.
No fears left (Ex): You have been through countless of decades filled with a power, which seems to be clawing at your strengths and exploiting your weaknesses. But you have survived those years, leaving you with no fears, no way to impress you or make you cry for help.
Upon entering this class, you become immune to fear spells and effects.
Beyond torment (Ex): Nobody can ever imagine the woes you have experienced, the afflictions that you have been through, or the misery you have acknowledged, rendering your spirit hardier than those of others.
Starting at second level, you gain a +4 bonus against all death effects. At level 5, this bonus raises to +8, and finally, at level 8, you become immune to death effects.
Blessed by the curse (Su): At second level, you take on the first aspect of your steady change to something akin to the avatars of the gods. Slowly, you will henceforth grow more and more alike those beings, attaining features angels are known for. But those features aren't completely the same, with yours being more dull and grey.
Angels flight:
You grow grey-feathered wings, granting you a fly speed equal to your base land speed +10', with a maneuverability of (Good), at the time you reach second level of the class.
Angel's sense:
Upon entering fourth level, your senses develops into something more like the angels'. You gain darkvision and low-light vision, both out to 60'. In addition, you are now considered under the effects of the tongues spell constantly. You can suppress and re-assume this ability as a swift action.
Angel's protection:
Assuming some of the angels' defenses, you gain resistance to electricity 10 and fire 10, in addition to immunity to petrification and +4 on saves vs poison.
Angel's restoration:
At sixth level, your can improve your natural healing, renewing yourself with a considerable speed. Once per day, as a swift action, you may gain fast healing 2 for the next 2 minutes.
Blade's woe (Su): Channeling your misery into your blows, the attacks launched by you causes the victims of the strikes to suffer from horrible things.
As an immediate action, you may declare your next attack in this round to be affected by this ability. The attack will then deal +1d6 damage and gains a bonus on the attack roll equal to your class level, in addition to making your target suffer from sickness (http://www.systemreferencedocuments.org/35/sovelior_sage/abilitiesAndConditions.html#sickened) for the next round. This can be done once per day equal to your wis modifier.
At level 5, the attack deals +2d6 damage instead, and you may choose to make the victim turn blind (http://www.systemreferencedocuments.org/35/sovelior_sage/abilitiesAndConditions.html#blinded) instead.
At 7th level of the class, the attack now deals +3d6 damage, and you may choose to make the victim nauseated (http://www.systemreferencedocuments.org/35/sovelior_sage/abilitiesAndConditions.html#nauseated) in place of sickened.
Unkown destiny (Su): Following no real cause and having no predetermined course already set, divinations have difficulty reaching you.
When you gain your fourth level in the class, you gain spell resistance equal to 15 + 1/class level against all divination spells and effects.
Existence forfeited (Su): You have taken another path than those possible, following non-existent ideals and chasing missing goals.
At seventh level, the power driving you, or the lack thereof, has made it impossible to get you back on track. You are now immune to the Geas/quest, Suggestion, Charm person, and Dominate person spells.
Lost fate (Su): When you reach the ninth and final level of this class, your destiny is truly gone. Your life are no longer a part of the great weaving the gods spin every being into, erasing you from reality, yet still allowing you to stay within it.
At ninth level, you gain the outsider type no matter what plane you are on. In addition, whenever you die, you simply ressurect 5d10 days later, as though you were affected by the raise dead spell. You still lose a level by being revived in this way.
http://fc89.deviantart.com/fs14/i/2007/059/6/3/Dark_Angel_by_LordHannu.jpg
"Only the fool seeks hope in ideals long forgotten.
Only the deceived finds redeeming in dreams.
Only the unreal has grounding in honor."
- The three taboos of reality, Lexica of the wrong decisions volume XI, p. 149
Take heed, lest you'll be torn asunder and end as the Angels of Lost Fate, seeking the avoidance of their own demise in every step, long since led astray by a power greater than them, controlling their decisions and demanding deeds with the empty void in return. Wandering, saying they are searching, knowing they are lost, recognised as nothing but another, slowly gathering the parts needed for their own failure, they have one thing in common - their slow transformation to fading beacons, standing in front of the battle while the fight rages, sharing their depression with enemies through tears of pain and glares of agony.
The Angel's of Lost Fate are those without purpose and cause in this world, those who belongs to nowhere, and now has embraced this non-existent path, taking on features of the angel, growing into something resembling the inhabitants of the heavens, just more... dull.
Everyone can advance in this class, provided they have no motivations except for the most basic, though the class is aimed more at warrior-types than spellcasters.
Requirements
BaB: +3
Deity: None
Special: Must have no driving motivations upon entering this class, short of basic survival
Special: Must be at least level 5 upon entering the class
Class skills (2 + int modifier): Bluff, Climb, Disguise, Forgery, Hide, Intimidate, Jump, Knowledge (All), Listen, Move Silently, Search, Sense Motive, Spot
Hit Dice: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Legacies of the hollow, No fears left
2nd|
+2|
+3|
+0|
+3|Beyond torment +4, Blessed by the curse (Angel's flight)
3rd|
+3|
+3|
+1|
+3|Blade's woe +1d6 (Sickened)
4th|
+4|
+4|
+1|
+4|Unknown destiny, Blessed by the curse (Angel's sense)
5th|
+5|
+4|
+1|
+4|Beyond torment +8, Blade's woe +2d6 (Blinded)
6th|
+6|
+5|
+2|
+5|Blessed by the curse (Angel's protection)
7th|
+7|
+5|
+2|
+5|Blade's woe +3d6 (Nauseated), Existence forfeited
8th|
+8|
+6|
+2|
+6|Beyond torment (Immune), Blessed by the curse (Angel's restoration)
9th|
+9|
+6|
+3|
+6|Lost fate[/table]
Class features:
Weapon Proficiencies: You gain no proficiencies with any weapons or armor.
Legacies of the hollow (Sp): Being imbued with feelings of sadness, great sorrow, or something else, is what defines you.
At the first level of the class, however, you learn how share these emotions, making your foes cringe in fear or cry in despair, using your curse against your enemies. Pick one of the following curses; at level 1, 4, 7, and 9, you gain the spell-like ability to cast the spells in the chosen curse's list with a caster level equal to your character level. You may cast each of these spells once per day. The DCs for your spell-like abilities is 10 + the level of the spell + your wis modifier.
Agony:
1st: Inflict moderate wounds
4th: Inflict critical wounds
7th: Symbol of pain
9th: Harm
Paranoia:
1st: Hideous laughter
4th: Fear
7th: Mislead
9th: Symbol of fear
Sorrow:
1st: Bestow curse
4th: Crushing despair
7th: Feeblemind
9th: Eyebite*
Exile:
1st: Silence
4th: Dispel magic
7th: Dismissal
9th: Repulsion
*Note: The spell loses its [Evil] descriptor
This could use more curses, so feel free to submit some if you want to.
No fears left (Ex): You have been through countless of decades filled with a power, which seems to be clawing at your strengths and exploiting your weaknesses. But you have survived those years, leaving you with no fears, no way to impress you or make you cry for help.
Upon entering this class, you become immune to fear spells and effects.
Beyond torment (Ex): Nobody can ever imagine the woes you have experienced, the afflictions that you have been through, or the misery you have acknowledged, rendering your spirit hardier than those of others.
Starting at second level, you gain a +4 bonus against all death effects. At level 5, this bonus raises to +8, and finally, at level 8, you become immune to death effects.
Blessed by the curse (Su): At second level, you take on the first aspect of your steady change to something akin to the avatars of the gods. Slowly, you will henceforth grow more and more alike those beings, attaining features angels are known for. But those features aren't completely the same, with yours being more dull and grey.
Angels flight:
You grow grey-feathered wings, granting you a fly speed equal to your base land speed +10', with a maneuverability of (Good), at the time you reach second level of the class.
Angel's sense:
Upon entering fourth level, your senses develops into something more like the angels'. You gain darkvision and low-light vision, both out to 60'. In addition, you are now considered under the effects of the tongues spell constantly. You can suppress and re-assume this ability as a swift action.
Angel's protection:
Assuming some of the angels' defenses, you gain resistance to electricity 10 and fire 10, in addition to immunity to petrification and +4 on saves vs poison.
Angel's restoration:
At sixth level, your can improve your natural healing, renewing yourself with a considerable speed. Once per day, as a swift action, you may gain fast healing 2 for the next 2 minutes.
Blade's woe (Su): Channeling your misery into your blows, the attacks launched by you causes the victims of the strikes to suffer from horrible things.
As an immediate action, you may declare your next attack in this round to be affected by this ability. The attack will then deal +1d6 damage and gains a bonus on the attack roll equal to your class level, in addition to making your target suffer from sickness (http://www.systemreferencedocuments.org/35/sovelior_sage/abilitiesAndConditions.html#sickened) for the next round. This can be done once per day equal to your wis modifier.
At level 5, the attack deals +2d6 damage instead, and you may choose to make the victim turn blind (http://www.systemreferencedocuments.org/35/sovelior_sage/abilitiesAndConditions.html#blinded) instead.
At 7th level of the class, the attack now deals +3d6 damage, and you may choose to make the victim nauseated (http://www.systemreferencedocuments.org/35/sovelior_sage/abilitiesAndConditions.html#nauseated) in place of sickened.
Unkown destiny (Su): Following no real cause and having no predetermined course already set, divinations have difficulty reaching you.
When you gain your fourth level in the class, you gain spell resistance equal to 15 + 1/class level against all divination spells and effects.
Existence forfeited (Su): You have taken another path than those possible, following non-existent ideals and chasing missing goals.
At seventh level, the power driving you, or the lack thereof, has made it impossible to get you back on track. You are now immune to the Geas/quest, Suggestion, Charm person, and Dominate person spells.
Lost fate (Su): When you reach the ninth and final level of this class, your destiny is truly gone. Your life are no longer a part of the great weaving the gods spin every being into, erasing you from reality, yet still allowing you to stay within it.
At ninth level, you gain the outsider type no matter what plane you are on. In addition, whenever you die, you simply ressurect 5d10 days later, as though you were affected by the raise dead spell. You still lose a level by being revived in this way.